Ch. 21Free Rock-Paper-Scissors
Key Plot Points and Events
- Seishiki Otonashi, a first-year student with a stark contrast between his public and true self, challenges Manabu Horikita, the student council president, to a game of "Free Rock-Paper-Scissors" with special gestures.
- The game rules include adding one original gesture to the three standard ones (rock, paper, scissors), with special effects attached to the original gestures.
- The game is a best of seven rounds, with a draw if original gestures cancel each other out or conflict.
- Seishiki bets that if he wins, the board game club will be approved smoothly, and Horikita will grant him one wish. Horikita bets that if he wins, Seishiki will join the student council.
Character Developments
- Manabu Horikita: Shows composure and strategic thinking, adjusting his glasses to reflect an eerie light, indicating his seriousness.
- Seishiki Otonashi: Reveals his true, mad self, panics internally about his lack of skill in impromptu games, but maintains a facade of confidence.
- Nagumo Miyabi: Acts as referee, enjoys the drama, and provides insight into the game's strategy.
- Akane Tachibana: Shows kindness by pouring Seishiki tea, and has a pure instinctual reaction to his cuteness.
Significant Themes
- Information warfare: The game revolves around deducing the opponent's original gesture's effect and hiding one's own information.
- Bluffing and deception: Both characters try to read each other's intentions and hide their own.
Character Interactions
- Seishiki and Manabu: Engage in a tense standoff, with Seishiki trying to provoke Horikita into accepting the challenge.
- Seishiki and Nagumo: Nagumo enjoys the drama and acts as referee, while Seishiki pays him little mind.
- Seishiki and Akane: Seishiki uses his cuteness to endear himself to Akane, who responds with kindness.