Eerie Game
Infinite Horror GameBiodata
| Feature | Details |
|---|---|
| Name | Eerie Game (诡异游戏) |
| Type | Supernatural game system / artificial intelligence |
| Creator | The Rules of the world 1 26 |
| Affiliation | The Rules of the world 26 |
| Occupation / Role | Selects Players, loads them into lethal Instances, distributes rewards, and administers wishes, points, items, and game-related systems 1 26 66 |
| Status | Active; its system remains operational during the collapse of the boundary between reality and the Eerie Game 466 |
| First Appearance | Eerie Game Invitation 1 |
Interface and Manifestation
The Eerie Game has no documented physical body. It communicates through an emotionless electronic voice, silver-white text, system panels, and game-generated objects. 1 2
- Invitation Card — A black metal card with gilded, tree-like patterns; it materializes when a nearby qualified person is screened after a contracted Player dies. 1
- System Interface — A translucent panel that displays Instance names, types, quests, warnings, inventories, countdowns, and settlement results. 2 56 204
- Golden Giant Tree imagery — Golden branches, leaves, and tree motifs repeatedly appear in the Game Space and contracts; Qi Si describes the Eerie Game itself as a tree. 26 157
- System Voice — Usually cold and impersonal, though it later addresses Qi Si as an “Honored Main God” and calls itself his “faithful system.” 1 380
Recruitment and Player Eligibility
| Mechanic | Details |
|---|---|
| Player inheritance | When contracted Player Liu Ajiu died, the game screened nearby humans and gave Qi Si priority to inherit Liu Ajiu’s Player qualification. 1 |
| Invitation deadline | A candidate has five minutes to accept. Refusal or failure to decide results in erased game-related memories and permanent loss of eligibility. 1 |
| Selection criteria | Players may be selected because of intense desires or for no apparent reason. 2 |
| Knowledge restriction | People who have not been selected cannot properly perceive information about the Eerie Game; those aware of its existence are considered inevitably connected to it as Players. 28 62 |
| Contract | Acceptance requires signing a contract, after which Player information is loaded and an Instance begins. 1 |
The invitation presents the Eerie Game as both an opportunity and a death sentence: it promises wealth, power, health, and wish fulfillment in exchange for facing the “eerie.” 1
Game Systems
Instances
The Eerie Game places Players into supernatural scenarios involving ghosts, monsters, urban legends, puzzles, rules, and survival objectives. A Player who fails a mission or dies in an Instance is erased from reality. 1
| Instance Format | Documented Example | Notable Condition |
|---|---|---|
| Team Survival | Rose Manor 2 | Six Players must survive and decipher the Instance’s rules. |
| Multiplayer Survival | Sea of Hopelessness 70 | Players receive identities and must escape an island while obeying the Sea God’s rules. |
| Single-player Puzzle | Dialectical Game 56 | All items are sealed, emphasizing individual ability and deduction. |
| Role-playing Survival | Frog Hospital 204 | Failure to maintain one’s assigned role raises a failure rate; reaching 100% causes Instance failure. |
Instance injuries do not ordinarily transfer to reality, but the psychological damage of repeated exposure can persist and contribute to Player instability or mutation. 128
Points and Wishes
Successful clears award points, items, skills, achievements, and other rewards. Points may be exchanged for wishes, including health-related wishes. 1 26
- Qi Si learns that curing his terminal illness requires 1,000,000 points. 26
- The Eerie Game permits only one active wish at a time. 26
- It cannot directly strengthen a human body or soul, as those are governed by the Rules of the world. It instead recommends weapon-type items if a Player changes their wish to increasing combat power. 26
- Skills may be awarded through an Instance’s settlement process, as with Qi Si receiving Soul Contract after perfectly clearing Dialectical Game. 66
Identity Cards
Identity Cards are a game system with limited availability and faction-related functions. 55 363
- Each Player may bind only one main Identity Card. 55
- Additional subordinate cards can be bound without a stated limit when encountered in faction-based Instances. 55
- Later rankings display only the holders of twenty-two Identity Cards, replacing conventional Player ranking records. 363 366
Final Instance
Players describe the Final Instance as the Eerie Game’s ultimate challenge. Official Players who have cleared more than three Instances may trigger it, though its method of clearance was historically unknown. 29
- Players believe that clearing it can shut down the Eerie Game and release all Players. 29
- The prospect of the Final Instance drives both cooperation among major guilds and competition for power, information, and Identity Cards. 160 274 387
Player Infrastructure
| Feature | Details |
|---|---|
| Ruins of Sunset | The Eerie Game’s Player Plaza/Game Hall, containing a black tower, Golden Giant Tree, ranking steles, and guild records. 26 201 |
| Eerie Game Forum | A player-accessible online forum containing guides, trade listings, guild information, theories, and historical records. 28 |
| Live Hall | A viewing space where Players can watch other Players’ Instance streams. 67 |
| Guild registration | Registering a guild costs 10,000 points; nearby Players may contribute through a visible fundraising mechanism. 243 |
The game first appeared on January 1, 1999, and at least four million people had reportedly been drawn into it by the time Qi Si accessed the newcomer forum guide. 28
Relationship with The Rules
The Eerie Game identifies itself as a product of the Rules of the world and states that the Rules retain the final right of interpretation. 26
- The game cannot alter the underlying “data” of human bodies and souls. 26
- It can withhold information by declaring it locked or beyond a Player’s authority to know. 26
- Players broadly regard “The Rules cannot be defied” as a foundational truth, though they disagree on what the Rules actually are. 28
- Qi Si’s Soul Contract authority had to be formally transferred through an Instance reward so that it would be recognized as legal within the Eerie Game’s system. 66
Connection to Reality
The Eerie Game does not operate solely within isolated fictional worlds. Certain Eeries and Instances can be redeemed into reality, while others appear to be fabricated scenarios with no direct real-world counterpart. 62 129
- Jin Yusheng redeemed the Cloning Research Institute Eerie into reality for 500,000 points; it manifests supernatural phenomena at night. 62
- Qi Si concludes that some Instances, such as Carnivore and Double Happiness Town, have direct links to reality, while Rose Manor and Dialectical Game appear fictional. 129
- Eerie phenomena may spread beyond an Instance, as demonstrated by the Insomnia Pathogen outbreak attributed to an Eerie originating from Red Maple Leaf Boarding School. 426
- The barrier between reality and the Eerie Game ultimately shatters, allowing the two worlds to overlap and merge. 466
Historical Changes
| Period | Development |
|---|---|
| 1999 | The Eerie Game first appears and begins selecting Players. 28 |
| Early era | The game is comparatively lenient: veteran Players can spend points to enter ongoing Instances to rescue others, and newcomers can buy items during Instances to survive death points. 128 |
| January 1, 2014 — Ragnarok | Multiple survival-assistance systems are altered or removed, new functions appear, and Instances become significantly more dangerous. The Eerie Investigation Bureau concludes that the game is deliberately targeting it. 128 |
| Late-game instability | The system detects that Qi Si’s strength exceeds its permitted range, attempts and fails to delete him, and identifies him as possessing permissions higher than the game system. 364 |
| God-level intrusion | The system warns that a God-level NPC has illegally loaded into an Instance, then welcomes Qi Si as the Main God. 380 |
| Game–reality convergence | The boundary between reality and the Eerie Game breaks apart, causing Eerie locations and creatures to manifest across the world. 466 |