叶寒
Swipe to browse
Entity Info
Original Name:叶寒Gender:MasculineScope:Novel-specificStatus:ActiveSource:UserOccurrences:43090Chapters:2521
0views
Context UptoCh. 3086
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 hour ago

Biodata

Feature Details
Name Mirai 2400
Alias(es) Uchiha Ye Han; Namikaze Mirai; “Sakuragi Hanamichi” (disguise) 590 1647 1903
Gender Male 1947
Affiliation Konoha; later identified as an S-rank rogue ninja 2015 2394
Occupation/Role Shinobi, combat instructor and mentor, mercenary-group founder, performer/idol 1151 1384 2573
First Appearance Chapter 466, “Too Smart is a Bad Thing” 466

Power Progression

The following benchmarks are stated in Mirai's system panels, skill records, and combat reports.

Stage / Realm / Level Chapter Notes
Physical attributes: Strength 15, Agility 14, Spirit 15 441 After a month of training, his strength and agility had more than doubled from their arrival values of 0.5; his intact soul accounted for unusually high spiritual power.
Ice Crystal Fruit, Stage 4 590 Could create and control up to one hundred cubic meters of ice crystals; also possessed the Three-Tomoe Sharingan, Soru, and Armament Haki.
Hand Seals, 100% proficiency 1686 1687 Reached six seals per second, matching the fastest known seal-forming speed.
Constitution 132.4; Strength 70.9; Speed 143.9; Chakra 152.0; Spirit 308.7 1749 Recorded after half a year of peaceful training and a major change in mindset.
Constitution 516; Strength 390; Speed 655; Chakra 663; Spirit 948 1763 At age seven years and eight months, his recorded attributes had surpassed ordinary physical limits.
Level 50 / Level 60 system unlocks 1888 Level 50 unlocked the equipment function; Level 60 unlocked the cultivation system.
Sinking Fish and Falling Geese 1947 Gained thirty levels, mastery-grade kunai and shuriken control, perception of the Five Elements, and increased chakra reserves.
Level 4 1960 Leveled up after killing a Sand ninja with Samadhi True Fire.
Five Elements Theory, Level 80 2060 Spent nearly all of his funds to raise the skill.
Five Elements Theory and Call the Wind and Rain, Level 30 2155 Spent 427,268 saved experience points; gained water-element chakra and Tornado Rain Strike.
Elite-shinobi strength 2406 Completing a quest doubled his strength and awarded 700 Energy Points.
Beginner Immortal 2508 Recorded with 1,747 total spiritual power and 4,200 physical attributes.
Kaioken 2736 System reward that doubles his overall physical and spiritual power when activated.

Background / History

Mirai retained the soul of a person once described as the strongest ninja in his world after his original body was destroyed. His early system readings showed that his spiritual power had survived the transition far better than his physical body, driving him to follow a deliberate program of body training, point acquisition, and combat experience. 441

Under the name Uchiha Ye Han, he developed the Logia Ice Crystal Fruit to Stage 4 and relied on the Three-Tomoe Sharingan to identify the true body of Logia users. He attributed his victory over Crocodile partly to that knowledge advantage rather than considering himself ready for the New World. 590

At another point in his life, Mirai served in the Azure Mercenary Corps and earned recognition for trying to protect a farmhouse family while injured during the Battle of Lone Eagle Ridge. He later left Azure because of his younger sister and founded the Vanguard Mercenary Group, which struggled financially and lost members to rival groups. 1151

In Konoha, Mirai became known for exceptional growth, hidden techniques, and a mature mentality despite his young body. He trained relentlessly while maintaining a habit of withholding his strongest methods as contingencies. 1751 1763

Appearance

Mirai has been described as handsome and scholarly, with phoenix-like eyes and a composed expression that discourages others from underestimating him. At Uchiha Fugaku's wedding, he wore a best man's suit and was noted for his bright blue eyes. 1659 1763

  • His years of calligraphy and medical practice gave him a calm, scholar-like bearing. 1763
  • Sinking Fish and Falling Geese noticeably improved his appearance and caused an unexpected feminizing effect. 1947
  • He has used disguises, including the identity “Sakuragi Hanamichi.” 1903

Personality

Mirai is calculating, patient, and highly conscious of the difference between confidence and recklessness. Rather than overpowering opponents immediately, he often tests them, exploits their habits, or provokes them into revealing weaknesses. He recognized when he had no chance against Rasa and chose escape over a futile fight. 1079 1127

He is intensely self-driven. Mirai values the progress gained through training and experience, even while making extensive use of system rewards. He deliberately invested saved experience in skills rather than immediate levels because he believed superior techniques could let him defeat stronger enemies. 1947 2155

His composure can give way to ruthlessness when challenged or threatened. During the Sand conflict, he treated hostile combatants as sources of experience and threatened the Katō family after Dan Katō repeatedly provoked him. 1957 1963

Mirai can also be playful and teasing with people he trusts, notably Keiko, Ye Nan, and his younger companions. He is willing to mentor talented people rather than simply defeat them, as shown in his guidance of Yahiko, Nagato, Konan, and Karura. 1384 1686 1972 2903

Abilities & Skills

Mall System

Mirai possesses the Huo Ying Mall System, which records attributes, assigns missions, grants rewards, and allows skills, equipment, and identities to be acquired through points or experience. 441 2400 2645

  • Tracks physical attributes, skill proficiency, chakra, spiritual power, and Energy Points. 1685 2400
  • Awards missions and rewards, including money, experience, equipment, and Energy Points. 1158 2406
  • Unlocks major functions through level thresholds, including equipment and cultivation systems. 1888
  • Can facilitate travel between worlds; Mirai used Energy Points to escape into the Inuyasha world. 2967

Ice Crystal Fruit

A Logia-type Devil Fruit ability that allows Mirai to create and manipulate ice crystals. 590

  • At Stage 4, he could control up to one hundred cubic meters of ice crystals. 590
  • Greater mental strength improves the ice's durability, precision, and the number of constructs he can control. 491
  • Large-scale creation rapidly drains his stamina and mental energy. 491

Dōjutsu and Sensory Abilities

Mirai has employed several eye-based techniques across his recorded system profiles.

  • Three-Tomoe Sharingan — enabled him to better perceive the true body of Logia users; was listed as temporarily non-upgradeable. 590
  • Body Flicker Eye — provides mobility and reconnaissance value, though it failed when he tried to use it to leave a sealed location. 2394 2767
  • Illusion-Breaking Eye and Byakugan — listed among his later system skills. 2400 2508
  • Five Elements perception — gained through Sinking Fish and Falling Geese, allowing him to sense and acquire additional elemental chakra attributes. 1947 2155

Speed, Clones, and Sage Mode

Speed is one of Mirai's defining combat advantages. His movement repeatedly outpaced opponents such as Rasa and Root operatives. 1930 2753

  • Soru, Body Flicker Technique, and later Vortex Body Flicker Technique support rapid repositioning. 590 1750
  • Toad Shadow Manipulation lets him hide within shadows and produce surprise clones. 1384
  • Shadow Clone Technique supports coordinated attacks, including the Spiralling Flash Super Round Dance Howl Style Three. 1647 1841
  • Sage Mode can be entered secretly to create a sudden advantage in strength and striking power. 1647

Elemental Ninjutsu

Mirai began as a wind-element ninja but later gained access to water chakra and other elemental potential through Five Elements Theory. 2155

  • Samadhi True Fire — a powerful fire technique superior to ordinary Fire Style, but with heavy chakra consumption. 1960 2245
  • Tornado Rain Strike — an S-rank-scale water technique whose range and damage vary with chakra expenditure; it has no fixed target limit. 1917 2155
  • Water Wave / Water Chaos Wave — used to pressure Karura and intensify a battle beyond her limits. 1841 2301
  • Earth Style: Earth Flow Wall and Healing Technique — temporarily suspended because of their high chakra cost. 1750

Weapon Control and Swordsmanship

Mirai is a master-level user of kunai and shuriken, with extensive sword training and multiple sacred sword techniques. 1947 2400

  • Sinking Fish and Falling Geese dramatically improved his projectile control, effectively granting decades of weapon-training experience. 1947
  • Full Annihilation can be used with bare hands, kunai, swords, and other weapons; it consumes stamina rather than inflicting self-harm. 1866
  • Godslayer, Meteor, and Yin-Yang Supreme Sacred Sword Technique are among his sword arts. 2400 2406 2465
  • His Yin-Yang sword technique can form a tornado that absorbs and redirects incoming ninjutsu, but the defense is difficult to control and can exhaust his chakra. 2465

Psychic and Gravitational Techniques

Mirai later demonstrated control over divine spiritual power and gravity-based techniques. 2400 3067

  • Can compress spiritual power into a fingertip projectile; his body can currently withstand only about ten points of power per finger. 2527
  • Can trap incoming kunai with psychic force and snap them apart. 2984
  • Universal Pull draws targets into close range. 3067
  • Almighty Push was used to break a half-step Kage-level opponent's neck after immobilizing him. 3067

Kaioken

Kaioken is a system-granted full-body amplification technique. 2736

  • Doubles Mirai's overall power, including spiritual energy and eye-based abilities. 2594 2736
  • Let him defeat a powerful opponent in the Inuyasha wartime era within two seconds. 3022

Equipment / Weapons / Items

  • Special kunai — recovered during the Zhao Mei Clan infiltration; Mirai chose not to retreat immediately after finding it. 1530
  • Wrist seal inscriptions — seals on his left wrist can store two swords for immediate use. 1842
  • Gemstone necklaces and shoes — equipment-system items that can increase mental power, elemental resistance, speed, and defense. 1890
  • Samehada — wielded to drain Roshi's chakra during combat. 2081
  • Cross Kopis-Shem — listed as his equipped weapon in a later personal-information record. 2400
  • Divine Wind Sword — listed as his weapon in use; he also used it while critically injured against Thunder Tiger. 2508 3011
  • Super Bubble — sentient companion who can vanish and reappear without detectable spatial fluctuation; Mirai sometimes carries it on his head during battle. 1946 2240

Relationships

  • Zang Jun — Mirai's father; knows that Mirai can rapidly raise his strength and struggles to dissuade him once he has decided on a course of action. 1885
  • Chiyo (“Granny”) — mentor and battlefield protector; she recognizes both Mirai's growth and the danger of his escalating recklessness. 1917 2301
  • Tsunade — Mirai is identified as her disciple; her monstrous-strength reputation shaped how others assessed his hidden physical power. 1941
  • Super Bubble — Mirai's closest companion and student; the creature is intensely attached to him and assists through sensory abilities, combat growth, and revival-related powers. 1946 2019 2125 2344
  • Uchiha Mikoto — Mirai explicitly acknowledged her as his girlfriend. 2344
  • Kushina Uzumaki — close companion; Mirai promised that he would propose to her when he wore the Hokage's robes. 1659
  • Minato Namikaze — friend and fellow combatant; Mirai respects Minato's analysis and later discusses Super Bubble's training with him. 1490 2344
  • Nagato, Konan, and Yahiko — trainees whom Mirai instructed in teamwork, calmness, and tactical ninjutsu use. 1384
  • Obito, Kakashi, and Rin — students tested by Mirai in coordinated combat drills. 1662 1663
  • Karura — opponent whose potential Mirai deliberately pressured into the open rather than crushing outright. 1972 2300
  • Dan Katō — hostile rival who resented Mirai and was repeatedly humiliated or threatened by him. 1963 2257

Story Role / Major Arcs

  • Pirate-era combatant — accepts Mundo's one-on-one challenge while his allies and pirate crews look on, already carrying the title “Great Demon Mirai” among his supporters. 466
  • Mercenary leader — leaves the Azure Mercenary Corps and forms the Vanguard Mercenary Group, then faces the consequences of operating without wealth or connections. 1151
  • Konoha instructor — tests and trains young shinobi including Obito, Kakashi, Rin, Nagato, Konan, and Yahiko, emphasizing composure and teamwork over reckless attacks. 1079 1384 1662
  • Second Shinobi World War participant — becomes a decisive Konoha asset during the Sand conflict, repelling attacks, dueling Rasa, and gaining a reputation for changing the course of battles despite his age. 1921 1933 2292
  • Sand conflict mentor-rival — fights Karura without immediately defeating her, using controlled pressure to draw out her combat potential. 1972 2300
  • Konoha fugitive — becomes known as an S-rank rogue ninja after conflicts involving Konoha and later operates openly enough that villages and clans prioritize intelligence on him. 2394 2896
  • Idol performer — holds a successful concert, surpasses the established singer Guangshan in audience attention, and gains public goodwill through music. 2572 2573
  • Feared independent power — fights Kakuzu and the Three High Lords of Earth on Nameless Island, with reports of his victories spreading fear through the ninja world. 2860 2895 2897