Biodata

Feature Value
Name Mick (米克)
Species/Race Human (Mortal Body) 38 53
Gender Male
Affiliation Mountain Beast Adventurer Team; student of Scholar Heide 18 61
Occupation/Role Adventurer; Second Order warrior; aspiring knight 111 332
Status Active; traveling as an adventurer as of his return to Scorched Stone City 332 333
First Appearance Chapter 9: The Barbarian Adventurer

Power Progression

Stage / Realm / Level Chapter Notes
Breathing Technique 9 Had mastered the Breathing Technique by age sixteen, before joining Scholar Heide's instruction. 9
Breathing Technique Lv.2 38 Recorded with the [Mountain Youth] Fate Card; his Good Grade Vital Blood talent improves his aptitude for Blood Law-related abilities. 38
First Order: Blood Law 53 Advanced four days after receiving Blood Wine from Sylutia. His Fate Card became [Hot-Blooded Youth], granting Strong Body Lv.2; his Breathing Technique reached Lv.3. 53
Second Order warrior 332 Had reached the Second Order by the time he traveled with the goblin several years after leaving Scorched Stone City. 332

Background

Mick was born in a village on a major route far from Scorched Stone City. His mother worked at the village inn and gave him only minimal care, so he began laboring in the village when he grew older. After he stumbled upon the Breathing Technique and completed its first training cycle, Jero recognized his potential while clearing dangerous beasts near the village. With his mother's agreement, Jero brought Mick into the world of adventuring. 61

He joined Jero's Mountain Beast Adventurer Team and initially measured success through money, combat strength, and the dream of becoming a legendary adventurer. During the team's week-long otter hunt, Mick acted as the pursuer who drove their largest catch into Jero's net. 18 Jero nevertheless pushed him toward literacy and formal study rather than allowing him to focus solely on fighting, ultimately arranging the opportunity for him to study under Scholar Heide. 18

Mick entered Heide's school as an uneasy commoner student with self-taught combat habits and poor academic foundations. He trained later than his classmates, formed a close bond with Ray through repeated sparring, and gradually became more receptive to learning and guidance. 19 27 39

Appearance

Mick is a lean, rugged young man whose early appearance reflects his upbringing as a mountain-born adventurer. By the time of his later training with Solin, he carries himself with a steadier and more composed bearing. 19 111

  • Messy hair and long, narrow eyes with a naturally fierce look. 19
  • Old combat scars across his exposed wrists. 19
  • Initially wore a coarse hemp shirt and carried a leather-strapped scabbard. 19
  • Later favors practical leather armor and carries a broad steel sword or greatsword. 111 333

Personality

Mick began as openly ambitious and proud of his natural talent, seeking wealth and fame through adventuring. He disliked the prospect of ordinary guard or escort work and wanted to become someone extraordinary. 9 18 His early dependence on Jero for money and direction also left him sensitive to the cost of being poor and the risks of failing to earn enough. 26 38

Training and education make him more reflective. He becomes conscious of his limited academic foundation, learns to value steady improvement, and grows more composed after reaching the First Order. 39 61 Jero's breakdown in Mist Haze Forest forces Mick to confront the fear and loss behind adventuring; afterward, he no longer views the profession as an uncomplicated path to glory. 95 97 109

Unlike Solin, Mick does not seek battle for its own sake. He finds meaning in the results of combat: protecting himself, helping others, and earning a living through work that matters. This realization leads him toward the ideal of becoming a knight. 111

Abilities & Skills

Breathing Technique and Blood Law

Mick's Good Grade Vital Blood talent makes him particularly suited to perceiving and practicing abilities connected to the Blood Law. 38

  • Reached Breathing Technique Lv.3 upon advancing to the First Order. 53
  • His [Hot-Blooded Youth] Fate Card provides Strong Body Lv.2, increasing his physical strength and power. 53
  • His third-stage Breathing Technique gives him greater endurance than opponents with less-developed breathing control. 54
  • At First Order, his physical strength is sufficient to shatter a cow's skull with a full-force punch. 60
  • His technique can be suppressed by external Aspect Power effects, as demonstrated during his loss to Baron. 30

Swordsmanship

Mick is an agile, tactical two-handed swordsman who uses footwork and positioning to offset stronger opponents.

  • Advanced from Basic Swordsmanship Lv.3 to Lv.4 through intensive training and Sylutia's tutoring. 27 53
  • Learned Military Swordsmanship Lv.3 by the time of his First Order advancement. 53
  • Defeated Ray in the first month assessment by exploiting the slower hammer user's weak left-side angle and circling behind him. 28
  • Defeated Solin after enduring repeated Strength Burst attacks, using superior stamina and cleaner swordsmanship to disarm and kick him from the platform. 54
  • Continued to spar evenly with Solin after their academy period, turning their rivalry into a source of mutual improvement. 88 111

Fieldcraft

Mick developed practical wilderness skills through adventuring and hunting.

  • Wilderness Survival Lv.1 was recorded while he was still a student; it later reached Lv.2. 38 53
  • Served as a pursuer and driver during the Mountain Beast Team's giant-otter hunt. 18
  • Improved in reconnaissance, analysis, planning, and combat during holiday missions with Jero's team. 89
  • His direct attempt to ambush a Blue-Skinned Ogre failed because he lacked formal assassination training, leaving him vulnerable in a frontal confrontation. 96

Equipment

  • Iron sword / broadsword — his early practical weapon, used for training, hunting, and assessment bouts. 27 28 60
  • New sword — purchased with earnings from a holiday mission before the Water Ditch Town assessment. 89
  • Ogre-leather gloves — planned from the tanned hide gained during the assessment, intended to improve his hand protection in combat. 109
  • Hundred-Refined Black Steel Greatsword — a Second Order, Excellent-quality weapon forged and gifted by Ray during their reunion. 333

Relationships

  • Jero — Mentor, adventuring leader, and surrogate older brother who discovered Mick's talent and brought him out of his village. Mick later witnesses Jero's fear, addiction, and decision to leave adventuring. 18 61 95 99
  • Ray Jean-Miel — Fellow commoner student, close friend, sparring partner, and later a blacksmith. Ray forges Mick a Second Order black steel greatsword. 27 53 106 333
  • Sylutia / Tia — Classmate and tutor whose targeted instruction improves Mick's swordsmanship. Mick develops an unspoken affection for her, though he later recognizes the vast gap between their paths. 39 43 333
  • Solin — Competitive rival and recurring sparring partner. Their First Order duel ends in Mick's victory, while their later farewell establishes mutual respect. 54 88 111
  • Karen — Teammate who saves Mick from the Blue-Skinned Ogre with Comia's help; they later share the Ogre-hide equipment plans. 96 97 109
  • Comia — Friend and assessment teammate who bandages Mick after the Ogre encounter and helps him search for Jero. 97 99
  • Unnamed goblin companion — A cunning, talkative regular teammate met during a disastrous expedition. The goblin helps Mick avoid dangers, while Mick's combat ability protects them both. 332

Story Role / Major Arcs

Mountain Beast Adventurer Team and Heide's Schooling

Mick hunts alongside Jero's team, then becomes Scholar Heide's student after Jero insists he needs literacy and academic knowledge alongside combat ability. At school, he overcomes his self-taught foundation through relentless training, friendship with Ray, and Sylutia's tutoring. 18 27 43

First Order Advancement and Academy Rivalries

After using Blood Wine supplied by Sylutia, Mick becomes the first of his group to advance to First Order: Blood Law. He challenges Solin to test his new strength and wins an intense iron-sword duel, establishing himself as one of the class's strongest commoner students. 53 54

Water Ditch Town Assessment

During the Mist Haze Forest assessment, Mick abandons his own goals to search for Jero and the missing adventurer team. He is badly pressured by a Blue-Skinned Ogre, but Karen and Comia intervene; together, they complete the kill and secure the assessment's second objective. 95 96 97 106

Choosing His Own Path

Jero's collapse and eventual departure force Mick to reconsider his childhood dream of becoming a famous adventurer. He ultimately decides that he values combat as a means of protection and service, rather than as an end in itself, and identifies knighthood as his intended path. 97 109 111

Later Travels and Return to Scorched Stone City

Several years later, Mick is a Second Order warrior traveling with a goblin partner. He returns to Scorched Stone City to honor his promise to reunite with his old friends, reconnects with Ray, and receives the black steel greatsword Ray forged for him. 332 333

Trivia

  • Mick was nearly seventeen when Jero sought a teacher for him. 18
  • He once believed a First Order Blazing Sun Red Wolf head was proof that he would soon make a fortune as an adventurer. 9
  • He considers expensive weapons impractical for routine adventuring work, preferring cheap equipment for ordinary jobs and reserving quality gear for life-or-death situations. 60
  • He initially viewed Scholar Heide and Sylutia as the two people he most admired. 42