Biodata

Feature Detail
Name Sylutia (also known as Hedra) 329 364 423
Alias Hedra (disguised identity); Blood Angel (temporary state) 337 555
Race Human with Blood Clan heritage and the Blessing of True Crimson Blood 555 680
Gender Female 105 195 329
Affiliation Woodland Alliance; Griffin Family; Thetis Academy; Mithril Clock; Inspection Department; New Regas; Mage Alliance; Mishir District; Sea Cliff Royal Court 328 329 337 423 527 273 585 680
Status Alive (active) 680
First Appearance Chapter 105: Assessment Closes 105
Aspect Power Fifth Order Secret Speech · Radiant Moon; Emerald Nectar; partial Blazing Sun; Blood Law 315 555 640
Title Knight Squire, Royal Scholar, Valedictorian of Thetis Academy, Fifth Order Wizard, Mage Association President of Mishir District, Tower-Guarding Mage 195 284 527 585 609 640
Notable Achievements Co-founded New Regas; liberated Split-Axe; won the Horsemanship Tournament; defeated a Blood Frenzy Beast; succeeded Master Segna in Mishir District; won the war-machine duel championship; advanced to the Fifth Order 328 273 195 423 585 606 640

Physical Description

Sylutia is a young woman of striking and ethereal beauty, possessing a quiet, elegant demeanor that is often described as dreamlike or legendary, as if she stepped out of a painting 329. Her appearance naturally commands attention, with a serene and composed presence that can shift between the bright elegance of a noble maiden and a darker, more dangerously aggressive allure depending on her attire and context 496 185. She has a perfect figure, slender waist, and features that many find captivating, from her clear, pure eyes to her gentle temperament 329 496. While she frequently adopts disguises for various missions, her natural physical beauty remains a constant, often remarked upon by those around her.

  • Hair Color: Sylutia’s natural hair color is silver, which she frequently dyes black to maintain a low profile or to better suit her assumed identities, such as when she disguised as a refined black-haired elf or as Hedra of the Griffin family 151 19 543. In her default, less-concealed state, her silver hair is a notable mark of her identity 195. She retains this soft silver hair after entering Blood Clan society 680.
  • Eye Color: Sylutia originally has beautiful, limpid blue eyes, often described as endearing or pure, which can convey a gentle innocence or a hint of helplessness that stirs pity and affection 329 543. After accepting the Blessing of True Crimson Blood, her eyes become translucent true crimson, giving her a more bewitching Blood Clan-like appearance 680.
  • Typical Attire: Sylutia's wardrobe is varied and often reflects her social standing and current role. She commonly favors elegant dresses and gowns, typically in deep hues such as black, black and red, or deep blue and white, crafted from fine materials like gold-sprinkled satin or high-quality leather 329 496 185. For formal occasions, she wears luxurious, enchanted dresses, such as a deep green lace gown with white ruffles and floral ornaments, or a Fifth Order gown for imperial-level events 329 496. When on expeditions or in a knightly role, she wears practical yet beautiful attire: form-fitting leather armor, a white hunting outfit, or the White Flower Battle Armor—a set of silver plate armor balanced with soft white fabric that resembles a princess's dress 151 195 115. As a mage, she dons an official trench coat with a skirt underneath, often paired with thick stockings for warmth 460 145. In more casual settings, she wears simple, comfortable dresses accented with gold lace and a chest-covering shawl, or a black silk dress that flows with a supple grace 359 514. She is also known to wear white shirts under indigo coats with dark blue skirts and black stockings for ease of movement 543. While residing at the Sea Cliff Royal Court, she receives several high-quality Blood Clan dresses or formal gowns each month, usually in aristocratic black-and-red styles 680.
  • Notable Accessories: Sylutia often accessorizes with meaningful and high-quality items. She wears a simple, light blue gemstone pendant on an ultra-fine Mithril chain, with a cornflower floral pattern engraved inside 329. A cornflower that she cultivated herself is frequently tucked into her styled hair, serving as a signature adornment 329. She also pins a small gold badge featuring a black griffin to her collar when representing the Griffin family 359. For formal knightly occasions, she wears a Knight Squire Badge 195. She owns a valuable ivory comb carved with swimming fish and waves, and has been seen wearing a Woodland Badge pinned to her collar, as well as an iris-shaped hair accessory 337 106 378. Her shoes are often elegant as well, such as deep blue satin round-toe high heels with silk bows, designed for comfort and grace 329. Because the Blessing of True Crimson Blood makes sunlight painful, she has also begun carrying a parasol on clear days 680.

Personality

Sylutia is a complex individual whose core personality balances immense power with a yearning for a quiet, peaceful life. She is deeply cautious, often worrying about the attention and suspicion that her rapid advancement brings, and she prefers to avoid fame and recognition 315. Despite her formidable abilities, she exhibits a "delicate caution" that Lady Falan attributes to a habit formed from facing an unstable environment in her youth 215. Yet when circumstances demand it, she acts with unflinching bravery and determination, choosing to fight dangerous monsters to avoid regret 171. She is intelligent, adaptable, and quick to learn, passing rigorous assessments and mastering new skills in short periods 123 423. Her leadership is marked by strategic thinking, mercy, and a willingness to improve her subordinates, but she also holds them to strict standards of justice 476. While she carries herself with natural elegance and strength, she can feel embarrassed by compliments and prefers simple, comfortable attire when not required to dress formally 284 329 514.

  • Delicate Caution: Sylutia's personality holds a cautious edge, a habit she likely developed from growing up in an unstable environment. This manifests as anxiety about the consequences of her rapid advancement and a desire to avoid attracting undue attention 215 315.
  • Bravery and Determination: Despite her cautious nature, Sylutia does not shy from danger. She chooses to face threats head-on, such as fighting a Petrification Lizard rather than fleeing, because she values perseverance and wishes to avoid regret 171. She also demonstrates courage by defeating a Third Order Blood Frenzy Beast in a combat assessment 423.
  • Mercy and Restraint: When Sylutia overpowers enemies, she often chooses to spare them. She lets a robber live despite his aggression and, instead of destroying a hostile faction, she reorganizes it under her rule and gives them rules to follow, showing a blend of power and mercy 362 476.
  • Intelligence and Adaptability: Sylutia is highly intelligent and resourceful. She passes a series of challenging theoretical, practical, and combat assessments to enter Thetis Academy, and she constructs a complex Six-Faced Clock Tower for the final exam 423. She also analyzes unfamiliar situations quickly, such as investigating Dusty Gale's methods 476.
  • Quick Learning and Diligence: She masters "Aromatherapy" in just six days, planning to relearn it later, and she eagerly studies new secret techniques 123 380. She discovers she is more diligent than she thought, waking early and taking responsibility for her tasks 359 195.
  • Preference for a Quiet Life: Sylutia repeatedly expresses a desire for a peaceful, quiet life over fame and recognition. She worries that her rapid advancement will disturb her peace and prefers to attribute it to a special inheritance to avoid scrutiny 315. Even after assuming authority in Mishir District, she remains uncomfortable with the expectation that she will govern it for decades and does not wish to be bound permanently by rank, wealth, or royal authority 585 586.
  • Strategic and Calculating Mind: She is not simply a brute-force fighter; she uses endurance, environment, and careful planning to outlast opponents. She chooses the Golden Radiance Plain as an outpost after consideration, and she strategically decides to spare and improve subordinates to build loyal forces 123 171 476. Her preparations against the Hermit Spider, including constructing a surveillance network and tracking its nest, further demonstrate this approach 538.
  • Elegance Mixed with Humility: Sylutia makes a strong impression with her luxurious attire and captivating demeanor, but she also shows a "hint of embarrassment when complimented" 329 514. Others note that she looks like a "cute younger sister" in simple dresses, contrasting with her past knightly image 284.
  • Responsibility and Leadership: She takes charge of settlements, delegates tasks, and ensures everything is in order before leaving for training 203. The Woodland Alliance trusts her with important missions, and trainees accept her leadership despite her young age 195. As the Mage Association president of Mishir District, she continues to handle accumulated administration, organize spring-plowing preparations, and seek practical solutions to the shortage of Gardeners 609.
  • Gratitude and Protective Ideals: Sylutia considers herself fortunate to have received care, opportunity, and powerful blessings. Rather than regarding this fortune as something to exploit, she reflects that it gives her a responsibility and desire to protect the world and live without regrets 576.
  • Independence: Although she respects mentors and organizations that support her, Sylutia retains a strong sense of discretion. She makes her own choices in equipment, advancement, and movement between the Woodland Alliance and Mage Alliance, even when others have plans for her future 460 618 665.

Abilities and Powers

Cornflower's Affection

Sylutia possesses the innate talent "Cornflower's Affection," a Rare grade, upgradeable ability inherited from her bloodline. This talent flows from an ancient pact between her family's descendants and the "Spring Sideral" Funesini, the Monarch of Fairies. When Sylutia uses any secret arts or creations related to cornflowers, their effects are enhanced, and the quality of cornflowers she cultivates is elevated. The talent automatically adjusts the state of cornflowers to increase their Aspect Power rank, and she can command cornflowers in her environment to grow, bloom, and seed according to her will. After her advancement to the Fourth Order, "Cornflower's Affection" upgraded from Rare to Perfect grade, further strengthening her affinity with the flower 2 232 315.

  • Effect details include: Cornflower quality +5, rank +1, mutation rank +1 315.
  • She can cause hidden cornflowers to bloom on command, borrowing their power for a massive amplification of her Aspect Power 232.
  • Using Cornflower's Affection in conjunction with other abilities grants her a significant boost when engaging in breathing-like Aspect Power resonance with cornflowers 234.
  • She later uses stockpiled Bright Flame Cornflowers in the Silver Radiance Church's Ritual of Purity: Bathing in Moon Radiance to purify her bloodline and bring her Radiant Moon Aspect Power to Fourth Order perfection before her Fifth Order advancement 640.

Aspect Powers: Emerald Nectar and Blazing Sun

Sylutia primarily wields the "Emerald Nectar" Aspect Power, which governs plant life and growth. Upon reaching the Fourth Order, she awakened the "Sun Flower" effect, granting her the dual Aspect Power of "Blazing Sun" alongside "Emerald Nectar." However, she currently lacks the strength to fully contain and master "Blazing Sun," so only a small portion of its power is displayed. This partial manifestation allows her to add flame characteristics when casting flower-related spells and imbue cultivated flowers with fire attributes. Full mastery of both aspects would unlock the ability's complete potential 315.

  • The "Sun Flower" effect enables her to create mutated varieties like "Bright Flame Cornflowers," which have flame properties but are highly dependent on her garden environment 316.
  • Even with only partial control, she can use the combined aspects to enhance her spellcasting and cultivation 315.
  • Her Fate Card upgraded from [Maiden in the Courtyard] (Third Order) to [Maiden of the Sun Flower] (Fourth Order), reflecting the new dual aspect 315.
  • She later begins cultivating Blood-Dropped Roses, studying the traits created by combining Blood Law with Emerald Nectar 680.

Gardener Path

As a Gardener of the "Emerald Nectar" path, Sylutia has developed a comprehensive set of plant manipulation abilities. She fused three plant manipulation cards into [Natural Growth Lv.5], allowing her to rapidly cultivate and reshape vegetation. She can cause new grapevine shoots to trace floral patterns, direct tree canopies to shelter windowsills, or shape tree trunks into straight, sword-like forms. Her manipulation is considered at the pinnacle of her tier, a feat many Gardeners only achieve at the Fourth Order 296.

  • She uses "Blossom Method" to make flowers bloom and condense Aspect Power, producing various effects such as purification (Swan Orchid), scorching aura (Fireglow Orchid), or detoxification (White Camellia) 234.
  • With "Vine Overgrowth" and "Wild Vegetation Growth," she can grow spears or other structures from plants 234.
  • She cultivated Third Order Cornflower Seeds and extracted "Cornflower Dew" from their petals, a potent essence usable for dyeing, painting, and potion crafting 296.
  • She can also use alchemy-related techniques like "Flame-Gold Technique" and "Material-Penetration Technique" to enhance her craftsmanship 477.
  • Her continued experience as a district administrator makes her acutely aware of the Mage Alliance's shortage of Gardeners and the practical agricultural value of the path 609.

Butterfly Wings

After obtaining the "Butterfly Wings" Aspect Power, Sylutia gained the ability to fly. The wings, beautiful and starry-blue, grant her flight without high speed but provide additional enhancements to her mental-domain abilities. When she uses the wings, the pattern on them can manifest eerie eye patterns that boost her "Illusion Demon Eye" from Lv.6 to Lv.8. Other abilities like [Deterrent Pupil] and [Evil Eye Shot] also increase by one level 308 309.

  • The wings grant a faint air-current manipulation ability, which when paired with the "Nectar Breathing Technique," makes her more agile and light while flying 309.
  • She can use the wings to survey terrain and move through environments with ease, as demonstrated during her maze expedition 309 316.
  • The Butterfly Wings are classified under the "Insect Moth" Aspect, one of only two Aspects that can stably inherit flight capabilities; its unique advantage is enhancing mental-domain abilities rather than pure speed 309.

Illusion Demon Eye

Sylutia possesses the "Illusion Demon Eye" ability, a mental-domain skill that allows her to impose illusions or other effects on targets. The ability's potency is doubled when aided by the eye patterns on her Butterfly Wings, raising its effective level from Lv.6 to Lv.8 despite her proficiency remaining at Lv.6. Additional sub-abilities like [Deterrent Pupil] and [Evil Eye Shot] are similarly boosted 309.

  • She used the enhanced Illusion Demon Eye during her encounters in the labyrinth, effectively controlling the battlefield 309.
  • The ability synergizes with her "Alien Star" Aspect, which includes other ocular techniques like Identification Pupil and Verdant Pupil 315.
  • She has used [Deterrent Pupil] to immobilize the Child of the Formless and [Illusion Demon Eye] to command it, demonstrating the practical control potential of her ocular abilities 303.

Moonlight Breathing Technique

Sylutia's Moonlight Breathing Technique is a core ability from the "Radiant Moon" Aspect Power. It allows her to endure and recover stamina in combat, gradually healing minor wounds and preventing her from falling from exhaustion. In battle against a Petrification Lizard, she used this technique to outlast her opponent, despite being disheveled 171. The technique can be upgraded; during a fight with Lusha, she accumulated enough proficiency to meet trial conditions for improvement 311.

  • When combined with the "Nectar Breathing Technique" (fueled by sweet nectar), her speed and perception are boosted by 50%, along with enhanced tactile perception of airflow 306.
  • The Moonlight Breathing Technique provides a pale silver halo effect that envelops her body when activated 311.
  • Radiant Moon ultimately became one of the two Aspect Powers she fused in her Fifth Order advancement, after the Named Ones directed her toward that path 618 640.

Autumn Garden

Sylutia's core ability, "Autumn Garden," is a domain-like space where she can cultivate plants with increased yield. Upon advancement to the Fourth Order, the garden's yield increased by an additional 100%, making it roughly triple the normal amount. For example, a tree that normally produces 10 fruits yields 30 in the garden. The garden contains twelve types of plants, including a "Fire Persimmon" that awakened due to the "Sun Flower" influence, making it usable in her abilities 234 315.

  • She can store harvested items like sweet nectar in the Courtyard for later use 306.
  • The garden allows her to grow specialized cornflowers like the "Bright Flame Cornflowers," though they cannot be transplanted outside the garden 316.
  • The garden's plants can be directly utilized in combat, such as using cornflowers to amplify her Aspect Power 234.

Secret Speech and Magecraft

Sylutia condensed the Secret Speech Aspect Power while studying under the Mage Alliance and rapidly developed into a highly versatile mage. Its effects sharpened her thoughts and memory, enabling her to recall extensive knowledge and sensory associations from small observations, although maintaining this state continuously is mentally taxing 347.

  • Her Fourth Order Secret Speech Fate Card, [Scholar Maiden of the Mountains], reflects her study of sealed history and mountain ruins 524.
  • After her Fifth Order advancement, her Fate Card became [Ancient Scholar Girl] (Fifth Order · Secret Speech · Radiant Moon). It grants [Identification Pupil Lv.7] and [Knowledge Integration Lv.4], the latter allowing her subconscious to organize, retrieve, compare, and cross-check vast amounts of learned information 640.
  • She uses rune-based spell construction and Bionics School techniques, including a magical bird construct whose model can be modified with Bird, Feather Wing, Sharp Feather, Charge, Speed, and Sharpness runes 382.
  • Her notable magical equipment includes the Book of Star-Chasing, chosen for its resonance with her origins, and the Rosy Blue Bracelet, which can activate Fire Rosy Shield and Aqua Blue Flow Ring 460 461.
  • She has mastered practical alchemical and analytical techniques including Flame-Gold Technique, Material-Penetration Technique, Light-Analysis Technique, and Stone-Acid Technique 477.
  • Her combat magecraft includes the Bionic Spell: Silver-Throated Long-Tailed Tit, Clock Dial Inscription: Eye of Hulier, and Command Spell: Silver Declaration, which she used to locate and kill the Hermit Spider 538.
  • She built and piloted the Gray-Winged Falcon war machine, using exceptional mental control, repairs, and tactical adaptation to win the overall war-machine duel championship 604 606.

Blood Law and True Crimson Blood

Sylutia can wield Blood Law through her Blood Clan heritage and later receives the Blessing of True Crimson Blood. During the crisis at Kandra, she temporarily entered a Fourth Order Secret Speech · Blood Law state, approaching Fifth Order status and manifesting Blood Rose Wings, earning the designation "Blood Angel" 555.

  • In her Blood Angel state, her bloodline exerts suppressive pressure over Blood Clan opponents, while blood-red demonic engravings emerge on her silver blade and enhance the speed and silence of her attacks 555.
  • The Blessing of True Crimson Blood strengthens her perception and control of Blood Law, but leaves her with a curse that causes prickling discomfort and mild pain in direct sunlight 680.
  • She investigates methods to cure this sunlight sensitivity while using her Emerald Nectar cultivation to research Blood-Dropped Roses 680.
  • Sylutia has also used the Lightning-Split Evil Eye, though its advancement to the Fifth Order makes it difficult to summon. Its Thunder Heaven Strike erased the Blood Clan member Gilson without leaving a trace 550.

Other Notable Abilities

Sylutia possesses a range of supplementary abilities that enhance her combat and daily life. Her [Identification Pupil], evolved from a special constitution, allows her to distinguish five layers of color imperceptible to ordinary people and perceive the inner essence of objects. This ability synchronizes with her Fate Card rank 138 315 640. She also wields the [Radiant Gold Blade] sword technique and [Nameless Blade Technique], which she refined through combat against the White-Fuzz Giant Spider and Lusha 207 311. Additionally, she can use the "Enchantment Spell: Mithril Blossoms" from the "Secret Speech" Aspect to create elegant, sharp patterns on weapons 431. The [Knight Badge] she earned allows her to temporarily shift to the "Castle" Aspect, gaining the "Third Order · White Knight" status for ten minutes, granting all abilities of a White Knight 275.

  • She can use [Astral Floating] and [Astral Travel] to maneuver in the air and evade attacks 302 303.
  • Her Black Kite Doll is a Third Order Rare puppet capable of Levitation Flight, Cold Edge Blade, Cold Crystal Body, and Iris Phantom 387.
  • She has trained a Fourth Order Shadow-Walking Beast to perform simple domestic tasks, deliver items, watch her home, and assist in tracking suitable targets during investigations 576 672.

Power Progression

Order Chapter of Advancement Key Events or Triggers Notable New Abilities
First Order (Emerald Nectar) Ch. 55 Guided by Lady Falan; Sylutia successfully advanced her Fate Card to [Maiden in the Flower Sea] (First Order · Emerald Nectar) after choosing the Emerald Nectar path. 55 Identification Pupil Lv.3, Natural Perception Lv.2; became Lady Falan's official student. 55
Second Order Ch. 138 Advanced unexpectedly through the massive alfalfa bloom produced by her cultivation, accepting that the advancement possessed a solid foundation. 138 Identification Pupil Lv.4, Natural Perception Lv.3, Alfalfa Purple Flower Lv.3, and the ability to create Alfalfa Flower Balls. 138
Third Order Ch. 233 Advanced after two years of effort, including managing station affairs at Lantern Town, studying secret history under Serophi, and preparing the "Autumn Garden" core secret technique. Her rapid progress amazed fellow students. 233 183 211 Core card slot (ability to condense a core secret technique, such as "Autumn Garden"); gained the ability to cultivate special plants like Bright Flame Cornflowers. 177 211 316
Fourth Order (Emerald Nectar) Ch. 315 Advanced unexpectedly quickly after defeating the ancient monster and creating the "Sea of Blazing Flowers" with her powers; the event forced the Woodland Alliance to recognize her achievement and promote her to manager of the Blazing Sun Garden. 315 316 [Sun Flower] effect (partial dual Aspect Power of "Blazing Sun" and "Emerald Nectar"); upgraded Fate Card skills; increased plant yields; later obtained Butterfly Wings (flight ability) in a separate encounter. 315 308
Fourth Order (Secret Speech) By Ch. 524 After condensing Secret Speech, completing the Mithril Astronomical Clock advancement page, and undertaking formal Mage Alliance duties, Sylutia attained the Fourth Order Secret Speech class. 347 457 460 524 Fate Card [Scholar Maiden of the Mountains] (Fourth Order · Secret Speech); enhanced magecraft, rune studies, analytical methods, and access to high-level Mage Alliance responsibilities. 477 524 527
Fifth Order (Secret Speech · Radiant Moon) Ch. 640 Sylutia perfected her Radiant Moon Aspect through Bright Flame Cornflowers and the Silver Radiance Church's Ritual of Purity, constructed the Moon Clock Core Card, and fused Secret Speech with Radiant Moon in her Fate Disk. 640 Fate Card [Ancient Scholar Girl] (Fifth Order · Secret Speech · Radiant Moon); Identification Pupil Lv.7, Knowledge Integration Lv.4, and the status of a Fifth Order Wizard. 640

Plot Summary

Early Life and Training

  • Sylutia learns the Breathing Technique, Basic Swordsmanship, and Spearmanship under Frien in Linden Village. She masters Basic Swordsmanship, reaches the second level of Spearmanship, and receives a refined iron sword and a letter of introduction to the Adventurers Guild in Scorched Stone City 5.
  • She trains diligently in horsemanship and spearmanship, winning the Horsemanship Tournament and being awarded a Knight Squire Badge 195.
  • She demonstrates exceptional talent, advancing to the Third Order at a young age, astonishing peers and townsfolk 233.
  • Under Florella’s tutelage, she masters Aromatherapy in only six days, showcasing her rapid learning ability 123.
  • She chooses the Golden Radiance Plain as her first outpost in the World of Shadows, a decision that shapes her early career 123.

Expedition to the Dark Mist Mountains

  • Sylutia is appointed to lead a team to establish a new outpost in the Dark Mist Mountains, gaining the trust of the Association 195.
  • During the expedition, she explores the Trial Labyrinth and discovers the ruins of Palen Markov, creating the miracle land of the Sea of Blazing Flowers 316 328.
  • She defeats an ancient monster, revives a red-haired youth named Gallas, and reports her encounter to the Woodland Alliance 316.
  • As a result, the Alliance builds the Blazing Sun Garden station and promotes Sylutia to its manager, granting her a foot in the decision-making circle 316 318.
  • She is granted special status within the Woodland Alliance, allowing her to join multiple organizations simultaneously, and begins planning upgrades to her core secret techniques 318.

Establishment of New Regas

  • Sylutia leads a force of Regas cavalry and cultists to liberate the fortress city of Split-Axe from Anti occupation, single-handedly defeating the city’s Knight guardian 273.
  • After capturing the city, she offers surrendered Anti soldiers a chance to join her cause, showing mercy and strategic foresight 273.
  • She swiftly liberates surrounding towns, gaining followers and advancing toward the Hundred-Eye Cult’s headquarters 273.
  • She defeats the unstable Prince Jabs, severs his arm, and kills him with the Sword of Amos after he reverts to his original form. She subsequently gives her Castle Aspect emblem to Princess Musa for protection 276.
  • As a Royal Scholar in White Cliff City, she implements a bureaucratic management system with recommendations and examinations, favoring a centralized model for maximum collective strength 284.
  • She invites friends to serve in the palace or army, utilizing their unique skills to rebuild Regas 284.
  • Later, she integrates the underworld forces of the Asura District, unifying them under her leadership; local police tacitly approve, and she spends time collecting data to improve district management 425.

Mage Alliance Studies

  • The Woodland Alliance decides to send Sylutia to the Mage Alliance to study its systemic model, hoping she will later lead a transformation of the Woodland Alliance 328 359.
  • After initial protests from the young generation of the Woodland Alliance, she soothes tensions and temporarily delays her departure 329.
  • She adopts the identity of Hedra and enters the Griffin household in the Mage Alliance, learning to navigate aristocratic expectations while concealing her wider background 337 357.
  • She condenses the Secret Speech Aspect Power and receives compensation from the Woodland Alliance to support future advancements 347.
  • She applies to Thetis Academy’s Mithril Clock school in the Asura District, passing a series of assessments: theoretical questions, practical experiments, defeating a Third Order Blood Frenzy Beast, and constructing a Six-Faced Clock Tower with an error margin of less than two seconds 423.
  • At the academy, she becomes the top student; during the Western Mountains assessment, she coordinates with the City Alliance to clear monster nests and accumulates many battle points 514.
  • She visits the Red-Red Mountain stronghold in the World of Shadows, learns about iron resources, and her team takes first place in the final examination; she personally slays eleven Third Order Sound-Hunting Blood Moths 516.
  • She advances to the Fourth Order (Astronomical Clock Page) and begins writing “Western Mountains Observations”, consulting experts and interviewing local tribal elders 516.
  • As an Inquisitor in the Inspection Department, she leads an investigation into a train derailment in the Hallet District, uncovering systemic issues and facing political pressure from various factions 527.
  • She is appointed as deputy leader of the Ninth Train for a reinforcement mission to Kandra, tasked with transporting Blazing Sun Essence Crystals to fuel the Sun Furnace, demonstrating her readiness for greater responsibilities 541.
  • During the Kandra mission, she confronts Blood Clan threats, manifests the temporary Blood Angel state, and later begins adapting to the implications of the Blessing of True Crimson Blood 550 555 680.
  • Four senior mages—Ain, Wenersha, Heeden, and Ge Zhen—recognize Sylutia’s ability and give her valuable gifts before she joins Novaton’s North Wind Defense Line inspection and repair trip 564.

Leadership of Mishir District

  • Sylutia arrives in Mishir District under Master Segna’s direction, receives three Memory Gems containing his research insights, and is assigned assessment and scoring duties at the Mage Guild 580.
  • She masters the extensive technical materials Segna gives her within a month, causing her reputation to spread rapidly among local officials, Mages, and competing assistants 581.
  • At the handover ceremony, Sylutia succeeds Master Segna as Mishir District’s tower-guarding mage. The Alliance Council publicly commends her contributions, while the district’s first new vehicle exhibition showcases the Mockingbird: Starry Sky Steam Locomotive 585.
  • Though she appreciates the authority and insights offered by the district’s Royal Authority system, Sylutia does not want her life permanently defined by a fiefdom or official office 585 586.
  • She pilots the Gray-Winged Falcon in the second war-machine duel event, placing second in the final round against four opponents but winning the overall championship through her earlier victories 606.
  • As Mage Association president, she manages Mishir District’s routine affairs and seeks Gardeners and grain cooperation to support agricultural development, eventually traveling to Perika District and Bellflower Plains for potential partnerships 609.

Fifth Order Advancement and Return to the Mage Alliance

  • The three Named Ones—Abelid, Valahunt, and Sodras—summon Sylutia and debate the proper course for her future. They choose to grant her the Origin Hourglass inheritance opportunity and instruct her to make Radiant Moon her Fifth Order path 617 618.
  • Sylutia uses Bright Flame Cornflowers and the Silver Radiance Church’s ritual to perfect her Radiant Moon Aspect, constructs the Moon Clock Core Card, and fuses Radiant Moon with Secret Speech to become a Fifth Order Wizard 640.
  • Both the Woodland Alliance and Mage Alliance later entrust her with leading a support force, allowing her to fulfill her original mission of studying Mage Alliance systems while continuing to act publicly as Hedra 645.
  • When she returns to the Mage Alliance Council District with a Woodland delegation, it is revealed that she helped establish Whirling Starworks and secured thirty percent of its shares for Mishir District 665.
  • She investigates a severe plague alongside Sage Aitos and uses her Fourth Order Shadow-Walking Beast to locate suitable Transcendent candidates for testing an experimental treatment in the Lower District 667 672.

Blood Clan Research

  • Sylutia resides and conducts research in the Crimson Sparrow Tower of the Sea Cliff Royal Court, an elegant tower specially built for her experiments 680.
  • The Blessing of True Crimson Blood alters her eyes to true crimson, improves her Blood Law perception and control, and leaves her sensitive to sunlight 680.
  • She researches a cure for the curse and cultivates Blood-Dropped Roses to explore the interaction between Blood Law and Emerald Nectar 680.
  • While adapting to Blood Clan society, she acquires Bloodweave Silk, a Blood Clan rapier, Blood Dynasty-style tea ware, and feather quills, while reflecting on Irentina, Regas, and the White Flower Battle Armor of her past 680.

Relationships

Lady Falan

Lady Falan served as Sylutia’s first and most formative mentor, a role that quickly deepened into something close to a mother–daughter bond. After formally taking Sylutia as her student during the advancement to Emerald Nectar, Lady Falan oversaw every facet of the girl’s early growth—supervising her Fate Card advancement, gifting her a new dress and the key to the underground storage room, and teaching the “Branch Combing Technique” in her own flower field 55 57. Beyond instruction, Lady Falan actively integrated Sylutia into noble society. She introduced her at a social gathering as her future successor, a declaration that surprised the assembled noblewomen and signaled her complete confidence in Sylutia’s potential 56. During the farewell banquet before Sylutia’s departure for the Woodland, Lady Falan provided a letter of introduction and practical advice, showing both concern and a desire to equip her protégée for the road ahead 110. Their relationship allowed Sylutia to shed her initial shyness; under Lady Falan’s guidance she learned to navigate social situations with grace and gained the poise that would mark her later interactions.

Queen Musa

Musa, the ruler of New Regas, developed a close and trusting friendship with Sylutia that went far beyond the usual ties between a monarch and a subject. Initially, Musa had seen Sylutia as a hot-blooded, impulsive young knight, but as they worked together on administrative affairs Musa’s impression changed repeatedly—she came to see Sylutia as a clever younger sister, especially after Sylutia set aside her armor for simple dresses 284. Their collaboration involved long, late-night discussions about the kingdom’s governance; Sylutia consistently displayed superior strategic foresight, advocating for a centralized system that maximized collective strength, and Musa valued her counsel enough to implement many of her suggestions 284. The emotional weight of the relationship became evident at Sylutia’s farewell banquet, where Musa—dressed in a simple gown to blend with the crowd—was the most reluctant to let Sylutia leave. Even with Sophitina remaining to assist, Musa admitted she could not replicate the complete relaxation and trust she felt when Sylutia was at her side 288.

Karen

Karen was one of Sylutia’s earliest friends from her time in the Regas Kingdom, and their bond endured through years of separation. When Sylutia returned to Valley City after three years, she first changed her appearance to slip away from her inn and visit Karen, demonstrating a desire for private, genuine connection 260. They exchanged archery techniques and shared personal experiences; Sylutia advised Karen on her class path when Karen felt stagnant compared to Sylutia’s rapid advancement. Later, when preparing to leave Regas permanently, Sylutia met with Karen again to reminisce and discuss future plans, acknowledging the influence she had had on Karen’s career choices 288. Karen also assists Sylutia’s refugee community by teaching its members archery and hunting skills 267.

Sophitina

Sophitina acted as Sylutia’s loyal companion and caretaker during the critical period of knightly training. During the Horsemanship Tournament preparations, Sophitina provided water, a place to rest, and even cared for Sylutia as she slept—gestures that underscored her devotion 195. After Sylutia left Regas, Sophitina remained behind at Queen Musa’s court to assist in Sylutia’s stead, a role that Musa found helpful but not a complete substitute for Sylutia’s presence 288. Sophitina’s quiet support allowed Sylutia to focus on her demanding training schedule, and the mutual trust between them was a constant throughout Sylutia’s early career.

Rosalie

Rosalie, the Mayor’s daughter, became a quick and genuine friend to Sylutia during the banquet at Lady Sara’s seaside villa. The two spent the evening together on the terrace, bonding over their shared experiences as newcomers in an unfamiliar social setting 348. Rosalie’s warmth and openness helped Sylutia feel accepted in a gathering that was otherwise marked by jealousy from figures like Eliel and Lady Haye. The friendship formed at that banquet gave Sylutia an ally in the city’s high society and a confidante her own age.

Dorothy

Dorothy served as Sylutia’s caretaker in the Woodland Alliance, providing emotional support and practical help, especially in matters of presentation. Before Sylutia’s meeting with the Woodland students, Dorothy dressed her in luxurious, enchanted attire—a Fifth Order gown, shoes, and a matching gemstone necklace—and guided her through the preparation process with evident affection 329. Their relationship was defined by Dorothy’s nurturing care, which helped Sylutia gain confidence in her appearance and navigate the social expectations of the Alliance. Dorothy later gives Sylutia an Astrolabe for navigating secret realms and the Cloud Sea before her solo exploration of the Dark Mist Mountains 298.

Damian and Professor Elijah

Damian acted as a guide and ally during Sylutia’s interactions with the Wind-Ti Chamber of Commerce. When Sylutia was wrongly accused, Damian maintained a friendly relationship with her and supported her through the subsequent apology banquet, where she received compensation and apologies 457. At that same banquet, Professor Elijah took notice of Sylutia’s potential, showing interest in her future and inviting her to attend his lectures. Though not a deep personal relationship, Elijah’s recognition added to Sylutia’s growing reputation in academic circles.

General Kachis

General Kachis, the “Hellhound Baron,” represented a complicated and threatening figure in Sylutia’s life. He invited her to a banquet at Castle South after her advancement to the Third Order, and their conversation immediately revealed his predatory interest 260 261. When Sylutia bluntly stated she was visiting an old friend, Kachis responded with direct, even lecherous comments about wanting her to accompany him on the battlefield. She deflected by claiming she was not skilled in combat, but his fixation remained evident 261. The power imbalance between the two—Kachis as a general, Sylutia as a guest—made the interaction a key test of her composure and ability to navigate dangerous political waters.

Eliel and Lady Haye

Both Eliel and Lady Haye displayed open jealousy and dismissiveness toward Sylutia during the banquet at Lady Sara’s villa. Eliel, of the Griffin household, was irritated by the attention Sylutia received and felt a clear resentment; Lady Haye similarly looked down on Sylutia and acted dismissively 348. Their hostility highlighted the social friction Sylutia faced even as she was being warmly embraced by Lady Sara and Rosalie.

Morris

Morris was a Regas acquaintance who requested to join Sylutia when she departed for the Woodland. Sylutia agreed to help him, and he was accepted into Beast Cry Valley, traveling with her on her journey back to the Alliance 288. The relationship was brief but indicative of Sylutia’s willingness to extend opportunities to those who sought her guidance.

Frien and Talia

Frien was Sylutia’s early combat instructor in Linden Village. He teaches her the Breathing Technique, Basic Swordsmanship, and Spearmanship, later providing a refined iron sword and a letter of introduction to his niece at the Scorched Stone City Adventurers Guild 5. Talia becomes Sylutia’s close village friend, grows attached to her, and begins learning swordsmanship from her before Sylutia leaves for the city 5.

Master Segna

Master Segna becomes a major mentor in Sylutia’s rise within the Mage Alliance. He gives her three Memory Gems containing his research insights, entrusts her with assessment and scoring work at the Mishir District Mage Guild, and evaluates whether she can succeed him 580. Sylutia’s rapid mastery of his complex technical materials earns his recognition, and she formally takes over his position as Mishir District’s tower-guarding mage upon his retirement 581 585.

Abelid, Valahunt, and Sodras

The three Named Ones—Abelid, Valahunt, and Sodras—serve as high-level guides at the decisive stage of Sylutia’s advancement. They summon her through a Moon Key, explain the approaching Season of Sinking Fog, and instruct her to choose Radiant Moon for her Fifth Order path 617 618. Abelid offers instruction in the principles of the Mithril Clock, Valahunt gives her access to the Sun Furnace faction at Terize Academy, and Sodras stresses the necessity of allies and followers for her future role in the Mage Alliance 618.

Cheris

Cheris serves as Sylutia’s maid and increasingly capable assistant during her tenure in Mishir District. She manages notices and travel preparations, accompanies Sylutia on district business, and develops from a shy attendant into a poised and confident aide with her own opinions 582 609. Her professional support helps Sylutia balance official administration with research, travel, and occasional attempts to rest.

Master Zelalin

Master Zelalin acts as a protective and trusting mentor during Sylutia’s return to the Mage Alliance with the Woodland delegation. When Sylutia asks permission to leave the delegation’s accommodations overnight, he grants it while warning her about unresolved complications surrounding her identity 665. He trusts Sylutia’s judgment and assures her that the Woodland Alliance will support her if danger arises.

Shadow-Walking Beast

Sylutia’s Shadow-Walking Beast is a loyal trained companion rather than a mere summoned tool. It stays beside her during quiet periods at home and can perform simple tasks such as fetching and delivering items or watching the house 576. By the plague investigation, it has grown to the Fourth Order and assists her by moving through shadows to locate suitable Transcendent test subjects 672.

Trivia

  • Sylutia stands at approximately 165 cm tall, notably shorter than the 178 cm tall Dorothy. 221
  • She possesses the talent "Stars [Unknown Grade]" and "Cornflower's Affection," which improved from Rare to Perfect grade upon advancing. 315
  • She later gains the Legendary talent "Radiant Moon's Favor." 640
  • Her current Fate Card is "[Ancient Scholar Girl] (Fifth Order · Secret Speech · Radiant Moon)." 640
  • She follows the "Emerald Nectar, Gardener" class path. 261
  • The Woodland Alliance deliberately obscured her identity and released misleading intelligence to protect her from other major powers. 328
  • She adopted the alias "Hedra" while living with the Griffin family. 337
  • Alanfude claimed to have traced a "glorious ancestral bloodline" of Sylutia and used it to create the family name "Griffin." 359
  • She is consistently the top student among her peers, often referred to as "the top student." 514
  • She achieved the rank of "First Order Secret Speech" in less than a year of studying that path. 361
  • She has sensitive hearing, allowing her to overhear whispered comments about her appearance. 514
  • She becomes embarrassed when complimented on her appearance, as seen when students whispered about her silk dress. 514
  • She won a Horsemanship Tournament and was awarded a Knight Squire Badge. 195
  • She received an 'Excellent' rating from the Association, earning a badge containing Mithril, double standard supplies, a custom Third Order weapon or equipment, and 1,000 gold coins in tuition. 179
  • She cultivates rare-quality crops and toads in her valley, and rewards her toads with Alfalfa Steamed Buns. 179 184
  • Her Aspect Power condensation caused a stir in the Griffin household. 348
  • She has a stepsister, Eliel, who feels jealous of the attention Sylutia receives and actively tries to exclude her from social gatherings. 341 348
  • She was once described by fellow students as "cold and aloof," but she later explained she was simply focusing on her surroundings. 184
  • She was not aware that social gatherings existed and was never told about them. 184
  • She learns "Avian Runes" from Knox using advanced memory techniques and masters the "Flying Bird Technique." 352
  • She is not accustomed to being hugged suddenly, as shown when she pushed Dorothy away. 221
  • She wakes up earlier than her roommates and considers herself more diligent than she initially thought. 359
  • Her silver hair and formerly blue eyes caused many people to mistake her for a fairy during the Trial Labyrinth expedition. 309
  • After receiving the Blessing of True Crimson Blood, her eyes become true crimson and direct sunlight becomes painful enough that she carries a parasol on clear days. 680
  • She helped establish Whirling Starworks and secured thirty percent of its shares for Mishir District. 665
  • She owns the Book of Star-Chasing, the Rosy Blue Bracelet, and a Black Kite Doll. 460 461 387
  • Despite attaining high office in Mishir District, she does not want to spend her entire life constrained by royal authority, status, or a fiefdom. 585 586

Appearances

9,507
Total Mentions
623
Chapters Appeared
15.26
Avg. per Chapter