Sylutia
Cornflower WitchContents
- 1Biodata
- 2Physical Description
- 3Personality
- 4Abilities and Powers
- 4.1Cornflower's Affection
- 4.2Aspect Powers: Emerald Nectar and Blazing Sun
- 4.3Gardener Path
- 4.4Butterfly Wings
- 4.5Illusion Demon Eye
- 4.6Moonlight Breathing Technique
- 4.7Autumn Garden
- 4.8Other Notable Abilities
- 5Power Progression
- 6Plot Summary
- 6.1Early Life and Training
- 6.2Expedition to the Dark Mist Mountains
- 6.3Establishment of New Regas
- 6.4Mage Alliance Studies
- 7Relationships
- 7.1Lady Falan
- 7.2Queen Musa
- 7.3Karen
- 7.4Sophitina
- 7.5Rosalie
- 7.6Dorothy
- 7.7Damian and Professor Elijah
- 7.8General Kachis
- 7.9Eliel and Lady Haye
- 7.10Morris
- 8Trivia
Biodata
| Feature | Detail |
|---|---|
| Name | Sylutia (also known as Hedra) 329 364 423 |
| Alias | Hedra (disguised identity); Blood Angel (temporary state) 337 555 |
| Race | Human with Blood Clan heritage 555 |
| Gender | Female 105 195 329 |
| Affiliation | Woodland Alliance; Griffin Family; Thetis Academy; Inspection Department; New Regas 328 329 337 423 527 273 |
| Status | Alive (active) 555 |
| First Appearance | Chapter 105: Assessment Closes 105 |
| Aspect Power | Fourth Order Secret Speech; temporary Blood Law state 315 555 |
| Title | Knight Squire, Royal Scholar, Valedictorian of Thetis Academy 195 284 527 |
| Notable Achievements | Co-founded New Regas; Liberated Split-Axe; Won Horsemanship Tournament; Defeated Blood Frenzy Beast 328 273 195 423 |
Physical Description
Sylutia is a young woman of striking and ethereal beauty, possessing a quiet, elegant demeanor that is often described as dreamlike or legendary, as if she stepped out of a painting 329. Her appearance naturally commands attention, with a serene and composed presence that can shift between the bright elegance of a noble maiden and a darker, more dangerously aggressive allure depending on her attire and context 496 185. She has a perfect figure, slender waist, and features that many find captivating, from her clear, pure eyes to her gentle temperament 329 496. While she frequently adopts disguises for various missions, her natural physical beauty remains a constant, often remarked upon by those around her.
- Hair Color: Sylutia’s natural hair color is silver, which she frequently dyes black to maintain a low profile or to better suit her assumed identities, such as when she disguised as a refined black-haired elf or as Hedra of the Griffin family 151 19 543. In her default, less-concealed state, her silver hair is a notable mark of her identity 195.
- Eye Color: She has beautiful, limpid blue eyes, often described as endearing or pure, which can convey a gentle innocence or a hint of helplessness that stirs pity and affection 329 543.
- Typical Attire: Sylutia's wardrobe is varied and often reflects her social standing and current role. She commonly favors elegant dresses and gowns, typically in deep hues such as black, black and red, or deep blue and white, crafted from fine materials like gold-sprinkled satin or high-quality leather 329 496 185. For formal occasions, she wears luxurious, enchanted dresses, such as a deep green lace gown with white ruffles and floral ornaments, or a Fifth Order gown for imperial-level events 329 496. When on expeditions or in a knightly role, she wears practical yet beautiful attire: form-fitting leather armor, a white hunting outfit, or the White Flower Battle Armor—a set of silver plate armor balanced with soft white fabric that resembles a princess's dress 151 195 115. As a mage, she dons an official trench coat with a skirt underneath, often paired with thick stockings for warmth 460 145. In more casual settings, she wears simple, comfortable dresses accented with gold lace and a chest-covering shawl, or a black silk dress that flows with a supple grace 359 514. She is also known to wear white shirts under indigo coats with dark blue skirts and black stockings for ease of movement 543.
- Notable Accessories: Sylutia often accessorizes with meaningful and high-quality items. She wears a simple, light blue gemstone pendant on an ultra-fine Mithril chain, with a cornflower floral pattern engraved inside 329. A cornflower that she cultivated herself is frequently tucked into her styled hair, serving as a signature adornment 329. She also pins a small gold badge featuring a black griffin to her collar when representing the Griffin family 359. For formal knightly occasions, she wears a Knight Squire Badge 195. She owns a valuable ivory comb carved with swimming fish and waves, and has been seen wearing a Woodland Badge pinned to her collar, as well as an iris-shaped hair accessory 337 106 378. Her shoes are often elegant as well, such as deep blue satin round-toe high heels with silk bows, designed for comfort and grace 329.
Personality
Sylutia is a complex individual whose core personality balances immense power with a yearning for a quiet, peaceful life. She is deeply cautious, often worrying about the attention and suspicion that her rapid advancement brings, and she prefers to avoid fame and recognition 315. Despite her formidable abilities, she exhibits a "delicate caution" that Lady Falan attributes to a habit formed from facing an unstable environment in her youth 215. Yet when circumstances demand it, she acts with unflinching bravery and determination, choosing to fight dangerous monsters to avoid regret 171. She is intelligent, adaptable, and quick to learn, passing rigorous assessments and mastering new skills in short periods 123 423. Her leadership is marked by strategic thinking, mercy, and a willingness to improve her subordinates, but she also holds them to strict standards of justice 476. While she carries herself with natural elegance and strength, she can feel embarrassed by compliments and prefers simple, comfortable attire when not required to dress formally 284 329 514.
- Delicate Caution: Sylutia's personality holds a cautious edge, a habit she likely developed from growing up in an unstable environment. This manifests as anxiety about the consequences of her rapid advancement and a desire to avoid attracting undue attention 215 315.
- Bravery and Determination: Despite her cautious nature, Sylutia does not shy from danger. She chooses to face threats head-on, such as fighting a Petrification Lizard rather than fleeing, because she values perseverance and wishes to avoid regret 171. She also demonstrates courage by defeating a Third Order Blood Frenzy Beast in a combat assessment 423.
- Mercy and Restraint: When Sylutia overpowers enemies, she often chooses to spare them. She lets a robber live despite his aggression and, instead of destroying a hostile faction, she reorganizes it under her rule and gives them rules to follow, showing a blend of power and mercy 362 476.
- Intelligence and Adaptability: Sylutia is highly intelligent and resourceful. She passes a series of challenging theoretical, practical, and combat assessments to enter Thetis Academy, and she constructs a complex Six-Faced Clock Tower for the final exam 423. She also analyzes unfamiliar situations quickly, such as investigating Dusty Gale's methods 476.
- Quick Learning and Diligence: She masters "Aromatherapy" in just six days, planning to relearn it later, and she eagerly studies new secret techniques 123 380. She discovers she is more diligent than she thought, waking early and taking responsibility for her tasks 359 195.
- Preference for a Quiet Life: Sylutia repeatedly expresses a desire for a peaceful, quiet life over fame and recognition. She worries that her rapid advancement will disturb her peace and prefers to attribute it to a special inheritance to avoid scrutiny 315.
- Strategic and Calculating Mind: She is not simply a brute-force fighter; she uses endurance, environment, and careful planning to outlast opponents. She chooses the Golden Radiance Plain as an outpost after consideration, and she strategically decides to spare and improve subordinates to build loyal forces 123 171 476.
- Elegance Mixed with Humility: Sylutia makes a strong impression with her luxurious attire and captivating demeanor, but she also shows a "hint of embarrassment when complimented" 329 514. Others note that she looks like a "cute younger sister" in simple dresses, contrasting with her past knightly image 284.
- Responsibility and Leadership: She takes charge of settlements, delegates tasks, and ensures everything is in order before leaving for training 203. The Woodland Alliance trusts her with important missions, and trainees accept her leadership despite her young age 195.
Abilities and Powers
Cornflower's Affection
Sylutia possesses the innate talent "Cornflower's Affection," a Rare grade, upgradeable ability inherited from her bloodline. This talent flows from an ancient pact between her family's descendants and the "Spring Sideral" Funesini, the Monarch of Fairies. When Sylutia uses any secret arts or creations related to cornflowers, their effects are enhanced, and the quality of cornflowers she cultivates is elevated. The talent automatically adjusts the state of cornflowers to increase their Aspect Power rank, and she can command cornflowers in her environment to grow, bloom, and seed according to her will. After her advancement to the Fourth Order, "Cornflower's Affection" upgraded from Rare to Perfect grade, further strengthening her affinity with the flower 2 232 315.
- Effect details include: Cornflower quality +5, rank +1, mutation rank +1 315.
- She can cause hidden cornflowers to bloom on command, borrowing their power for a massive amplification of her Aspect Power 232.
- Using Cornflower's Affection in conjunction with other abilities grants her a significant boost when engaging in breathing-like Aspect Power resonance with cornflowers 234.
Aspect Powers: Emerald Nectar and Blazing Sun
Sylutia primarily wields the "Emerald Nectar" Aspect Power, which governs plant life and growth. Upon reaching the Fourth Order, she awakened the "Sun Flower" effect, granting her the dual Aspect Power of "Blazing Sun" alongside "Emerald Nectar." However, she currently lacks the strength to fully contain and master "Blazing Sun," so only a small portion of its power is displayed. This partial manifestation allows her to add flame characteristics when casting flower-related spells and imbue cultivated flowers with fire attributes. Full mastery of both aspects would unlock the ability's complete potential 315.
- The "Sun Flower" effect enables her to create mutated varieties like "Bright Flame Cornflowers," which have flame properties but are highly dependent on her garden environment 316.
- Even with only partial control, she can use the combined aspects to enhance her spellcasting and cultivation 315.
- Her Fate Card upgraded from [Maiden in the Courtyard] (Third Order) to [Maiden of the Sun Flower] (Fourth Order), reflecting the new dual aspect 315.
Gardener Path
As a Gardener of the "Emerald Nectar" path, Sylutia has developed a comprehensive set of plant manipulation abilities. She fused three plant manipulation cards into [Natural Growth Lv.5], allowing her to rapidly cultivate and reshape vegetation. She can cause new grapevine shoots to trace floral patterns, direct tree canopies to shelter windowsills, or shape tree trunks into straight, sword-like forms. Her manipulation is considered at the pinnacle of her tier, a feat many Gardeners only achieve at the Fourth Order 296.
- She uses "Blossom Method" to make flowers bloom and condense Aspect Power, producing various effects such as purification (Swan Orchid), scorching aura (Fireglow Orchid), or detoxification (White Camellia) 234.
- With "Vine Overgrowth" and "Wild Vegetation Growth," she can grow spears or other structures from plants 234.
- She cultivated Third Order Cornflower Seeds and extracted "Cornflower Dew" from their petals, a potent essence usable for dyeing, painting, and potion crafting 296.
- She can also use alchemy-related techniques like "Flame-Gold Technique" and "Material-Penetration Technique" to enhance her craftsmanship 477.
Butterfly Wings
After obtaining the "Butterfly Wings" Aspect Power, Sylutia gained the ability to fly. The wings, beautiful and starry-blue, grant her flight without high speed but provide additional enhancements to her mental-domain abilities. When she uses the wings, the pattern on them can manifest eerie eye patterns that boost her "Illusion Demon Eye" from Lv.6 to Lv.8. Other abilities like [Deterrent Pupil] and [Evil Eye Shot] also increase by one level 308 309.
- The wings grant a faint air-current manipulation ability, which when paired with the "Nectar Breathing Technique," makes her more agile and light while flying 309.
- She can use the wings to survey terrain and move through environments with ease, as demonstrated during her maze expedition 309 316.
- The Butterfly Wings are classified under the "Insect Moth" Aspect, one of only two Aspects that can stably inherit flight capabilities; its unique advantage is enhancing mental-domain abilities rather than pure speed 309.
Illusion Demon Eye
Sylutia possesses the "Illusion Demon Eye" ability, a mental-domain skill that allows her to impose illusions or other effects on targets. The ability's potency is doubled when aided by the eye patterns on her Butterfly Wings, raising its effective level from Lv.6 to Lv.8 despite her proficiency remaining at Lv.6. Additional sub-abilities like [Deterrent Pupil] and [Evil Eye Shot] are similarly boosted 309.
- She used the enhanced Illusion Demon Eye during her encounters in the labyrinth, effectively controlling the battlefield 309.
- The ability synergizes with her "Alien Star" Aspect, which includes other ocular techniques like Identification Pupil and Verdant Pupil 315.
Moonlight Breathing Technique
Sylutia's Moonlight Breathing Technique is a core ability from the "Radiant Moon" Aspect Power. It allows her to endure and recover stamina in combat, gradually healing minor wounds and preventing her from falling from exhaustion. In battle against a Petrification Lizard, she used this technique to outlast her opponent, despite being disheveled 171. The technique can be upgraded; during a fight with Lusha, she accumulated enough proficiency to meet trial conditions for improvement 311.
- When combined with the "Nectar Breathing Technique" (fueled by sweet nectar), her speed and perception are boosted by 50%, along with enhanced tactile perception of airflow 306.
- The Moonlight Breathing Technique provides a pale silver halo effect that envelops her body when activated 311.
Autumn Garden
Sylutia's core ability, "Autumn Garden," is a domain-like space where she can cultivate plants with increased yield. Upon advancement to the Fourth Order, the garden's yield increased by an additional 100%, making it roughly triple the normal amount. For example, a tree that normally produces 10 fruits yields 30 in the garden. The garden contains twelve types of plants, including a "Fire Persimmon" that awakened due to the "Sun Flower" influence, making it usable in her abilities 234 315.
- She can store harvested items like sweet nectar in the Courtyard for later use 306.
- The garden allows her to grow specialized cornflowers like the "Bright Flame Cornflowers," though they cannot be transplanted outside the garden 316.
- The garden's plants can be directly utilized in combat, such as using cornflowers to amplify her Aspect Power 234.
Other Notable Abilities
Sylutia possesses a range of supplementary abilities that enhance her combat and daily life. Her "[Identification Pupil], evolved from a special constitution, allows her to distinguish five layers of color imperceptible to ordinary people and perceive the inner essence of objects. This ability synchronizes with her Fate Card rank 138 315. She also wields the "[Radiant Gold Blade]" sword technique and "[Nameless Blade Technique]," which she refined through combat against the White-Fuzz Giant Spider and Lusha 207 311. Additionally, she can use the "Enchantment Spell: Mithril Blossoms" from the "Secret Speech" Aspect to create elegant, sharp patterns on weapons 431. The "[Knight Badge]" she earned allows her to temporarily shift to "Castle" Aspect, gaining the "Third Order · White Knight" status for ten minutes, granting all abilities of a White Knight 275.
Power Progression
| Order | Chapter of Advancement | Key Events or Triggers | Notable New Abilities |
|---|---|---|---|
| First Order (Emerald Nectar) | Ch. 55 | Guided by Lady Falan; Sylutia successfully advanced her Fate Card to [Maiden in the Flower Sea] (First Order · Emerald Nectar) after choosing the Emerald Nectar path. 55 | Identification Pupil Lv.3, Natural Perception Lv.2; became Lady Falan's official student. 55 |
| Second Order | Between Ch. 55 and Ch. 233 | Reached within half a year of arriving at the Woodland; no detailed trigger event is recorded, but she continued her training and studies. 233 | Not explicitly listed in the provided context; she later prepared for Third Order advancement. 211 |
| Third Order | Ch. 233 | Advanced after two years of effort, including managing station affairs at Lantern Town, studying secret history under Serophi, and preparing the "Autumn Garden" core secret technique. Her rapid progress amazed fellow students. 233 183 211 | Core card slot (ability to condense a core secret technique, such as "Autumn Garden"); gained the ability to cultivate special plants like Bright Flame Cornflowers. 177 211 316 |
| Fourth Order | Ch. 315 | Advanced unexpectedly quickly after defeating the ancient monster and creating the "Sea of Blazing Flowers" with her powers; the event forced the Woodland Alliance to recognize her achievement and promote her to manager of the Blazing Sun Garden. 315 316 | [Sun Flower] effect (partial dual Aspect Power of "Blazing Sun" and "Emerald Nectar"); upgraded Fate Card skills; increased plant yields; later obtained Butterfly Wings (flight ability) in a separate encounter. 315 308 |
Plot Summary
Early Life and Training
- Sylutia trains diligently in horsemanship and spearmanship, winning the Horsemanship Tournament and being awarded a Knight Squire Badge 195.
- She demonstrates exceptional talent, advancing to the Third Order at a young age, astonishing peers and townsfolk 233.
- Under Florella’s tutelage, she masters Aromatherapy in only six days, showcasing her rapid learning ability 123.
- She chooses the Golden Radiance Plain as her first outpost in the World of Shadows, a decision that shapes her early career 123.
Expedition to the Dark Mist Mountains
- Sylutia is appointed to lead a team to establish a new outpost in the Dark Mist Mountains, gaining the trust of the Association 195.
- During the expedition, she explores the Trial Labyrinth and discovers the ruins of Palen Markov, creating the miracle land of the Sea of Blazing Flowers 316 328.
- She defeats an ancient monster, revives a red-haired youth named Gallas, and reports her encounter to the Woodland Alliance 316.
- As a result, the Alliance builds the Blazing Sun Garden station and promotes Sylutia to its manager, granting her a foot in the decision-making circle 316 318.
- She is granted special status within the Woodland Alliance, allowing her to join multiple organizations simultaneously, and begins planning upgrades to her core secret techniques 318.
Establishment of New Regas
- Sylutia leads a force of Regas cavalry and cultists to liberate the fortress city of Split-Axe from Anti occupation, single-handedly defeating the city’s Knight guardian 273.
- After capturing the city, she offers surrendered Anti soldiers a chance to join her cause, showing mercy and strategic foresight 273.
- She swiftly liberates surrounding towns, gaining followers and advancing toward the Hundred-Eye Cult’s headquarters 273.
- As a Royal Scholar in White Cliff City, she implements a bureaucratic management system with recommendations and examinations, favoring a centralized model for maximum collective strength 284.
- She invites friends to serve in the palace or army, utilizing their unique skills to rebuild Regas 284.
- Later, she integrates the underworld forces of the Asura District, unifying them under her leadership; local police tacitly approve, and she spends time collecting data to improve district management 425.
Mage Alliance Studies
- The Woodland Alliance decides to send Sylutia to the Mage Alliance to study its systemic model, hoping she will later lead a transformation of the Woodland Alliance 328 359.
- After initial protests from the young generation of the Woodland Alliance, she soothes tensions and temporarily delays her departure 329.
- She applies to Thetis Academy’s Mithril Clock school in the Asura District, passing a series of assessments: theoretical questions, practical experiments, defeating a Third Order Blood Frenzy Beast, and constructing a Six-Faced Clock Tower with an error margin of less than two seconds 423.
- At the academy, she becomes the top student; during the Western Mountains assessment, she coordinates with the City Alliance to clear monster nests and accumulates many battle points 514.
- She visits the Red-Red Mountain stronghold in the World of Shadows, learns about iron resources, and her team takes first place in the final examination; she personally slays eleven Third Order Sound-Hunting Blood Moths 516.
- She advances to the Fourth Order (Astronomical Clock Page) and begins writing “Western Mountains Observations”, consulting experts and interviewing local tribal elders 516.
- As an Inquisitor in the Inspection Department, she leads an investigation into a train derailment in the Hallet District, uncovering systemic issues and facing political pressure from various factions 527.
- She is appointed as deputy leader of the Ninth Train for a reinforcement mission to Kandra, tasked with transporting Blazing Sun Essence Crystals to fuel the Sun Furnace, demonstrating her readiness for greater responsibilities 541.
Relationships
Lady Falan
Lady Falan served as Sylutia’s first and most formative mentor, a role that quickly deepened into something close to a mother–daughter bond. After formally taking Sylutia as her student during the advancement to Emerald Nectar, Lady Falan oversaw every facet of the girl’s early growth—supervising her Fate Card advancement, gifting her a new dress and the key to the underground storage room, and teaching the “Branch Combing Technique” in her own flower field 55 57. Beyond instruction, Lady Falan actively integrated Sylutia into noble society. She introduced her at a social gathering as her future successor, a declaration that surprised the assembled noblewomen and signaled her complete confidence in Sylutia’s potential 56. During the farewell banquet before Sylutia’s departure for the Woodland, Lady Falan provided a letter of introduction and practical advice, showing both concern and a desire to equip her protégée for the road ahead 110. Their relationship allowed Sylutia to shed her initial shyness; under Lady Falan’s guidance she learned to navigate social situations with grace and gained the poise that would mark her later interactions.
Queen Musa
Musa, the ruler of New Regas, developed a close and trusting friendship with Sylutia that went far beyond the usual ties between a monarch and a subject. Initially, Musa had seen Sylutia as a hot-blooded, impulsive young knight, but as they worked together on administrative affairs Musa’s impression changed repeatedly—she came to see Sylutia as a clever younger sister, especially after Sylutia set aside her armor for simple dresses 284. Their collaboration involved long, late-night discussions about the kingdom’s governance; Sylutia consistently displayed superior strategic foresight, advocating for a centralized system that maximized collective strength, and Musa valued her counsel enough to implement many of her suggestions 284. The emotional weight of the relationship became evident at Sylutia’s farewell banquet, where Musa—dressed in a simple gown to blend with the crowd—was the most reluctant to let Sylutia leave. Even with Sophitina remaining to assist, Musa admitted she could not replicate the complete relaxation and trust she felt when Sylutia was at her side 288.
Karen
Karen was one of Sylutia’s earliest friends from her time in the Regas Kingdom, and their bond endured through years of separation. When Sylutia returned to Valley City after three years, she first changed her appearance to slip away from her inn and visit Karen, demonstrating a desire for private, genuine connection 260. They exchanged archery techniques and shared personal experiences; Sylutia advised Karen on her class path when Karen felt stagnant compared to Sylutia’s rapid advancement. Later, when preparing to leave Regas permanently, Sylutia met with Karen again to reminisce and discuss future plans, acknowledging the influence she had had on Karen’s career choices 288.
Sophitina
Sophitina acted as Sylutia’s loyal companion and caretaker during the critical period of knightly training. During the Horsemanship Tournament preparations, Sophitina provided water, a place to rest, and even cared for Sylutia as she slept—gestures that underscored her devotion 195. After Sylutia left Regas, Sophitina remained behind at Queen Musa’s court to assist in Sylutia’s stead, a role that Musa found helpful but not a complete substitute for Sylutia’s presence 288. Sophitina’s quiet support allowed Sylutia to focus on her demanding training schedule, and the mutual trust between them was a constant throughout Sylutia’s early career.
Rosalie
Rosalie, the Mayor’s daughter, became a quick and genuine friend to Sylutia during the banquet at Lady Sara’s seaside villa. The two spent the evening together on the terrace, bonding over their shared experiences as newcomers in an unfamiliar social setting 348. Rosalie’s warmth and openness helped Sylutia feel accepted in a gathering that was otherwise marked by jealousy from figures like Eliel and Lady Haye. The friendship formed at that banquet gave Sylutia an ally in the city’s high society and a confidante her own age.
Dorothy
Dorothy served as Sylutia’s caretaker in the Woodland Alliance, providing emotional support and practical help, especially in matters of presentation. Before Sylutia’s meeting with the Woodland students, Dorothy dressed her in luxurious, enchanted attire—a Fifth Order gown, shoes, and a matching gemstone necklace—and guided her through the preparation process with evident affection 329. Their relationship was defined by Dorothy’s nurturing care, which helped Sylutia gain confidence in her appearance and navigate the social expectations of the Alliance.
Damian and Professor Elijah
Damian acted as a guide and ally during Sylutia’s interactions with the Wind-Ti Chamber of Commerce. When Sylutia was wrongly accused, Damian maintained a friendly relationship with her and supported her through the subsequent apology banquet, where she received compensation and apologies 457. At that same banquet, Professor Elijah took notice of Sylutia’s potential, showing interest in her future and inviting her to attend his lectures. Though not a deep personal relationship, Elijah’s recognition added to Sylutia’s growing reputation in academic circles.
General Kachis
General Kachis, the “Hellhound Baron,” represented a complicated and threatening figure in Sylutia’s life. He invited her to a banquet at Castle South after her advancement to the Third Order, and their conversation immediately revealed his predatory interest 260 261. When Sylutia bluntly stated she was visiting an old friend, Kachis responded with direct, even lecherous comments about wanting her to accompany him on the battlefield. She deflected by claiming she was not skilled in combat, but his fixation remained evident 261. The power imbalance between the two—Kachis as a general, Sylutia as a guest—made the interaction a key test of her composure and ability to navigate dangerous political waters.
Eliel and Lady Haye
Both Eliel and Lady Haye displayed open jealousy and dismissiveness toward Sylutia during the banquet at Lady Sara’s villa. Eliel, of the Griffin household, was irritated by the attention Sylutia received and felt a clear resentment; Lady Haye similarly looked down on Sylutia and acted dismissively 348. Their hostility highlighted the social friction Sylutia faced even as she was being warmly embraced by Lady Sara and Rosalie.
Morris
Morris was a Regas acquaintance who requested to join Sylutia when she departed for the Woodland. Sylutia agreed to help him, and he was accepted into Beast Cry Valley, traveling with her on her journey back to the Alliance 288. The relationship was brief but indicative of Sylutia’s willingness to extend opportunities to those who sought her guidance.
Trivia
- Sylutia stands at approximately 165 cm tall, notably shorter than the 178 cm tall Dorothy. 221
- She possesses the talent "Stars [Unknown Grade]" and "Cornflower's Affection," which improved from Rare to Perfect grade upon advancing. 315
- Her Fate Card is "[Maiden of the Sun Flower] (Fourth Order · Emerald Nectar)." 315
- She follows the "Emerald Nectar, Gardener" class path. 261
- The Woodland Alliance deliberately obscured her identity and released misleading intelligence to protect her from other major powers. 328
- She adopted the alias "Hedra" while living with the Griffin family. 337
- Alanfude claimed to have traced a "glorious ancestral bloodline" of Sylutia and used it to create the family name "Griffin." 359
- She is consistently the top student among her peers, often referred to as "the top student." 514
- She achieved the rank of "First Order Secret Speech" in less than a year of studying that path. 361
- She has sensitive hearing, allowing her to overhear whispered comments about her appearance. 514
- She becomes embarrassed when complimented on her appearance, as seen when students whispered about her silk dress. 514
- She won a Horsemanship Tournament and was awarded a Knight Squire Badge. 195
- She received an 'Excellent' rating from the Association, earning a badge containing Mithril, double standard supplies, a custom Third Order weapon or equipment, and 1,000 gold coins in tuition. 179
- She cultivates rare-quality crops and toads in her valley, and rewards her toads with Alfalfa Steamed Buns. 179 184
- Her Aspect Power condensation caused a stir in the Griffin household. 348
- She has a stepsister, Eliel, who feels jealous of the attention Sylutia receives and actively tries to exclude her from social gatherings. 341 348
- She was once described by fellow students as "cold and aloof," but she later explained she was simply focusing on her surroundings. 184
- She was not aware that social gatherings existed and was never told about them. 184
- She learns "Avian Runes" from Knox using advanced memory techniques and masters the "Flying Bird Technique." 352
- She is not accustomed to being hugged suddenly, as shown when she pushed Dorothy away. 221
- She wakes up earlier than her roommates and considers herself more diligent than she initially thought. 359