神话界
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Entity Info
Original Name:神话界 (shén huà jiè)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:2272Chapters:555
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Context UptoCh. 1856
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated

Biodata

Feature Details
Name Mythical Realm (神话界)
Type Folded, fragmented remnant of the Primordial World 523 698
Status Extant; later engulfed by pervasive evil taint during the conflict with the evil gods 1855
First Appearance Chapter 190

Background / History

The Mythical Realm formed after an ancient war contaminated part of the Primordial World with evil. To prevent the wider world from being completely polluted, the Saints used supreme divine abilities to excavate the afflicted portion rather than destroy it; that severed land became the Mythical Realm. 698

After the Great Destruction, surviving fragments from the eastern, western, southern, and northern Divine Continents were forcibly drawn together. They were never fully fused: immense rifts remained between the fragments, their distances merely compressed. 523 1299

The realm retains a complete Great Dao, unlike the deficient Dao rhythms of the Mortal and Earth Immortal Realms. This completeness continually draws outsiders seeking to complete their cultivation, even though they are hunted as valuable “blood food” by many native inhabitants. 431 523

Geography

Region Zone / Characteristics
Lower Region Located in the yellow zone; Heavenly Immortals are regarded as ancestral-level figures there. 441
Four Central Regions Central South, Central North, Central East, and Central West; primarily medium-red and light-red zones. 441
Upper Eastern and Western Regions Predominantly blood-red and crimson zones, separated by the center. 441
Forbidden Regions Black-and-red territories at the far eastern and western extremes; among the areas explored by Xia Kingdom. 441
Central Domain A particularly unusual central area connected to the surviving fragments of the four Divine Continents. 1299
Outer fringes Areas where extraordinary particles and Dao resonance become scarce; even Da Luo cultivators gradually lose their divine radiance after prolonged exposure. 503

The realm is folded: locations can be near enough to cross in a single step, yet become unreachable even over a lifetime once separated. 286

Its outer starry sky is accessible only through special passages. Native Mythical Realm cultivators can enter these spaces, but their souls eventually fail to adapt and self-annihilate there. 969

Environment and Hazards

  • Hostile extraordinary matter — Spiritual energy is abundant but often violent and difficult to absorb safely; inadequately tempered cultivators can be harmed rather than strengthened by it. 749
  • Ghost aberrations — Living regions of abnormal space capable of reducing Immortal Realm cultivators to blood; some can move across vast territories. 432
  • Ghost monsters — Ancient objects, landscapes, mountains, rivers, or stones that developed life rather than arising from the dead. 432
  • Netherworld zones — Black-red depths associated with mass graves, undying corpses, and voices that melt a listener’s soul. 432
  • Forbidden Wasteland — A lightless, timeless phenomenon that erases anything lacking the radiance of immortality; it is associated with the ancient Great Destruction. 530
  • Evil taint — A corruptive substance embedded in native bodies, souls, and spiritual energy. By the final conflict, it permeates mountains, rivers, clouds, and rain itself. 444 1855

Native Life

Mythical Realm Inhabitants

Native inhabitants are fundamentally different from outsiders in both body and soul. Their bodies contain internal “filth” or evil taint, while their souls are mottled by lifelong exposure to it. 442 444

Outsider flesh, blood, and souls can reduce this corruption, making arrivals from other domains highly sought-after targets. This is why many inhabitants refer to outsiders as “foreign flesh” or blood food. 431 523

  • Ancient humans, immortal humans, and ghost humans — Human-shaped native groups regarded as enemies by outsiders; they seek living bodies to return to life. 431
  • Ghost humans and ghost demons — Beings formed from the dead. 432
  • Ghost monsters and ghost aberrations — Nonhuman entities arising from ancient objects or anomalous spaces rather than ordinary life and death. 432
  • Demons and independent cultivators — Numerous factions compete with the great sects for territory, inheritances, resources, and survival. 494 549

Cultivation Significance

The Mythical Realm is the primary place where cultivation beyond the Immortal Realm can proceed. Its complete Dao and extraordinary environment allow cultivators to develop paths unavailable in lesser realms. 286 523

System / Concept Details
Mythical Path The path beyond the ten-flame Golden Core limit; entering it is described as turning myths and legends into reality. 463
Eleven Flames — Rigidity The first known stage beyond ten flames. Mana undergoes a qualitative transformation and becomes comparable to immortal power. 463
Twelve Flames — Divinity Mana gains substance and can produce manifested signs in the world. 463
Thirteen Flames — Scenery The cultivator’s will fuses deeply with mana, producing a further transformation. 463
Wondrous-scene Heavenly Palace A Heavenly Palace transformation available only to immortals who cultivate in the Mythical Realm; its Dao flowers and Dao fruits can greatly amplify combat power. 529
Primary and supplementary Daos At the True Immortal level and above, a primary Dao serves as the foundation while supplementary Daos reinforce Daoist arts and divine abilities. 725

New arrivals are weakened by the realm’s laws and must hide while adapting. Even the fastest recorded outsiders required three months to fully recover, while the process can take several years. 431

Society and Factions

The realm contains powerful great sects, independent cultivators, Demon Court forces, ancient bloodlines, and innumerable lesser factions. Strength, cultivation resources, and inherited status dominate its social order. 494 497

  • Great sects — Control major territories, cultivate elite disciples, maintain ancient inheritances, and field the strongest organized forces. 494 752
  • Interception Sect — One of the realm’s major sects and Li Su’s principal affiliation after his arrival; it possesses extensive historical records of the Primordial World. 523 570
  • Human Sect — A major orthodox force with Saints, Daoist lineages, and high-level cultivators active in later conflicts. 707 830
  • Demon Court and Black Mountain Sect — Major hostile or rival forces whose later alignment with alien races further destabilizes the realm. 1038 1854
  • Xia Kingdom — An outsider human civilization that establishes hidden strongholds because its people are hunted by native inhabitants. 829 971

The Millennium War is partly intended to reduce the number of excessively long-lived Celestial Immortals before resource consumption becomes unsustainable. 497

Major Events

  • Li Su’s entryLi Su, Cao Qian, and Pang Zha enter through the Zhou Tian Stellar Array. The Kindling Flame Banner drives back the Chaos Bell, but the Golden Crow severely injures Li Su as he arrives. 432
  • Outsider survivalLi Su lands in a yellow-zone danger area, recovers from his injuries, and kills native attackers who attempt to consume him as foreign flesh. 433
  • Millennium War — Tens of thousands of teleportation arrays send over ninety million Celestial Immortals to a sky island for a large-scale conflict. 497
  • Alien-race pressure — The Mythical Realm becomes embroiled in escalating conflict with numerous foreign races, including the Earth, Immortal, Mimic, God, and Fate Clans. 1038 1075 1851
  • Saint-level war — Saints of the Human Sect and Interception Sect battle Black Heaven Venerable and Earthcry King within the Mythical Realm. 830
  • Homeland relocation — During the alien-race crisis, the realm’s population and major sect territories are relocated into a vast independent grotto-heaven within Heavenly Court. 1313
  • Evil Spirit crisis — Evil Spirits unleash plagues, petrification, spontaneous combustion, evil nature, and other disasters while the Saints are sealed in the Three Pure Heavens. 1338 1339
  • Final corruption — Evil taint spreads throughout the realm, forcing Mythical Realm cultivators and weakened alien races into cooperation against the evil gods. 1852 1855
  • World-origin recoveryLi Su gathers the realm’s remaining world origin from sites including Five Manor Temple, Dongyue Emperor’s Residence, the Endless Blood Pool, Sword Mountain, and Heavenly Court before becoming the world’s master. 1855