本源
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Entity Info
Original Name:本源Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:2384Chapters:336
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Context UptoCh. 467
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 weeks ago

Biodata

Feature Details
Name Origin (本源)
Alias(es) Origin Power
Occupation/Role Fundamental supernatural power and trait basis; foundation of Specter School spellcasting through Origin Sub-entities
First Appearance 4

Power Progression

The documented values below are Wain Loft's recorded Origin Power; they illustrate the known growth and rank milestones associated with Origin.

Stage / Realm / Level Chapter Notes
Origin 2 4 Initial recorded value after Wain endures unknown Origin erosion and becomes “inhuman.”
Origin 4 17 This amount is enough for Wain to infer that he can possess four Origin Sub-entities.
Intermediate Wizard Apprentice — Origin 11 (12, with 1 sealed) 51 Origin has risen alongside Wain's early Spirit Devouring and necromancy studies.
Origin 25.5 (26.5, with 1 sealed) 96 Recorded after the Kaster City-State welcome ceremony.
Origin 332 (333, with 1 sealed) 145 Wain uses Spirit Conversion to balance his Mental and Resilience Levels while resisting the Origin of Death.
Origin 500 147 Temporarily reached by converting Resilience into Origin to withstand pressure from Great Wizards.
Origin 1,000 186 Allocated through Spirit Conversion while using Whisper of Karel.
Advanced Wizard — Origin 1,021 (1,022, with 1 sealed) 225 Advanced Wizard status is recorded alongside two awakened talents: Deception and Spirit Conversion.
Origin 1,226 (1,227, with 1 sealed) 249 Spirit Conversion reaches Proficient level.
Origin 1,523 (1,524, with 1 sealed) 288 Recorded during Wain's battle with Alais Koulibaly.
Great Wizard (Beginner) — Origin 1,588 (1,589, with 1 sealed) 295 Wain begins preparing Origin Fusion and estimates that Legendary advancement requires at least 20,000 Origin.
Origin 2,000 (2,001, with 1 sealed) 305 Both Spirit Conversion and Deception begin fusing with Origin.
Origin 3,621 (3,622, with 1 sealed) 340 Wain gains more than 600 Origin by devouring the Gravedigger, the Black Carriage, and Giamendia's Dreams.
Origin 10,034 (10,035, with 1 sealed) 409 Wain's Origin surpasses ten thousand after fighting the Twilight Cult.
Origin 30,575 (30,576, with 1 sealed) 430 Mass devouring of Chaos-bearing creatures causes a major increase.
Great Wizard (Intermediate) — Origin 73,575 (73,576, with 1 sealed) 434 Spirit Conversion reaches Expert level; Wain's basic attributes exceed 100,000.
Great Wizard (Advanced) — Origin 181,675 (181,676, with 1 sealed) 458 Recorded after three years of further growth; all of Wain's spells have reached Level 8.
Legendary Wizard 466 Wain completes his advancement with Wizard Lister's help; no post-advancement Origin value is stated.

Characteristics

  • Origin represents an individual's inherent supernatural characteristics. Wain's System Panel defines it as the measure of “one's own origin characteristics.” 4
  • Origin erosion can mutate a being's traits. Wain survives such erosion early in his journey, becomes inhuman, and later awakens the Deception talent through another Origin-based distortion. 4 140
  • High Origin Power can resist or negate contamination from other Origins:
    • Wain is immune to Dawn Origin erosion once his Origin exceeds 500. 186
    • He resists Dawn Faith contamination with Origin above 300. 198
    • He is immune to McAllister's Origin erosion after surpassing 30,000 Origin. 449
  • Origin may exert pressure on other beings. Wain must raise his Origin from 337 to 500 to dispel the oppressive sensation emitted by two Great Wizards. 147
  • Origin traits may differ in quality and substance. Known examples include Dawn Origin, Red Moon Origin, Chaos Origin, Death Origin, Slaughter Origin, and faith-like Origin power. 186 294 302 449

Origin Cores and Sub-entities

Origin Core

For Wizards, Origin is centered in an Origin Core within the mind. The Core can serve as a space containing entities, spell structures, and other manifestations of Origin. 221 232

Wain discovers his own Origin Core after raising Spirit Conversion to Proficient level. It contains a giant tree and an aberrational, bound figure that claims to have existed in his mind since he opened the Ghost Meditation Method scroll. When Wain upgrades that meditation method, the figure develops thirteen faces—the number corresponding to the Origin Sub-entities he should have acquired. 232

The Origin Core is not universal in form. Blood Spirit School research states that their wizards' Origin Power resides in their blood rather than an Origin Core within the mind. 302

Origin Sub-entities

Origin Sub-entities are the basis of the Specter School's spell system. A wizard strengthens a sub-entity by imprinting it with spell runes. 15

  • Most Specter Wizards possess only one Origin Sub-entity throughout their lives. 15
  • Powerful Origins can support multiple sub-entities; Wain's Origin of 4 initially allows him to possess four. 15 17
  • After reaching official Wizard rank, an Arcane Wizard can increase their number of Origin Sub-entities to a maximum of sixteen. 296
  • Origin Sub-entities can eventually cast their imprinted spells independently, though their spell power may be lower than Wain's own casting. 278
  • Spell imprints fused with Origin can allow sub-entities to function more like independent combat extensions or clones. 278

Acquisition and Conversion

Spirit Devouring

The Spirit Devouring Method allows Wain to consume other beings' Origin and use it to strengthen his own.

  • Devouring a death knight grants Origin +0.2. 94
  • Devouring Ognyan Sherman grants Origin +1 as well as Mental and Resilience increases. 94
  • Pure source power can also be consumed directly; five bottles grant Wain Origin +10. 197
  • High-value targets can provide much greater gains, such as the Origin +45 obtained from Silas Teldoreck. 355
  • Wain's Origin Sub-entities can collectively devour corpses and Origin-bearing creatures. 355 426

Undead Creatures possess an instinctive devouring ability, but their conversion efficiency is only about ten percent: consuming ten points of Origin yields roughly one point of usable Origin. 221

Spirit Conversion

Spirit Conversion permits Wain to exchange Resilience Level, Mental Level, and Origin Power.

  • At Beginner level, Resilience and Mental Level convert at a one-to-one ratio, while basic attributes convert to Origin at a nine-to-one ratio. 232
  • At Proficient level, the conversion ratio from basic attributes to Origin improves to eight-to-one. 295
  • Talent advancement requires sufficient Origin: 1,000 for Proficient, 2,000 for Mastery, and 4,000 for Expert. 232
  • This talent is particularly valuable to Wain's future Legendary advancement because it gives him a repeatable means of generating Origin from his other attributes. 271

Advancement and Fusion

Origin is central to Wizard advancement beyond the apprentice stages.

  • To become a Great Wizard, a Specter Wizard must imprint ten spell runes on each Origin Sub-entity, raise those spells to Level 4, reach Mental Level 5,000 and Origin 400, and attain Beginner mastery of a talent ability. 197
  • Great Wizards advance toward Legendary Rank by fusing Origin into the spell-rune imprints on their Origin Sub-entities. 271
  • An Arcane Wizard must choose whether to concentrate Origin into one sub-entity or attempt to fuse all sub-entities at once. The latter path demands an extraordinary amount of Origin. 271
  • Legendary advancement requires more than spell-imprint fusion alone. A Wizard must also fuse Origin with their innate talents and, ideally, all aspects of themselves. 289 295
  • The appearance of a rune mark between the brows identifies an Arcane Wizard and indicates that their talent ability can be fused with Origin, though it greatly increases the Origin required for Legendary advancement. 278 295

History

Wain first acquires measurable Origin after surviving erosion from an unknown existence. This event mutates his Origin characteristics, grants him additional physical and spiritual power, and marks the beginning of his transformation into a Wizard. 4

The Specter School's teachings reveal that Origin determines a wizard's capacity for Origin Sub-entities and therefore their potential spell systems. Wain's unusually high early Origin allows him to pursue the Secret Art System with multiple sub-entities rather than the single entity typical of most Specter Wizards. 15

Wain confirms that Origin can be harvested through the Spirit Devouring Method after killing Ognyan Sherman and a death knight. From then onward, devouring enemies, source power, Aberrations, and Origin Soul Seeds becomes one of his primary methods of growth. 94 197 426

Later, Wain discovers the abnormal entity imprisoned in his Origin Core and realizes that it has been connected to him since the beginning of his Wizard path. The nature of this figure, the Ghost Meditation Method, the System Panel, and Wain's talents remain linked mysteries. 232 268

By the time he becomes a Great Wizard, Origin Fusion becomes Wain's central route toward Legendary Rank. His ability to generate Origin through Spirit Conversion, combined with repeated Spirit Devouring, allows him to gather Origin on a scale considered abnormal even among Specter School Wizards. 271 295 430