Arc 2Fatal Fury and Pokémon
Takuya used Fatal Fury’s anime tie-in and tutorial to drive an arcade hit while Nintendo strengthened its home-console position with The Legend of Zelda and the Disk System. He won approval for Sega’s 16-bit console plan and began building Pokémon into a new electronic pet, anime, and merchandise project.
- Yamauchi Hiroshi arranged NES demonstrations to counter skepticism, while Takuya helped Masami Kurumada develop Saint Seiya and advanced Fatal Fury’s controls and performance.
- Fatal Fury’s promotional coverage drew attention, and Takuya demonstrated its moves as the team refined its characters, balance, and hit detection.
- Sega synchronized Fatal Fury’s arcade release with its anime premiere, while Nintendo pushed Namco to release Pac-Man ahead of it.
- Fatal Fury opened to crowds on January 11, and its anime’s post-credits move tutorial sent teenagers to arcades and drove record earnings.
- Nintendo promoted The Legend of Zelda and the Famicom Disk System, while Takuya warned Nakayama Hayao that Sega needed a strong 16-bit console rather than a copy of Nintendo’s strategy.
- Takuya proposed a console built around the System 16 and Motorola 68000, and Nakayama Hayao secured unanimous approval to accelerate Sega’s 16-bit plans.
- Takuya unveiled Pokémon as digital companions and proposed linking the devices for social play, alongside an anime and merchandise.
- Takuya presented Pokémon’s designs and story to GALLOP, whose creative team approved the project and moved to discuss partnership terms.