Vol. 1Sega's Pokémon Era
Nakayama Takuya used arcade hits and Pokémon to strengthen Sega while preparing a 16-bit console and building partnerships. The volume leaves him investigating the financial ties behind Sunrise’s refusal to license its anime.
- Nakayama Takuya concealed his transmigration and demonstrated an enhanced two-player Tetris, persuading Sega to pursue exclusive rights and form a project team.
- Nakayama Takuya proposed Project K and secured Oba Kotaro and Masami Kurumada for a preliminary Fatal Fury collaboration, while David Rosen saw Nintendo’s NES promotion controversy as an opportunity for Sega.
- Nakayama Takuya synchronized Fatal Fury’s arcade release with its anime, whose post-credits tutorial drew crowds and drove record earnings.
- Nakayama Takuya won approval for Sega’s 16-bit console plan and presented Pokémon as electronic pets linked to an anime and merchandise project.
- Nakayama Takuya organized Fatal Fury tournaments, and Nagai Kenta led Tokyo to victory at the Budokan finals.
- Pokémon’s anime premiere drew strong ratings and toy demand, and Nakayama Takuya asked Director Yuyama to revise its intense flashing effects.
- Kyosuke drew Pikachu, accidentally played it during class, and promised Ms. Kinoshita to keep it put away until after his schoolwork.
- After Sunrise rejected Sega’s anime licensing request, Nakayama Takuya decided to investigate Bandai and Sunrise’s affiliations and seek a mutually beneficial plan.