Arc 27E3’s First Media Days
At E3, publishers unveiled major games across competing platforms, with Sega’s Jupiter lineup and Square’s Final Fantasy VII drawing particular attention. As the convention shifted to business meetings and deeper technical discussions, Nakayama Takuya pressed John Carmack to consider sharing more than obsolete source code.
- Shigeru Miyamoto opened E3 by urging developers to prioritize responsive controls, meaningful discoveries, and their own ideas, before Konami, EA, Nintendo, and Namco presented their lineups.
- Yoshiki Okamoto unveiled BIOHAZARD for PlayStation and Jupiter, and Ken Kutaragi showcased Sony’s Arc the Lad and WipEout as reporters praised the morning’s presentations.
- Atari’s Jaguar CD drew little interest, while Enix and Hudson presented their games before Sakaguchi Hironobu revealed Final Fantasy VII for Jupiter and showed its detailed CG and battle footage.
- Sega’s afternoon presentation featured Hideo Kojima’s Metal Gear Solid 2 demo, Rieko Kodama’s Phantasy Star IV, Yuji Naka’s Toy Story, Toshihiro Nagoshi’s Yakuza, and Koji Oba’s Shinobi: ShadowStrike.
- Ono Hiroshi presented Pro Soccer World PSW with Paolo Maldini, and Sega followed with The King of Fighters 3, Super Robot Wars Alpha, and a Ghost in the Shell trailer announcing a Jupiter game.
- Ubisoft introduced Rayman for Atari Jaguar, PlayStation, and Jupiter, after which media teams worked through the night preparing E3 reports and distributing game news.
- On June 10, retailers negotiated orders, Ken Kutaragi explained PlayStation’s technical limits, Shigeru Miyamoto led a design seminar, and Nakayama Takuya met John Carmack at id Software’s booth.
- Carmack discussed releasing Wolfenstein 3D’s source code, and Nakayama Takuya urged him to consider sharing older engines and middleware as graphics technology moved from pseudo-3D to polygon rendering.