Spirit Realm
The Necromancer SupremeBiodata
| Feature | Value |
|---|---|
| Name | Spirit Realm (灵界) |
| Alias(es) | Spirit World |
| Occupation/Role | Vast extraordinary world; source of magical energy, inheritances, and Spirit Awakening |
| Status | Active |
| First Appearance | 1 |
Power Progression
| Era / Chapter | Development |
|---|---|
| Primordial era | The Spirit Realm was the first planar world to arise within the ordered universe and became its largest known material plane. 1105 |
| More than three centuries before the story | The Realm captured Blue Star, beginning the latter world's gradual absorption and exposing it to extraordinary energy. 1 |
| Current era | The Spirit Realm continues to draw Blue Star inward; Blue Star is expected to merge completely with it within several centuries. 913 |
| Current era | The Realm's great will continues to select Spirit Awakening participants and grant certain successful entrants bound blessings and inheritances. 1 6 22 |
Background / History
More than three hundred years before the story, Blue Star was “captured” by the Spirit Realm, ending its era of declining magic. As the two worlds drew closer, extraordinary elements flowed from the Spirit Realm into Blue Star, while spatial rifts and planar passages began allowing travel in both directions. 1
The arrival was both a revolution and a catastrophe for Blue Star. Spirit Realm creatures could cross over, but the Realm’s great will showed goodwill toward the new world by allowing extraordinary inheritances to enter Blue Star. With technology and newly acquired extraordinary power, humanity eventually defended Blue Star and began exploring the Spirit Realm. 1
The Spirit Realm is the oldest and largest known material plane in the ordered universe. Its immense gravitational pull captures surrounding worlds, gradually drawing them close until they are absorbed into the Realm. 425 1105
Blue Star has been under the Spirit Realm’s capture for nearly four hundred years and is projected to merge completely into it within several more centuries. A prior observed merger shattered an absorbed world into fragments of widely varying sizes, which then appeared at random locations throughout the Spirit Realm; while the inhabitants survived the initial process, small and isolated fragments were left highly vulnerable to surrounding races. 913
Connection to Blue Star
Spirit Awakening
Spirit Awakening was devised to help Blue Star humans develop extraordinary physiques. Aura captured and compressed from the Spirit Realm is released on Blue Star; once a person’s extraordinary factors reach a sufficient level, the Spirit Realm actively captures and transports them into itself. 1
Only people actively captured by the Spirit Realm can transform their mundane bodies into cultivable extraordinary physiques. People entering through ordinary portals or fixed passages cannot undergo this transformation. 1 19
The process is highly dangerous:
- Travel through the spatial rift can maim or kill a candidate. 2 4
- Arrival locations are random and may be resource-rich, occupied by hostile creatures, or instantly lethal terrain such as stone or volcanic craters. 2
- Most entrants must survive in the Spirit Realm for three to seven days before they can return to Blue Star. 2
- Of every ten participants, at least three or four die; only one or two survivors successfully awaken extraordinary constitutions. 2
Great Xia also uses special mana potions to give people who failed or declined Spirit Awakening apprentice-tier extraordinary physiques for military service. This alternative cannot grant advancement beyond the apprentice tier and does not replace the potential of a true Spirit Awakening. 19
Fixed Spatial Passages
When an awakening participant returns to Blue Star, they may leave behind a spatial rift leading back to their arrival region. These rifts can expand or contract over time. 4
- Great Xia claims and explores passages leading to sufficiently safe regions, establishing Spirit Realm bases there. 4
- If the far side is too dangerous, the garrison can destroy the rift with specialized equipment. 4
- Fixed passages are valuable sources of cultivation space, magical materials, plantations, and military outposts, but can expose Blue Star to hostile native races. 19
- Southern Heaven University’s portal was established from its president’s Spirit Realm Beacon and later upgraded into a permanent portal jointly developed by the universities of Southern Heaven City. 68
- Legendary spellcasters can establish permanent teleportation gates, greatly lowering the costs of transporting personnel and resources between Blue Star and the Spirit Realm. 605
- Huo Ling later constructs an everlasting teleportation gate between Blue Star and the Spirit Realm, incorporating a gate framework, Legendary-grade shield, underground array plate, and energy-supply core before transferring combat regiments and workers through it. 611
Blue Star Settlements
Blue Star powers have established and expanded settlements within the Spirit Realm to support cultivation, resource extraction, and territorial development. 19 68
New Southern City is a major Blue Star settlement developed through Southern Heaven University’s permanent portal. Over more than 150 years, continual expansion has prompted persistent counterattacks by nearby native inhabitants, while the city has also become a place where Blue Star people and Spirit Realm natives coexist and trade. 68
Newly developed Spirit Realm territories remain exceptionally dangerous despite their promised wages and land grants; worker casualty rates in such frontier projects reportedly do not fall below fifty percent. 612
The Realm's Will and Blessings
The Spirit Realm possesses a “great will” or consciousness that can bestow Spirit Realm’s Blessings on people who successfully awaken within it. 1 6 22
Blessings may grant rare resources or inheritances, including weapons, armor, spellbooks, and cultivation methods. Blue Star’s existing extraordinary inheritances were largely developed from such recipients. 6
- Blessings are bound to their recipient and cannot be seized by others. 22
- Other people cannot use a blessing weapon effectively or read a blessing inheritance. 22
- Recipients cannot reveal the contents of an inheritance before they have fully mastered it, due to the Spirit Realm’s restriction. 22
- Recorded inheritance grades are Black Iron, Silver, Gold, Sanctuary, and Legendary. 6
Huo Ling receives Alik’s Spellbook as a Spirit Realm’s Blessing. The spellbook contains the Gold-grade Breath of Darkness meditation method and several zero-tier spells. 6
Environment and Rules
The Spirit Realm is an incomparably vast world where extraordinary phenomena manifest openly and magical energy is far denser than on Blue Star. Cultivation there is substantially more efficient than on Blue Star. 1 25 27
- Blue Star gunpowder firearms do not function properly in the Spirit Realm because its magical conditions differ from Blue Star’s physical and chemical environment. 4
- Beacon teleportation returns a traveler to the location from which they last departed in the Spirit Realm. 29
- Awakening Orbs, officially called Mana Extraction Compressors, collect mana in the Realm; their stored energy can be compressed into artificial magic stones on Blue Star. 28
- Mana Extraction Compressors can be exchanged for magic stones, with twelve compressors exchanged for one magic stone through the government or ten through Southern Heaven University. 28
- Compressors must be placed far apart, and intelligent native creatures may mistake them for treasures and steal them. 28
- The Realm contains numerous languages, including Common, Dragon, Elven, Demon, Celestial, Goblin, Orc, Merman, Dwarven, and Giant languages, alongside many regional dialects. 28
The Spirit Realm’s material plane is governed by laws that determine the limits and nature of its inhabitants’ power. Sanctuary- and Legendary-rank professionals chiefly cultivate by analyzing, mastering, and applying these rules. 426
Inhabitants and Planes
The Spirit Realm contains countless races and creatures, many of which are far stronger than newly awakened humans. 2 4
Known inhabitants include:
- Walking corpses — Mindless beings created when a fallen world’s inhabitants cannot withstand Spirit Realm contamination; they can absorb mana, persist for centuries, reproduce, and sometimes continue growing. 7
- Goblins — Omnivorous, social creatures usually standing 1.2–1.4 meters tall; they form tribes and become bolder in larger groups. 8
- War Lizardfolk — Organized hunters and traders who gather walking corpses for provisions and conduct warfare against rival clans. 32 50
- Kobolds, wild dwarves, trolls, and ogres — Races found living among goblin tribes and other settlements in the wilderness, alternately serving as predators and prey. 178
- Dragons — Extremely powerful magical creatures; most adult dragons possess Sanctuary-level strength, while weaker breeds can still reach Gold tier. 17
- Wraiths — High-ranking spirits capable of crossing into Blue Star through Realm-connected phenomena. 20
- Elves and other intelligent races — Numerous peoples occupy or trade throughout developed regions such as the Forest Sea and New Southern City. 68 241
Dragon strength generally rises sharply with age. Wyrmlings and young dragons possess Black Iron-rank strength, juvenile dragons are typically Silver rank, and young adult dragons are generally Gold rank; young adult red dragons are reliably Gold rank and capable of flight. 173
The Realm also contains higher and lower planes within its vast void. The Undead Plane, a lower plane filled with death spiritual energy and tributaries of the River Styx, can serve as a transit point for skeletal warriors. 44
Beyond the material plane lie the Astral Realm, divine kingdoms, Heavenly Realms, Elemental Planes, and numerous secondary planes. Heavenly Realms and divine kingdoms occupy the void above the Spirit Realm, while the major Elemental Planes orbit it and absorb its elements without being drawn into it. 121 425
Worlds absorbed by the Spirit Realm may bring their own gods with them. Such gods cannot normally enter the Spirit Realm’s material plane in their true bodies, acting instead through avatars or believers, while their true bodies remain in the Astral Realm or their divine kingdoms. 121
The River Styx connects to the Spirit Realm and other planar worlds. Spirituality from unaffiliated dead beings returns to the Styx, while souls bound by faith or infernal contracts may instead be claimed by gods, demons, or devils. 42 1105
Notable Quotes
“The most vicious murderer on Blue Star is still better than the friendliest elf in the Spirit Realm!” 2