Black Sail
Wizard: I Have a Skill TreeContents
- 1Biodata
- 2Background and History
- 3Organization
- 3.1Leadership
- 3.2Legions and Forces
- 3.3Internal Politics
- 4Academy Island
- 5Security and Transportation
- 5.1Great Vortex
- 5.2Black Sail Badge
- 5.3Dark Demons
- 5.4The Elizabeth
- 6Assets and Resources
- 7Plane Wars and Colonies
- 7.1Orc Plane Conquest
- 7.2Wood Elf Plane
- 8War Bloodlust
- 9Black Sail Honor Medal
Biodata
| Feature | Information |
|---|---|
| Name | Black Sail (黑帆) |
| Type | Wizard organization |
| Founder / Ruler | Blackhand Morgan, a Fourth-Level Wizard and former pirate 75 153 |
| Headquarters | The Elizabeth, a mobile city-ship within Black Sail’s sea territory; Black Sail Tower stands at its center 153 |
| Primary Training Site | Academy Island, where Wizard Apprentices reside and train 60 |
| Emblem | A skull emblem, reflecting the organization’s pirate origins 60 61 |
| Known Territory | The West Coast, including Harbor City 58 121 |
| Status | Active 386 |
| First Appearance | Chapter 58 58 |
Background and History
Black Sail began as a pirate organization and was once a notorious group of dark wizards. Although its rules have become less openly brutal over time, it retains its founder’s belief that combat ability is essential for a Wizard’s survival. Its apprentice assessments may permit participants to kill one another, preserving elements of its earlier bloody competition. 59 75 91
The organization is one of the four major wizard forces on the West Coast, alongside Thorn Holy Tower, Doom Bell, and Silver Hand. Its territory and internal locations are deliberately concealed, a practice rooted in the frequent wars between wizard organizations during earlier eras. 58 60
Black Sail operates across dozens of planes under its control. It conquers and develops resource-rich planes through formal wizard legions, slave-creature armies, and large-scale alchemical war machines. 153 154
Organization
Leadership
| Position | Individual | Notes |
|---|---|---|
| Founder and ruler | Blackhand Morgan | Fourth-Level Wizard, former pirate, and owner of the Elizabeth. He personally approves Black Sail Honor Medal recipients. 75 153 362 |
| Third Legion commander | Swain | A demigod-level commander known for caution, strategy, and coordination. 153 361 |
| Seventh Legion commander | Arnold | A bald, heavily armored Wizard who favors direct combat and dislikes Swain’s restrictive methods. 153 |
| Tenth Legion commander | Yadelik | A noble-looking commander from the Mason Family; he maintains a close relationship with Swain. 153 264 |
| Third Legion Wizard | Lucas | A taciturn Wizard who receives newcomers, protects Third Legion members, and handles important matters for Swain. 60 263 361 |
Legions and Forces
| Force | Documented strength | Function |
|---|---|---|
| Formal Wizards | 300,000 | Black Sail’s primary military strength, distributed across ten legions and numerous controlled planes. 153 |
| Wizard Apprentices | 70,000–80,000 | Primarily housed on Academy Island; Black Sail considers them replaceable compared with Formal Wizards. 62 153 |
| Slave creatures | Tens of millions | Organized into legions of roughly 500,000 and used as frontline forces in Plane Wars. 153 |
| Green-skinned Orc invasion force | 60,000 Formal Wizards and 1.5 million slave creatures | Combined force of the Third, Seventh, and Tenth Legions deployed to conquer the Orc Plane. 154 |
Internal Politics
Black Sail contains numerous internal factions, including wizard-family descendants and competing legions. The Third Legion has a favorable relationship with the Tenth Legion, while Arnold’s Seventh Legion frequently clashes with Swain’s methods despite their effective cooperation. 81 263 264
The Third Legion offers protection to its own members, but Lucas warns that Wizards from other legions may pursue their own interests and should not be trusted without caution. 263 264
Academy Island
Academy Island is Black Sail’s principal training ground for Wizard Apprentices. Apprentices are divided into Third-, Second-, and First-Grade ranks before becoming Formal Wizards. Only Formal Wizards may possess islands of their own within Black Sail’s territory. 60 62
The island’s residential district has seventeen sections and accommodates roughly seventy to eighty thousand apprentices. Basic food and necessities are supplied, while courses taught by high-ranking Wizards require substantial tuition. 62
Black Sail’s assessments function as a harsh selection process: stronger apprentices gain resources and opportunities, while weaker ones may be eliminated or merely survive at the margins. 75 91
Security and Transportation
Great Vortex
Black Sail’s hidden sea territory is accessed through the Great Vortex, an immense whirlpool guarded by colossal sea creatures. Unauthorized entrants are torn apart by the vortex or attacked by the outer guards before they can reach it. 60 61 121
Black Sail Badge
- Serves as a member’s identity verification and key to restricted Black Sail areas. 60 61
- Can be hidden as a skull mark on the bearer’s hand. 61
- Allows members on the West Coast to summon a Dark Demon guide for return travel to Black Sail. 61
- Transmits important notifications, including mandatory apprentice assessment notices, to members on the Wizard Plane. 77
- Provides access to the Black Sail Vault’s resource database and exchange system. 267
Dark Demons
Dark Demons from the Demon Plane operate the small boats that transport members through Black Sail’s concealed routes and the Great Vortex. 60 61
The Elizabeth
The Elizabeth is Morgan’s personal mobile city-ship, large enough to resemble a small continent. It contains Black Sail Tower, major meeting facilities, slave-creature quarters, and dedicated summoning sites protected by sealing runes, defensive formations, and layered barriers. 153 292 386
Assets and Resources
| Asset | Function |
|---|---|
| Black Sail Vault | Internal resource database and exchange system containing spells, research materials, wizard tools, and restricted knowledge. 179 267 |
| Black Sail Badge | Identity token, access key, communication device, and Vault interface. 61 77 267 |
| Enchanted black robes | Standard robes issued to newcomers; provide limited elemental defense. 61 |
| Slave Creature Legions | Massed armies used to exhaust enemy defenses, seize resources, and occupy conquered planes. 153 160 |
| Floating Fortresses and Shatterers | Alchemical war machines deployed during the Orc Plane campaign. 175 186 |
| Space Airships | Used to transport slave-creature forces and establish invasion footholds on other planes. 159 163 |
Plane Wars and Colonies
Orc Plane Conquest
Black Sail identified the Orc Plane as a resource-rich low-level plane inhabited by Green-skinned Orcs, a rapidly reproducing and highly adaptable race with advanced learning ability. The Wizard Council permitted Black Sail to conquer the plane but prohibited Green-skinned Orcs from entering the Wizard Plane. 154
The Third, Seventh, and Tenth Legions invaded with 60,000 Formal Wizards and 1.5 million slave creatures. Slave legions bore the main casualties during assaults, while Wizards directed the campaign and retained ownership of all spoils. 154 160
Black Sail captured Moonshadow City, enslaved many surviving Orcs, and later occupied the Greenwild Continent after Morgan killed the newly ascended Orc god Reynolds. Morgan’s intervention caused the Orc Plane to rise from a Lower Plane to a Middle Plane. 163 195 196
Wood Elf Plane
Black Sail conquered the Wood Elf Plane more than fifty years earlier and developed it into a major potion-ingredient cultivation base. Wood Elves, valued for their natural spellcasting talent and plant-growing aptitude, are used as high-grade slave creatures. 217
Wood Elf cities such as Firefly City were transformed into slave-holding cities under Wizard control. Merchant guilds cultivate and purchase ingredients there, but Black Sail controls the teleportation routes and inspects departing personnel to prevent smuggling. 220 224
Following the destruction of Firefly City and the descent of an otherworldly evil god’s avatar, Swain personally resolved the threat. Black Sail subsequently purged and executed the former Wood Elf priests. 262
War Bloodlust
Black Sail originally used the Level 1 potion Blood of War on slave creatures fighting in other planes. The potion strengthens physical abilities without a post-use weakened period, but shortens the user’s lifespan. 103
Duke’s improved formula, renamed War Bloodlust, was approved for gradual adoption throughout Black Sail after legion trials. Black Sail purchased the usage rights for thirty million first-level magic stones and a permanent share of future profits. 361 362
War Bloodlust is intended for internal legion use and external sales. Its bloodthirsty effect allows enhanced creatures to absorb life energy from defeated targets and obtain minor permanent strength gains. 361 362
Black Sail Honor Medal
The First-Level Black Sail Honor Medal is awarded only for major contributions to the organization. It grants authority equivalent to a Third Legion deputy battle group commander, priority in future resource allocations, and access to Black Sail Vault content normally restricted to second-level wizard authority. 362
The medal is also a first-level wizard artifact containing the soul spell Anchor Echo. If its bearer faces an immediately fatal threat, such as soul annihilation or total bodily collapse, Anchor Echo can negate the attack and teleport the bearer to a relatively safe location. 362
Medal recipients receive Black Sail’s protection; attacks against them are treated as provocations against the organization itself. 362