Ch. 601Forward Outpost of the Dark World

Chapter Summary: “Forward Outpost of the Dark World”

Key Plot Points and Events

  • William finalizes a cooperation agreement with the Prince and the powerful Law Saint Karmoro. He receives an SS-Plus super Main Quest allowing him to monopolize its experience rewards; completing it could grant five billion experience points.
  • Already at level 230, William plans to use the quest—and future player activity—to reach the Saint Realm as early as possible. He views the coming Saint War and the future version update as major opportunities for rapid advancement.
  • War between Dawn City and the Magic Sanctum is not imminent, since both sides require months of preparation. William learns that the newly promoted Law Saint is Tom Mader, a Dark Witchcraft expert known as the Necromancer.
  • William recognizes Tom from his previous life as a traitor and servant of the God of Darkness. Tom will eventually transport a Dark Army into the Magic Divine Church’s headquarters, causing immense casualties and severely damaging the Church’s reputation.
  • Lancelot contacts William in disguise at a tavern in the Red Fire Kingdom. A Bard is entertaining patrons with exaggerated stories about William’s handsome appearance and heroic adventures with Lancelot.
  • The two discuss an impending threat: the Dark World will send forward forces, including Legendary Demons, to spread fear and dark faith across the Gods Continent before the Third Dark Invasion.
  • The Temple of Light plans to establish military outposts inside the Dark World as a counteroffensive. The project will involve the Human Empires, Elves, Winged Folk, Dwarves, and other major factions.
  • William agrees to let Dawn City participate, but only if its mercenary army is properly paid. Lancelot accepts a fair-market contract, though Dawn City will not be allowed to profit beyond covering its soldiers’ wages.
  • The specific outpost assigned to Dawn City has not yet been decided, and preparations are expected to take at least a year.

Character Developments

  • William continues to exploit every available advantage to accelerate his cultivation and leveling. He is ambitious about reaching the Saint Realm before the coming war and hopes to become a powerful Saint rather than a weak one.
  • He also demonstrates his characteristic pragmatism and commercial mindset. Although he understands the importance of defending the Gods Continent, he refuses to commit Dawn City’s forces without compensation.
  • William’s fame has grown dramatically. His appearance and reputation are so popular that female Professionals of the Temple of Light request magical imprint crystals of him.
  • Lancelot remains William’s close ally and messenger, but he is visibly annoyed that the Temple of Light’s women idolize William more than him. He secretly intends to keep many of William’s imprint crystals for himself.
  • Lancelot also shows increased political responsibility, conveying the Radiant Pope’s warning and helping organize cooperation among the major Light-aligned factions.
  • Tom Mader is established as a future major antagonist: outwardly a Law Saint associated with the Magic Sanctum, but secretly aligned with the God of Darkness.

Significant Themes

  • Preparation for the coming war: The chapter emphasizes that the Third Dark Invasion and Saint War are approaching, with both sides making long-term strategic preparations.
  • Political and factional cooperation: Rival powers must temporarily set aside their conflicts to confront the Dark World, suggesting that the coming threat is greater than their internal disputes.
  • Pragmatism versus idealism: Lancelot appeals to the greater good, while William insists that military service requires funding. The chapter presents war as both a moral necessity and an expensive logistical undertaking.
  • Fame and commercialization: William’s personal image has become a valuable commodity, and he is perfectly willing to exploit his popularity by distributing thousands of magical recordings.
  • Foresight and changing history: William’s knowledge of his past life allows him to recognize Tom Mader’s betrayal and notice that the current preparation for the Dark World campaign is far more extensive than it was originally.

Character Interactions

  • William relies on Karmoro’s strength and expects the Law Saint to handle the Magic Sanctum’s Law Saint, though he remains alert to the political consequences.
  • William and Lancelot meet disguised as ordinary Professionals, allowing them to speak privately. Their conversation mixes serious military planning with comedic arguments about William’s fame and attractiveness.
  • Lancelot asks William for imprint crystals on behalf of female Temple Knights, prompting William to provide ten thousand free recordings. Their exchange highlights their close friendship, mutual teasing, and Lancelot’s concealed jealousy.
  • When Lancelot proposes that Dawn City support the Dark World outpost project, William negotiates aggressively over payment. Lancelot eventually agrees to hire the Dawn Legion at market rates, while William promises that his mercenaries will fight courageously.
  • The chapter ends with William recognizing that the Radiant Pope’s leadership has made the upcoming campaign much stronger and potentially more dangerous than the equivalent events in his previous life.

Ch. 602Desperate Situation

Chapter Summary: “Desperate Situation”

Key Plot Points and Events

  • In a rain-soaked tavern, a young girl begs the gathered adventurers to rescue her parents, supposedly kidnapped by demons. Most patrons hesitate, revealing their fear, selfishness, and unwillingness to become involved.
  • Lancelot, inspired by the tavern’s heroic atmosphere and his own sense of justice, steps forward. He comforts the girl and prepares to investigate, while William reluctantly follows.
  • William notices that the girl reacts strangely to Lancelot’s holy blessing and uses Insight to expose her true identity: she is a disguise concealing a Legendary Demon.
  • The demon suddenly attacks Lancelot with the Black God Dagger, a weapon especially effective against Light Element practitioners. Lancelot is severely wounded and blasted through several buildings.
  • The demon announces that the Dark Child already knows about the Radiant Pope’s plan to establish a forward outpost. He threatens that an offensive against the Dark World will provoke many more Dark Events across the Gods Continent.
  • William questions the demon, then overwhelms him in a brutal three-hit assault. He destroys the demon’s weapon, crushes his body, and leaves him barely alive.
  • Lancelot chooses to capture rather than kill the demon, intending to purify and interrogate him in the Sacred Pool. William hands the prisoner over, while jokingly reminding Lancelot to negotiate a larger mercenary payment.
  • Lancelot returns to the Temple of Light after realizing he may have been marked with a tracking seal, which explains how the Dark Child located him.
  • The Dark Child then appears and reveals his “gift”: he transports William into a sealed Saint-Rank space where the black-robed Necromancer, Tom Mader, and twenty-eight legendary experts from the Magic Sanctum are waiting.
  • The chapter ends with William being ambushed as part of the Dark Child’s larger strategy to strike at him before he can prepare or unite with Godslayer Hall.

Character Developments

  • William displays his usual pragmatism and cynicism toward ordinary Dark Events, admitting that he generally avoids involvement unless they threaten his interests. However, he remains alert and quickly identifies the girl’s hidden danger.
  • William also demonstrates overwhelming combat power, defeating a Legendary Demon effortlessly once the trap is revealed. His humor and confidence remain intact even when faced with the Dark Child’s schemes.
  • Lancelot shows strong compassion and a genuine commitment to justice, immediately protecting the apparently helpless girl despite the tavern’s indifference. His willingness to capture and purify the demon reflects his unwavering devotion to the Light.
  • Lancelot’s vulnerability is emphasized when the Black God Dagger pierces his defenses. Nevertheless, he recovers, seals the demon, and recognizes the importance of returning to the Temple of Light to address the tracking seal.
  • The Dark Child is portrayed as manipulative, theatrical, and strategically ruthless. He uses the demon as both a messenger and bait, then personally delivers William into a carefully prepared ambush.
  • Tom Mader is revealed as a calculating opportunist who prefers surprise attacks and numerical superiority over direct confrontation.

Significant Themes

  • The limits of heroism: The tavern patrons fantasize about justice but retreat when real danger appears. The chapter contrasts empty heroic imagination with Lancelot’s willingness to act.
  • Appearance versus reality: The crying child is actually a disguised Legendary Demon, reinforcing the danger of trusting appearances in a world shaped by deception.
  • Moral responsibility amid widespread suffering: William recognizes that Dark Events occur constantly and that no one can respond to all of them, raising the tension between practical survival and moral action.
  • Light and darkness as weapons and ideologies: Holy power protects and purifies, while dark weapons such as the Black God Dagger specifically exploit the weaknesses of Light Element users.
  • Strategy and manipulation: The Dark Child relies on psychological warfare, tracking, misinformation, bait, and surprise rather than simply seeking direct combat.
  • The danger of overconfidence: Although William and Lancelot defeat the immediate threat, the Dark Child’s larger plan succeeds in catching William off guard.

Character Interactions

  • The tavern crowd’s cowardice and opportunism contrast sharply with Lancelot’s intervention. One patron even attempts to exploit the girl, prompting another man to attack him.
  • William and Lancelot cooperate during the crisis, though William remains more detached and analytical while Lancelot acts from compassion.
  • William taunts and interrogates the demon, while Lancelot focuses on capturing him for intelligence and purification.
  • William and Lancelot maintain a playful, brother-like relationship, seen in William’s joking demand that Lancelot secure a better mercenary payout.
  • Lancelot warns William that the Dark Child is targeting him, but the warning comes too late: the Dark Child appears moments later and springs the larger trap.
  • The Dark Child openly manipulates both William and the Legendary Demon, treating the demon as expendable bait and using the encounter to deliver William into Tom Mader’s ambush.

Ch. 603Thunderclap Finger

Chapter Summary: “A Single Finger of Thunder”

Key Plot Points and Events

  • The battle takes place in Saint-Rank Space, a desolate battlefield created by saints to prevent their attacks from destroying the Gods Continent. Its dark, Abyss-like environment mirrors the continent before its regions merged.
  • The Dark Child withdraws after reminding William of the favor William promised him. He uses the Dark Altar to leave the battlefield, clearly unwilling to face William directly.
  • Tom Mader, the Necromancer, attempts to trap William in an Undead Cage after secretly preparing a formation during their conversation.
  • William effortlessly tears through the cage, revealing that his strength has continued increasing despite being attacked by the Misfortune Divine Artifact.
  • Tom arrogantly tries to capture William alive, but William’s Dao Protector, Odin, suddenly appears and sends him flying with a single slap.
  • Odin reveals overwhelming power by battling Tom and resisting his death magic. Tom realizes that Odin may actually be a Lightning Deity, possibly connected to theories that William is the reincarnation of the Thunder God.
  • Tom summons millions of undead through the Book of the Undead, combining them into a gigantic Saint-Rank Undead Monster. Odin destroys it with his Thunder Spear, though the effort forces him to remain engaged with Tom rather than immediately ending the battle.
  • Meanwhile, twenty-eight legendary experts from the Magic Sanctum surround William. Their formations, elemental diversity, spatial and temporal magic, and layered buffs allow them to unleash attacks powerful enough to threaten even a weakened Spirit Saint.
  • William withstands their relentless assault for more than ten minutes. His Indestructible Diamond Body, Mutated Thunder Golden Body, enormous health pool, and Thunder Heart allow him to recover from most attacks.
  • The Magic Sanctum experts coordinate a final combination attack. Yareno leads a colossal, multi-elemental sword strike supported by more than twenty legendary experts.
  • William finally uses a single drop of his father’s essence blood and performs Thunderclap Finger. The attack destroys the enormous sword beam, tears through the Saint-Rank Space, and kills or incapacitates the attacking legendary experts.
  • Tom is left stunned and finally understands why the normally fearless Dark Child fled from William.

Character Developments

  • William demonstrates that his endurance and combat strength are far beyond what his enemies expected. He remains calm while being surrounded and attacked, relying on his immense durability until he identifies the enemy’s strongest move.
  • William’s use of Dad-Brand Essence Blood marks a major escalation. His Thunderclap Finger proves capable of annihilating a combined attack from more than twenty legendary experts with overwhelming ease.
  • Odin, previously regarded as William’s Dao Protector, is revealed or strongly implied to be a hidden Lightning Deity or a being of comparable divine power. His ability to fight Tom and destroy the Saint-Rank Undead Monster confirms his terrifying strength.
  • Tom Mader is shown to be powerful but arrogant and underhanded. His reliance on traps, ambushes, undead armies, and layered tactics contrasts sharply with William’s growing power. His confidence collapses after witnessing William’s ultimate attack.
  • The Dark Child is characterized as cautious and pragmatic. His decision to escape before the main confrontation suggests that he understands William’s danger better than the others.
  • Yareno and the Magic Sanctum experts display impressive coordination, but their confidence in overwhelming William proves misplaced.

Significant Themes

  • Overwhelming power versus strategic endurance: William does not immediately defeat his opponents; instead, he survives their strongest attacks and waits for the right moment to retaliate.
  • Hidden identities and divine origins: Odin’s apparent status as a Lightning Deity, along with speculation about William’s connection to the Thunder God, reinforces the chapter’s mystery surrounding William’s true nature.
  • Arrogance punished by superior strength: Tom and the Magic Sanctum assume William is cornered, only to discover that he has been holding back.
  • The scale of Saint-Rank combat: The destruction caused by the battle emphasizes how dangerous saint-level and divine-level beings are, justifying the existence of Saint-Rank Space.
  • Fear as a measure of power: The Dark Child’s retreat and Tom’s final shock reveal that William’s reputation and potential are far greater than his enemies realized.

Character Interactions

  • The Dark Child and William briefly discuss the favor William owes him before the Dark Child abandons the battlefield.
  • Tom taunts William and attempts to imprison him, but William mocks Tom’s lack of dignity and defeats his trap.
  • Odin directly confronts Tom, slapping him away and forcing him into a separate battle.
  • Tom summons his undead army to challenge Odin and claims that even a god can be killed, but Odin destroys his Saint-Rank creation with a single Thunder Spear.
  • The Magic Sanctum experts cooperate against William, with Shentu using the Misfortune Divine Artifact, Yareno leading the sword attack, and spatial and temporal specialists restricting William’s movement.
  • William responds to their combined assault with a single, devastating Thunderclap Finger, decisively overturning the battle.

Ch. 604I Beg You to Act Like a Human Being

Chapter Summary: “I Beg You to Act Like a Human Being”

Key Plot Points and Events

  • Tom Mader, a Saint-Rank Necromancer serving the God of Darkness, confronts William in a Saint-Rank spatial battlefield. Despite trapping William and employing numerous tactics, Tom fails to kill him.
  • William’s allies, including Odin and Prince, arrive with overwhelming strength. William defeats the remaining Legendary professionals and turns the battle against Tom.
  • Tom is subjected to prolonged magical and physical torture, including repeated use of Prince’s divine abilities and Water of Life. His resistance eventually collapses, leaving him psychologically broken and desperate for mercy.
  • William places a soul mark on Tom, allowing him to control or punish the Necromancer at will. Tom’s attempt to rely on the God of Darkness triggers a severe backlash, demonstrating William’s dominance.
  • Tom explains that his Saint-Rank power comes from a contract with the God of Darkness. If he betrays the deity, the God of Darkness can strip away his Saint-level abilities and reduce him to a Grand Archmage.
  • Rather than openly recruit or destroy Tom, William orders him to return to the Magic Divine Church, resume control of the Magic Sanctum, and secretly act as William’s informant. Tom must report intelligence and immediately notify William of any orders from the Church or the God of Darkness.
  • William completes the SS-Plus mission “Annihilation of the Magic Sanctum” ahead of schedule, earning a 105% completion rate, billions of experience points, and numerous random rewards.
  • He postpones drawing the rewards because of his extremely low Luck Value. He then returns to the Legendary Continent to find the Little Princess and her unicorn.

Character Developments

  • William: Demonstrates overwhelming combat power, strategic flexibility, and ruthless control over his enemies. Instead of wasting Tom’s potential, he turns him into a covert double agent. His low Luck Value remains a source of frustration and humor.
  • Tom Mader: Changes from a proud and confident Saint into a terrified, submissive survivor. His loyalty is divided between William’s soul mark and his contract with the God of Darkness, forcing him into the role of an unwilling spy.
  • Odin and Prince: Act as William’s powerful enforcers during Tom’s defeat and torture. Their abilities reinforce how completely William’s side controls the situation.
  • God of Darkness: Although absent, he remains an important source of tension because Tom’s Saint-level strength depends on his blessing and contract.

Significant Themes

  • Power and domination: The chapter emphasizes the vast gap between William and his enemies, showing that even a Saint can be reduced to helplessness.
  • Loyalty versus coercion: Tom’s allegiance is not voluntary; he is caught between divine obligation, fear of William, and the threat of losing his powers.
  • Strategic manipulation: William values usefulness over simple destruction, turning an enemy into an embedded informant.
  • Humor amid brutality: The exaggerated torture, Tom’s desperate pleas, and William’s casual remarks create a deliberately absurd contrast with the otherwise serious battlefield setting.
  • Luck and fate: William’s poor Luck Value affects his attitude toward the many rewards he gains, reinforcing the recurring tension between his strength and his bad fortune.

Character Interactions

  • William dominates Tom psychologically and physically, forcing him to acknowledge William as his master.
  • Tom pleads with William for mercy and explains the limitations imposed by his contract with the God of Darkness.
  • William establishes strict terms for Tom’s future service, warning him not to break the soul mark or assume that his Saint status makes him safe.
  • Odin and Prince assist William in subduing Tom, highlighting their loyalty and their role as instruments of William’s authority.
  • After the confrontation, William turns his attention from punishment to future plans, preparing to reconnect with the Little Princess and pursue the unicorn associated with her.

Ch. 605Fifty-Six Consecutive Draws, Dreaming Back to the Eternal Past!

Chapter 595 Summary

Key Plot Points and Events

  • William publicly reveals that he defeated the Saint-Rank Necromancer and killed 26 of the 28 Legendary experts from the Magic Sanctum who attacked Dawn City.
  • Dawn City forces—led by Burning Ash, Solimans, Wendis, and Alfred—occupy the Magic Sanctum headquarters. Rather than resist, the remaining Archmages and Mages surrender.
  • The Necromancer escapes with the two surviving Grand Archmages and retaliates by spreading information about William, including the existence of his powerful Saint-Rank Dao Protector, the Lightning Saint.
  • Rumors spread that William may be the reincarnation of the Thunder God. Thor, hearing this, becomes furious because William has already robbed his tomb, taken his hands, and used his saber. He decides it is time to confront William.
  • After returning to Dawn City, William mischievously bullies the unicorn and teases Annie before beginning his long-awaited 56 consecutive lottery draws.
  • The draws grant William 1,000 total attribute points:
    • Strength +300
    • Stamina +400
    • Agility +200
    • Intelligence +60
    • Charisma +40
      His Luck does not increase, disappointing him.
  • Among the six special rewards, William receives:
    1. Vajra Aura Guard, a powerful defensive skill that hardens his Battle Aura Shield and prevents damage unless the guard is shattered.
    2. Mental Immunity, a talent that progressively reduces repeated mental damage from the same enemy by up to 60%.
    3. Dream Return to Myriad Ages Scroll, a Divine Artifact capable of sending its user back to a distant historical era.
    4. Three additional strange items whose usefulness depends on specific circumstances.
  • William immediately takes the time-related scroll to Moxis for examination. She identifies it as an extraordinarily powerful Time Scroll, likely made using the complete origin of a slain time-attribute deity.

Character Developments

  • William becomes substantially stronger and more durable through the lottery. Although frustrated that he received more Stamina than Agility, he recognizes that his increased survivability suits his already formidable defensive abilities.
  • His defensive capabilities rise dramatically after learning Vajra Aura Guard, which synergizes with his high health and Saint-Rank combat power.
  • His vulnerability to mental attacks is reduced through Mental Immunity, especially when combined with his existing Holy Soul Guardian ability.
  • William’s playful, arrogant personality remains evident through his treatment of the unicorn and his flirtatious teasing of Annie.
  • The Necromancer is shown to be cunning despite his defeat. Unable to reclaim the Magic Sanctum, he attempts to undermine William by exposing his secrets and spreading dangerous rumors.
  • Thor becomes increasingly resentful of William and is pushed toward direct confrontation.
  • Moxis displays concern for William after divining that he had encountered danger, though her worry is expressed through exaggeratedly aggressive treatment of her cat. Her reaction to the scroll reveals that she recognizes its immense and potentially dangerous significance.

Significant Themes

  • Power and reputation: William’s victory destabilizes the continent, while competing rumors portray him as either a chosen figure, a reincarnated god, or someone supported by hidden ancient powers.
  • Escalating strength and survivability: The lottery emphasizes William’s evolution into an increasingly difficult opponent to kill, reinforcing the chapter’s humorous “meat shield” motif.
  • Fate and destiny: William’s lottery draws, the rumors of his divine reincarnation, and the Gods Mainframe all suggest that chance and destiny may be connected.
  • The dangers of manipulating time: The Dream Return scroll introduces the possibility of revisiting ancient eras, but its warnings imply that using it incorrectly could cause catastrophic consequences.
  • Humor amid serious conflict: Major political and supernatural developments are balanced with William’s childish pranks, flirtation, and irreverent reactions.

Character Interactions

  • William antagonizes the unicorn, using the Heaven-Subduing Blade to stop it from retaliating.
  • He playfully touches Annie and flees before she can react, prompting her to criticize his bullying behavior.
  • Thor hears strangers speculate that William is the Thunder God’s reincarnation and leaves in anger, feeling that William has stolen both his possessions and identity.
  • William meets Moxis in the Magic Tower. She explains that she had nearly gone to rescue him after sensing danger, but refrained when she realized he was safe and enjoying himself with Annie.
  • William gives Moxis a false explanation for obtaining the scroll, claiming it came from the Magic Sanctum attackers. Moxis immediately recognizes its nature and warns that its creation may have required the death of a time deity.

Ch. 606Changing Careers to Arms Dealer

Chapter 596 Summary

Key Plot Points and Events

  • Moxis explains the mysterious scroll’s ability to send someone into a past timeline. Although it may allow limited interaction with the past, most events cannot be changed because they are already part of the predetermined flow of destiny.
  • William struggles to understand the paradoxes of time travel. Moxis emphasizes that anything that has already happened is destined to happen, meaning William’s apparent changes may actually be events that always occurred in the timeline.
  • William reveals that he named his Saint Realm avatar Odin, causing Moxis to freeze momentarily. She admits the name gives her a vague, unexplained sense of familiarity. She also has a similar impression of William’s father, hinting that both may be connected to ancient deities or the Mythic Era.
  • Moxis explains that reincarnation strips deities of faith and important memories, which is why reincarnated gods may know less about their own origins than beings who never reincarnated. William chooses not to investigate further through a Main God.
  • William raises his level to 250, bringing him within twenty levels of the Saint Realm. With the coming sea beast tide and the SSS-Class Dark World Outpost quest, he expects to reach that realm during the ten-year version update.
  • William spends several months peacefully in Dawn City, spending time with Moxis and the Little Princess while consolidating control over the Magic Sanctum’s resources.
  • Dawn City becomes one of the four strongest factions on the Legendary Continent and surpasses the Mercenary Guild in influence. Rather than destroying the guild, William reaches agreements with it, allowing both organizations to coexist and reducing conflicts.
  • Five months later, a massive sea beast tide attacks the eastern, western, and southern coastal regions. Dawn City is prepared and turns the crisis into an opportunity.
  • William deploys thousands of chained warships as a massive defensive barrier. Artillery and magic cannons eliminate many sea beasts, but the decisive weapon is Dawn City’s newly revealed Mana Gatlings.
  • The six-barreled weapons unleash torrents of energy bullets, annihilating tens of thousands of sea beasts in only three minutes before Epic- or Legendary-class experts need to intervene.
  • Seeing the weapons’ destructive power, representatives from major factions immediately attempt to purchase them. William adopts the role of an arms dealer, accepting only Mana Crystals and imposing strict purchase requirements.
  • He reveals that the demonstrated weapon is merely Version 1.0, while Dawn City possesses more advanced versions, including Version 5.0 in several sizes and models with a self-destruct function. Large-scale purchases are required to gain access to stronger versions.

Character Developments

  • William remains confused by complicated time-related concepts but becomes increasingly powerful and politically influential. He reaches level 250 and demonstrates his growing confidence and ingenuity through military technology.
  • William also shows a more playful and mischievous side when he tries to take advantage of Moxis while she is distracted, earning a slap.
  • Moxis/Goddess Momo provides important information about time, destiny, reincarnation, and lost divine memories. Her vague recognition of “Odin” and William’s father deepens the mystery surrounding William’s origins.
  • William’s relationship with Moxis becomes more familiar and relaxed, as they spend time together watching the stars. His bond with the Little Princess is likewise portrayed as warm and comfortable.
  • Dawn City’s leadership evolves from simple territorial rule into sophisticated political, economic, and military management. William increasingly behaves like a powerful industrialist and arms merchant.

Significant Themes

  • Destiny versus free will: The chapter explores whether the past can truly be changed or whether every apparent alteration was already part of fate.
  • Memory and identity: Reincarnation removes crucial memories, leaving Moxis and possibly William’s father connected to forgotten divine identities.
  • Power through technology: Dawn City’s military strength comes not only from powerful individuals but also from mass-produced weapons and coordinated naval engineering.
  • Political and economic influence: William strengthens Dawn City by controlling resources, negotiating with rival factions, and turning military superiority into commercial leverage.
  • Preparation and innovation: While other factions face the sea beast tide as a disaster, Dawn City treats it as an opportunity because it prepared in advance.
  • Arms dealing and strategic deterrence: William deliberately limits access to Dawn City’s strongest weapons, using version upgrades, minimum orders, and Mana Crystal payments to maintain control over the technology.

Important Character Interactions

  • William and Moxis debate the nature of time travel and destiny, with Moxis patiently explaining concepts that William finds nearly impossible to understand.
  • William’s teasing attempt to approach Moxis while she is distracted ends with her slapping him and warning him not to take advantage of her again.
  • Their discussion of the names Odin and William’s father creates a mysterious connection to the Mythic Era and possible divine reincarnation.
  • William cooperates with the Mercenary Guild rather than treating it as a rival, demonstrating pragmatic diplomacy.
  • Representatives from numerous factions eagerly approach William after witnessing the Mana Gatlings’ power. Their enthusiasm turns into frustration when William reveals the weapons are only an outdated version and that access to superior models requires massive purchases.

Ch. 607All Kinds of Mana Weapons

Chapter Summary: “All Kinds of Magitech Weapons”

Key Plot Points and Events

  • William demonstrates Dawn City’s new mana weapons to visiting diplomats and professionals:
    • Portable Mana Gatlings, usable by any professional with sufficient strength and especially effective for Gunners.
    • A more powerful Epic-tier Gatling, powered by 99 mana crystals and capable of threatening Epic professionals once their shields are weakened.
    • The Mana Annihilation Rifle, an ultra-long-range weapon powered by 18 mana crystals. It kills a Grandmaster sea beast instantly from 30,000 meters away and can pierce an Epic professional’s ordinary shield.
    • The rapid-fire Mana Pistol, which is weaker than a hand cannon but highly effective against unshielded targets.
  • William explains that all Dawn City weapons can be used by professionals of any tier, potentially transforming warfare against the endless creatures of the dark world.
  • To prevent abuse, Dawn City restricts Gatlings from attacking intelligent races such as humans, elves, dwarves, Winged Folk, and half-elves.
  • Factions eagerly purchase the weapons using mana crystals. Each buys the minimum order of 1,000 units per weapon type, clearly intending to reverse-engineer them.
  • William privately mocks their efforts, confident that the weapons’ rune cores are too complex to reproduce without extraordinary cooperation among powerful elemental mages.
  • After another sea-monster tide, William discusses future attacks with Captain Jack. Jack reveals that his enormous sea monster, Paul, is hiding in the deep ocean and can assist if stronger enemies appear.
  • Doglitt returns from infiltrating the Deep Sea Folk and reveals that he has learned the timing and scale of the next beast tide through the Sea God Inheritance.
  • William decides to use this intelligence to help threatened coastal cities, especially in the Eastern and Western Regions, by offering both military assistance and mana weapons for profit.
  • William plans to return to forge a set of divine-grade equipment before entering the dark world, while refusing to equip the navy with similar gear because they will not be accompanying him.

Character Developments

  • William further establishes himself as a powerful inventor, merchant, and strategist. He recognizes that Dawn City’s weapons can reshape global warfare and intends to profit from the desperation of coastal factions.
  • Doglitt demonstrates major growth after reaching the Legendary Realm. His perfected Water Elemental Body makes him nearly undetectable in seawater and gives him overwhelming naval combat ability.
  • Captain Jack continues to act as a relaxed but capable naval commander. His bond with the massive sea monster Paul is presented humorously, while his forces successfully handle repeated beast tides.
  • The diplomats and professionals shift from dismissing Dawn City’s inventions to recognizing them as potentially world-changing weapons. Their eagerness to purchase them also reveals their desire to copy the technology.
  • William’s navy implicitly gains greater security through the combined strength of Jack, Doglitt, and Paul.

Significant Themes

  • Technological disruption of warfare: Mana weapons allow ordinary professionals to threaten stronger enemies, undermining traditional differences in combat power.
  • Commerce and military strategy: Dawn City combines weapon sales, mercenary services, and intelligence gathering to expand its influence and wealth.
  • Innovation versus imitation: Other factions attempt to reverse-engineer Dawn City’s technology, but William believes the rune systems are too sophisticated to replicate.
  • Preparation against larger threats: The recurring beast tides and planned journey into the dark world emphasize the need for intelligence, superior equipment, and strategic alliances.
  • Power and responsibility: William restricts the Gatlings from targeting intelligent beings, suggesting at least some concern about the consequences of mass-produced destructive weapons.
  • Strength through specialization: Doglitt’s power is especially formidable in the ocean, showing that environment and inherited abilities can dramatically affect combat strength.

Important Character Interactions

  • William’s weapon demonstrations impress and alarm the gathered diplomats, particularly the Epic Gunner, who immediately asks whether Epic-tier Gatlings exist.
  • An emissary of the Temple of Light encourages discussion of additional weapons, recognizing their value against dark-world creatures.
  • William tests the Mana Pistol on an Epic Shield Warrior, who realizes that failing to activate his shield beforehand would have left him badly injured.
  • William and the commercial representatives exchange polite smiles during the sale negotiations, while William privately resents their attempt to exploit the purchases for reverse-engineering.
  • William consults Captain Jack about the unpredictable beast tides and Paul’s potential role in future battles.
  • Doglitt reports his espionage findings to William, prompting plans to assist coastal cities and sell them weapons.
  • Doglitt warns William about the dangers of infiltrating the Deep Sea Folk, while William tells him to remain cautious because of their Saint-level experts and possible ties to the dark world.
  • The navy members silently hope William will provide them with divine equipment, but he dismisses their request, insisting they will not need such gear.

Ch. 608Divine Gear Set, and Thor the Thunder God's Inner Demon

Chapter Summary: Divine Armor Set, Thor with an Inner Demon

Key Plot Points and Events

  • William explains the difficult process of crafting divine equipment: finding shattered divine artifacts, extracting their divine nature, and combining it with rare materials.
  • While excavating the divine battlefield beneath Dawn City, William has discovered deity remains and three damaged divine artifacts containing remnants of divine nature.
  • Moxis examines the artifacts and successfully extracts their divine nature, reducing the relics to dust.
  • William supplies legendary materials, especially thunder crystals gathered from the Thunder Domain. The Thunder Spirits there have grown stronger due to mana revival, but they accept William as one of their own and allow him to collect materials.
  • Moxis spends seven days and seven nights crafting a divine armor set for William. The result is the Saint Thunder Set, a divine-quality, legendary-ranked exclusive armor set.
  • The set greatly improves William’s defense, attributes, elemental resistance, lightning power, durability, and survivability. Its abilities include:
    • Thunderous Might, which empowers every third attack against the same target.
    • Thunder Escape, allowing William to retreat into the Thunder Domain for up to thirty seconds.
    • Thunder God Revival, temporarily granting him an advanced lightning elemental body and access to powerful lightning rules.
  • William is delighted by the armor’s strength, particularly because it prevents him from being reduced to a naked, defenseless state during battles. He compares it favorably to his previous equipment, though he remains envious of his father’s far stronger divine artifact armor.
  • Immediately after William equips the set, Thor arrives in Dawn City wearing armor and openly challenges him to a duel.
  • Thor is enraged because William has exploited him repeatedly, leaving him with what Moxis identifies as an “inner demon.” He demands a fair fight and allows the use of divine artifacts, but warns William not to rely on his father’s essence blood.
  • Moxis advises William to accept the challenge without using that trump card, warning that Thor would unleash his origin power and become overwhelmingly dangerous.
  • William agrees to fight Thor outside the city, on the grasslands.

Character Developments

  • William gains a major defensive and offensive upgrade through the Saint Thunder Set. He becomes much harder to kill, gains powerful escape abilities, and acquires temporary access to a Saint-like elemental body.
  • William continues to rely on others for specialized craftsmanship, recognizing that Moxis’s abilities far exceed his own understanding. He also shows affection by teasing and praising her after the long crafting process.
  • William’s attitude toward looting and exploitation remains shamelessly practical, though he begins to recognize that he may have taken advantage of Thor too severely.
  • Moxis demonstrates extraordinary skill in divine equipment crafting, completing in half an hour the extraction process that most professionals cannot perform and then forging the armor over seven days. She also shows deep knowledge of divine and reincarnated beings, correctly assessing Thor’s psychological and combat state.
  • Thor shifts from an aggrieved victim of William’s schemes into an aggressive challenger. His anger has become so intense that it threatens to push him into using dangerous origin power.
  • Moxis’s comment about the Dream Return to Myriad Ages scroll hints that the buried battlefield may contain secrets or future dangers not yet revealed.

Significant Themes

  • Power gained through preparation and resources: Divine equipment requires rare relics, materials, and exceptional craftsmanship, emphasizing that strength depends on accumulated advantages.
  • Pragmatism versus fairness: William habitually exploits others for materials or benefits, while Thor’s challenge represents a demand for direct and honorable confrontation.
  • The danger of unchecked resentment: Thor’s anger has developed into an “inner demon,” showing how repeated humiliation and exploitation can distort judgment and provoke self-destructive behavior.
  • Protection and trust: Moxis’s armor is designed around William’s survival, reflecting her understanding of his reckless behavior and her concern for him.
  • Hidden history and ancient power: The divine battlefield, deity remains, shattered artifacts, and reincarnated gods suggest that the world’s current conflicts are tied to a much older divine catastrophe.

Character Interactions

  • William and Moxis share a playful, affectionate relationship. He jokes about her being a “little goddess” and rewards her hard work with teasing affection, while she criticizes his grave-robbing and reckless habits.
  • Moxis guides William through the consequences of his actions, advising him to accept Thor’s duel but avoid using his father’s essence blood.
  • William and Thor’s confrontation is shaped by their history of exploitation. Thor accuses William indirectly through his rage, while William realizes that his schemes have pushed Thor toward a dangerous breaking point.
  • The chapter ends with William accepting Thor’s challenge, setting up a major battle between William’s new divine armor and Thor’s unleashed power.

Ch. 609Evenly Matched

Chapter 599: “Neck and Neck” — Summary

Key Plot Points and Events

  • William and Thor the Thunder God begin an unplanned duel on the grasslands near Dawn City. Their clashing auras devastate the surrounding terrain before either attacks.
  • A large crowd of legendary, epic, and grandmaster professionals gathers to watch, while weaker individuals retreat to avoid the battle’s destructive aftermath.
  • Thor explains that, after becoming a god, he abandoned weapons and turned his body into his ultimate weapon. He also claims that William’s powerful physique originated from him, though William rejects the claim.
  • The battle quickly escalates into a contest between Thor’s indestructible body and William’s Heaven-Subduing Blade, a weapon with extraordinary killing power. William’s attacks gradually accumulate internal damage, while Thor’s body grows more resistant in areas repeatedly struck.
  • Thor attempts to seize William’s blade, recognizing that its repeated strikes could eventually cause severe damage. The two then exchange devastating punches and enhanced attacks, collapsing the ground into a massive abyss.
  • Thor lands several heavy blows on William and uses a cause-and-effect lightning spear that pierces space-time, impaling William to the ground. William retaliates with his own lightning bow, using a similarly unavoidable attack to knock Thor down.
  • The fight becomes increasingly close-quarters and brutal. Thor grapples with William and repeatedly smashes his head into the ground, but William uses Sacred Thunder Form to become intangible, escapes the hold, and counters with a powerful kick and sword strike that pierces Thor’s abdomen.
  • Thor activates Thunderfall and his Thunder Domain, using Yin Lightning to trigger internal damage in William’s body. William responds by releasing his own Thunder Domain, turning the battlefield into a realm of intertwined lightning.
  • Both fighters transform into Thunder Bodies and unleash their strongest combat-enhancing techniques. Their battle reaches the level of Legendary Peak combat power, temporarily displaying strength comparable to the Saint Realm.
  • The combat moves across dozens of kilometers, leaving trenches, canyons, and a ruined abyss in its wake. Dawn City remains protected by its barrier, but the Winged Folk’s territory narrowly avoids catastrophic destruction.
  • After their hundredth major exchange, Thor suffers massive damage: cracks cover his body, his HP drops by half, and his aura falls back to the Legendary level. William is also severely wounded, with his chest crushed, heart repeatedly destroyed, and internal organs reduced to pulp.
  • Before they can continue, a giant legendary Flame Demon erupts from underground. Seeing the enormous crowd and the two injured but murderous combatants, he immediately claims that he has abandoned darkness and chosen to “embrace the light.”

Character Developments

  • William: Demonstrates overwhelming adaptability, endurance, recovery, and mastery of multiple combat forms. He uses the Heaven-Subduing Blade, lightning bow, Sacred Thunder Form, Thunder Domain, and cause-and-effect attacks in rapid succession. Despite suffering catastrophic internal injuries, he continues fighting and repeatedly finds ways to counter Thor’s techniques.
  • Thor the Thunder God: Reveals that his body has become his ultimate weapon, with battle aura fully fused into his flesh. His defense adapts and strengthens under repeated attacks, making him extraordinarily difficult to injure. However, William’s blade gradually accumulates damage within him, proving that even Thor’s divine physique has limits.
  • The Flame Demon: Appears as an accidental and comic interruption after being awakened by the battle. Faced with overwhelming opposition, he instantly pretends to reform and join the forces of light.

Significant Themes

  • Equal strength and rivalry: The chapter emphasizes that William and Thor are nearly perfectly matched, with each possessing unique advantages and counters to the other.
  • Body versus weapon: Thor treats his body as the ultimate weapon, while William relies on the Heaven-Subduing Blade and other powerful artifacts and abilities. Their clash explores whether innate physical power or superior equipment is more decisive.
  • Adaptation and endurance: Both fighters grow stronger and more resistant as the duel continues, showing that victory depends not only on initial strength but also on the ability to endure and adapt.
  • Destructive power and collateral damage: Their battle transforms the landscape and threatens nearby territories, highlighting the danger posed by high-level combatants.
  • Humor amid epic conflict: The Flame Demon’s sudden attempt to “betray darkness and embrace the light” provides comic relief after the intense, near-apocalyptic duel.

Character Interactions

  • William and Thor exchange taunts about the origin of William’s strength and challenge each other’s claims to superiority.
  • Their interaction is primarily physical and competitive: sword against fist, lightning against lightning, and domain against domain.
  • Both recognize the other’s extraordinary abilities and adjust their tactics accordingly.
  • The gathered observers comment on the duel, marveling at the fighters’ Saint-level combat power despite being at the Legendary Rank.
  • The Flame Demon’s terrified response to the watching experts and the two combatants creates a humorous contrast with the seriousness of the duel.

Ch. 610I’m Finally Starting to Get Used to This Body~

Chapter 600 Summary

Key Plot Points and Events

  • William and Thor the Thunder God’s duel is interrupted by a Flame Demon sleeping in the magma. Recognizing that continuing would likely result in mutual destruction, both combatants stop fighting.
  • Thor acknowledges William’s rapid improvement and admits that William is now a formidable lightning-element professional, even if he still considers himself the ultimate wielder of true Thunder Power.
  • The battle reveals the strengths and weaknesses of both fighters:
    • Thor’s lightning-infused physique grants him immense defense, recovery, and endurance.
    • William’s Heaven-Subduing Blade can penetrate even Thor’s defenses, especially after accumulating enough “Heaven-Suppressing” stacks.
    • Thor’s hidden “Yin Lightning” ability damages William’s internal organs every two attacks, bypassing his otherwise overwhelming external defenses.
  • Thor leaves after giving William a cryptic warning about future enemies and their eventual confrontation. His vulgar farewell is immediately followed by another lightning strike, reinforcing the recurring joke that Thor is constantly punished by lightning.
  • William scolds the enormous Flame Demon for destroying the surrounding grassland during the battle and orders it to extinguish itself and restore the terrain. The Demon obediently transforms its greatsword into a rake and begins repairing the land.
  • Legendary and epic professionals flock toward Dawn City to curry favor with William. His reputation has grown because of both his near-Saint-level combat strength and the destructive power of his Mana Gatling weapons.
  • Mana Gatling research has caused repeated accidents across the continent. Laboratories, Magic towers, and even researchers have been destroyed by explosions while attempting to analyze or reproduce the weapons.
  • Dawn City is portrayed as one of the safest and most desirable cities on the Legendary Continent. Its strict laws, powerful defenses, high mana concentration, diverse population, and William’s protection of his people make it especially attractive.
  • William agrees to sell more mana weapons to interested factions, regardless of whether they intend to use them or continue trying to decipher the weapons’ core Rune. He confidently maintains his monopoly over the technology.
  • William receives a new ability from Thor: Thunder Law, which allows him to borrow part of the Thunder Law and halves the experience required to upgrade lightning-element skills.
  • President Forbes of the Eastern Region Chamber of Commerce Alliance visits Dawn City. He proposes a partnership in which he provides investment and commercial distribution while Dawn City manufactures and expands production of mana weapons.
  • The chapter ends with William and Forbes preparing for serious negotiations over control and commercialization of the mana-weapon industry.

Character Developments

  • William demonstrates greater confidence and strength. He can now fight Thor on relatively equal terms and has become powerful enough to deter major legendary figures. He also acts increasingly like a territorial lord, demanding that the Flame Demon repair the battlefield and aggressively defending Dawn City’s commercial interests.
  • Thor recognizes William’s growth and no longer dismisses him as weak merely because he is associated with the title “Reincarnation of the Thunder God.” Despite his arrogance, he appears unusually reflective and gives William advice that sounds almost like a final farewell, hinting at an unresolved mental demon or possible future danger.
  • The Flame Demon shifts from a destructive combatant into a comically obedient worker for Dawn City. Its enormous size makes it highly effective at restoring the ruined landscape.
  • Lotner continues to serve as William’s aide, reporting visitors and commercial opportunities while helping manage the growing interest in mana weapons.
  • President Forbes is introduced as a powerful, wealthy, and shrewd businessman. Though he initially appears to be a potentially possessed figure because of his talking pug, the apparent mystery is revealed to be a prank involving a Chosen One’s pet.
  • Dawn City’s citizens and officials are shown to be comfortable exploiting the city’s strict laws. A Dark Warrior successfully intimidates two grand mages by pretending they threatened him, knowing that city security will favor local residents.

Significant Themes

  • Power and mutual restraint: William and Thor recognize that absolute victory is impossible without suffering catastrophic losses, emphasizing the limits and costs of top-level combat.
  • Growth through conflict: Thor’s repeated battles provide William with both practical experience and valuable abilities, showing how rivalry can accelerate advancement.
  • Destructive progress: Mana weapons represent technological advancement, but their immense power causes accidents, deaths, and widespread disruption as other factions attempt to study them.
  • Monopoly and commerce: William treats mana weapons as an exclusive industry and embraces economic dominance, while Forbes offers the infrastructure needed to distribute them across the continent.
  • Law and security: Dawn City’s strict enforcement and strong defenses create a contrast between its safe, orderly society and the chaos caused by powerful weapons outside it.
  • Comedy amid epic conflict: Thor’s repeated lightning strikes, the Flame Demon farming the battlefield, and the talking pug’s misleading phrase undercut the chapter’s serious battles with recurring absurd humor.
  • Reputation and influence: William’s military strength, economic power, and willingness to protect his allies have transformed Dawn City into a major political and commercial force.

Character Interactions

  • William and Thor: They end their duel by mutual agreement, exchange warnings, and continue their antagonistic but increasingly respectful relationship. William is also eager for Thor to challenge him again so he can gain more talents.
  • William and the Flame Demon: William reprimands the Demon for the destruction it caused and orders it to restore the land. The Demon complies without resistance.
  • William and Lotner: Lotner reports that multiple factions want to purchase mana weapons, and William authorizes the sales while allowing them to continue their futile research.
  • William and President Forbes: Their conversation begins with joking flattery before shifting into a serious commercial negotiation. Both recognize that a partnership could expand mana weapons throughout the Gods Continent, but neither intends to surrender too much control.
  • Dawn City’s grand mages and the Dark Warrior: The Dark Warrior exploits the city’s rules by falsely claiming to have been threatened, causing the two stronger outsiders to retreat rather than risk punishment.

Ch. 611Dream Return to Myriad Ages

Chapter Summary

1. Key Plot Points and Events

  • William concludes negotiations with Prince over the sale of the Rune Core, securing a 50–50 profit split between Dawn City and the Eastern Region Alliance Chamber of Commerce.
  • The partnership gives Dawn City access to the Alliance’s vast international trade network and Forbes’s increased investment, greatly expanding Dawn City’s production capabilities.
  • William plans to use the next ten years to mass-produce mana weapons, strengthen Gods Continent, and discourage large-scale wars before the coming Dark World invasion.
  • The chapter emphasizes the destructive future of the Third Dark Invasion, in which roughly thirty billion people will die. William therefore views weapon sales as necessary preparation rather than aiding potential enemies.
  • William’s previous changes have already prevented the Winged Folk from launching a destructive territorial expansion against the Human Empire. Odin persuades them to preserve their strength and instead reclaim land from the Dark World later.
  • Dawn City and the Eastern Region Alliance officially establish the Dawn Mana Weapon Consortium, with Dawn City providing the technology and the Alliance funding and distribution. The consortium operates in a highly protected alternate space, with strict entry requirements and Momo’s identification system preventing espionage.
  • Mana weapons become extremely popular among coastal factions, especially the Heavy Mana Gatling and Mana Annihilation Rifle, which prove highly effective against Beast Tides. Their spread also causes the number of Gunner-class professionals to increase rapidly.
  • During a period of relative idleness, William learns that dwarves excavating beneath the region have discovered a nearly intact temple beneath Rainbow Lake.
  • William enters the temple after powering its sealed gates with Mana Crystals. Inside, he finds murals depicting stars, celestial bodies, and what appears to be a River of Time. The murals contain numerous Legendary-Quality Sands of Time.
  • In the main hall, William discovers shattered divine statues, blackened divine blood, a powerless skeleton, and a mysterious crystal ball. A faceless phantom calls him the “predestined person” before disappearing.
  • The Dream Return to Myriad Ages scroll activates, transporting William through visions of the world’s history: the splitting of Sunset Empire, the destruction caused by a war among Saints, the former supremacy of Elves and Dragons, and an age when all races worshipped the gods.

2. Character Developments

  • William demonstrates greater maturity and strategic vision. He insists that strengthening Gods Continent outweighs concerns about empowering individual factions, showing that he now thinks beyond Dawn City’s immediate interests.
  • He remains cautious and suspicious of the temple, considering the possibility that it contains a World Treasure or a method of reaching Main God rank.
  • William’s curiosity and willingness to investigate dangerous ruins continue to drive the plot, though he also takes precautions by evacuating the dwarves and activating a Thunder Shield.
  • Odin is portrayed as a pragmatic leader who prevents an unnecessary war between the Winged Folk and Human Empire.
  • Moxis remains absent and apparently aware of the temple’s importance, suggesting that she understands the role of the dream scroll but is deliberately leaving William to make the decision himself.
  • The dwarves are characterized as enthusiastic, fearless excavators who are more excited by dangerous ancient ruins than by rest or rewards.

3. Significant Themes

  • Sacrifice for the greater good: William accepts that weapons may strengthen future rivals because defeating the Dark World is more important than maintaining short-term advantages.
  • Preparation against inevitable catastrophe: The coming invasion creates urgency, with technology and economic expansion presented as essential tools for survival.
  • Power and technological change: Mana weapons threaten to overturn the traditional dominance of Epic-Class professionals and transform both warfare and social advancement.
  • History and cyclical destruction: The temple’s visions reveal repeated collapses of empires, wars among Saints, and shifts in which races dominate the world.
  • Fate and predestination: The phantom’s greeting and the activation of the dream scroll imply that William’s arrival was expected and that he is connected to a larger historical or divine mystery.
  • The limits of knowledge: William can observe fragments of the past but cannot yet understand why the temple attracted powerful deities or what treasure it preserves.

4. Character Interactions

  • William negotiates with Prince, using rank and aggressive tactics to obtain an equal division of the Rune Core profits.
  • His business alliance with Forbes and the Eastern Region Alliance expands Dawn City’s influence while preserving its technological control.
  • Odin’s policy toward the Winged Folk prevents open conflict with the Human Empire.
  • William jokes and argues with the dwarven excavator, who enthusiastically rejects his offered vacation.
  • William contacts the Blood Moon Little Witch while seeking Moxis, but dismisses her poor attempt to conceal Moxis’s absence.
  • The temple’s phantom addresses William directly as a predestined visitor before vanishing, initiating his journey through visions of the distant past.

Ch. 612Make Me Marry You? Maybe in Your Next Life!

Chapter Summary

Key Plot Points and Events

  • William uses the Dream Return to Myriad Ages scroll and enters an observer-like state, witnessing the First, Second, and Third Eras before arriving in the Age of Gods.
  • He discovers that he cannot physically interact with the past. Living beings neither see nor sense him, and the Data Panel remains frozen in the Fourth Era.
  • Exploring the ancient world, William observes enormous magical beasts, dragons, cyclopes, and other creatures thriving in an environment saturated with mana and abundant magical resources.
  • He finds a primitive human tribe of about ten thousand people worshipping the Fire God, whose sacred flame is essential to their survival.
  • William later observes a much larger human settlement with over one hundred thousand inhabitants. Although mana is plentiful, most humans are only low- or mid-level professionals because cultivation techniques have not yet been developed or widely spread.
  • A large elven group arrives and takes hundreds of strong human men as slaves, sending them to work in mines.
  • William follows the elves to their settlement and discovers that they worship the Goddess of Life, whose statue possesses healing power.
  • The Goddess of Life senses a familiar presence near her statue, briefly suspecting that William may be nearby, though the feeling disappears.
  • The chapter ends with an elf informing the Goddess of Life that the God of Fate is seeking her attention. She angrily rejects him, declaring that she has no interest in him.

Character Developments

  • William remains unable to influence history, but his curiosity drives him to investigate the ancient world and its civilizations.
  • He gains insight into the origins of human magic, the early development of religious worship, and the ancient dominance of the elves.
  • William becomes suspicious that his mother may somehow be connected to the Goddess of Life because the goddess’s presence feels strangely familiar. He dismisses the possibility, but the idea unsettles him because it would mean both of his parents might be powerful divine beings.
  • His detached observer status highlights his usual irreverent personality: he complains about being unable to steal ancient resources, jokes about primitive customs, and compares the elves’ treatment of humans to his own past exploitation of orcs.
  • The Goddess of Life is portrayed as powerful, perceptive, and easily irritated. She notices William’s presence indirectly but cannot identify its source.
  • The God of Fate is characterized as an unserious or persistent deity who neglects cultivation and doctrine-building while repeatedly pursuing the Goddess of Life.

Significant Themes

  • Observation versus intervention: William can witness history but cannot alter or physically affect it, emphasizing the separation between the past and the present.
  • Origins of civilization: The chapter explores early humanity’s reliance on fire, primitive settlements, slavery, and the gradual emergence of professional cultivation.
  • The rise of religion: Fire and healing demonstrate how gods become central to early societies by providing essential survival benefits.
  • Power and oppression: Despite humanity’s large population, the elves possess greater strength and authority, illustrating the inequality between ancient races.
  • Divine reincarnation and identity: William’s suspicion about his mother’s possible connection to the Goddess of Life introduces uncertainty about his family’s true origins.
  • Historical irony: William recognizes similarities between ancient elven slavery and his own actions, creating a humorous but revealing contrast between his perspective and the societies he observes.

Character Interactions

  • Human tribespeople worship the Fire God and rely on his sacred flame.
  • Elves dominate the human settlements, forcibly taking men as mining slaves.
  • The elves worship the Goddess of Life, whose statue heals their injuries.
  • A female elf messenger respectfully informs the Goddess of Life that the God of Fate wants to see her.
  • The Goddess of Life angrily refuses, reinforcing the one-sided and comedic nature of the God of Fate’s pursuit.

Ch. 613Is the logic acting up again?

Summary

This chapter is an author’s clarification responding to readers’ concerns about apparent inconsistencies in the story’s logic. The author emphasizes that many presumed events—particularly the deaths of William’s parents—were only assumptions made by William in his present life, not confirmed facts. The only death definitively established was William’s own death in his previous life during Version 1.0.
The author explains that Alice likely did not die from lacking a Life Fruit; she may instead have broken through to the Desolation Realm, though she had not yet awakened her past-life memories and therefore did not understand her own abilities. Likewise, Rogers had not yet reached the Saint Realm, so he could not simply leave the Desolation Continent or rescue others. Alice, still only at the Epic Tier without her memories, also could not leave freely. Rogers went to the continent because Alice’s departure allowed him to emerge earlier and pursue the strength necessary to reach the Saint Realm.
The chapter reinforces that even the children of deities can die. Deity status does not guarantee protection, especially when the parents are reincarnated gods with limited strength rather than powerful Main Gods. Lancelot’s imprisonment and torture without rescue are offered as an example. At equivalent power levels, defeat and death are treated as natural consequences unless someone stronger is oppressing the weak.
The author also addresses William’s inheritance and abilities. William’s Legendary Bloodline is genuine, but he was not required to inherit either parent’s exact Talent. Children of deities may develop entirely different abilities. His exceptionally poor Luck Value is also presented as believable: Rogers could not control his Talent while at the Legendary Realm, and no one in Border Town had a Luck Value above 10. During Alice’s pregnancy, she was trapped by the Black Leaf Elves, while Rogers could not reach her, so he had no way of knowing William would eventually be expelled or endangered. His failure to predict events is hinted to relate to his surname, “Divine Fortune,” with a fuller explanation promised later.
The author highlights the importance of character relationships in William’s survival and development. His early bond with Moxis was crucial; without maximizing that relationship and benefiting from Moxis’s influence, William’s bad luck might have prevented him from growing up. The Beauty God and Goddess of Death are similarly cited as characters whose power or success is connected to attracting allies, favor, or talent.
Overall, the chapter focuses on clarifying world-building rules concerning reincarnation, divine ancestry, inherited Talents, Luck Value, power tiers, and the limitations of divine parents. It also stresses that the story intentionally withholds information and that William’s assumptions should not be treated as objective truth. The chapter ends with the author expressing frustration over repeated logic complaints, requesting reader support through votes, and announcing a one-day break due to exhaustion and a damaged mental state.

Ch. 614River of Time

Chapter Summary: “The River of Time”

Key Plot Points and Events

  • William travels above the Gods Continent and discovers that time has begun accelerating. From outside the atmosphere, he watches the continent’s history unfold rapidly.
  • Humanity develops from scattered settlements into organized cities with defensive walls. Orcs become notorious for raiding and destruction, causing other races to form anti-orc alliances.
  • Early versions of future races appear, including aquatic humanoids who will become the deep-sea folk. Dragons are still primitive, social creatures that fear being hunted by powerful magical beasts.
  • Religious faith spreads across the continent and the Endless Sea. Rival deities manipulate different races, especially the elves, and faith-based wars devastate the world.
  • The gods eventually begin fighting one another directly over believers. Their battles initially destroy vast areas and kill countless mortals, until they discover the Saint-Rank Space as a safer battlefield.
  • The Saint Path begins spreading among all intelligent races. Legendary professionals become increasingly common, though their abilities remain crude and depend heavily on the era’s abundant mana. William suspects the gods created or promoted these techniques to compete with the Divine Path and protect their influence.
  • A mysterious force suddenly drags William to the summit of the Gods Continent, where a vast divine temple houses more than seven hundred deities.
  • William observes numerous important gods, including the Space God, Gods of Light and Darkness, the Goddess of Life, Thor, Sword God Soderos, the Goddesses of Luck and Misfortune, and others. He is shocked to see Moxis, his future wife, in her earlier divine form as the Goddess of Magic.
  • One deity whose face is hidden by mist notices William’s presence. The other gods soon detect him as well and prepare to force him out of hiding.
  • With death apparently imminent, William calls upon “Odin.” A divine figure resembling a powerful new god appears, convincing the assembly that the hidden intruder is actually a legitimate deity.
  • While the gods focus on Odin, William glimpses the mist-shrouded deity’s true nature: an entity resembling an endless river of time. The figure is revealed to be the God of Time, who then conceals his true appearance again.

Character Developments

  • William remains an observer of history but becomes increasingly frightened as his ability to remain undetected fails. His confidence and curiosity give way to panic when hundreds of gods target him.
  • Moxis appears in her original divine incarnation as the Goddess of Magic. She is calm, aloof, and already exceptionally beautiful and powerful. William recognizes her immediately and reacts with possessive pride when other gods show interest in her.
  • The Goddess of Life is shown to have a prominent divine position and a devoted admirer who behaves like an obvious “licking dog.”
  • Thor is portrayed as a physically imposing, straightforward warrior who appears eager to challenge Sword God Soderos.
  • The God of Darkness and Underworld God reveal a humorous, antagonistic relationship, trading threats and insults despite their immense power.
  • The God of Time emerges as the most mysterious and perceptive figure in the chapter. He alone seems able to see through William’s concealment almost immediately.
  • Odin, whether an actual deity or a manifestation created by William’s desperate call, becomes the means by which William avoids being attacked.

Significant Themes

  • The passage and distortion of time: The accelerated flow of time allows William to witness the continent’s evolution and emphasizes the vast scale of history.
  • The origins of civilization and conflict: Cities, races, dragons, and religious institutions are shown in their primitive beginnings.
  • Faith as a source of power and violence: The gods’ need for believers causes endless wars, manipulation, and eventually divine conflict.
  • The rivalry between Divine and Saint Paths: The spread of cultivation techniques suggests that the gods are preparing for a future struggle over which path offers greater potential.
  • The insignificance of mortals before gods: William experiences the overwhelming pressure of hundreds of deities, highlighting the enormous gap between legendary beings and true gods.
  • Observation versus intervention: William attempts to remain a passive witness to history, but his presence repeatedly risks changing events and exposing him.

Important Character Interactions

  • The gods gather in a formal assembly, with seating arrangements reflecting differences in status and strength despite none being Main Gods.
  • Thor and Soderos glare at one another, suggesting an impending rivalry or duel.
  • The God of Darkness provokes the Underworld God with mocking remarks, revealing the gods’ surprisingly casual and quarrelsome personalities.
  • William watches Moxis from hiding and becomes jealous of the gods attempting to approach her.
  • The mist-covered God of Time notices William and silently acknowledges him, causing the entire assembly to become aware of the intrusion.
  • The Space God directly challenges the hidden William to reveal himself, while other gods debate whether he is cowardly or dangerous.
  • William’s desperate invocation of Odin interrupts the gods’ attack and causes them to treat the disguised figure as a fellow deity rather than an enemy.

Ch. 615Divine Fortune? Fate?

Chapter Summary: “Divine Fortune? Fate?”

Key Plot Points and Events

  • Odin attends a gathering of more than seven hundred deities to discuss the future of the Divine Path and the newly spreading Saint Path.
  • Thor and the God of Light both try to recruit Odin into their respective elemental factions, but Odin instead sits with the weaker, less respected gods, who are excited by the support of a powerful dual-attribute deity.
  • The gods debate three central issues:
    1. Why the Saint Path should be promoted.
    2. Whether stronger intelligent beings will become harder to control and less useful as sources of Faith.
    3. Whether gods can transition from the Divine Path to the Saint Path.
  • The God of Light argues that the gods should continue relying on Faith and aim for the Main God Realm, believing the Faith problem may disappear at that level.
  • The God of Hunting counters that gods who lack the potential to become Main Gods will eventually be doomed if they rely entirely on Faith.
  • Odin ends the prolonged argument by suggesting that the gods wait until someone reaches the Main God Realm to determine whether Faith truly becomes a problem. He also supports continuing to spread the Saint Path as a possible backup.
  • The Soul God, the Goddess of Magic, the God of Time, the Space God, and other influential deities agree. The Saint Path will continue to be promoted, even while the gods maintain the Divine Path.
  • The Underworld God asks Rogers Divine Fortune to contribute more to the Saint Path’s development, since Rogers supposedly understands the limits of divine advancement better than anyone.
  • Rogers reacts dramatically, threatening to drag all the gods into the Twilight of the Gods because the Goddess of Life continues to reject his romantic advances. The gods panic, since their collective fortune is linked to him.
  • The Goddess of Life finally promises to reconsider marriage after Rogers reaches the Main God Realm, prompting Rogers to agree to work toward that goal—though he immediately reminds everyone that his advancement depends on their success.
  • William realizes that Rogers’ power is far more dangerous and influential than it first appeared. Rogers functions like the “steering wheel” of the gods’ collective fortune and could potentially cause their entire system to collapse.
  • William speculates that Rogers may already have discovered a way to overcome the Faith crisis. He also suspects that Rogers’ former identity as the God of Divine Fortune evolved into the God of Fate, possibly by converting Divine Fortune Origin into Destiny Origin.
  • The chapter ends with William wondering whether Rogers has already become a Destiny Saint and whether his father’s long-term plans are far more ambitious than anyone realizes.

Character Developments

  • Odin: Reveals himself as a powerful mid-class deity nearly approaching the high-class realm. He proves to be calm, intelligent, and pragmatic, cutting through the gods’ endless debate and earning the attention of major factions.
  • Rogers Divine Fortune: Is portrayed as simultaneously the luckiest and most tragic deity. He cannot truly die while the gods survive, but he will also perish if they are destroyed. His power is mysterious, collective, and potentially catastrophic.
  • William: Gains a deeper understanding of his father’s nature and hidden schemes. He begins to suspect that Rogers’ identity as the God of Fate may be connected to a deliberate transformation of his divine origin.
  • The Goddess of Life: Continues to reject Rogers outwardly, but her willingness to discuss marriage after he reaches the Main God Realm suggests that her attitude may be softening.
  • The God of Light and Thor: Their rivalry over Odin highlights the competition among elemental factions for powerful allies.
  • The other gods: Remain divided between preserving the convenient Faith-based Divine Path and preparing for the uncertain future represented by the Saint Path.

Significant Themes

  • Faith as both power and danger: Faith rapidly strengthens the gods, but may eventually become a toxin or source of dependence.
  • The need for a backup path: The Saint Path represents a possible escape from the limitations of Faith, even though its development might make mortal races stronger and less controllable.
  • Collective interdependence: The gods’ fates are tied together through Rogers, emphasizing that individual power cannot be separated from the survival of the divine order.
  • Fate versus fortune: Rogers’ title may have evolved from controlling divine luck to governing the destiny of all living beings, suggesting a major transformation in divine authority.
  • Hidden schemes and delayed consequences: The gods postpone solving the Faith crisis because it is not yet urgent, while William suspects that Rogers may already be preparing for the eventual collapse of the current system.
  • Power and manipulation: The discussion of Rogers’ relationship with the Goddess of Life hints that personal relationships, divine fortune, and larger cosmic plans are all intertwined.

Important Character Interactions

  • Thor and the God of Light compete to claim Odin as an ally, but Odin refuses to join either side.
  • Odin challenges the God of Light’s argument without directly opposing him, advocating patience and practical preparation.
  • The God of Time and Space God support Odin’s compromise: retain the Divine Path while accelerating research into the Saint Path.
  • The Underworld God publicly pressures Rogers to contribute, revealing that the other gods view him as essential despite his laziness and provocations.
  • Rogers threatens the gods over the Goddess of Life’s rejection, causing the War God to restrain him and the others to placate him.
  • The Goddess of Life reluctantly assures Rogers that marriage may be possible once he reaches the Main God Realm.
  • William observes Rogers’ behavior and concludes that his father may be the most dangerous and influential deity among them, despite acting frivolously.

Ch. 616Was I the One Who Made the Gods Reincarnate?

Chapter Summary

Key Plot Points and Events

  • The River of Time accelerates again, forcing William to watch the history of the World of Gods as an outsider. He loses direct control of Odin’s avatar, though their connection remains intact.
  • William receives Odin’s memories and realizes that Odin seems to have developed an independent personality and history. However, Odin’s behavior and soul feel nearly identical to William’s, suggesting that the avatar may represent a sealed part of William’s own past.
  • William theorizes that the Dream Return to Myriad Ages Scroll allows users to substitute themselves for figures who originally existed in history. Odin may have replaced a deceased Main God, causing the gods’ altered memories to accept his existence as the King of Gods.
  • He also speculates that the reincarnation and faith-shedding processes of the gods erased or distorted their memories, making these changes to history possible.
  • As time passes, Odin gathers numerous minor deities and eventually gains immense influence. He participates in the wars between the Gods Continent and the Dark Continent, eventually reaching the strength of a peak deity.
  • The Dark World’s resentment toward the orthodox gods leads to the first Dark Invasion, permanently dividing the world into the Gods Continent and Dark Continent.
  • The gods manipulate mortals into a millennium-long war because slaughter produces purer faith, which strengthens them. Intelligent races develop civilization and military power through the conflict but increasingly question why they must suffer for the gods.
  • An elf becomes the first Saint among the intelligent races. Discovering that Saints can rival deities, he challenges the gods’ authority and asks the Goddess of Life to end the war. She cannot help, and the Elven Saint disappears, ending the first major attempt at resistance.
  • The Time Sovereign becomes the first Main God and halts the war, summoning a council of deities. William regains control of Odin during this gathering.
  • The Time Sovereign warns that faith has become a poison. Even reaching the Main God Realm will not fully solve the problem, and the gods must cooperate to discover a new path.
  • William, speaking through Odin, suggests possible solutions: reincarnation, cultivating the Saint Path, or combining the strength of the Main Gods to control or purge faith.
  • The Time Sovereign agrees, implying that the current age of gods is doomed and that the future will require a fundamentally new system—eventually leading to the Fourth Era.

Character Developments

  • William: Becomes increasingly aware that his identity may be connected to Odin and possibly to forgotten events from the distant past. He develops deeper suspicions about the Dream Return to Myriad Ages Scroll, the Time Sovereign, and the origin of his own rebirth.
  • Odin’s avatar: Evolves from a controlled avatar into a seemingly independent figure with his own memories, relationships, political influence, and combat strength. He becomes a powerful leader who participates in the divine wars and lays the foundation for becoming the King of Gods.
  • Time Sovereign: Rises to the Main God Realm and assumes the role of a visionary attempting to save the gods from the corrupting influence of faith. He demonstrates foresight, authority, and an apparent understanding of the future.
  • The deities: Grow increasingly violent, arrogant, and mentally unstable as they become dependent on faith. Their obsession with reaching the Main God Realm blinds them to the suffering of mortals.
  • The Elven Saint: Represents the first organized moral opposition to the gods. His brief rise and disappearance show both the potential of the Saint Path and the danger of challenging the divine order.
  • Goddess of Life: Despite being worshiped as a powerful deity, she is unable—or unwilling—to stop the wars, reinforcing the limits and moral failures of the gods.

Significant Themes

  • Fate versus alteration of history: The past is supposedly fixed, yet the time scroll can substitute people into predetermined events, creating a history that is both unchangeable and artificially altered.
  • Identity and reincarnation: William’s connection to Odin raises questions about whether Odin is merely an avatar, a previous incarnation, or another portion of William’s soul.
  • Faith as corruption: Faith empowers gods but gradually poisons their minds, making them more dependent on war and increasingly detached from mortal life.
  • The exploitation of mortals: Intelligent races are treated as pawns whose suffering and deaths fuel divine power, exposing the cruelty of the existing divine order.
  • The birth of civilization through conflict: Although the wars are engineered by the gods, the intelligent races gain knowledge, organization, and strength through their struggle.
  • The decline of an age: The Mythic Era is revealed to be approaching its end. The gods’ system has reached a dead end, making reincarnation and the development of new cultivation paths necessary.

Important Character Interactions

  • William mentally observes Odin’s growing relationships with minor deities and recognizes that Odin’s conduct mirrors his own personality.
  • The Elven Saint meets the gods and discovers that they view mortals as expendable tools rather than beings worthy of protection.
  • The Elven Saint appeals to the Goddess of Life, but she cannot resolve the conflict, demonstrating the distance between divine worship and genuine divine intervention.
  • During the Main God Council, the Space God confronts the Time Sovereign, accusing him of hypocrisy and possibly seeking to monopolize the path to the Main God Realm.
  • The Time Sovereign explains to the assembled deities that faith is a poisonous force and that stopping the war is necessary to preserve the future of all gods.
  • William uses Odin to question the Time Sovereign about reincarnation, the Saint Path, and controlling faith. The Time Sovereign approves of the idea, confirming that the gods must cooperate to find a way beyond their doomed system.
  • Rogers, the Divine Fortune deity, grimly confirms that the Mythic Era is nearing its end and urges the gods to seek a new path.

Ch. 617Return

Chapter Summary: “Return”

Key Plot Points and Events

  • The God Council’s aftermath is shown through accelerated time. Numerous deities ascend to the Main God Realm, including Odin, who becomes the self-proclaimed King of Gods because his faction has the largest number of subordinate deities.
  • William is forcibly returned from the altered past to his original timeline through the Dreams of Eternity Scroll. The River of Time violently resists the changes he caused, but the scroll’s temporal barrier protects him from destruction.
  • Upon returning to the Temple of Time, William is overwhelmed by the accumulated memories of Odin’s existence. The mental strain causes him to collapse, bleed from his eyes, nose, and mouth, and convulse.
  • Odin’s avatar has become a true Main God and gained the title of King of Gods, while the present-day Odin remains a mid-tier deity. Although Odin’s divine power has not increased, his combat ability and understanding of higher realms have been greatly enhanced by his future experiences.
  • William reflects on the possible importance of his own “Beauty God” talent. He realizes that its ability to inspire loyalty and suppress hatred could potentially eliminate war and suffering if he became the Lord of the Era.
  • After leaving the Temple of Time, William visits Moxis in the Magic Tower to confirm what happened. Moxis explains that the Dreams of Eternity Scroll exploited loopholes in the River of Time, allowing fixed events to change and creating new variables.
  • Moxis reveals that she is preparing to break through into the Saint Realm. She intends to travel to the place of her birth—the origin of the Mana Revival—to complete the breakthrough.
  • The chapter ends when William receives a message from Lancelot warning that the war at the Dark Outpost is about to begin.

Character Developments

  • William: Survives his return from the altered timeline but suffers the overwhelming backlash of Odin’s memories. He gains a deeper understanding of the significance of his Beauty God talent and begins considering whether his influence could bring about a peaceful era. He also remains playful and flirtatious with Moxis, though he is forced to calm her after irritating her.
  • Odin: His avatar has successfully reached the Main God Realm and become the King of Gods, while his original present-day self remains much weaker. The avatar’s experiences provide Odin with knowledge and abilities far beyond his current level.
  • Moxis: Clarifies the limits of her all-element magic and explains the distinction between ordinary magic and deeper rule-based powers. She reveals her origins as a being born from the source of Mana Revival and prepares to advance into the Saint Realm.
  • William and Moxis’s relationship: Their intimate relationship is emphasized through teasing, flirtation, and casual physical affection. Moxis is irritated by William’s wandering attention, but quickly forgives him after he placates her.

Significant Themes

  • The danger and power of altering time: Returning to the present is far more difficult than entering the past because the River of Time imposes severe backlash on those who change its course.
  • Predestination versus possibility: The Dreams of Eternity Scroll creates loopholes in supposedly fixed events, suggesting that history can be changed when forgotten memories and hidden variables are brought into play.
  • Identity and causality: William questions whether Odin became a Main God before becoming his avatar, or whether becoming the avatar somehow enabled Odin’s rise. The chapter presents their relationship as a paradox created by the altered timeline.
  • The potential of charisma over force: William’s Beauty God talent may be more important than raw combat power because it can transform people’s feelings and create lasting peace.
  • Origins and higher realms: Moxis’s birth from the source of Mana Revival explains her exceptional magical power and highlights the immense gap between naturally born Main God-level beings and ordinary deities.

Character Interactions

  • William and Moxis discuss the Dreams of Eternity Scroll, Odin’s transformation, and the nature of the River of Time.
  • Moxis explains that Old Man Time, the first Main God, created the scroll by exploiting temporal loopholes.
  • William becomes distracted by Moxis’s appearance, prompting her to slap him and accuse him of having improper intentions.
  • Moxis boasts that her mastery of all-element magic allows her to defeat most Main Gods, though beings associated with time, space, death, and the underworld remain particularly difficult opponents.
  • Their conversation is interrupted by Lancelot’s warning that the Dark Outpost war is imminent, shifting the story from temporal revelations back toward approaching conflict.

Ch. 618Ten Outposts, Twenty Saints

Chapter Summary: Ten Outposts, Twenty Saints

Key Plot Points and Events

  • William leaves Dawn City and travels to the Temple of Light after Lancelot informs him that the Temple has detected signs of divine descents and is preparing a major operation in the Dark World.
  • He reflects on the worsening situation across the Gods Continent, including the possible appearance of Main God-level powers. Moxis and Momo are also preparing to enter the Saint Realm, which should make Dawn City much safer.
  • At the Temple of Light, William meets Acaro, who confirms that Chaos City is participating in the operation. Numerous major factions have also arrived, including the Three Major Empires, the elves, dwarves, Winged Folk, merchant guilds, and other powerful organizations.
  • William encounters several acquaintances:
    • Gregory, Master of Gold of the Pacification Empire
    • Ashe, Frost Ranger of the Frost Empire
    • Tree Ancestor, the Sunset Empire’s Saint
    • Kieran, the Frost Empire’s Time-type Grand Archmage, who pointedly ignores him
    • President Forbes and Bago
    • Bernice, representing the elven tribes
  • The gathering includes thirteen Saints and nearly one hundred Legendary professionals. William is seated beside Sacred Shield Brooks, with Acaro on his other side, indicating Dawn City and Chaos City’s high status.
  • Ursula opens the meeting in place of the Radiant Pope. After silencing the noisy delegates, he announces the plan: each of the seven continents must establish or assault ten Dark World outposts simultaneously.
  • Since every outpost requires a Saint to guard it and another Saint to lead the expedition, the Legendary Continent alone must provide at least twenty Saints. The scale of the operation shocks everyone, but no one dares openly oppose the Pope’s command.
  • The chapter ends as Ursula begins assigning factions to the ten outposts, while William wonders which Saint he will be partnered with.

Character Developments

  • William appears increasingly influential, recognized as a major power alongside the continent’s greatest factions. He remains confident in Dawn City’s military strength but is wary of hidden Main Gods and the growing threat of divine intervention.
  • Moxis and Momo are nearing the Saint Realm, suggesting Dawn City is becoming more secure and capable of surviving attacks from powerful Saints.
  • The Radiant Pope is portrayed as an extraordinarily powerful and politically dominant figure. His authority is strong enough to command Saints and major civilizations across the continent.
  • Acaro demonstrates Chaos City’s willingness to support the Temple of Light, following his father’s orders despite Chaos City Lord’s traditionally cautious nature.
  • Ursula is shown as blunt, irritable, and far less respected than the Pope, yet still capable of enforcing the Pope’s will.
  • Bernice and the elves maintain a strained relationship with William and Dawn City after the conflict involving William’s father and the elven Saint.
  • Kieran’s deliberate avoidance of William hints at lingering awkwardness or resentment, possibly connected to William’s time in the Snow Elf Kingdom.

Significant Themes

  • The looming Dark Invasion: The beast tide crisis is revealed to have been only a prelude to the much greater Third Dark Invasion.
  • Divine interference and uncertainty: Signs of deity descents and possible hidden Main Gods create a sense that the true enemies may already be active.
  • Political power and obedience: The Radiant Pope’s authority unites otherwise independent factions. Even powerful Saints participate because refusing could leave their territories vulnerable.
  • Collective survival: The outpost operation is presented as a continent-wide defense effort requiring unprecedented cooperation and sacrifice.
  • Military and economic influence: Dawn City’s mana weapons make it valuable to merchants and factions seeking access to its technology, demonstrating the connection between military strength and political leverage.
  • Factional tension: Although the various powers cooperate against the Dark World, old rivalries, distrust, and competition over benefits remain evident.

Character Interactions

  • William and Acaro discuss Chaos City’s participation and the importance of the mission.
  • William tries unsuccessfully to attract Kieran’s attention, while Kieran deliberately ignores him.
  • William exchanges greetings with President Forbes and Bago, whose odd remarks about his body continue to confuse others.
  • William and Bernice acknowledge each other but avoid meaningful conversation because relations between Dawn City and the elves have deteriorated.
  • Merchant representatives flatter William in hopes of gaining a share in the Dawn Mana Weapon Consortium.
  • Ursula clashes with the gathered Saints, angrily silencing their arguments and reminding them of the danger posed by the Dark Monarchs.
  • The Saints react with surprise and concern when Ursula announces that twenty Saints must be mobilized from the Legendary Continent.

Ch. 619You Really Think I'm Not Invincible?

Chapter Summary

Key Plot Points and Events

  • Ursula, the Ten-Thousand-Year Vice Hall Master, forces the major factions to finalize their responsibilities for the ten Forward Outposts in the Dark World.
  • The three Human Empires and the Winged Folk must each oversee three outposts and provide six Saints. The Elves take one outpost with two Saints, while the Dwarves contribute Legendary professionals, troops, equipment, and supplies because they have only one remaining Saint.
  • The remaining outposts are divided among the top factions:
    • The Dark Hall independently takes responsibility for one outpost.
    • The Mercenary Guild and White-robed Knight share another.
    • Dawn City is pressured into taking the Tenth Forward Outpost.
    • Chaos City and the Dwarves agree to support Dawn City with troops and supplies.
  • Ursula assigns merchant associations to provide additional troops and resources. Every faction is ordered to construct three Spatial Gates to ensure backup routes in case the gates or outposts are destroyed.
  • William receives numerous orders for Mana Gatlings, recognizing that the weapons will be extremely valuable against the Dark Army.
  • The mission panel appears, designating the defense of the Tenth Forward Outpost as an SSS-class mission. Completing it could grant up to ten billion experience and allow William to enter the Saint Realm.
  • Just before the meeting ends, the Radiant Pope broadcasts a furious message across the continent. He insults the Saints for prioritizing factional interests, warns that the Descent of the Gods and the Extinction War are imminent, and claims that a single Main God could defeat all the continent’s Saints.
  • His speech frightens the Saints and creates a powerful sense of urgency, making it clear that the Forward Outposts are essential preparation for the coming divine invasion.

Character Developments

  • Ursula demonstrates overwhelming authority and political skill by forcing reluctant factions to reveal hidden strength and accept dangerous responsibilities. His mysterious power remains a source of speculation, with William suspecting he may be a Peak Saint.
  • William is placed in a difficult position when Dawn City is assigned sole responsibility for an outpost. He is embarrassed when Ursula quotes Dawn City’s exaggerated propaganda against him, but he ultimately accepts the mission and begins planning for survival.
  • Prince reacts with panic when Dawn City appears likely to face the Dark Forces without William’s father or Odin. His concern highlights Dawn City’s vulnerable position despite its reputation.
  • The Dark Hall reveals that it possesses another Saint, exposing more of its hidden strength.
  • Odom and the Dwarves compensate for their lack of Saints by committing troops, equipment, and logistical support to Dawn City.
  • The Radiant Pope reveals himself as fiercely determined and willing to antagonize the entire continent to force cooperation. His speech suggests that he understands the coming threat far better than the other factions.

Significant Themes

  • Unity versus factional self-interest: The races and factions hesitate to sacrifice Saints for a common cause, showing how political divisions threaten the continent’s survival.
  • Hidden strength and deception: Several factions conceal their true power, while Ursula’s own abilities remain unknown. The danger of traitorous Saints further increases the uncertainty.
  • Preparation for apocalypse: The Forward Outposts, Spatial Gates, weapons, and resource allocations all represent preparations for the Descent of the Gods and the coming Extinction War.
  • Political coercion: Ursula uses authority, pressure, and public embarrassment to force cooperation, while the Radiant Pope resorts to a continent-wide provocation.
  • Reputation and propaganda: William’s exaggerated claims about Dawn City’s military greatness return to burden him when the city is assigned a dangerous frontline role.
  • The scale of divine power: The Pope’s warning that one Main God could overwhelm every Saint radically raises the perceived stakes.

Character Interactions

  • Ursula confronts Bernice when she attempts to deny the Elves’ hidden Saints, making it clear that he knows more than he says.
  • McLean commits the White-robed Knight to the conflict, prompting Sacred Shield Brooks to have the Mercenary Guild share an outpost with him.
  • Ursula mocks Brooks internally for avoiding the battlefield despite his reputation as the strongest Shield Warrior.
  • Prince is left speechless when Dawn City is expected to guard an outpost alone, while William privately resents Ursula for pushing the responsibility onto him.
  • Ursula uses William’s own propaganda slogan—claiming that everyone should step aside when Dawn City arrives—to justify sending him into direct combat, provoking laughter from the other Saints.
  • Chaos City and the Dwarves agree to reinforce Dawn City, giving the Tenth Forward Outpost greater manpower and logistical support.
  • William uses Insight on Ursula but learns almost nothing, reinforcing the mystery surrounding the Vice Hall Master.
  • The Radiant Pope’s final proclamation silences the conference and shocks every major faction, forcing them to confront the possibility that their internal disputes are insignificant compared with the approaching divine threat.

Ch. 620Entering the Dark World!

Chapter Summary: “Entering the Dark World!”

Key Plot Points and Events

  • The Radiant Pope demonstrates overwhelming power, forcing all Saints and factions to outwardly submit to his plan to invade the Dark World. Every faction receives one month to prepare, while the exact timing and destination of the Spatial Gates remain secret.
  • Dawn City begins full military mobilization. William commits one million troops—500,000 Regular Army soldiers and 500,000 Mercenaries—while retaining some forces and powerful experts to defend the city.
  • The Dragon Blood Legion is designated as a crucial elite force, intended to respond wherever the battlefield becomes most dangerous.
  • Moxis leaves behind a letter and numerous Scrolls before departing to pursue her breakthrough into the Saint Realm. William recruits the Blood Moon Witch for the expedition by promising her access to vast numbers of creatures whose blood she can consume, potentially helping her reach the Legendary Realm.
  • William entrusts Dawn City’s coastal defenses to Doglitt and Jack. Doglitt, now a Legend with the Sea God’s Trident, and Jack, controlling the Legendary Peak sea monster Paul, are expected to contain the coming Beast Tide.
  • Dawn City equips its army with large quantities of Mana Weapons:
    • 200 Legions are formed, each containing 5,000 soldiers.
    • Every Legion receives Heavy Mana Gatlings, Mana Annihilation Rifles, and Magic Cannons.
    • Five specialized Gunner Legions receive especially powerful and extensive Mana Weapon equipment.
  • Diablo successfully breaks through into the Legendary Realm. His breakthrough creates a massive metal sphere that condenses into a suit of Legendary-Quality Metal Elemental Armor. He also creates explosive metal spears and distributes them to his old companions.
  • William initially selects Solimans, Burning Ash, Diablo, and Wendis to accompany him, later allowing Annie to join. Other powerful figures, including Alfred, remain behind to defend Dawn City and deal with the Sea Beast crisis.
  • After another forty-five days, the Radiant Pope opens the invasion. Saints, Legends, Epics, Grandmasters, and entire armies pass through Spatial Gates into the Dark World.
  • Upon William’s arrival, the Radiant Pope unleashes a massive power that floods the Dark World with brilliant white light. Countless low-level Dark Creatures are destroyed instantly, signaling the beginning of the assault.

Character Developments

  • William acts as a cautious commander, balancing the need to contribute powerful forces with the necessity of preserving Dawn City’s defenses. He avoids exposing all his trump cards and recognizes the extreme danger posed by the Dark Monarch and other top-level enemies.
  • The Blood Moon Witch is motivated to join the expedition by the prospect of devouring huge numbers of blood-filled creatures and advancing toward the Legendary Realm. Her playful, suggestive behavior toward William continues, though he treats it mostly as an annoyance and distraction.
  • Doglitt reaches the Legendary Realm and gains increased confidence through the Sea God’s inheritance and Trident. He believes he and Jack can protect Dawn City’s coastline unless a true Saint-level sea monster appears.
  • Diablo achieves a major breakthrough independently, entering the Legendary Realm through his own talent rather than William’s direct assistance. His unique Metal Elemental Armor marks a significant evolution in his abilities and earns the admiration of his companions.
  • Alfred feels disappointed at being left behind, eager to prove his loyalty after regretting his former opposition to Dawn City. William reassures him that defending the city is an important responsibility and that he will have later opportunities to join the war.
  • Annie volunteers to accompany William, demonstrating her willingness to participate directly in the dangerous mission.

Significant Themes

  • Power and submission: The Saints’ public submission to the Radiant Pope reflects the political reality of overwhelming strength, even though many still resent him privately.
  • Preparation versus sacrifice: William prepares an enormous military force and advanced weapons, yet acknowledges that the Dark World campaign will involve genuine casualties and may ignore conventional rules of warfare.
  • Loyalty and responsibility: Characters prove their loyalty not only by joining the expedition but also by accepting the less glamorous duty of protecting Dawn City.
  • Technological warfare: Mana Weapons transform Dawn City’s military potential, allowing ordinary troops to challenge vast numbers of supernatural enemies through organized firepower.
  • Personal growth: Diablo’s breakthrough emphasizes that characters can continue developing through their own abilities, even when they are overshadowed by William’s extraordinary advantages.
  • Light against darkness: The Radiant Pope’s arrival turns the Dark World white and annihilates countless creatures, presenting the invasion as an overwhelming confrontation between radiant power and the forces of darkness.

Important Character Interactions

  • William teases and recruits the Blood Moon Witch, while she responds with exaggerated fear and flirtatious behavior before eagerly agreeing to join the campaign.
  • William instructs Doglitt to coordinate with Jack and defend Dawn City’s coastal regions during the invasion.
  • Diablo reunites with old allies such as Burning Ash, Solimans, Alfred, Wendis, and Legolas after his breakthrough, celebrating by gifting them powerful metal spears.
  • William discusses the danger of the Dark World mission with his subordinates and limits the first expedition to a carefully chosen group of Legends and Epics.
  • William comforts Alfred after excluding him from the initial force, explaining that his defensive assignment is essential.
  • The chapter ends with the Radiant Pope taking the lead in the invasion and dramatically suppressing the Dark World with overwhelming light.
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