Ch. 81Trash! Let Go!!!

Key plot points

  • Gerard, severely wounded by “Achill’s” Magic Spears and weakened by blood and magic loss, refuses to give up. He launches a powerful dark-magic attack, but “Achill” counters it with a Cero. The collision’s shock wave sends Gerard crashing to the ground.
  • “Achill” pins Gerard down and prepares to kill him with his sword. A commanding voice suddenly rings in his mind, causing his Bone Helmet to crack and his sword hand to be destroyed. He regenerates the hand, but rages at the sword for refusing to acknowledge him.
  • As “Achill” prepares a final Cero, the real Achill begins regaining control. He stops the attack, declares that Gerard is his responsibility to face, and tears off the Bone Helmet.
  • The Hollow transformation ends: Achill’s white hair turns black, his wings vanish, and his usual clothes return. Exhausted, he lands—but remains determined to continue. Gerard, also barely standing, faces him again.

Character developments

  • Gerard shows fierce resilience, repeatedly rising despite grave injuries and refusing to accept defeat.
  • Achill reasserts his identity and control over the Hollow within him. Though he still wants to defeat Gerard, he insists on doing so himself rather than letting the Hollow exploit Gerard’s weakness.
  • The Hollow persona reveals insecurity beneath its arrogance: it desperately wants recognition from Achill’s sword and resents being treated as inferior.

Significant themes

  • Willpower and perseverance: Gerard and Achill both keep fighting when they are close to collapse.
  • Identity and inner conflict: Achill battles the force taking control of him and reclaims his body and choices.
  • Recognition and worth: The Hollow’s fury reflects its need for acknowledgment, while the sword’s silent rejection underscores the limits of raw power.
  • Personal responsibility: Achill insists that his conflict with Gerard is his to settle.

Character interactions

  • Gerard and the Hollow-controlled Achill exchange a brutal battle, with the Hollow taunting and overpowering Gerard.
  • The Hollow confronts the sword’s unexplained authority, which interrupts its attempt to kill Gerard.
  • Achill then struggles directly against the Hollow, forcing it back and ending the transformation.
  • The chapter closes with Achill and Gerard—both battered and exhausted—standing opposite one another, leaving their confrontation unresolved.

Ch. 82The end, the heart, and all returning to peace

Plot points and events

  • Exhausted and badly injured, Achill and Gerard rise for one last fight. They trade punches for over an hour, each insisting that his ideals justify his actions, until both collapse.
  • Gerard laments that Achill has denied him the freedom he sought through Zeref and the kingdom he dreamed of creating. Achill argues that Gerard’s imagined freedom is an escape from confronting himself.
  • Achill admits that his own fixation on Gerard was not truly about justice or forbidden magic: he had never let go of resentment over losing to Gerard eight years earlier.
  • Recognizing that he had been hiding from his own feelings, Achill says he can now judge Gerard honestly. He uses a newly understood spell, “The Ultimate Star,” whose gentle blue light spreads across the Tower of Paradise.
  • Gerard falls into the sea with a faint smile suggesting acceptance or release. Achill loses consciousness, seeing Erza and the others reaching out to him.

Character developments

  • Achill moves from anger and a desire to condemn Gerard toward painful self-understanding. By acknowledging his jealousy and resentment, he finds clarity and performs his final judgment without hatred.
  • Gerard remains attached to his ideal of freedom, but Achill’s challenge forces him to confront how much that ideal may be a fantasy. His final smile suggests he finds some peace, though his thoughts remain uncertain.

Significant themes

  • True freedom and self-knowledge: The chapter argues that freedom cannot be built on denial; understanding one’s own heart is essential to escaping confusion and false ideals.
  • Justice versus personal grievance: Achill realizes that what he called justice was partly a way to conceal a private wound.
  • Release and reconciliation: The final spell presents judgment not as vengeance, but as a peaceful ending that may free both the condemned and the one delivering judgment.

Character interactions

  • Achill and Gerard’s prolonged fistfight turns their opposing convictions into a direct confrontation.
  • Achill’s confession shifts the exchange from accusation to shared vulnerability: he admits he once resembled the man he condemns.
  • Achill’s final act is directed at Gerard, but its calm, compassionate tone suggests he hopes Gerard will find understanding and release rather than simply suffer punishment.

Ch. 83I Can Give You Everything

Chapter summary

Key plot points

  • After his final battle with Gerard and casting Ultimate Stars, Achill awakens in an endless white inner world filled with floating cubes. He has no memory of how he got there.
  • He discovers his moon-white sword is missing and that his Requip Magic does not work. A disembodied voice tells him this is his inner world and that he is its rightful king.
  • At Achill’s request, the voice appears as a shadowy figure. Achill assumes it is his Zanpakutō and asks whether it is responsible for his unusual ability to summon Zanpakutō.
  • The figure rejects being called a Zanpakutō—or a “toy”—and says Achill will understand its identity when he understands his own. It reveals Ryūjin Jakka and Kyōka Suigetsu, then shatters them and sends Achill out of the inner world, declaring he cannot return until he is ready.
  • After Achill vanishes, his Hollow self confronts the figure and claims it should be master because it knows who it is. The figure destroys the Hollow form, dismissing it as only a fragment of Achill’s power.
  • The figure, whose face is identical to Achill’s, expresses a desire to give Achill all its power—if Achill stops treating it as a toy.

Character developments and interactions

  • Achill moves from confusion and alarm to cautious questioning. He begins to suspect that the mysterious figure is connected to his Zanpakutō and his own identity, but remains unaware of the full truth.
  • The shadowy figure is powerful and sorrowful, deeply resentful of being regarded as a weapon or toy. It seems to care about Achill and wants him to recognize their connection, while insisting he must reach that understanding himself.
  • Hollow Achill is openly ambitious and jealous, insisting he is the superior version of Achill. The figure rejects his claim and suppresses him, presenting the Hollow as only one part of Achill rather than an independent master.
  • The encounter centers on a tense exchange between Achill and the figure, followed by the figure’s confrontation with the Hollow.

Significant themes

  • Identity and self-understanding: Both the figure and the Hollow are connected to Achill, but neither relationship is resolved until Achill understands who he is.
  • Power and recognition: The figure offers immense power but wants to be acknowledged as more than an object to wield.
  • Integration versus domination: The Hollow seeks control, while the figure frames it as merely one fragment of Achill’s strength.
  • Uncertainty and foreshadowing: The strange inner world, the figure’s resemblance to Achill, and the shattered Zanpakutō hint at a deeper truth about Achill’s powers and identity.

Ch. 84The Price of Ultimate Stars (Part One)

Plot points and events

  • Five days after the battle at the Tower of Paradise, Achill remains unconscious at the Fairy Tail guild. Makarov assures Erza that Achill is not in danger, though he may be unable to use magic for a while after waking.
  • Erza, Mira, and Le Qi—who now know the full story Achill revealed to Le Qi—wait anxiously for him. Le Qi returns from shopping with an enormous haul of clothes, armor, and even a battle-axe.
  • Achill wakes in the guild and is relieved to find his moon-white blade beside him. His experience within his consciousness has convinced him that the weapon is far more powerful and mysterious than he realized, though he still thinks of it as his own.
  • Erza, Mira, and Le Qi enter and celebrate his recovery. Achill learns he was unconscious for five days, that Erza removed his ruined clothes, and that Le Qi bought him a large assortment of replacements. Erza tells him they are now at Fairy Tail, then leaves with the others so he can dress.

Character developments and interactions

  • Erza is deeply worried about Achill, then exuberant when he wakes. She hugs him without hesitation and shows a teasing, playful side around him, while also eagerly admiring the armor Le Qi bought.
  • Achill wakes disoriented but reassured by the sight of his blade. His awkwardness about being naked provides comic relief, and he recognizes Erza’s growing mischievousness.
  • Le Qi shows her care for Achill by shopping for him, though her enthusiasm leads her to buy far more than necessary.
  • Mira calmly comforts Erza and jokes about Achill’s past behavior, while reacting with exasperation to Le Qi’s excessive purchases.
  • Makarov tries to reassure Erza, but becomes comically outraged when Mira says Achill once flirted with her.

Significant themes

  • Found family and belonging: The Fairy Tail guild offers Achill a safe place to recover, and Erza’s final remark emphasizes that they are home there.
  • Loyalty and care: The characters’ worry, practical help, and affection show how closely they are attached to Achill.
  • Mystery and power: Achill’s blade is revealed to possess extraordinary, still-unclear abilities.
  • Humor and warmth: Teasing, shopping mishaps, and Achill’s embarrassment balance the chapter’s concern over his recovery.

Ch. 85The price of Ultimate Star (Part two)

Key plot points and events

  • After waking, Achill struggles to find ordinary clothes among the bizarre outfits Le Qi bought him. He settles for a moon-white robe—one of the few wearable options, despite his dislike of white.
  • He joins Fairy Tail’s lively hall, where Natsu and Gray argue over their recent fight and Gray is caught without his clothes. The guild warmly welcomes Achill, admiring him for defeating Jose and helping save them.
  • Makarov complains that the guild lost income while Erza, Le Qi, Natsu, Lucy, and Gray stayed close to Achill during his recovery. Natsu and Gray defend him, reminding Makarov of how much Achill has done for them. Achill pointedly ignores Makarov’s offered handshake and orders a drink from Mira.
  • Erza and Le Qi ask whether Achill used forbidden magic against Gerard, since he has no magic power and is physically frail. Achill explains that he improvised Ultimate Star, and that his condition is temporary: the spell drained his mental strength and spirit, which should recover after a few days.
  • Achill describes Ultimate Star as a spell driven not by magic power but by conviction and self-understanding. To judge someone else, he first had to confront and judge his own heart, understand Gerard, and let go of fear and resentment.
  • Makarov apologizes for his past mistake and asks Achill to join Fairy Tail as part of its family. Achill seems to accept, then reveals he was teasing and refuses, insisting he still resents Makarov and jokingly demanding compensation for emotional distress.
  • Makarov counters by demanding payment for Achill’s bed. Their argument escalates into a ridiculous back-and-forth, leaving the guild embarrassed and Erza exasperated by Achill’s pettiness and grudge-holding.

Character developments and interactions

  • Achill is recovering and more at peace after resolving his inner conflict, but remains sharp-tongued, stubborn, and unwilling to forgive Makarov yet. His casual teasing contrasts with the serious power and sacrifice behind Ultimate Star.
  • Erza and Le Qi show concern for Achill’s health and seek an explanation for his condition. Their worry gives way to relief once they learn his weakness is temporary.
  • Makarov shifts from grumbling about lost earnings to sincerely apologizing and inviting Achill into the guild, but quickly resumes bickering when Achill rejects him.
  • Natsu and Gray defend Achill’s importance to the group, while the guild’s admiration reflects its gratitude and growing sense of connection to him.
  • Mira offers Achill a drink, serving as a calm presence amid the guild’s noise.

Significant themes

  • Self-knowledge and judgment: Ultimate Star can only be used once Achill faces his own heart and understands both himself and his opponent.
  • Sacrifice and recovery: Achill’s victory comes at a steep personal cost, though the weakness is temporary.
  • Found family and belonging: Makarov’s invitation frames Fairy Tail as a family, and the guild’s care for Achill shows that he already matters to them.
  • Forgiveness and resentment: Makarov seeks reconciliation, but Achill is not ready to let go of his anger.
  • Comic guild camaraderie: Warmth, loyalty, and affection are expressed through noisy arguments and teasing as much as through serious declarations.

Ch. 86Grandpa's friend

Key plot points and events

  • Achill still refuses to join Fairy Tail because he cannot tolerate Makarov. While recovering from the magic-draining effects of Extreme Path Star, he is made to stay at the guild for his safety.
  • Achill and Makarov turn meals into daily food fights. Makarov eventually uses Giant Mode to gain an advantage, but Achill’s magic has returned. He uses Requip to summon Wabisuke and doubles Makarov’s weight, leaving the giant guild master sprawled on the floor.
  • With his magic restored—and strengthened after resolving his inner turmoil—Achill flies to the Magic Council to claim the honor and reward promised for destroying the Tower of Paradise and thwarting Gerard.
  • His fame has grown enormously because the public learned of the Tower of Paradise incident and his apparent ability to withstand Etherion. The Council is unlikely to oppose him given his reputation and achievement.
  • Achill arrives late after getting lost inside the Council building. At the hearing, Org reads out his background: Achill was orphaned in a bandit attack, then adopted and trained by Albert Ogutins, former headmaster of the Grand Magic Academy. Org reveals that he and Albert were classmates and old friends.

Character developments

  • Achill has recovered from his magical exhaustion and emerged from his emotional struggle stronger than before. He remains stubborn, irreverent, and unwilling to join Fairy Tail.
  • Makarov’s irritation with Achill escalates into increasingly ridiculous attempts to win their food battles.
  • Org shifts the meeting from formal recognition toward Achill’s personal history by revealing his connection to Albert.

Significant themes

  • Humor and rivalry: Achill and Makarov’s petty food feud contrasts with the gravity of Achill’s recent battles.
  • Fame and power: Achill’s public reputation gives him unusual influence with the Magic Council.
  • Identity and connections: The Council’s knowledge of Achill’s past, and Org’s friendship with his grandfather, introduce a link between Achill’s private history and the wider magical world.

Character interactions

  • Achill and Makarov engage in recurring, chaotic food fights, with Achill generally winning through his physical advantage and, once recovered, magic.
  • Erza and the others insist Achill remain at Fairy Tail while he is vulnerable, despite his refusal to join.
  • At the Council, Org formally addresses Achill, recounts his upbringing, and surprises him by revealing his longstanding friendship with Albert.

Ch. 87A respected powerhouse, one of the Ten Wizard Saints!

Key events

  • Councilor Org reveals that he was a longtime friend of Achill’s grandfather, Albert, and had planned to adopt Achill after Albert died. He searched for Achill but found only a silver earring by the Kasom River. Erza’s account of Achill’s capture and imprisonment at the Tower of Paradise explains why he vanished.
  • Asked why the Council summoned him, Achill guesses that it is to collect a reward and immediately tries to bargain for a huge sum. The Council awards him the largest cash prize it is authorized to give for stopping Gerard, destroying the Tower of Paradise, and preventing the R System plot.
  • Yajima offers Achill free meals at the restaurant he plans to open after resigning from the Council. Although Yajima had opposed firing Etherion and is unlikely to lose his position, he says he is tired of the role and stayed only to honor Achill in person.
  • Yajima presents Achill with a badge and asks him to inherit the honor of the Ten Wizard Saints, as his grandfather once did. Achill accepts, moved by the connection to Albert.
  • Achill promptly negotiates for steep discounts for any friends he brings to Yajima’s restaurant, provoking embarrassed disbelief from Org and the other councilors. Yajima takes the request cheerfully.

Character developments and relationships

  • Achill learns more about Org’s friendship with Albert and his own lost history. He accepts the Wizard Saint honor out of respect for his grandfather, showing a sincere, dutiful side beneath his comic greed and shameless bargaining.
  • Org feels genuine affection for Achill because of his bond with Albert, but Achill’s antics make him doubt whether his friend’s grandson is fit for the honor.
  • Yajima reveals his moral regret over the Council’s role in firing Etherion and his gratitude to Achill for thwarting Gerard. His decision to resign reflects weariness with politics and a wish to pursue a simpler life.
  • Achill and Yajima form a warm, informal bond: Yajima honors Achill sincerely, while Achill responds by treating the honor—and Yajima’s future restaurant—as opportunities for familiar teasing.

Significant themes

  • Legacy and honor: Achill accepts his grandfather’s badge and responsibility, linking his own path to Albert’s reputation.
  • Public service and conscience: Yajima’s regret and resignation contrast with the Council’s institutional failures.
  • Humor and sincerity: Achill’s relentless money-minded jokes undercut the ceremony, while his acceptance shows that he does take the honor seriously.

Ch. 88Starting a guild! Macho's Kasaya~

Plot points and events

  • Achill tells Makarov and the Fairy Tail members that he has founded his own wizard guild. Makarov is outraged that Achill has started a guild rather than joining Fairy Tail, and the two trade insults until Erza restrains Makarov—whose head promptly collides with her armor.
  • Erza asks how Achill got past the Magic Council’s lengthy approval process. Achill explains that he applied while still at the Council the previous night, and Org approved his request immediately.
  • Achill says he wanted his own guild because he had nowhere to go, disliked the idea of serving under Makarov, and felt a wizard of his standing should have a guild behind him. The group is impressed to learn he is now one of the Ten Wizard Saints.
  • Achill announces his guild’s name: Macho’s Kasaya. He describes it as a haven for beautiful women and says it accepts only female members. His grand recruitment pitch falls flat: the men ignore him, while Lucy and Gray mock the name and Natsu misunderstands it.
  • Achill threatens to retaliate against the teasing, but Erza’s mild response makes him back down. He goes to Mira for coffee, only to spit it out when he discovers it is painfully spicy. Mira claims she accidentally used Magic Chili Beans; inwardly, she admits she did it to punish him for trying to recruit women.

Character developments and interactions

  • Achill is powerful and newly prominent, but remains boastful, flirtatious, and quick to provoke others. He wants independence from Makarov yet expects his looks and status to attract female members.
  • Makarov reacts with fury to Achill’s independence and trades insults with him, revealing their combative, long-running rivalry.
  • Erza acts as the practical mediator: she restrains Makarov, asks the questions others want answered, and quietly keeps Achill in check.
  • Lucy, Natsu, Happy, and Gray respond to the guild name with jokes and teasing, puncturing Achill’s self-confidence.
  • Mira smiles politely while taking revenge on Achill with the spiced coffee, hinting at jealousy or irritation over his attempt to recruit beautiful women.

Significant themes

  • Independence versus authority: Achill would rather establish his own guild than submit to Makarov’s leadership.
  • Pride and comic deflation: Achill’s grand claims about his status and appeal are repeatedly undercut by the group’s indifference and mockery.
  • Rivalry and affection: Achill and Makarov’s insults are hostile in tone but framed as familiar banter within the Fairy Tail family.
  • Jealousy and playful revenge: Mira’s “accident” suggests Achill’s flirtatious behavior has consequences among the people close to him.

Ch. 89So angry he coughed up blood~

Key plot points

  • At breakfast in Fairy Tail, Achill is back at the guild, eating freely and provoking Master Makarov. Makarov tries to confront him, but backs down when Achill points out that a fight between two powerful wizards could wreck the guild.
  • Achill insults Makarov’s age and appearance, and mocks guild member Reedus by asking him to paint a coffin for the Master.
  • Lucy spots that the Fairy Tail flag has been altered. Its emblem now includes a comically muscular, bald man, prompting the guild to erupt in laughter.
  • Makarov accuses Achill of vandalizing the flag. Achill admits he painted it as the emblem for his new guild, Macho’s Kasaya, and reveals a sign beside the flag identifying it as his “Request Office.”
  • Achill claims the guild will be Fairy Tail’s neighbor and demands free meals and lodging as compensation for Makarov stomping him. Makarov, pushed past his limit, spits blood and collapses.

Character developments and interactions

  • Achill is revealed as shameless, mischievous, and fiercely self-satisfied. He treats Fairy Tail as a convenient home, needles Makarov relentlessly, and proudly displays his absurd new guild identity.
  • Makarov swings between warmth and rage. He tries to assert authority over Achill but is repeatedly outmaneuvered, while jokes about his baldness make his temper worse.
  • Erza tries to restore order and focus the guild on finding the vandal, though she struggles to hide her amusement.
  • Lucy notices the changed flag and alerts everyone. Natsu, Gray, Macau, and Cana respond with laughter; Macau’s jokes about Makarov’s bald head further provoke the Master.
  • Achill’s interactions with the guild mix teasing and familiarity: he eats alongside them, threatens no one directly, and assumes he can remain their neighbor and receive their hospitality.

Significant themes

  • Comedic rivalry: Achill and Makarov’s escalating insults drive the chapter’s humor.
  • Found-family warmth: Despite the arguments, the guild shares breakfast and reacts together to the outrageous flag.
  • Pride and belonging: Achill’s new guild emblem is ridiculous, but it marks his intention to establish himself beside Fairy Tail.

Ch. 90Hypnos

Plot points and events

  • Achill finishes eating and shamelessly tries to recruit Erza, Le Qi, and Mira into his own guild, promising freedom from Makarov and a safer workplace. All three brush him off in different ways: Le Qi leaves for a job, Erza focuses on choosing a job with Natsu and the others, and Mira calls him “trash” while sweeping around his feet.
  • Makarov mocks Achill’s failed recruitment attempt. Achill then takes a request from Fairy Tail’s job board and announces that his guild and Fairy Tail will share jobs, food, lodging, and drinks. His “peaceful coexistence” rules infuriate Makarov, who points out that Achill’s guild has no jobs of its own to offer.
  • The request is to find a silver pendant worth 400,000 J, treasured as a keepsake by its owner, Hypnos Praier. Despite realizing that search jobs are a poor fit for his uncanny tendency to lose things, Achill decides to honor the job and travels to Walker City.
  • The chapter introduces Hypnos, a kind and respected counselor who uses basic hypnosis magic to help people. After a client leaves, he looks at a family photograph and grieves for his wife, daughter, and parents, all killed ten years earlier by dark-guild members. His sorrow turns to rage as he vows to find the perpetrators, and an overwhelming aura of magic and killing intent erupts around him.

Character developments and interactions

  • Achill remains boastful, gluttonous, and oblivious to how irritating he is, but he also takes his responsibility as a wizard seriously once he accepts a job.
  • Makarov is easily provoked by Achill’s recruitment pitch and attempts to stop him taking Fairy Tail’s request; their exchange is played for comedy.
  • Erza, Le Qi, and Mira each reject Achill’s offer through action rather than debate, underscoring their loyalty to Fairy Tail and their differing personalities.
  • Hypnos is presented first as a gentle, compassionate healer, then revealed to be carrying profound grief and a powerful desire for revenge.

Significant themes

  • The contrast between comic guild rivalry and Hypnos’s serious trauma shifts the chapter’s tone sharply.
  • Hypnos’s kindness coexists with unresolved grief and fury, suggesting that a calm exterior can conceal deep pain.
  • Family, loss, and the pursuit of justice or vengeance motivate the new job’s central mystery.

Ch. 91The Howler of Despair

Key plot points and events

  • Achill reaches Walker City to investigate Hypnos Player’s request: recover a silver pendant that belonged to his late wife.
  • Hypnos explains that the pendant was kept in a hidden, custom-made safe. Three days earlier, someone broke into his home and stole the safe, though nothing else was taken.
  • The pendant looks ordinary, but it bears his wife’s name and contains a magical image of her and their young daughter.
  • Moved by Hypnos’s grief, Achill decides to pursue every thief in the city for leads, insisting that fulfilling a client’s request is his duty.
  • After Achill leaves, Hypnos’s anguish erupts into a burst of immense black magic. He cries out “Tartaros,” revealing a powerful, seemingly forbidden force.
  • Achill senses the magic from elsewhere in the city and realizes Hypnos is far more powerful than he appeared. He disappears into the night.

Character developments

  • Achill remains composed and dutiful, despite privately finding the case frustrating and the theft absurd. Learning what the pendant holds makes him sympathetic, and he commits to an extreme search.
  • Hypnos initially presents himself as a gentle, grieving client. His outburst reveals profound pain, resentment, and a hidden power he had apparently promised his family never to use.

Significant themes

  • Grief and remembrance: The pendant’s value lies not in its material worth but in its connection to Hypnos’s lost family.
  • Duty and compassion: Achill treats the job as a responsibility, but his empathy deepens once he understands its emotional significance.
  • Loss and regret: Hypnos’s final words suggest that love and what one has lost may only be fully appreciated afterward.
  • Hidden identities and power: The mild-mannered client is revealed to possess a frightening magical force and a connection to Tartaros.

Character interactions

  • Hypnos welcomes Achill warmly and explains the pendant’s history; Achill listens, asks for details, and responds with sympathy.
  • Achill’s promise to search for the thieves leaves Hypnos stunned, especially when Achill refuses to pry into why Hypnos does not use his own power.
  • After Achill departs, Hypnos addresses his deceased wife through their photograph, while Achill observes the magical eruption from afar.

Ch. 92Ten Wizard Saints

Plot points and events

  • The Ten Wizard Saints, a notorious ten-member dark guild affiliated with Tartaros, operates from a hidden mountain headquarters. Its members are powerful, wanted criminals, but the guild has spent years largely idle.
  • Guild master Raven Abelos complains of boredom. His deputy, Lucius Lamperouge, argues that he should take over and make the guild stronger than Tartaros. Raven rebukes his ambition as naïve and warns that ambition without strength is meaningless.
  • Raven recalls his former deputy, Esoda, who was killed seven years earlier by Achill—though the guild does not know this connection.
  • Rex Atlas returns early from an assassination assignment in Walker City. He reports that someone destroyed all the city’s underground forces the previous night, including the group affiliated with the Ten Wizard Saints.
  • Lucius erupts in anger and orders Rex to kill the culprit, but Rex refuses to act without Raven’s decision and leaves to report directly to the guild master.
  • Koochi Kapo, a rival of Lucius’s, mocks him for overstepping his authority. Lucius is left furious, with a new surge of murderous intent.

Character developments and interactions

  • Raven is laid-back and cautious, preferring sound judgment over reckless ambition. He remains the guild’s unquestioned authority.
  • Lucius is ambitious and resentful of his limits. His attempt to assert control over Rex fails, exposing his lack of authority and fueling his anger.
  • Rex is stern, disciplined, and loyal to Raven’s command rather than to Lucius’s rank.
  • Koochi delights in humiliating Lucius. Their hostility stems from competing for the deputy-master position after Esoda’s death; Koochi lost narrowly and has held a grudge ever since.
  • Raven’s recollection of Esoda links the guild’s past to Achill, while the destruction in Walker City sets up a likely confrontation with the person responsible.

Significant themes

  • Strength versus ambition: Raven insists that aspirations mean little without the power and judgment to support them.
  • Authority and loyalty: Rex’s refusal to obey Lucius shows that formal rank does not automatically command respect.
  • Rivalry and resentment: Lucius and Koochi’s longstanding feud threatens to undermine the guild from within.
  • Power and fear: The Ten Wizard Saints’ reputation rests on their formidable strength, yet their members are also vulnerable to a force powerful enough to dismantle their network overnight.

Ch. 93Achill's Frustration

Key plot points and events

  • Achill and his client, Hypnos, spend the night digging through a vast forest outside Walker City for a safe containing keepsakes left by Hypnos’s wife.
  • The search follows Achill’s destruction of Walker City’s underground criminal groups. He had hoped to identify whoever stole the safe and recover it quickly.
  • Achill finds the thief, who reveals that he hid the safe in the forest after failing to open it. Achill kills him before getting a precise location, leaving the pair with an enormous search area.
  • Achill refuses both a higher fee and Hypnos’s offer to hire extra diggers, insisting that completing the job himself is a matter of professional ethics and personal pride.
  • Remembering his neglected Zanpakutō, Tsuchinamazu, Achill uses its ground-shaking power to overturn a large patch of forest. The safe is not there, so he calmly moves on while Hypnos stares in shock.

Character developments

  • Achill is shown as powerful, ruthless, and deeply proud. Though he frames his refusal of extra payment as professional integrity, he also cannot bear the thought of needing help. His frustration and occasional absurdity contrast with his deadly reputation.
  • Hypnos is grateful and willing to help with the search, but becomes increasingly bewildered by Achill’s methods—especially his failure to question the thief properly and his dramatic use of the Zanpakutō.

Significant themes

  • Pride versus practicality: Achill chooses exhausting manual labor over accepting help, then resorts to overwhelming force when he remembers his weapon.
  • Power and ruthlessness: Achill treats the city’s criminal underworld with extreme severity, regarding his limited mercy as a notable restraint.
  • Absurdity and irony: A simple recovery job becomes an immense, chaotic ordeal because Achill kills the thief too soon and overlooks a tool suited to the task.

Character interactions

  • Hypnos apologizes for making Achill dig and offers to pay more or hire help; Achill rejects both offers.
  • When Achill performs the embarrassing release command for Tsuchinamazu, Hypnos tactfully pretends not to notice.
  • After Achill devastates the ground, Hypnos is left speechless as Achill matter-of-factly suggests searching elsewhere.

Ch. 94An Assassin's Dignity

Achill and Hypnos spend the day tearing through a forest in search of a safe containing Hypnos’s late wife’s belongings. They find no safe, but Achill uncovers more than a hundred gold bars and jokes that the fortune is his because he dug it up. He reassures the disheartened Hypnos that they still have a third of the forest left to search.
As Achill goes to gather the gold, the bars suddenly transform into spears and stab at him. He evades the attack with an afterimage, revealing that he had sensed the attacker following him all day. Achill counters with a blast of magic, but the assailant—Rex Atlas—blocks it with a powerful metal shield.
Rex explains his actions through his resolve to kill Achill, whom he considers a dangerous unknown. He had planted the gold as bait and planned to use his ability to strike once and kill him. But after Achill detects and outmaneuvers him, Rex decides to fight openly and reclaim his pride as an assassin. He summons a sword from black iron sand and challenges Achill to remember his name.

Character developments and interactions

  • Achill shifts from playful treasure-hunter to alert, confident combatant. He reveals keen perception, formidable magic, and a willingness to question Rex directly.
  • Hypnos remains focused on finding his wife’s belongings and is saddened by the lack of progress; Achill tries to comfort him.
  • Rex is introduced as a cold, disciplined assassin whose failure to land a surprise kill wounds his professional pride. He chooses a direct duel rather than retreating.

Themes

  • Assassin’s pride and dignity: Rex treats a failed ambush as a challenge to his identity and insists on facing Achill openly.
  • Power and perception: Achill’s awareness and overwhelming magical strength foil Rex’s careful planning.
  • Greed and misdirection: The gold serves both as an unexpected windfall and as bait for the attack.

Ch. 95The power of magnetism, the cold-faced Rex!

Key plot points and events

  • Achill ambushes Rex at high speed, but Rex blocks the first strike with a shield of black metal and counters with a storm of needles. Achill’s pierced figure proves to be an afterimage.
  • Achill cuts through Rex’s iron-sand defense and badly wounds his left palm. Rex seals the injury with a metal glove and refuses to surrender.
  • Rex summons huge steel wings and takes to the air, then attacks Achill with a field of massive spikes erupting from the ground. Achill evades easily, revealing that his perception is exceptionally sharp.
  • Achill identifies Rex’s power as Magnetic Magic: Rex can manipulate metals within a broad field, shape them, and use magnetic force to fly. Achill also deduces its limits—Rex cannot control Achill’s weapon, which is magical rather than metal, and his control over metal weakens outside his field.
  • Achill destroys Rex’s spear with a powerful magical blade-wave and again urges him to stop, stressing the gulf between their abilities.
  • Rex acknowledges Achill’s strength but reveals that his magic can break metal into extremely fine particles. He disperses his weapons and the battlefield’s spikes into a barely visible cloud of metal dust, spreading it across a two-hundred-meter area. The chapter ends as this lethal mist—capable of eating through armor and harming those inside—becomes Rex’s ultimate attack.

Character developments

  • Rex remains outwardly cold and resolute despite his injury and repeated setbacks. Rather than concede, he escalates from conventional metal attacks to a concealed, area-wide trump card.
  • Achill is confident and composed throughout. His speed, perception, and analytical skill let him evade Rex’s attacks and uncover the mechanics and limitations of Magnetic Magic, though he has not yet answered Rex’s final move.

Significant themes

  • Strength and the gap between fighters: Achill dominates the exchange and repeatedly emphasizes Rex’s disadvantage.
  • Persistence and dignity: Rex continues fighting because giving up would mean surrendering the assassin’s dignity he seeks to reclaim.
  • Knowledge as power: Achill’s ability to read Rex’s magic shapes the battle, while Rex’s hidden technique shows the danger of underestimating an opponent.
  • Adaptation and escalation: Rex shifts from visible weapons to an almost imperceptible, wide-area threat.

Character interactions

  • Achill taunts Rex and advises him to stop, while simultaneously assessing his abilities.
  • Rex answers with restrained respect, admitting Achill is stronger than expected but refusing to back down.
  • Their exchange contrasts Achill’s relaxed confidence with Rex’s impassive determination, setting up a contest between Achill’s superiority and Rex’s final, concealed attack.

Ch. 96The Man Who Unexpectedly Went Berserk

Plot points and events

  • Achill counters Rex’s black metallic mist with his magic, then uses Wind Death—chain-linked blades—to hook Rex’s steel wings and drag him close.
  • Rex responds with Rakshasa Shield, folding the wings into a metal sphere. Achill appears unable to break through, but secretly strikes it repeatedly with Wabisuke.
  • Wabisuke doubles the target’s gravity with every strike. The steel wings become too heavy for Rex’s magnetic repulsion to support, and he crashes to the ground.
  • Rex concedes defeat and agrees to answer Achill’s questions. He says he belongs to the dark guild Ten Wizard Saints, serving Tartaros, one of the Balam Alliance’s three great powers.
  • Hypnos suddenly attacks Rex, tearing away part of his waist. At the name “Tartaros,” Hypnos erupts in murderous rage and releases a surge of dark magic.

Character developments

  • Achill reveals tactical cunning: he uses Rex’s defensive transformation against him, concealing Wabisuke’s repeated gravity-doubling strikes beneath an apparent failed attack. He remains smug and playful, and admits he had not used his full strength.
  • Rex goes from cold confidence to defeat and disappointment. He accepts the outcome and keeps his promise to answer Achill’s questions.
  • Hypnos abruptly shifts from the background into a violent, uncontrolled state, showing an intense and unexplained reaction to Tartaros.

Significant themes

  • Knowledge and strategy: Understanding the limits of Rex’s magic lets Achill defeat him without overpowering him directly.
  • Power has constraints: Rex’s flight depends on a finite magnetic force, which cannot compensate for the wings’ exponentially increased weight.
  • Pride and dignity: Rex fights to reclaim his standing as an assassin, but ultimately loses and must confront that failure.
  • Hidden danger: The mention of Tartaros exposes a deeper conflict and triggers Hypnos’s alarming rage.

Character interactions

  • Achill taunts Rex throughout the fight, then questions him after Rex surrenders.
  • Rex honors his stated promise to answer Achill, despite his disappointment.
  • Hypnos interrupts the questioning with a brutal attack, turning the encounter from a controlled interrogation into a new, volatile confrontation.

Ch. 97Hypnos of Nightmares

Key plot points and events

  • Hypnos suddenly attacks Rex after hearing him say “Tartaros,” tearing off Rex’s arm and leaving him critically injured before Achill intervenes.
  • When Achill blocks him, Hypnos attacks Achill too. Achill withstands the blow, throws Hypnos to the ground, and realizes the man may no longer be his familiar employer.
  • Hypnos uses the spell Mind Control: Fanasia, briefly freezing Achill. Achill breaks free and knocks Hypnos down again, trying to bring him to his senses.
  • Hypnos rises and casts Original Sin Awakening: Spru of Sin, surrounding Achill with black mirrors. The forbidden magic magnifies a victim’s buried darkness until it can drive them mad.
  • Rex recognizes the spell and reveals Hypnos’s hidden identity: he was once a powerful commander of Tartaros, later betrayed the organization, and is known as the Nightmare of Hell.

Character developments and interactions

  • Hypnos shifts from a seemingly restrained employer into a ruthless, mechanically speaking figure driven into violence by the name Tartaros. His blackened eyes and use of forbidden magic suggest a dangerous alternate personality—or a darker, truer identity.
  • Achill moves from surprise and irritation to direct confrontation. He refuses to let Hypnos attack him without consequence, yet repeatedly tries to snap him back to himself rather than immediately kill him. He suspects Tartaros may be connected to the deaths of Hypnos’s wife and daughter.
  • Rex, though gravely wounded and unable to move, recognizes Hypnos’s magic and supplies the crucial revelation about his past.
  • Achill and Hypnos’s relationship changes sharply: employer and hired fighter become opponents, while Achill struggles to determine which “Hypnos” he is facing.

Significant themes

  • Trauma and obsession: Hypnos’s extreme reaction to Tartaros suggests unresolved pain tied to his past.
  • Identity and divided selves: Achill questions whether the violent figure is a second personality or the real Hypnos.
  • Sin and buried darkness: The mirror spell exposes and magnifies a person’s inner darkness, turning self-knowledge into a weapon.
  • Forbidden power and betrayal: Hypnos’s use of outlawed magic links his present danger to his former role in—and eventual betrayal of—Tartaros.

Ch. 98Echoing Across the Sky

Key plot points and events

  • Achill finds himself surrounded by mirrors showing Rex facing Hypnos, whose “Original Sin Awakening” has driven him into a monstrous, emotionless state.
  • Hypnos declares that power brings sin and tries to erase Rex. Achill breaks free of the mirror spell and interrupts him with a forceful kick.
  • Achill explains that the spell cannot control someone who understands and accepts the darkness within themselves. He says he reached that understanding during the battle at the Tower of Paradise.
  • Achill overwhelms Hypnos with his Wizard Saint magic and pins him to a mountainside using his Zanpakutō, Shinsō, stopping his rampage.
  • While restraining Hypnos, Achill discovers and retrieves a buried silver safe. Inside is a pendant, which Hypnos recognizes as his wife’s keepsake.
  • The pendant projects an image of Hypnos’s wife, Noreen, and their young daughter, Lina. Overcome with grief and longing, Hypnos collapses and sobs. Achill leaves, saying he will return for his payment the next day.

Character developments

  • Achill remains calm and confident under pressure, but reveals that confronting and accepting his own inner darkness has made him immune to Hypnos’s spell. He also shows impatience with the difficult, underpaid commission.
  • Hypnos shifts from a merciless, inhuman figure to a grieving husband and father once he regains his senses and sees the pendant’s image. His rage is rooted in profound loss and regret.
  • Rex remains stoic and fearless despite being helpless on the ground and facing Hypnos’s attack.

Significant themes

  • Acknowledging inner darkness: Accepting one’s own flaws and darker impulses can weaken their hold.
  • Power and sin: The chapter questions whether power inevitably brings wrongdoing.
  • Memory, love, and grief: The pendant preserves Hypnos’s connection to his family and reveals the sorrow beneath his monstrous state.
  • Humanity and redemption: Recovering the keepsake helps restore Hypnos’s emotional humanity.

Character interactions

  • Achill intervenes to save Rex and confronts Hypnos, explaining why the mind spell cannot affect him.
  • Achill restrains Hypnos without killing him, despite warning that he might do so if Hypnos continues attacking.
  • Achill returns the pendant to Hypnos; the keepsake’s image of Noreen and Lina prompts Hypnos’s emotional collapse.

Ch. 99Coming for Him!

Key plot points and events

  • Badly wounded by Hypnos’s dark personality, Rex staggers through the Ten Wizard Saints’ stronghold to report to their master, Raven. His wounds are severe, but his unusual magic has kept him alive.
  • Deputy master Lucius intercepts Rex, mocks him for losing, and forces him to recount his encounter with Achill and Hypnos.
  • As Rex leaves to continue his report, Lucius stabs him through the chest and kills him, declaring that losers have no right to live. He then has Edward dispose of the body using a black vortex.
  • Lucius sees the situation as an opportunity to rise in power. He sets out with Carlo Asuka and Nasha Guderian to confront Achill and Hypnos; Edward remains behind.
  • Meanwhile, unaware that Lucius’s faction is coming after him, Achill wanders around Walker City and heads into a lavish restaurant for a feast.

Character developments and interactions

  • Rex remains disciplined and stoic despite grave injuries, focusing on completing his report rather than seeking treatment. His loyalty and composure contrast with the brutal end he suffers.
  • Lucius reveals himself as ruthless and ambitious. He humiliates Rex, kills him to silence him, and treats the unfolding conflict as a chance to advance his own position.
  • Carlo supports Lucius and eagerly asks about his plans. Nasha flirts with Lucius and dismisses Carlo’s interruption. Edward obeys orders quietly, though his thoughts are left unclear.
  • Achill remains carefree and self-indulgent, prioritizing food and entertainment even as powerful enemies move against him.

Significant themes

  • Factional conflict and ambition: The Ten Wizard Saints are divided between Raven’s conservatives and Lucius’s radicals, and Lucius is ready to exploit the crisis.
  • Power, defeat, and cruelty: Lucius’s belief that losers deserve death turns Rex’s defeat into an excuse for murder.
  • Irony and dramatic contrast: Rex’s grim, determined struggle is juxtaposed with Achill’s comic indifference to danger.

Ch. 100The Shameless Guild Master Raven~

  • Key events: Achill arrives at an extravagant restaurant, eager to indulge with his newfound wealth. On the stairs, he encounters a bald man in a green wig protesting as guards drag him out. Achill imagines the man was about to have his “family jewels” crushed over an unpaid bill—only to discover that the man, Raven Abelos, has latched onto Achill’s leg. Raven admits he ate an expensive meal without paying because he forgot his wallet, and uses Achill as a shield while arguing that the restaurant should have heard him out. When Raven casually says it is fine to dirty the floor, Achill smiles, then kicks him—apparently in the groin—leaving Raven screaming.
  • Character developments: Achill’s earlier, playful curiosity gives way to cold anger when Raven grabs his leg, though he maintains an unnervingly calm expression before retaliating. Raven is revealed to be the shameless, energetic guild master of the Ten Wizard Saints; his earlier listless manner was unusual. His confidence and theatrics persist even when he is clearly in trouble.
  • Character interactions: The guards try to remove Raven for failing to pay, while Raven protests and mocks them. They apologize to Achill when they mistake his silence for a potentially serious reaction. Raven then treats Achill as a convenient “thigh” to cling to, prompting Achill’s abrupt, violent response.
  • Significant themes: The chapter plays comic excess against sudden slapstick violence. It also pokes fun at entitlement and self-justification: Raven frames forgetting his wallet as a human-rights grievance, while Achill’s extravagant spending and vivid imagination fuel the absurdity.
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