Ch. 501Rewards
Chapter Summary: “Rewards”
Key Plot Points and Events
- Sifa receives two free potions from Miss Apothecary—one for external use and one for drinking—which greatly ease his burns and are expected to heal them within a week without scars.
- While relaxing aboard the ship, Sifa drinks with Chief Mate Roger, Edward, Frank, and Quincy. They discuss the failed Feysac attack.
- Roger reveals that MI9 spread rumors about an impending Feysac airship assault, prompting the Intis Republic, Lenburg, and Feynapotter Kingdom to mobilize troops along their borders. This prevented the Feysac airship fleet from acting freely.
- Sifa reflects on his major contributions to the victory: discovering the Feysac plan, coordinating with the Golden Dream, suggesting the use of pirates to delay the enemy, spreading rumors, and creating confusion by framing a Demigod.
- These interconnected schemes significantly digest his Conspirer potion. He decides to focus next on gathering advancement materials and locating the Iron and Blood Cross Order’s archivist to learn whether a ritual is required for the Sequence 5 Reaper potion.
- A crewman summons Sifa and the others to Captain Ken Angus’s cabin. The captain announces that their performance has earned them promotions, future Sequence potions once they master their current ones, and monetary bounties.
- After the others leave, Ken privately gives Sifa his new Major’s badge and official identification document. Sifa is astonished to learn that he has risen rapidly from Second Lieutenant to Major.
- Sifa is awarded a bounty of 50,000 pounds, granted leave to spend the New Year with his family, and ordered to report to the Navy General Affairs Office in Backlund afterward.
- The Navy will provide him with a ship and crew, allowing him to return to sea as Captain Sifa, serving under the Iron-Blooded Brigadier General.
Character Developments
- Sifa: Gains confidence and recognition as a strategist and leader. His successful manipulation of events advances his Conspirer potion digestion and brings him closer to his personal goals. His promotion to Major and future command mark a major rise in status and independence.
- Edward: Confirmed to have advanced to the Nightmare sequence, having previously used dream-related abilities against the Feysac colonel.
- Quincy: Has also advanced recently, though he still needs time to fully master his current potion.
- Ken Angus: Shows genuine admiration—and some envy—for Sifa’s rapid promotion, while acting as the messenger of Sifa’s new responsibilities and rewards.
- Roger and the crew: Provide a relaxed setting in which the strategic consequences of the battle are explained and Sifa’s success is indirectly validated.
Significant Themes
- Recognition and reward: Sifa’s intelligence and battlefield contributions receive tangible rewards: promotion, wealth, leave, and command.
- Strategy and conspiracy: The victory demonstrates the power of information warfare, deception, rumor, and indirect coordination rather than straightforward force.
- Growth and ambition: Sifa’s advancement in rank parallels his progress along the Beyonder pathway and his movement toward long-term goals.
- Freedom and responsibility: Commanding his own ship offers Sifa greater independence, but also places him in a position of increased authority and obligation.
- The consequences of influence: Even though Sifa was not the official commander, his plans shaped the entire operation, showing how unofficial actions can determine major political and military outcomes.
Character Interactions
- Roger and Sifa drink together and discuss the wider international response to the Feysac attack.
- Sifa silently recognizes that MI9 acted on his recommendation to spread rumors.
- Ken praises Sifa and the other participants before privately presenting Sifa with his promotion documents and outlining his future career.
- The captain’s final announcement transforms Sifa’s role from a successful naval officer into an independent commander: Captain Sifa of the Iron-Blooded Brigadier General’s fleet.