Ch. 81Izuna, the workplace rookie

Key plot points and events

  • Dave, Madara, Hashirama, and Tobirama wait for Izuna, who is finishing paperwork as Tobirama’s Hokage Assistant.
  • Izuna arrives in a suit jacket, knee-length skirt, and black stockings, explaining that a shopkeeper recommended the outfit. The group is startled; Izuna says he found the stockings uncomfortable and plans to wear a different suit to work.
  • Hashirama stares at Izuna and gets a nosebleed, prompting Dave to tease him about having improper thoughts.
  • Madara takes Hashirama and Izuna shopping at a secluded tailor’s shop run by Chushuitian, a renowned master tailor from the Warring States era. They emerge in new outfits, including a flashy crimson suit for Hashirama.
  • Madara and Hashirama reveal they are preparing a fashion show to promote Chushuitian’s clothing and bring excitement to Konoha. They argue over whether it should be called “Hashirama Senju’s Secret” or “Madara Uchiha’s Secret.”

Character developments and interactions

  • Izuna appears as a conscientious workplace rookie, but his experimental fashion choice embarrasses him once he realizes the stockings are uncomfortable.
  • Madara continues to present himself as Konoha’s fashion authority and supports Chushuitian by commissioning clothes and organizing a show.
  • Hashirama is eager to modernize his wardrobe and join Madara’s fashion plans, though his fixation on Izuna’s outfit betrays a suggestive side.
  • Tobirama remains wary of Madara and Izuna but keeps his distance during their arrival.
  • Dave provides comic reactions, especially to Izuna’s outfit and the brothers’ rivalry.

Significant themes

  • Modernization and changing culture: Konoha’s prosperity, technology, nightlife, and fashion contrast with the characters’ older customs.
  • Self-expression and fashion: Izuna experiments with clothing, while Madara treats style as both personal identity and public entertainment.
  • Community support: The fashion show is intended to promote a skilled local tailor and enliven the village.
  • Comedy and rivalry: Shock, teasing, and Madara and Hashirama’s competitive banter drive the chapter’s humor.

Ch. 82Madara: Want a smoke?

Plot points and events

  • Madara and Hashirama arrange their showdown at Dave’s bar, a hugely popular venue in the middle of Commercial Street. Madara bypasses the queue with his VIP card and leads the group to his reserved booth.
  • The bar is in full swing, with Hiruzen, Danzō, and Kagami DJing. Madara offers cigarettes, prompting a discussion of the village’s booming clan-branded tobacco trade and its exports. Tobirama confiscates a cigarette from Dave, insisting he is too young to smoke.
  • The group drinks—Madara orders Ace of Spades—and, once thoroughly intoxicated, turns the planned showdown into a dance-off. Dave challenges the older men and summons a troupe of dancing plants with Wood Release. Madara accepts, demanding louder music from the DJs.
  • The chapter ends with Madara, Hashirama, Tobirama, Izuna, and Dave dancing wildly in the bar.

Character developments

  • Madara is a confident regular who enjoys the bar, its VIP privileges, cigarettes, and drinking. His competitive streak turns the night into a dance challenge.
  • Hashirama is surprised by how much the village has changed, especially the spread of cigarettes and Madara’s new habits, but joins the revelry.
  • Tobirama shows a protective, fatherly side by taking Dave’s cigarette away.
  • Dave is bewildered by the rapid commercial changes he helped set in motion, yet embraces the chaos by challenging the group and using Wood Release for entertainment.
  • Izuna joins the drunken contest, while the DJs help fuel the party.

Themes and interactions

  • The chapter humorously contrasts the village’s old, austere beginnings with its modern consumer culture: bars, VIP cards, branded products, and international trade.
  • Clan pride shapes consumer choices, while the different nations’ leaders’ rival endorsements turn cigarettes into a source of comic national competition.
  • Madara and Hashirama’s anticipated battle becomes friendly spectacle rather than combat. The group’s teasing, drinking, and dancing emphasize camaraderie and playful rivalry.

Ch. 83Dave: I suggest you be nice

Key plot points and events

  • The next day, Dave is still missing at noon, leaving Sakumo, Might Duy, and Kimima to care for the hungry, crying Tsunade, Jiraiya, and Orochimaru.
  • Sakumo suggests using Kimima’s nutrient-rich bones to feed the children. Kimima refuses, and Sakumo and Duy beat him in a “friendly spar,” but he stubbornly produces no bones.
  • Sakumo calls Tsukimi for help. Kimima takes the phone and tells her Dave went to the Red-Light District, knowingly setting him up in revenge for the beating. Tsukimi is alarmed and hangs up after hearing this.
  • Meanwhile, the Hokage Building is in chaos: both Hokage Tobirama and his assistant Izuna are absent on Tobirama’s first official day. Staff begin searching for them.
  • Dave wakes at a bar after drinking through the night with Hashirama, Tobirama, Madara, and Izuna. Tsukimi calls, worried about Dave and the children. Dave explains he was drinking, not visiting the Red-Light District, and rushes home.
  • Dave wakes the others. When Tobirama learns it is already noon, he explodes in anger, then uses Flying Thunder God to drag the still-sleepy Izuna back to work.

Character developments and interactions

  • Kimima reveals a spiteful, crafty side: after being beaten, he retaliates by misleading Tsukimi about Dave’s whereabouts. Sakumo is surprised by his deviousness.
  • Sakumo and Duy try to solve the childcare problem through Kimima’s bones, but their coercive “spar” fails.
  • Tsukimi is anxious about Dave’s disappearance and the hungry children, but calms after hearing his explanation.
  • Dave wakes hungover, reassures Tsukimi, and reacts furiously to Kimima’s prank.
  • Tobirama shifts from groggy to furious upon realizing he has missed his first day as Hokage; he immediately forces Izuna to return to work.

Significant themes

  • Chaotic responsibility: The adults’ drunkenness and absence leave children and government staff without care or leadership.
  • Pranks and retaliation: Kimima’s revenge turns a minor beating into a domestic misunderstanding.
  • Duty versus indulgence: Dave and the others’ night of drinking clashes with their obligations, especially Tobirama’s new Hokage role.

Ch. 84The three little ones: we're done eating

Plot points

  • Hashirama’s phone call from Mito prompts Dave and Madara to make quick excuses and leave before Mito arrives. Mito confronts Hashirama for missing their square-dancing rehearsal; he tries to blame the previous day’s events, but she attacks him.
  • At Dave’s house, Tsukimi brings meals for Sakumo and the three hungry children. Dave returns and calls out Kaguya Kimima, who is kicked outside by Sakumo and Duy.
  • Dave demands Kimima’s money and beats him when he refuses to hand it over. He then orders Kimima to feed the crying Tsunade.
  • Tsukimi gives Dave a warm meal she prepared especially for him. Dave reassures her that he had only been drinking with Madara and the others, and she accepts his explanation.
  • Dave relaxes in Tsukimi’s arms while she feeds him, leaving Sakumo, Duy, and the battered Kimima to manage their own meals and the children’s.

Character developments and interactions

  • Hashirama and Mito: Their affectionate relationship is presented comically through Mito’s furious reaction to Hashirama missing rehearsal.
  • Dave and Tsukimi: Tsukimi’s care and trust contrast with Dave’s laziness and dubious explanation; he responds with affection and lets her pamper him.
  • Dave and Kimima: Dave’s teasing turns into a beating and a demand for Kimima’s money, while Kimima protests but ultimately ends up feeding Tsunade.
  • Sakumo and Duy: They share a mischievous moment by kicking Kimima out, then are left helping care for the children.

Themes and tone

The chapter uses slapstick and exaggerated domestic comedy to show chaotic household life: hungry children need attention, adults dodge responsibility, and affection coexists with teasing, bickering, and rough treatment.

Ch. 85Shinobi World Alliance

Key plot points and events

  • Orochiroku calls Dave with exciting news: Shinobi World Alliance, a game Dave proposed the previous year, is finished and available on the Love Kidney Gaming Platform.
  • Dave rushes to the internet café, first asking Tsukimi to watch the children. He notices her disappointment and comforts her with a hug and a kiss.
  • At the café, Dave joins Madara, who is already playing. The café has improved considerably since its shabby early days: it is renovated, smoke-free, and equipped with modern computers.
  • Dave and Madara inspect the game’s character roster. Madara likes his “young” version, whose combat kit features Susanoo and other signature abilities. Dave explains that a second Madara character will be added after Madara awakens his Rinnegan and reveals its powers.
  • They review Hashirama’s powerful tank-and-fighter character. Madara privately treats the comparison as another chance to outdo his rival.
  • Madara then opens the page for “Senju Dave” and remarks that the character looks “sleazy.” Dave, who has not yet seen the design and had let Kakuzu choose it, is stunned.

Character developments and interactions

  • Dave is exuberant about the game’s release and eager to play. He also shows affection and consideration toward Tsukimi, while his surprise at his own character’s design provides the chapter’s comic ending.
  • Tsukimi is understanding about Dave leaving, though disappointed to lose their time together.
  • Madara is deeply absorbed in gaming and pleased with his character. His competitive rivalry with Hashirama remains strong, even in the game.
  • Dave and Madara share their enthusiasm for the game, discuss its character designs, and plan how Madara’s future Rinnegan abilities might be represented.
  • Dave’s staff and business network are briefly shown as thriving: Kakuzu is expanding trade, while Aunt Cai and Might Wei help run the café.

Significant themes

  • Leisure and modern progress: The game and the renovated café reflect how the village’s businesses and technology have developed.
  • Affection and rivalry: Dave’s tender moment with Tsukimi contrasts with Madara’s playful competitiveness toward Hashirama.
  • Creative adaptation: The game translates real shinobi abilities into playable mechanics, while leaving room for future characters as the source characters develop.
  • Comedy through surprise: Dave’s confidence in the game’s launch gives way to embarrassment when he discovers the questionable portrayal of himself.

Ch. 86Dave: So I Was xx All Along?

Plot points and events

  • Dave reviews the strange hero Kakuzu designed for him: Senju Dave is a fighter/mage who can stealth, blind enemies with summoned wood, move and attack faster, poison targets with basic attacks, and plant slow, damaging mushrooms.
  • Madara complains that Dave’s mushrooms made the previous match miserable. Dave explains that Kakuzu invented the abilities after being told to use his imagination.
  • The chapter outlines the game’s small launch roster, its lanes, and its first-day rewards, including limited and ranked skins. Dave and Madara play bot matches, unlock ranked, and queue together.
  • In hero selection, Dave’s allies immediately condemn anyone who picks his hero. Dave locks him in anyway, but is forced into support when his teammates choose their preferred roles.
  • The opposing team also mocks Dave and threatens to target their own Dave player. As the match unfolds, both teams trade accusations and insults: Danzo steals the enemy jungler’s blue buff, Kagami is ganked and killed by Izuna, and Madara is killed by the opposing Mito.
  • Dave recognizes one opponent as “Old Father,” who appears to be playing during work hours. Later, the opposing Tobirama is killed in a river fight with Danzo’s Tobirama. The chapter ends by noting that Tobirama is considered the game’s hardest hero, but also a favorite among players.

Character developments and interactions

  • Dave is embarrassed and exasperated by the hero built in his name, but defends himself by insisting the in-game character is not the real him. He also notices Old Father’s apparent workplace slacking.
  • Madara is disgusted by Dave’s mushroom-based kit, yet continues gaming with him and later chooses Mito as his marksman.
  • Kakuzu is blamed for creating the outrageous hero, though he does not appear directly.
  • The Will of Fire Trio—Kagami, Danzo, and Hiruzen—react angrily to Dave’s pick. Danzo plays Tobirama, Hiruzen plays Mu, and Kagami chooses Dave before being killed by Izuna.
  • The two teams interact mostly through trash talk, threats, and complaints about ganks, stolen buffs, and supposedly weak players.

Significant themes

  • Gaming rivalry and banter: The match is driven as much by insults and blame as by strategy.
  • Comic identity confusion: Dave is repeatedly treated as responsible for a hero that Kakuzu designed in his name.
  • Unfairness and teamwork: Players complain about targeting, ganks, and stolen resources, while their own choices contribute to the chaos.
  • Game-world enthusiasm: The launch rewards, roster, skins, and Tobirama’s popularity show how quickly the new game has captured players’ attention.

Ch. 87Kagami Uchiha: I'm super brave

Key plot points and events

  • Dave reads Tobirama’s elaborate game-character abilities, finds them overwhelming, and decides to keep playing the simpler Reto.
  • Dave’s team loses. Madara, furious at Kagami’s terrible 0/12/3 score, sets out to confront him.
  • Dave warns Hiruzen that Madara is heading to Kagami’s home. Hiruzen and Danzo flee, but Danzo kicks Kagami once more on the way out.
  • Madara arrives and beats Kagami, who still insists that playing Dave is fun.
  • Back at the internet café, Madara and Dave form a new party with Tobirama (“Speed of the Shinobi World”) and Izuna (“Thorned Rose”). Tobirama admits he is using a Shadow Clone to handle work while he plays.
  • Kagami queues alone, instalocks Dave, and ends up in the same game as the group. After Dave identifies him, Tobirama reacts angrily, while Izuna advises against hitting him too hard. Kagami leaves the game.

Character developments and interactions

  • Dave remains the sensible, easily bewildered observer: he finds Tobirama’s kit too complicated and warns Hiruzen about Madara.
  • Madara treats Kagami’s poor performance as grounds for a personal “visit,” then beats him; his quiet reaction to Kagami’s later pick leaves his thoughts unclear.
  • Kagami is undeterred by repeated beatings and others’ objections: he genuinely enjoys playing Dave and proudly calls himself brave.
  • Hiruzen and Danzo flee together to avoid Madara, though Danzo sneaks in one last kick at Kagami.
  • Tobirama and Izuna join Madara and Dave for another match, revealing Tobirama’s irreverent work habits and Izuna’s more restrained attitude toward Kagami.

Significant themes

  • Comedy through contrast: flashy, complicated game abilities are set against Dave’s preference for simplicity.
  • Gaming rivalry and stubbornness: Kagami keeps choosing the unpopular, “cursed” Dave despite the consequences.
  • Authority and responsibility mocked: Hokage-level figures evade work through Shadow Clones to play games, while clan leadership takes gaming losses personally.

Ch. 88Madara: Are you questioning my Village Badge Tobirama?

Plot points and events

  • Black Zetsu is released from Dave’s body, but has lost his abilities because his chakra remains inside Dave. Little Nine-Tails bullies him, first knocking him down and then riding on his head.
  • The pair visit the Love Kidney Internet Cafe to try the new game, Shinobi World Alliance. Little Nine-Tails is furious to keep facing the irritating hero Senju Dave, and dents a Hashirama-wood desk in frustration. Black Zetsu calculates the damage; Nine-Tails plugs the hole with Black Zetsu’s cigarettes.
  • Dave and Madara arrive. The group smokes together, and Little Nine-Tails asks Madara for a light.
  • They prepare to queue for a ranked match as a four-person team. Little Nine-Tails boasts about playing Madara and buying his “Black Stockings Madara” skin. Black Zetsu says he plays Mito, though he had to pay for the skin himself.
  • Dave plans to add Black Zetsu as a game hero with an “Feces Terminator” skin, alluding to the humiliating work he has been doing to earn money.

Character developments and interactions

  • Little Nine-Tails is smug, domineering, and easily angered by the game, but also eager to play and show off. He mistreats Black Zetsu while seeking Madara’s approval.
  • Black Zetsu is powerless and resentful, yet too intimidated by Nine-Tails to resist. He endures the bullying and privately vows to wait for his mother’s return.
  • Dave remains the practical, teasing organizer: he pays attention to the cost of damage, knows how Black Zetsu is earning money, and intends to turn that situation into a joke in the game.
  • Madara is confident and dismissive, responding to Dave’s question about his jungle skills with a mocking reference to his “Village Badge Tobirama.”
  • The group’s interactions are played for comedy, especially the contrast between Nine-Tails’s bluster, Black Zetsu’s forced submission, and the casual gaming-and-smoking atmosphere.

Significant themes

  • Power and humiliation: Black Zetsu’s lost abilities leave him at Nine-Tails’s mercy.
  • Gaming as satire: The characters’ rivalries and grievances carry over into exaggerated game mechanics and skins.
  • Comedic irreverence: Legendary, dangerous figures are treated like ordinary players, complete with cigarettes, bills, and ranked-match roles.

Ch. 89Tobirama: Having More Money Than My Son Can Spend Is a Problem Too

Key plot points and events

  • Tobirama joins an online ranked match with Madara, Dave, and a tailed beast. He takes mid lane, while Madara picks Tobirama for the jungle and posts a perfect win record, provoking Tobirama.
  • Determined to outdo Madara, Tobirama sends a Shadow Clone to steal Madara’s ripe mangoes and play on another account to earn the same record and badge.
  • Madara dominates the match and gets a pentakill, then taunts Tobirama. But while recalling with low health, he steps on an enemy mushroom and dies. Tobirama laughs so hard that he breaks a desk in the Hokage Building.
  • Izuna arrives and makes Tobirama pay for the public property he destroyed—using Dave’s money. The enemy Senju Dave, played by Kagami, also gets a kill on Madara, who realizes who the opposing player is and leaves the internet café to deal with him.
  • Tobirama reflects on how Dave’s wealth has made money effectively limitless: despite years of expensive experiments, the family’s fortune has continued growing until it overflows even the laboratory storage.
  • Hashirama later tells Dave that his wife has been making him attend square-dancing sessions since he retired. Dave shares his cigarette brand’s slogan, tying it to his devotion to Tsukimi.

Character developments and interactions

  • Tobirama is competitive and vindictive, scheming to undermine Madara’s status, then delighting in Madara’s embarrassing death. His laughter backfires when Izuna holds him accountable for the broken desk. He also comically laments that Dave’s generosity has made the family too rich to spend its money.
  • Madara boasts about his skill and taunts Tobirama after his pentakill, but his smugness collapses when a mushroom kills him. He later recognizes Kagami’s account and leaves, while Dave watches nervously.
  • Dave remains affectionate toward his family and generous with money. His devotion to Tsukimi appears in his playful defense of the cigarette slogan. Kagami, meanwhile, celebrates getting a kill without realizing Madara is about to confront him.
  • Izuna acts as a practical counterweight to Tobirama’s antics, immediately demanding repayment for the damaged desk.
  • Hashirama is cheerfully resigned to his wife’s plans and admires Dave’s sincerity. His reflection on the lively internet café frames it as a vision of peace.

Significant themes

  • Rivalry and comic humiliation: Tobirama and Madara trade boasts, schemes, and taunts, with the mushroom kill puncturing Madara’s triumph.
  • Family wealth and generosity: Dave’s success turns Tobirama’s once-restricted research into an endless-funded pursuit, creating the absurd problem of having more money than he can spend.
  • Love and everyday peace: Dave’s slogan expresses his devotion to Tsukimi, while Hashirama sees the café’s ordinary, bustling life as a sign of genuine peace.

Ch. 90"Things to get revenge for once Mom returns"

Plot points and events

  • Madara returns to the internet café, where Hashirama eagerly invites him to play. Madara agrees but insists Hashirama stop using his notoriously bad “Senju Dave” game character.
  • The group games through the night. In the morning, Tsukimi brings Dave breakfast and gently wakes him. Dave jolts awake from a nightmare, shouting at Black Zetsu to stay away from his wife, then realizes where he is and slaps Zetsu.
  • Black Zetsu records the incident in his “Things to get revenge for once Mom returns” notebook, which already contains hundreds of grievances—including complaints about the Nine-Tails and Madara.
  • The Nine-Tails celebrates getting his first in-game kill, but Zetsu soon kills him in return. Unable to settle the score online, the Nine-Tails tackles and beats Zetsu in person. Zetsu adds this to his notebook too.
  • Tsukimi gives Dave breakfast and keeps him company. Hashirama explains that he must meet the Fire Daimyo that afternoon, though he is looking forward to seeing his son and daughter-in-law. Before leaving, he invites Dave and Tsukimi to dinner with Tsunade.
  • Dave and Tsukimi leave after Dave plays a few more matches. Madara, the Nine-Tails, and Zetsu continue gaming; their next loss leads Madara and the Nine-Tails to glare at Zetsu.

Character developments and interactions

  • Dave remains immersed in gaming but shows affection and gratitude toward Tsukimi, who cares for him warmly. His nightmare also reveals his protective jealousy.
  • Tsukimi is attentive and tender, bringing Dave food and urging him not to eat too quickly.
  • Hashirama is enthusiastic about gaming with Madara, though he also shoulders ongoing village responsibilities despite having stepped down as Hokage.
  • Madara enjoys playing but is blunt about Hashirama’s poor gameplay and dismissive of the Fire Daimyo.
  • Black Zetsu is comically aggrieved, documenting every insult and setback as future revenge material.
  • The Nine-Tails is competitive and impulsive: when gaming fails to resolve a rivalry with Zetsu, he resorts to physical violence.

Significant themes

  • Comic rivalry and escalation: Online competition spills into real-world fights and recriminations.
  • Found-family domesticity: Tsukimi’s care and Hashirama’s dinner invitation contrast with the group’s chaotic gaming.
  • Petty grudges and revenge: Zetsu’s growing notebook turns everyday slights into a long-running comic vendetta.
  • Duty versus leisure: Hashirama’s gaming retreat is interrupted by the responsibilities of village leadership.

Ch. 91The Daimyo: Kakuzu?

Key plot points and events

  • At an internet café, Black Zetsu is beaten up by Little Nine-Tails and Madara after they suspect he deliberately sabotaged them in a game. He records another resentful entry in his notebook.
  • Dave visits Hashirama’s home with Tsukimi and Little Tsunade, where he meets the Fire Daimyo, Yuya Nara, and his cousin Mujian, Tsunade’s father. Mujian and his wife thank Dave for caring for their daughter.
  • Dinner becomes a comic display of Hashirama’s awkward attempts to reconnect with Mujian: he keeps feeding his grown son, who angrily refuses the food.
  • Hashirama takes the Daimyo and the others to Konoha’s internet café. The Daimyo and Mujian struggle to use the unfamiliar technology, then discover the games—and Mujian grows furious after losing to Dave’s character.
  • The Daimyo explains that he came to investigate why the national treasury has grown despite taxes remaining steady. He suspects Konoha’s businesses are responsible and asks whether their products and technology could be distributed throughout the Land of Fire.
  • Tobirama redirects him to Kakuzu, Love Kidney Company’s finance manager, who handles business negotiations. The chapter ends by hinting that Kakuzu may exploit the Daimyo just as he once outmaneuvered Sasuke Sarutobi.

Character developments and interactions

  • Hashirama and Mujian: Their relationship remains strained, but Hashirama’s persistent, affectionate behavior suggests he is trying to make amends. Mujian remains irritated and resistant.
  • Dave and Mujian: They are on familiar terms, though their friendly rivalry turns hostile in the game. Dave jokingly insists Mujian call him “the hero.”
  • The Daimyo and Konoha: Yuya arrives as an outsider investigating Konoha’s wealth, but his curiosity about the village’s technology shifts the meeting toward business.
  • Tobirama and Kakuzu: Tobirama avoids taking responsibility for expanding Konoha’s commercial reach and points the Daimyo toward Kakuzu, whose reputation for hard-nosed negotiations is clear.
  • Black Zetsu, Nine-Tails, and Madara: Black Zetsu’s ongoing resentment continues as a comedic subplot.

Significant themes

  • Modernization and economic change: Konoha’s technology and entertainment businesses are beginning to reshape the wider country.
  • Family reconciliation: Hashirama’s clumsy efforts to bond with Mujian reveal affection beneath their unresolved tension.
  • Commerce and political power: Konoha’s prosperity gives it influence, while control of its products and technology becomes a matter of negotiation.
  • Comedy through contrast: Powerful figures such as Madara, the Daimyo, and Mujian are brought down to earth by video games, unfamiliar devices, and petty rivalries.

Ch. 92Kakuzu vs. Reto

Key plot points

  • Dave learns from his father that the Daimyo of the Land of Fire wants Konoha’s technology. He calls Kakuzu, who is in the Land of Wind, and tells him to visit the Daimyo when he returns—and to have a “nice, thorough talk,” hinting at intimidation.
  • Kakuzu reports that local merchants hired shinobi to attack him over his prices. After defeating them, he is confronted by Reto, the First Kazekage, who accuses him of killing Sunagakure shinobi and profiting Konoha through trade.
  • Reto reveals that he has retired, though Kakuzu already knows Sunagakure recently held the Second Kazekage’s succession ceremony. Reto attacks anyway, intent on preventing Kakuzu from returning to Konoha.
  • Kakuzu activates Earth Grudge Fear and fights back with his masked hearts, but Reto counters his attacks with powerful sand techniques. Reto also destroys Kakuzu’s phone, cutting off his covert communication.
  • Kakuzu manages to send Dave his location and a warning. Dave asks Tobirama whether he placed a Flying Thunder God marker on Kakuzu. Tobirama confirms it, and the two teleport to the battlefield as Kakuzu and Reto continue fighting.

Character developments and interactions

  • Kakuzu is shown as a ruthless but capable merchant and fighter. He remains wary of Reto’s superior strength and, when the battle turns dangerous, reaches out to Dave for help.
  • Dave uses humor and coded wording to encourage Kakuzu to pressure the Fire Daimyo, but acts quickly when Kakuzu is in danger.
  • Tobirama reveals that he had secretly placed a Flying Thunder God formula on Kakuzu as a precaution when Kakuzu first joined Konoha. Their relationship has since become trusting enough for Tobirama to rescue him.
  • Reto is cold and forceful, treating Kakuzu’s commercial success as a threat to Konoha and choosing to confront him personally despite his retirement.

Significant themes

  • Commerce as political power: Kakuzu’s trade benefits Konoha and draws the attention of rival leaders.
  • Loyalty and precaution: Tobirama’s old safeguard becomes crucial, reflecting both distrust of Kakuzu’s past and their later mutual regard.
  • Power and survival: Kakuzu’s varied abilities make him formidable, but Reto’s overwhelming sand techniques force him to seek assistance.

Ch. 93Kakuzu: Surely that would take six hundred billion Explosive Tags?

Key plot points and events

  • Tobirama abandons the battlefield to return to the internet café and continue gaming, leaving Dave and Kakuzu to face First Kazekage Reto.
  • Dave arrives and asks Kakuzu how he wants Reto killed. Kakuzu chooses an explosion.
  • Dave summons a barrage of Cob Cannons. Their attack badly injures and humiliates Reto, who retaliates with a massive Sand Waterfall Funeral.
  • Dave escalates the threat by claiming he can power a special plant with the Nine-Tails’ chakra. He then summons a Doom-shroom and pours most of the Nine-Tails’ chakra into it.
  • Tobirama returns and teleports Dave and Kakuzu away, leaving Reto to deal with the enormous, unstable plant. Reto uses all his chakra to lift it high into the sky, protecting the Land of Wind and Sunagakure from the blast.
  • The resulting mushroom cloud is enormous. Dave is awed by its power, while Kakuzu immediately calculates how expensive an explosion of that scale must be.

Character developments and interactions

  • Dave is playful and unnervingly confident, treating a deadly fight like a joke. He proves that his strange Wood Release plants can threaten even a powerful Kage, and is willing to use the Nine-Tails’ chakra to make his point.
  • Reto begins calm and dismissive, but Dave’s attacks and the Doom-shroom finally break his composure. He ultimately shows his courage and sense of duty by spending all his chakra to protect his village and country.
  • Kakuzu supports Dave’s plan and enjoys seeing Reto suffer, but his lasting concern is the financial cost of the explosion.
  • Tobirama shows striking confidence in Dave by leaving him to fight Reto, but returns in time to evacuate Dave and Kakuzu.
  • At the café, Hashirama and the others are shocked by Tobirama’s decision, while Madara confidently insists Dave will win.

Significant themes

  • Power used as spectacle: Dave turns combat into a theatrical display, escalating from a barrage of plants to a potentially catastrophic blast.
  • Duty and sacrifice: Reto’s willingness to expend everything to save his homeland contrasts with Dave’s joking provocation.
  • Irreverent humor: The chapter juxtaposes life-threatening danger with casual gaming, banter, and Kakuzu’s obsession with money.

Ch. 94It was precisely because he was the Daimyo that he had to be fleeced

Plot points and events

  • News spreads that Konoha has devastated the Land of Wind: most of its desert has been transformed into a vast basin, Sunagakure has lost two-thirds of its population, and First Kazekage Reto has died. Shamon becomes Second Kazekage and seeks advice from Kirigakure on rebuilding.
  • Sunagakure is too weakened to retaliate. Chiyo blames Konoha’s Warring States-era leaders, while Iwagakure and Kumogakure condemn Konoha publicly but take no action; Kirigakure stays silent.
  • In Konoha, Tobirama reprimands Dave for going beyond his orders and destroying Sunagakure. Madara backs Dave, arguing Reto was unfit to protect his people.
  • The Daimyo warns that Konoha’s reputation has made people flee the Land of Fire, including merchants and nobles. Dave proposes distributing computers and phones across the country and using the internet to counter rumors and explain events.
  • The group assigns Kakuzu to oversee the rollout. Instead, he negotiates a staggering payment from the Daimyo: 70% of the treasury and 55% of the profits.

Character developments and interactions

  • Dave is unapologetic about the destruction and offers a modern communications plan to repair Konoha’s image. He and Tobirama also recognize an opportunity to profit from the plan.
  • Tobirama is frustrated by Dave’s recklessness but treats him as a potential future Hokage and accepts his proposal.
  • Madara defends Dave by mocking Reto’s failure, provoking Tobirama’s furious retort that Madara himself could not defeat Dave.
  • The Daimyo worries that the Land of Fire is losing residents and influence, then becomes the target of Kakuzu’s hard bargaining.
  • Kakuzu remains focused on money; he turns the assignment into a lucrative deal and justifies it by saying the Daimyo’s status makes him worth fleecing.
  • Chiyo begins nursing a deep grudge against Konoha, while Shamon takes on the practical challenge of rebuilding Sunagakure.

Significant themes

  • Power and consequences: Konoha’s military dominance brings destruction but also damages its reputation and threatens its own population and economy.
  • Propaganda and information: Dave sees technology and online communication as tools for shaping public opinion and countering rumors.
  • Cynicism and profit: Even amid political disaster and national rebuilding, Dave and Kakuzu look for ways to make money.
  • Hypocrisy and fear: Other villages condemn Konoha but remain too afraid to challenge it directly.

Ch. 95Kagami Uchiha: Sweetie, Do You Want the Blue Buff?

Plot points and events

  • Dave boasts to Tsukimi that he has become the richest man in the Land of Fire and dreams of one day being the richest in the shinobi world. Tsukimi’s father, Uchiha Changjiang, meanwhile enjoys collecting rent from the many shops Dave gave Tsukimi.
  • Changjiang complains that his son Kagami spends all his time gaming instead of helping him. Dave learns Kagami is online with a girl, reassuring her about her poor score and encouraging her to take blue buff from the opposing jungler.
  • The jungler is Madara Uchiha. Frustrated by losing his blue buff, he recognizes Kagami’s interference and quits the game. He then visits Kagami’s house and attacks him with Susanoo, leaving the house in ruins and Kagami badly injured.
  • Changjiang returns, finds the destruction, and takes Kagami to the hospital. There, Kagami continues messaging the girl, claiming his injuries came from a heroic battle. When she offers to visit, he asks his father whether he looks handsome; Changjiang panics and calls for a doctor.

Character developments and interactions

  • Dave and Tsukimi share affectionate, playful banter. Dave’s extravagant gifts have made Tsukimi a wealthy landlady, though she leaves the tiring rent collection to her father.
  • Changjiang is proud of Tsukimi but exasperated by Kagami’s gaming habits and repeated clashes with Madara.
  • Kagami reveals himself as a reckless, boastful gamer who eagerly acts as the girl’s defender—and appears more concerned with impressing her than with being hospitalized.
  • Madara reacts to Kagami’s meddling in the game with overwhelming force, turning a petty gaming dispute into a physical confrontation.
  • Tsukimi and Dave wisely leave before Madara reaches Kagami, while Changjiang is left to manage the aftermath.

Significant themes

  • Comedy from contrast: vast wealth and powerful shinobi abilities are applied to mundane matters like rent, gaming, and online flirting.
  • Gaming and online identity: Kagami’s protective persona and exaggerated claims contrast with his actual behavior and injuries.
  • Family frustration and affection: Changjiang’s complaints about Kagami coexist with his immediate care for his son.
  • Escalation and consequences: Kagami’s casual online provocation leads directly to Madara’s spectacular retaliation.

Ch. 96Danzo: Shameless

Plot points and events

  • Uchiha Kagami’s father, Changjiang, finds six-year-old Shanshan Uchiha waiting to visit Kagami with a basket of fruit. Thinking she may be the girlfriend he had urged Kagami to find, Changjiang storms inside and beats his already injured son.
  • Shanshan explains that Kagami once told her he was a ninja and had been hurt. Kagami is stunned to learn her age, while Changjiang leaves in disgust.
  • When Shanshan cries, Kagami repeats a melodramatic line he remembers Dave using to comfort someone. It stops her tears—but she takes it as a confession of affection and says she might return his feelings despite her father’s warning that she is too young.
  • Hiruzen, Danzo, Dave, and Tsukimi arrive and overhear the exchange. They all misinterpret it as Kagami pursuing a child. Dave and Tsukimi leave, Hiruzen condemns Kagami, and Danzo calls him “shameless.”
  • Shaken by what he witnessed, Hiruzen asks his mother to find him a wife, admitting that he would even accept a child. His horrified mother collapses, then summons an Ape Clan female to deal with him; Hiruzen’s screams follow.

Character developments and interactions

  • Kagami is trapped in an embarrassing misunderstanding: his awkward attempt to comfort Shanshan sounds romantic, and he cannot persuade the others to hear his explanation.
  • Shanshan is shy but openly admires Kagami; she misunderstands his comforting words as evidence that he likes her.
  • Changjiang reacts harshly, first mistaking Shanshan for an adult partner and then judging Kagami’s apparent interest in her.
  • Dave, Tsukimi, Hiruzen, and Danzo all condemn Kagami based on what they see and hear, leaving him isolated and bewildered.
  • Hiruzen is so affected by the incident that he makes his own alarming request for a very young bride, prompting his mother’s intervention.

Significant themes

  • Miscommunication and mistaken assumptions drive the comedy: a clumsy comfort attempt is mistaken for romantic intent.
  • Embarrassment and hypocrisy shape the scene, especially as Hiruzen condemns Kagami before making a similarly disturbing request himself.
  • Family and social pressure appear through Changjiang’s insistence that Kagami find a partner and Hiruzen’s concern about marriage.

Ch. 97Little Shanshan: Do you want some too, big brother?

Plot points and events

  • At the hospital, Kagami sees Hiruzen badly injured beside him and assumes his friend deliberately got hurt to keep him company.
  • Little Shanshan brings Kagami food that her mother has covered with a large amount of white powder, claiming it will help him recover. Kagami forces himself to eat it while Hiruzen laughs—until Shanshan notices him and offers him some too.
  • The next day, both men are still in terrible condition. Shanshan believes they fought together to protect Kagami, and Hiruzen passes out trying to correct her.
  • Elsewhere, Dave confronts Kaguya Kimima, who has swindled a crying little girl out of ¥30,000 by selling her bone powder as a cure for her sick mother.
  • Dave comforts the girl, promises to repay the money and cover her mother’s hospital treatment, and orders Kimima to return the money himself. Kimima refuses, so Dave kicks him away.

Character developments and interactions

  • Kagami interprets Hiruzen’s injuries as loyal companionship, then suffers through Shanshan’s well-meant but dubious “medicine.” He later invents a revenge-attack story to explain their condition, reinforcing the comic misunderstanding.
  • Hiruzen silently endures the consequences of Kagami’s assumptions and Shanshan’s kindness. His attempts to set the record straight fail, and he collapses.
  • Shanshan is cheerful, caring, and earnestly generous, but her innocence leads her to mistake the men’s suffering for heroic sacrifice.
  • Dave shows compassion toward the girl and responsibility toward his company’s worker’s family, while responding harshly to Kimima’s shamelessness.
  • Kimima remains defiant and refuses to accept responsibility, even after admitting his “cure” was bone powder and the girl’s mother did not improve.

Significant themes

  • The chapter uses dramatic irony and misunderstanding for comedy: Kagami and Hiruzen suffer because Shanshan’s kindness is based on mistaken beliefs.
  • It contrasts genuine compassion and responsibility—shown by Shanshan and Dave—with selfishness and fraud, embodied by Kimima.
  • It also pokes fun at misplaced confidence in dubious remedies and at characters’ attempts to save face.

Ch. 98Kimima: Give me your hand and come with me

Plot and key events

  • Dave gives Kaguya Kimima 30,000 ryo and orders him to return it to the girl he swindled, warning him not to keep any. He also tells Kimima to take the girl’s sick mother to Konoha Hospital, where Dave will cover the costs.
  • Before Kimima leaves, Dave questions Might Duy and Hatake Sakumo about whether they have caused trouble or have romantic interests. Duy enthusiastically denies both, while Sakumo’s hesitant response makes Dave suspect there is something he is not saying.
  • Kimima finds the girl, Takayama Yulan, and her ill mother living in a poor home near the village’s edge. He apologizes and returns the money. He explains that Dave owns the company where Yulan’s father works and feels responsible for supporting employees’ families.
  • Though the mother is reluctant to accept help, Yulan persuades her to go to the hospital. Once her mother is admitted, Yulan heads out to buy food, and Kimima follows to make sure she is not cheated.
  • The two argue, and their quarrel escalates when Kimima’s bone technique nearly injures Yulan. He withdraws it, then takes her by the hand and leads her away, remembering how Dave once calmed Tsukimi by doing something similar.

Character developments and interactions

  • Kimima remains prickly and abrasive, but follows through on Dave’s instructions, apologizes, and helps the family. His awkwardness around the mother’s gratitude hints at a softer side. He and Yulan quickly fall into a combative, almost sibling-like rhythm.
  • Yulan begins distrustful of Kimima, whom she calls a swindler, but comes to see him as someone willing to help her mother. Her concern for her mother motivates her to accept the hospital visit.
  • The mother is weak and initially wary of charity, but ultimately accepts treatment after Kimima explains Dave’s offer and Yulan encourages her.
  • Dave acts as a force for accountability and generosity, pushing Kimima to make amends while extending help to the family.
  • Duy remains cheerfully earnest and repeats a spirited declaration about his security-guard work and youthful ideals. Sakumo’s guarded reaction leaves Dave curious about his personal life.

Significant themes

  • Making amends: Kimima is compelled to return what he took and apologize.
  • Compassion and responsibility: Dave’s support of an employee’s family extends beyond business obligations.
  • Kindness beneath rough behavior: Kimima’s hostile banter contrasts with his willingness to help Yulan and her mother.
  • Trust built through action: Yulan’s view of Kimima begins to shift because he follows through, even as their relationship remains quarrelsome.

Ch. 99Well said, friend (rose)(rose)

Plot points and events

  • In a restaurant, Kimima, Kagami, and Sakumo arrive one by one, each holding a young girl’s hand. The boys silently recognize the pattern, while the resentful restaurant owner serves them and laments his own lack of romantic success.
  • The scene is explained by events earlier that morning: Dave confronts Sakumo with a belt, expecting trouble, but learns that Sakumo met a girl volunteering at the hospital while his mother was ill. She invited him to volunteer with her, and Dave enthusiastically encourages him instead of scolding him.
  • Dave takes Might Duy to Aunt Cai’s matchmaking corner, explaining that Kimima and Sakumo have both found girls to spend time with and Duy is the only one left at home. Aunt Cai is delighted and expects the visit to help her matchmaking business.
  • Dave notices an absurd profile for Tobirama on the matchmaking board. It lists Izuna’s Penguin contact, explaining why Izuna has been receiving a flood of messages.

Character developments and interactions

  • Dave shifts from threatening Sakumo to warmly encouraging him, while teasingly imagining that Kimima now owes the girl he once tricked a lifetime of compensation. He also tries to help Duy, despite finding Aunt Cai’s matchmaking enterprise ridiculous.
  • Sakumo reveals a shy, sincere interest in the hospital volunteer and is surprised that Dave approves.
  • Kimima and Kagami each arrive with a girl, trading awkward accusations about being “perverts” before quietly heading to buy food.
  • Aunt Cai is eager to find Duy a match, having long worried that his blunt, earnest nature would make romance difficult.
  • The restaurant owner watches the younger boys’ apparent romantic success with comic envy.

Significant themes

  • Young love and matchmaking: The chapter contrasts spontaneous connections—Sakumo’s meeting at the hospital—with the organized matchmaking business.
  • Affection beneath teasing: Dave’s threats and jokes mask genuine care for his students and their futures.
  • Comic social change: Konoha’s matchmaking corner, online contacts, and wildly misleading profile illustrate the story’s playful modernization of the village.

Ch. 100Tobirama Gets Ganged Up On

Plot points and events

  • Dave finishes a profile for four-year-old Might Duy, describing him as handsome, kind, energetic, and devoted to exercise. Duy gets a call from his father and rushes off, walking on his hands in a display of youthful enthusiasm.
  • Dave encounters Tobirama and Izuna at Konoha’s Matchmaking Event. Hashirama and Madara soon join them, drawing the attention of villagers, who speculate that Dave might be available—though he assures them he and Tsukimi are in love and plan to marry in two years.
  • Hashirama tries to encourage Madara to find a partner, but Madara insists he does not need a woman. The group also discusses Dave’s refusal to advance beyond Genin: he considers the rank convenient and says the upcoming Chunin Exams would just mean fighting people he could easily overpower.
  • Tobirama and Izuna enter the event for dates. Izuna is paired with Yui Nara, who recognizes him, calls him a “dumbass,” and leaves him stunned. Madara reacts angrily when he hears her insult Izuna, and Dave and Hashirama have to restrain him.
  • The men look through the restaurant window and see Tobirama being bluntly rejected by one woman after another, who criticize his appearance, eating habits, and gaming rank. Watching Tobirama’s ordeal distracts Madara from his anger.

Character developments and interactions

  • Dave remains devoted to Tsukimi and relaxed about status or advancement. He is fond of Duy and protective of Izuna.
  • Madara shows fierce loyalty to Izuna, but his anger gives way to grim amusement as Tobirama suffers repeated matchmaking rejections.
  • Hashirama continues to play matchmaker, urging Madara to settle down and encouraging everyone’s participation.
  • Tobirama and Izuna are reluctant participants, brought to the event by family pressure. Izuna’s awkward reunion with Yui and Tobirama’s string of humiliating dates become the chapter’s comic centerpiece.
  • Might Duy is introduced as an exuberant child who embodies his father’s “youthful” outlook.

Significant themes

  • The chapter uses romantic matchmaking and social embarrassment for comedy, especially through the contrast between the powerful Kage and their poor dating prospects.
  • It also plays with status versus self-definition: Dave sees little value in promotion, while the villagers’ admiration of his wealth and reputation does not change his commitment to Tsukimi.
  • Family loyalty appears in Madara’s immediate defense of Izuna, while Hashirama’s persistent matchmaking shows his concern for his friends’ personal lives.
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