With the boosts granted by the Berserker class, Lancelot's Strength, Endurance, and Agility were ranked at the high levels of A, A, and A+, respectively.
And as long as he held the Lake-Light Holy Sword, Arondight, those three abilities could rise another rank-the equivalent of ten points.
In exchange, however, wielding the Holy Sword sealed his Noble Phantasm, Knight of Owner. In other words, the two could not coexist.
Gilgamesh's Gate of Babylon was inexhaustible, with virtually no limit to its firepower. Moreover, as an Archer, he might well possess even more powerful Noble Phantasms-exceptional ranged capabilities and high-firepower Noble Phantasms were the hallmarks of Archers.
One of Kariya Matou's Command Spells allowed Lancelot to forcibly retain his reason and speech even under Mad Enhancement. As it happened, during his lifetime, he had also developed a way to use his Holy Sword, Arondight, against a single target.
Thus, Lancelot's only chance of victory was to use the Holy Sword's boost and an instantaneous burst of power to push his Agility past 110 points, reaching the exceptional rank of EX, then close in and unleash his Noble Phantasm for a one-hit kill.
At that moment, beneath a sky stained gold by golden gates, Gilgamesh watched Lancelot draw steadily closer and likewise began to find him troublesome.
In the Archer class, his physical abilities were not as formidable as they had been in life. Although Tokiomi Tohsaka's ample magical supply had raised all three abilities to rank B, they still fell short against Lancelot's three A ranks.
Vimana had been damaged by the aftereffects of Sovell's Noble Phantasm. But even if he ruled it out and summoned another of his vehicle-type Noble Phantasms, the time spent diverting his attention to activate it would be enough for Lancelot to close in and unleash