Biodata

Feature Value
Name Matt Murdock 20
Alias(es) Daredevil 16
Species/Race Human with extraordinary senses and enhanced physical capabilities; declines further enhancement through the Ultimate Serum 14 16 17 138
Gender Male 14
Affiliation Nelson Murdock Law Firm; Second Alliance 25 110
Occupation/Role Lawyer; nighttime vigilante in Hell’s Kitchen; John Wick’s lawyer and occasional assistant; moral compass of the Second Alliance 20 48 138 318
Education Columbia Law School 25
Religion Catholic 137 138
Status Alive and active as Daredevil; continues legal work and joint patrols with Night Ghost 48 568
First Appearance 14

Background / History

Matt was blinded in a childhood car accident involving radioactive material. The accident also gave him extraordinary senses. He later trained under Stick, learning to filter overwhelming sensory input and use staff techniques. His father was a boxer, and Matt learned to treat wounds by tending to his father’s injuries as a child 15 42 48.

Matt lost his sight while saving someone as a child. Raised by his father without his mother, he later lost his father as well when the boxer was murdered for refusing to throw a fight. His faith helped him resist being consumed by the losses he suffered 138.

Matt and Foggy Nelson, also called Fudge, graduated from Columbia Law School and interned at a major law firm. They rejected its willingness to prioritize fees over justice, including a case in which Matt knew the defendant was actually the victim. They founded the Nelson Murdock Law Firm to represent vulnerable people, though serving poor clients left the practice financially strained 15 25.

Over the following years, the firm expanded and replaced its industrial-looking interior with a polished finish. The Wick family became its largest client, and that connection helped its business flourish. Fudge increasingly handled commercial cases, while Matt continued representing the poor 568.

Appearance

  • Civilian clothing: A suit and red sunglasses, usually accompanied by a white cane 14 20.
  • Vigilante clothing: An all-black outfit with a felt cap covering his eyes; he also uses a mask or headscarf to conceal his identity 19 42 48.
  • Equipment concerns: His lightweight clothing offers little protection. Repeated injuries lead him to reconsider John’s suggestion that he improve his combat outfit 19 41.
  • Later combat suit: A custom dark red suit with a horned-devil mask or helmet, supplied by John and manufactured by Taran Industries. He wears it during the Chitauri invasion and his later battle with Fisk 86 99 154.
  • Eyes: His sightless eyes appear bright but do not focus on others 138.

Personality

Matt’s commitment to justice extends beyond the courtroom. When judges dismiss cases involving forcibly branded women, he investigates the criminals himself. He also continues patrolling while injured, interrupting his own wound treatment after hearing a kidnapped boy’s cry for help 15 42.

He maintains a personal rule against killing despite having learned lethal combat techniques. His restraint reflects both his belief in the law and his religious concern with redemption. He fears that killing would release the “devil” hidden within the Murdocks rather than simply punish an offender 48.

Matt refuses wealth that conflicts with his principles. He rejects a share of the church’s hidden gold and declines a million-dollar offer to represent the Wick family because of Watson Wick’s criminal power. He accepts work for John personally only as a reciprocal arrangement, taking payment consistent with the firm’s fees 19 20.

His relationship with John exposes the limits of that idealism: he distrusts John’s methods but accepts his help when children need rescuing. He still challenges John for allowing an assassin to kill himself when John could have intervened 44 48.

Matt regards lethal vigilantism as a source of fear rather than genuine reassurance. He confronts Night Ghost for terrifying the people he saves and calls him a murderer, refusing to accept the argument that killing criminals automatically makes someone a hero 69 74.

His principles do not prevent cooperation with people whose methods he rejects. After joining the Second Alliance, he learns to work alongside Dax and Ivan without endorsing their conduct. He will still help Dax when he is in danger. He accepts killing invading aliens, but believes a subdued human opponent should face the police and imprisonment rather than execution 110 123 137.

Matt’s restraint is tested after the Black Sky mission. He uses pressure-point torture to extract information from an Extremis-afflicted woman, yet moves her elsewhere because he fears John might kill her. He does not use the Veritaserum John provided 137.

He refuses the Ultimate Serum even when John suggests it might restore his sight. Matt believes greater power could foster ambition and weaken the convictions that keep his inner violence under control 138.

John considers Matt’s steadfastness essential to keeping the Second Alliance an alliance of superheroes rather than an organization of killers. Years later, Matt remains willing to question and oppose John whenever his actions violate those principles, an attitude John explicitly encourages 138 568.

Abilities & Skills

Heightened Hearing and Spatial Perception

Matt constructs mental images of his surroundings from sound, allowing him to navigate and fight without sight 17 19.

  • Avoids discarded bottles with precision while walking through Hell’s Kitchen 14.
  • Uses cane taps, footsteps, breaking glass, and impacts against the floor to map rooms and corridors 17.
  • Hears conversations through rooms and filters surrounding noise to locate cries for help 15 42.
  • Detects gunfire and the faint electrical crackle of a stun baton in time to react 17 45.
  • Limit: Loud nightclub music destabilizes his mental map and causes pain. At the center of the dance floor, he can barely maintain awareness within two meters 17.
  • Dodges successive throwing knives by tracking the sound of their flight 74.
  • During the Chitauri invasion, listens for cries throughout Hell’s Kitchen and checks buildings for remaining breathing before moving on 99.
  • Combines heartbeats, breathing, and the rustle of clothing to assess people at a considerable distance 129.
  • His hearing remains active even while asleep, allowing him to hear cries for help from several blocks away. John compares it to his Extrasensory Spell, which is more powerful but cannot remain continuously active in the same way 449.
  • Temporary impairment: His hearing is damaged during the period of the apartment explosion investigation, forcing him to rely on legal investigation until it recovers 123 127.
  • Environmental vulnerability: Steam generated by Fisk’s Extremis heat muddles Matt’s senses and obscures incoming attacks 154.

Heightened Smell

Matt identifies people, substances, and traces of violence by scent 14 17 18.

  • Recognizes the distinctive odor associated with Bliss Brands and determines that John is bluffing about having one 14 15.
  • Identifies liquor ingredients and notices spoiled milk 18 20.
  • Detects the history of bloodshed clinging to an assassin’s knife 17.
  • Uncovers the Death Race’s contraband operation through odors coming from its rooms 43.
  • Limit: Heavy alcohol fumes and the nightclub environment can overwhelm his sense of smell 17.
  • Recognizes Stick through his familiar voice and scent when the older man enters his home 128.
  • Detects an unusual scent at a ruined contraband factory, helping draw his attention to a clandestine transaction 123.

Heartbeat Monitoring

Matt listens to heartbeats when assessing whether someone is lying 25 48.

  • Confirms that FBI Agent Joe is truthful about an investigation 25.
  • Notices Nick Fury’s unusually steady heartbeat and associates it with years of practiced deception 20.
  • Offers to evaluate an assassin’s answers during John’s interrogation 48.
  • Limit: He cannot hear John’s heartbeat during their identity dispute, and later notices no heartbeat coming from Madame Gao’s departing vehicle 16 45.
  • Believes Peggy is telling the truth about not murdering Daniel Fisher, though John cautions that truthful answers do not exclude concealed information 54.
  • Distinguishes the stronger heartbeat of Xin, the conspicuous heartbeat of Night Ghost, and the light, fast heartbeat of the child transported as Black Sky 129 130.
  • Detects Dax’s faint heartbeat after an Extremis explosion gravely injures him 129.
  • Still reports never having heard John’s heartbeat when offered the Ultimate Serum. During their later reunion at the law firm, however, he hears an additional heartbeat and turns toward it when John is identified, recognizing that John has changed 138 568.

Temperature Perception

  • Senses the extreme heat of the man who loses control after drinking a vial of medication, and recognizes the burning apartment building through waves of heat rather than sight 123.
  • Identifies two people at the docks whose skin temperatures exceed forty degrees Celsius, recognizing the abnormality as consistent with the Extremis Virus 129.
  • Detects localized temperature increases as an Extremis soldier regenerates injuries 129.
  • Tracks Fisk’s heat source as he escapes into the sewers 154.

Close-Quarters Combat and Mobility

Matt combines acrobatics, unarmed attacks, and Stick’s staff techniques. He adapts those lethal techniques to his own rule against killing 16 17 48.

  • Uses wall-assisted leaps, flying punches, kicks, joint manipulation, and improvised weapons against armed opponents 16 17 18.
  • Fights through a hallway of thugs in roughly ten seconds after taking a baton 17.
  • Travels across rooftops by running and leaping rather than driving 48.
  • Limits: Sustained fighting exhausts him. Existing wounds slow his movements, reopen under strain, and leave him vulnerable even to opponents without formal training 43 45.
  • Silently incapacitates dock guards one by one and drags them out of sight without initially raising an alarm 129.
  • Initially uses blunt baton strikes against human opponents, then extends his weapons’ spikes and increases the force of his attacks after witnessing Extremis regeneration 129.
  • Uses a leg hold around Fisk’s neck, wall-assisted movement, and twin-baton attacks during their sewer battle. With Dax’s assistance, he breaks Fisk’s hands and smashes his jaw 154.
  • Evades Thanos’s attacks during the battle on Titan, abandoning a spiked hammer when Thanos crushes it 526.
  • Limits against enhanced opponents: Extremis soldiers can regenerate his blows and burn through his defenses. Dax’s armored protection and ricocheting, brick-breaking bouncy balls also overcome his evasive fighting style 74 129 130.
  • Legal advocacy: Obtains child support for Jack’s sister and represents John after an unlicensed-driving arrest 15 25.
  • Defense against detention: Challenges the FBI’s authority to hold John and Ivan after their driving fine has been paid 25.
  • Self-treatment: Uses touch to assess injuries and stitches his own wounds before returning to patrol 42.
  • Criminal investigation: Investigates Peggy’s murder accusation with Fudge and John, and examines suspicious patterns in the FBI’s arrests of Hell’s Kitchen criminals 54 123.
  • Anatomical knowledge: Can locate pressure points by touch and use them to force a confession through torture 137.
  • Continuing practice: Maintains his work for poor clients even after the firm grows and acquires substantial commercial business 568.

Power Progression

Stage / Development Changes and Demonstrated Capabilities Citation
Childhood accident Loses his sight while saving someone; the accident involving radioactive material gives him extraordinary senses. 15 42 138
Training under Stick Learns to filter overwhelming sensory input and use lethal staff techniques, later adapting them to his refusal to kill. 42 48
Early Daredevil activity Demonstrates heightened hearing, smell, spatial mapping, strength, and acrobatic combat, but remains vulnerable to sensory overload, wounds, and exhaustion. 14 16 17 43
Custom combat suit Receives a tailored Taran Industries suit made from advanced bulletproof material, substantially improving his protection. 86
Chitauri invasion equipment Uses a dark red armored outfit and a cane that separates into technologically sophisticated spiked hammers with high-grade alloy spikes. Later credits the suit with saving his life several times. 99 110
Hearing recovery Regains hearing after a temporary impairment that had forced him to investigate primarily as a lawyer. 127
Extremis combat experience Identifies abnormal body temperatures and regeneration, uses retractable spikes against regenerating soldiers, and applies greater force after determining blunt injuries will not stop them. 129
Ultimate Serum refused Declines an offered enhancement that John says would grant strength beyond Captain America’s and might restore his sight. He retains his existing abilities rather than risk weakening his convictions. 138
Later weapons on Titan Wields a spiked hammer described as vibranium during the fight with Thanos; Thanos crushes it, forcing Matt to abandon the weapon. 526

Equipment / Weapons / Items

  • White cane: Functions as a mobility aid, combat weapon, and tool for producing mapping sounds. Its concealed grappling hook provides an escape route from Simon’s office 17.
  • Sectioned cane: Can be separated for staff practice and reassembled into an ordinary-looking cane 48.
  • Black vigilante outfit and face covering: Conceal his identity, though he initially favors convenience over a more elaborate superhero costume 19 48.
  • Red sunglasses: Worn with his civilian suit 14 20.
  • Phone: Repeatedly lent to John for calls, including reporting the Ten Rings members to police 17 19.
  • Taran Industries combat suit: Custom-made to his measurements from the same advanced bulletproof material used for Night Ghost’s suit. It includes a dark red exterior, horned mask or helmet, protective bracers, and shock absorption. Matt credits it with repeatedly saving his life during the Chitauri invasion 86 99 110 154.
  • Suit limitations: An Extremis soldier’s heat compromises the bracers, which are gone by the aftermath of the dock battle. Fisk later tears off Matt’s helmet, exposing his identity, and his powerful blows still hurt despite the suit’s shock absorption 129 130 154.
  • Custom twin batons / spiked hammers: Taran Industries manufactures a cane that divides into two short weapons with ergonomic grips and extendable alloy spikes. Matt can leave the spikes retracted for blunt strikes. The weapons can cause devastating injuries, but extreme heat forces him to release them during the battle with Fisk 99 129 154.
  • Vibranium spiked hammer: A later weapon used on Titan; Thanos crushes it despite its vibranium construction 526.
  • Veritaserum: John leaves it with Matt to assist his investigation of an Extremis-afflicted driver. Matt ultimately obtains her information without using it 127 137.
  • Ultimate Serum: Offered by John as a means of becoming stronger and potentially recovering his sight, but returned unused 138.

Relationships

  • John Wick — Client and uneasy ally. Their agreement exchanges Matt’s legal assistance for John’s help, but they remain divided over killing and criminal methods 20 44 48. John supplies his improved combat equipment, recruits him into the Second Alliance, and values him as its moral standard-bearer. Matt refuses John’s offer of the Ultimate Serum but later acknowledges their friendship and insists on retaining the right to question him 86 110 138 568.
  • Foggy Nelson / Fudge — Close friend, fellow Columbia graduate, and co-founder of their law firm. Matt worries that exposure of his vigilante identity could endanger him 16 25. As the firm expands, Fudge takes responsibility for commercial cases while Matt focuses on poor clients 568.
  • Stick — Trainer who taught Matt sensory filtering and lethal staff techniques 42 48. Their relationship ruptures over Black Sky: Matt blocks Stick’s arrow at a transported child, then confronts him after he kills the boy despite promising not to kill. Matt fights him and throws him out of his home 128 129 130.
  • Matt’s father — An unnamed boxer whose wounds Matt treated during childhood 42. He raised Matt without his mother and was murdered after refusing to throw a fight 138.
  • Ferdinand — John’s driver. Matt rescues him from robbers; Ferdinand later recognizes his Daredevil outfit and stops Roman from continuing their fight 18 45.
  • Jack — Bar guard whose sister received child support through Matt’s legal work. That favor makes Jack more receptive to Matt’s intervention 14 15.
  • Dax / Night Ghost — Initially a rival whose killings Matt tries to stop. Dax saves him from traffickers but later badly injures him during a dispute over lethal vigilantism 69 74. They become Second Alliance teammates, and Dax rescues Matt during the Chitauri invasion. Matt helps him after the Extremis dock explosion and later fights Fisk alongside him 99 110 129 130 154. Their arguments persist, but their later joint patrols involve little personal hostility; Matt arrests criminals while Dax kills his targets 568.
  • Ivan / Fighter — Fellow Second Alliance member whose attitude toward human life initially makes Matt uncomfortable. They nevertheless develop a working relationship, including discussions of Night Ghost’s conduct during John’s absence 110 318.
  • Wilson Fisk / Kingpin — Criminal adversary whose operations draw Matt’s investigations. Fisk’s FBI arrangement and involvement in the Black Sky transport deepen that opposition. During their sewer battle, Fisk recognizes the unmasked Matt as one of the lawyers troubling his construction company and threatens to kill everyone close to him 51 123 130 154.
  • Peggy — Employee accused of murdering coworker Daniel Fisher. Matt and Fudge investigate her case with John, and Matt believes her denial is truthful 54.
  • Ray — FBI agent who helps pursue Fisk through the sewers. Matt and Dax continue the fight with Ray’s support, although his gunfire has little effect on the enhanced Fisk 154.
  • Loki — Reluctantly accepted into the Second Alliance at John’s instruction. Matt remembers the deaths caused by Loki’s invasion and distinguishes them from Dax’s killings of criminals, making the admission morally troubling to him 508.

Story Role / Major Arcs

Bliss Brand Investigation

  • While scouting Simon’s bar, Matt pulls John away from the entrance and explains that women are being abducted and forcibly branded for sexual exploitation 14 15.
  • John’s use of “Daredevil”—his own school nickname—makes Matt believe his identity has been discovered. Matt’s confrontation over the apparent deception accidentally reveals that he is the vigilante 16.
  • Matt refuses to kill Simon. After Simon triggers an alarm and John kills him, Matt fights through the guards but is overwhelmed by nightclub noise and stabbed by an assassin 16 17.
  • John returns to save him, restores his cane, stops the music, and asks him to handle the resulting police trouble 17.
  • Matt accompanies John to the address obtained from Simon and defeats attackers hidden throughout a church 18.
  • He rejects the gold found beneath the confessional. The surviving Ten Rings members are left for police 19.
  • After refusing employment by the Wick family, Matt agrees to represent John personally and provide occasional assistance 20.

Death Race and Kidnapped Children

  • A kidnapped boy’s cry draws Matt to Satan’s Mansion, where he discovers contraband trafficking tied to the Death Race. Wounded after successive fights, he steals a bag of drugs and hides in a bathroom 42 43.
  • John finds him and supplies civilian clothes, helping conceal his identity from Fudge. Matt then asks John to help rescue the imprisoned children 44.
  • Matt reaches the children beneath the preparation room and fights their captors. A mistaken confrontation with Roman ends when Ferdinand intervenes 45.
  • As Madame Gao leaves in a black SUV, Matt’s inability to hear a heartbeat from the vehicle alerts him to another complication in Hell’s Kitchen 45.

Fisk-Linked Assassination

  • Responding to a scream, Matt finds John interrogating an assassin connected to Wilson Fisk 48.
  • He offers to detect lies, then challenges John after the assassin shoots himself without John intervening. John asks Matt to tell the FBI that he was not in the car targeted by the attack 48.
  • Matt subsequently decides to investigate Fisk, hoping to learn more about the man the dead assassin feared. Fudge identifies Fisk’s connection to Union Allied 51.

Peggy’s Murder Case

  • Matt and Fudge accompany John to the police station to investigate Peggy’s accusation of murdering Daniel Fisher, her coworker at the United Construction Company 54.
  • Matt and John believe her account is truthful, but John points out that she could still be hiding something and warns that the actual killer may strike again 54.
  • Matt warns John that Agent Dax is more than he appears when Dax invites John to meet privately 54.

Night Ghost’s Emergence

  • Following discoveries made during the Satan’s Mansion investigation, Matt hunts a Russian trafficking group. He continues intervening even when he knows its members have prepared traps, eventually becoming overwhelmed in a narrow passage between shipping containers 69.
  • Night Ghost intervenes, kills the attackers, and frees the trafficked women. Matt unsuccessfully tries to stop one of the killings 69.
  • Matt later confronts Dax after he kills Bryce, arguing that his methods frighten civilians rather than serve justice. Dax’s throwing knives, advanced armor, and powerful ricocheting bouncy balls leave Matt badly injured 74.
  • Police sirens force Dax to leave before finishing the confrontation, allowing Matt to withdraw 74.
  • John later admits that he knows Night Ghost and defends his lethal approach. Matt realizes he cannot persuade John to make Dax stop killing 86.

Chitauri Invasion and the Second Alliance

  • John warns Matt that an alien invasion is approaching and gives him a custom bulletproof combat suit to help him continue protecting Hell’s Kitchen 86.
  • During the invasion, Matt rescues residents, directs a family to the underground racetrack at Satan’s Mansion, and searches buildings for survivors 99.
  • Chitauri cannon fire collapses a rooftop beneath him. Dax kills the attacking pilots and uses a bomb to break the slab pinning Matt into smaller pieces 99.
  • Afterward, Matt thanks John for the suit, which saved his life several times. He initially wants to leave because Dax and Ivan’s methods conflict with his principles 110.
  • John warns that future disasters will exceed the invasion and proposes an alliance that represents “what’s right.” Matt joins the Second Alliance alongside Ivan and Dax 110.

Extremis Investigation and Black Sky

  • Matt investigates an unusual series of FBI arrests affecting both active and low-profile criminals. John tells him that Fisk is trading information for prison privileges and plotting revenge 122 123.
  • While patrolling, Matt follows a man from a ruined contraband factory to an apartment building. The man drinks a vial of medication, radiates extreme heat, and causes an explosion that engulfs an elderly woman and sets the building ablaze 123.
  • Matt’s hearing is temporarily damaged, leading him to investigate through his legal identity until it recovers 127.
  • John brings him a restrained Extremis-afflicted driver, supplies Veritaserum, and asks him to investigate the virus 127.
  • Stick returns and enlists Matt in a mission to destroy Black Sky. Matt insists on a no-killing rule before agreeing to help 128.
  • At the docks, Matt identifies unusual heartbeats, elevated body temperatures, and suppressed weapons. When he discovers that Black Sky is a chained child, he deflects Stick’s arrow, exposing himself and allowing Xin to flee with the boy 129.
  • Matt and Night Ghost fight two regenerating Extremis soldiers. One explodes after Dax cuts his neck; Matt kicks the other into the flames and detects Dax’s faint heartbeat after he is thrown into a container 129.
  • Matt explains the connections among Stick, Xin, Fisk, the Extremis soldiers, and the transport mission to John. He then confronts Stick over killing the child, fights him, and expels him from his home 130.
  • Matt extracts the detained driver’s information without Veritaserum and moves her to protect her from a possible killing by John. Her information helps establish the Miami location of the enemy hideout 137.

The Ultimate Serum and Matt’s Choice

  • John explains that Matt’s convictions make him the Second Alliance’s indispensable moral anchor, comparing his role to Captain America’s place among the Avengers 138.
  • He offers Matt the Ultimate Serum, describing it as an enhancement stronger than the one that created Captain America and suggesting that it could restore his sight 138.
  • Despite the temptation of seeing again, Matt returns the serum. He believes increased power could erode his convictions and unleash the violence he works to restrain 138.
  • John respects the refusal and leaves the offer open if Matt ever changes his mind 138.

Sewer Battle with Kingpin

  • After Fisk uses Extremis-enhanced strength to escape the courthouse, Matt pursues him into the sewers while Ray calls for backup and follows 154.
  • Fisk exploits heat and steam to overwhelm Matt’s senses, tears away his helmet, recognizes him, and threatens his loved ones 154.
  • Dax saves Ray from a thrown baton and joins Matt in pursuing Fisk through the sewer system 154.
  • Dax immobilizes Fisk with seven knives, allowing Matt to break both his hands and smash his jaw. Dax then breaks Fisk’s neck and prepares to finish him, but an unseen speaker orders him to stop 154.

Continuing Alliance Responsibilities

  • During John’s extended absence, Matt remains concerned about Night Ghost’s killings. He discusses the issue with Ivan, who says John is the only person Dax will listen to and that the alliance cannot rely on John to solve everything 318.
  • Matt reluctantly admits Loki to the Second Alliance after receiving John’s recommendation. The alliance also learns that it will cooperate with the Avengers against the approaching threat from Thanos 508.
  • Matt participates in the battle against Thanos on Titan. His evasive skill initially keeps him clear of attacks, but Thanos crushes his vibranium spiked hammer, forcing him to release it. Allied ranged attacks interrupt Thanos’s next assault 526.

Later Patrols and Reunion with John

  • Matt and Dax continue guarding Hell’s Kitchen, dividing their targets while arguing over methods. Their work leaves the police with both prisoners taken by Matt and corpses left by Dax 568.
  • Matt returns to an expanded law firm, where he continues helping poor clients while Fudge handles commercial cases. The Wick family remains their biggest client 568.
  • John visits for a reunion rather than another battle. Matt hears a heartbeat from him and observes that he has changed 568.
  • Matt makes clear that friendship will not stop him from questioning John. John welcomes that stance, tells him to keep questioning, and departs without promising an early reunion 568.

Notable Quotes

“We’re not cops, Matt, and we’re certainly not Iron Man.”
— Fudge, questioning the limits of their legal work 15

“It’s too much. It doesn’t fit our fee schedule.”
— Matt, refusing John’s excessive payment 20

“Yes, I need help.”
— Matt, accepting John’s assistance at Satan’s Mansion 43

“You could have stopped him.”
— Matt, confronting John after the assassin’s suicide 48

“Night Ghost, stop killing.”
— Matt, confronting Dax 74

“You’re the most frightening one of all, John.”
— Matt, reacting to John’s generosity and power 86

“You said it’s my devotion to my convictions that makes me worthy of your regard. Power would gradually make me lose all of that.”
— Matt, refusing the Ultimate Serum 138

“You’ll have to go through me.”
— Matt, blocking Fisk’s escape 154

“As long as you don’t mind me questioning you.”
— Matt, reaffirming his principles during his reunion with John 568


Appearances

706
Total Mentions
54
Chapters Appeared
13.07
Avg. per Chapter