Goblin
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Original Name:哥布林 (gē bù lín)Gender:NeutralKind:OtherScope:Novel-specificStatus:ActiveSource:AIOccurrences:128Chapters:19
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Context Up ToCh. 50
Wiki ModelGPT-6.1 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Goblin
Original Name 哥布林
Species/Race Humanoid race; one of the five free starting races available to lords 11 12.
Occupation/Role Warriors, laborers, and crafters; encountered as wilderness enemies and acquired as territorial subjects or captives 13 21 38 47.
Lifespan 40 years 12.
Average Height 140 cm 12.
Average Weight 30 kg 12.
First Appearance Mentioned in Chapter 1; racial profile displayed in Chapter 12; first encountered by Zhao Chi in Chapter 21 1 12 21.

Racial Characteristics

Starting Attributes

Attribute Racial Value System Description
Total attributes 17 Average 12.
Constitution 4 Unremarkable 12.
Strength 4 Unremarkable 12.
Agility 6 Respectable 12.
Intelligence 3 Negligible 12.
Appearance 3 Sleazy-looking 12.
  • Goblin agility equals that of starting Elves, despite their lower total attributes 13.
  • Their small bodies are considerably stronger than Humans of the same size 13.
  • The captured Goblin Chieftain has slightly higher attributes than ordinary Goblins, but no exact values are provided 33 34.

Population and Recruitment

  • Daily replenishment: Seven Goblin refugees arrive per day when Goblins are the territory’s starting race 12 13.
  • Natural reproduction: Goblins can also reproduce through pregnancy, with births possible after roughly three months—much faster than Humans 13.
  • Population advantage: Among the five starting races, only Skeletons have a higher daily replenishment rate 13.
  • Alternative acquisition: Lords can obtain additional races through capture or purchase rather than selecting them at the start 11.
  • Lord talents: The E-rank Goblin Scholar talent appears among students’ starting choices; one student reluctantly chooses Goblins because of it 1.

Appearance

  • Goblins resemble Human children around ten years old 12.
  • The wilderness Goblins encountered by Zhao Chi have green necks; their chieftain is also described as having dark-green skin on his thigh 22 32.
  • The first three defeated Goblins wear filthy loincloths 23.
  • Their low appearance rating reflects Human preferences, rather than an objective judgment shared by every race 13.

Behavior

Goblins favor battles in which they hold an advantage, swarming enemies when confident but suffering rapid morale collapse when the situation turns against them. During the attack on their camp, surviving Goblins flee after eight are killed and continue running even when Gu Qing threatens their chief’s life 13 32.

The wilderness Goblins encountered by Zhao Chi are portrayed as cruel, bloodthirsty, and sexually predatory toward Human and Elf women. Both the scouting trio and the camp inhabitants discuss assaulting and then eating Human women. Their fixation on Tang Ruan allows Zhao Chi to lure the trio into an ambush, although they initially search for him before approaching her 21 22 32.

The captured camp population has extremely poor hygiene: its tents contain rotting meat, feces, and dirty bedding, while the occupants are covered in greasy grime. Wang Lie distinguishes these wilderness captives from cleaner migrant Goblins 33 34 47.

Abilities & Skills

Nimble

Nimble is the Goblin racial talent, granting +10% evasion 12 13.

  • Complements their naturally high agility 13.
  • Makes fleeing Goblins difficult for Zhao Chi, whose agility is 5, to catch 21 22.
  • Does not compensate for their lower stamina: Peach Haven Humans match their agility but outlast them in pursuit because of superior constitution 32.

Combat

Goblins rely heavily on numbers rather than individual strength or sustained morale 13 30.

  • Armed Goblin warriors remain dangerous despite their size; Zhao Chi considers the scouting trio more dangerous than three wolves 21.
  • Their wooden spears can be used for thrusting or thrown during an escape 22.
  • Once overwhelmed or surrounded, they readily surrender 32 33.
  • Their weapons are generally poor quality; recovered wooden spears can break after only a few strikes 38.

Production and Manual Labor

Unlike Skeletons, Goblins can produce goods and craft items, though their finished products are lower quality 13.

  • Suitable tasks include logging, hauling supplies, and mining 35 36 38 47.
  • Zhao Chi refuses to use his captives for construction or crafting because of their poor workmanship 35 38.
  • Their lower strength limits carrying capacity: seven captive Goblins share the task of carrying two logs 36.
  • The captives’ lack of belonging to Zhao Chi’s territorial race makes lasting loyalty difficult to establish; he does not consider them reliable combat troops 38.

Story Role / Major Arcs

First Encounter

Event Details
Scouting trio discovered Zhao Chi and Tang Ruan encounter three armed Goblins. Zhao Chi decides to prevent their escape because they could return with reinforcements 21.
Ambush Tang Ruan acts as bait while Zhao Chi circles behind them. He kills two; Tang Ruan wounds the fleeing third with her fishing spear 22.
Interrogation Under threat, the survivor claims that his tribe has thirty-five warriors and identifies its location. Zhao Chi then kills him 23.
Battle result All three Goblins are defeated, yielding 375 team experience and enough personal experience for Zhao Chi to reach level 1 23.
Burial Zhao Chi rejects using their bodies as food, bait, or fertilizer. He and Tang Ruan bury them to prevent decay, disease, and the attraction of wild beasts 24 25.

Goblin Camp Raid

The camp lies approximately three kilometers northwest of Zhao Chi’s settlement, near the edge of his territory. He attacks both to remove a potential nighttime threat and to seize supplies needed for development 30 31.

Aspect Result
Enemy force 29 Goblins and two village dogs in the final battle report 38.
Goblin casualties Eight killed and twenty-one captured; none escape 33 34.
Allied casualties No injuries 34.
Chieftain Gu Qing breaks his leg during pursuit. Zhao Chi spares him for labor, and Gu Qing heals him 32 34.
Experience 3,675 team experience; Zhao Chi receives 37, while Gu Qing and the villagers receive the remainder 38.
Territory reward Expansion of 100 square meters 38.

Recovered equipment and supplies:

  • Weapons: Twenty-eight crude wooden spears and one crude iron spear 38.
  • Materials: Twenty units each of timber, stone, iron ingots, thatch, hides, and cloth 38.
  • Other property: Two treasure chests, hide tents, fur blankets, a partial deer carcass, and two captured village dogs 34 38.

Captivity and Forced Labor

  • The prisoners are tethered in pairs by the neck while hauling supplies, restricting escape without preventing them from carrying loads 35.
  • Gu Qing uses beatings, rationing, and work quotas to control them; the captives show resentment but obey 33 36 40.
  • Zhao Chi renames the chieftain Old Bu and makes him organize rotating logging crews. Five trees are felled in roughly forty minutes 43 44.
  • Food rewards increase obedience among more than ten captives; Old Bu reaches an obedience score of 4 44.
  • The Goblins continue logging until midnight, then sleep outdoors under their old blankets 44.

Transfer to Wang Lie

Zhao Chi trades all twenty-one captives, including Old Bu, to Wang Lie for a Stocking Fashion Modification Book, with Wang Lie paying the transaction tax. Wang Lie welcomes the additional population and plans to train the higher-stat chieftain 47 48.

  • Wang Lie already has Goblins mining iron ore in his territory 47.
  • Zhao Chi warns him to convert the captives gradually to avoid being overrun 47.
  • Zhao Chi later regards the exchange as highly worthwhile because of the upgrade technology obtained through the book 50.

Trade Value

Category Stated Value or Pricing Factor
Ordinary market range 2–50 silver coins per Goblin 46.
Midrange price Approximately 10–15 silver coins each 46.
Exceptional individuals Can sell for gold coins 46.
Main pricing factors Attributes and personality; low-stat Goblins with unpleasant personalities attract little demand 46.
Zhao Chi’s captive group Estimated at about 2 gold coins, but less than 3, for all twenty-one 47.
Chieftain premium Higher attributes increase value, though Old Bu’s age limits the premium 46 47.
  • Low-quality subjects can be a liability: larger subject populations increase a lord’s assigned magical-beast burden, with different races assessed by different standards 46.
  • Private transactions are expected to cost less than equivalent market purchases 47.

Relationships

  • Zhao Chi — Defeats the nearby Goblin camp, temporarily uses its survivors as forced laborers, and trades them to Wang Lie 34 38 47.
  • Tang Ruan — Serves as bait in the first encounter, wounds the escaping scout, and helps capture Goblins during the camp raid 22 33.
  • Gu Qing — Leads the camp’s rout, captures and heals its chieftain, and supervises the prisoners through punishment and food allocation 32 34 40.
  • Old Bu / Ta Shi Ge Ga Nu — Chieftain of the defeated camp; becomes the captive logging organizer before being transferred with the other Goblins 43 44 47.
  • Wang Lie — Uses Goblins as miners and acquires Zhao Chi’s twenty-one captives to expand his territorial population 47.

Appearances

128
Total Mentions
19
Chapters Appeared
6.74
Avg. per Chapter