the North
Game of Thrones: The Magic LordContents
- 1Biodata
- 2Geography
- 2.1Notable Locations
- 3History
- 3.1Ancient Peoples and the Pact
- 3.2Stark Expansion and the Division of House Flint
- 3.3Wars of the Seven Kingdoms
- 4Government and Noble Houses
- 4.1Major Houses and Regional Powers
- 5People and Culture
- 5.1Customs and Social Relations
- 5.2Religion and Magic
- 6Economy and Resources
- 6.1Agriculture and Herding
- 6.2Mining and Trade
- 7Military and Defense
- 7.1Northern Forces
- 7.2The Wall and the Night’s Watch
- 8Major Events in the Story
Contents
- 1Biodata
- 2Geography
- 2.1Notable Locations
- 3History
- 3.1Ancient Peoples and the Pact
- 3.2Stark Expansion and the Division of House Flint
- 3.3Wars of the Seven Kingdoms
- 4Government and Noble Houses
- 4.1Major Houses and Regional Powers
- 5People and Culture
- 5.1Customs and Social Relations
- 5.2Religion and Magic
- 6Economy and Resources
- 6.1Agriculture and Herding
- 6.2Mining and Trade
- 7Military and Defense
- 7.1Northern Forces
- 7.2The Wall and the Night’s Watch
- 8Major Events in the Story
Biodata
| Feature | Value |
|---|---|
| Name | The North (北境) |
| Type | Region of Westeros; formerly ruled by the Kings in the North 4 8 |
| Affiliation | The Seven Kingdoms, under King Robert Baratheon 3 4 |
| Ruling House | House Stark 1 |
| Ruler | Eddard Stark, Lord of Winterfell and Warden of the North 3 5 |
| Ruling Seat | Winterfell 1 29 |
| Predominant People | Descendants of the First Men 3 4 |
| Predominant Religion | Faith of the Old Gods 4 |
| First Appearance | Chapter 1, “The lord by the sea” 1 |
Geography
- Size: The North occupies nearly half the land of Westeros 3.
- Landscape: Much of the region consists of wilderness and sparsely populated grazing lands 4 24.
- Climate: Even Flint’s Finger, close to the south, experiences bitterly cold nighttime winds. Commoners gather firewood and winter provisions at year’s end despite uncertainty over whether snow will fall 1 3 24.
Notable Locations
| Location | Description |
|---|---|
| Winterfell | Seat of House Stark and the authority that confirms Edd Flint’s inheritance 1 3. |
| Sea Dragon Point Peninsula | Western peninsula containing Flint’s Finger and the Western Mountains; the part of the North closest to the Iron Islands 1 8 12. |
| Flint’s Finger / Crystal’s Scar | House Flint’s ancestral territory, bordering the Sunset Sea to the west and the Neck to the east. Its coastal castle and settlement become the center of Edd Flint’s reforms 1 37 41. |
| The Neck | Marshland connecting northern and southern Westeros; historically associated with the Marsh Kings and Crannogmen 4 8. |
| Western Mountains | Rugged, mineral-rich mountains on Sea Dragon Point, inhabited by numerous First Men clans and containing House Flint’s mine and the Blackstone Ruins 4 8 15. |
| First Men’s Barrows | Area of hills and barren plains containing ancient First Men burial grounds and Barrowton 29. |
| The Rills | Lush pasturelands controlled by House Ryswell, the North’s largest owner of grazing land 30. |
| Widow’s Watch | Holding of another Flint branch, situated on a narrow peninsula at the North’s easternmost edge 8. |
| The Wall | Ancient defensive structure at the region’s northern frontier, near the Frostfangs, occupied by the Night’s Watch 3 21. |
History
Ancient Peoples and the Pact
Northern tradition traces much of the region’s population to the First Men of the Age of Heroes. Legends credit the Children of the Forest with summoning waves from the Sunset Sea to turn the Neck from a forest into marshland. This barrier supposedly halted further incursions from the south and helped force the First Men into the Pact with the Children 3 4.
Other traditions attribute Sea Dragon Point’s barren, eerie landscape to spells cast upon what had once been a vast volcanic mountain range. These accounts coexist with later explanations blaming Ironborn destruction and prolonged warfare for the condition of the western coast 4 12.
Stark Expansion and the Division of House Flint
House Flint of Shatterstone Mountain once controlled the north–south route alongside the Marsh Kings of the Neck. At its height, it resisted House Stark to the north and Ironborn pirates to the south, supported by marriage ties with the Crannogmen 8.
Its final defeat came when Rickard Stark, the King in the North called the “Laughing Wolf,” attacked from the Neck under the guidance of his wife, a Marsh King’s princess. House Flint subsequently split into three branches: the independent mountain Flint Clan, the Flints of Flint’s Finger, and the Flints of Widow’s Watch. The latter two swore allegiance to House Stark beneath a heart tree 8.
Wars of the Seven Kingdoms
During the Dance of the Dragons, the northern-led Winter Wolf Army defeated numerous major southern armies, although fewer than one in ten of its men survived the fighting 15.
The North later provided crucial support for Robert Baratheon’s rebellion against House Targaryen. Robert and Eddard Stark had grown up together, and the narrative identifies northern support as indispensable to Robert’s accession 3.
The rebellion also left lasting divisions among northern nobles. William Dustin died at the Tower of Joy while serving Eddard Stark, and the failure to return his body contributed to his widow Barbrey Dustin’s resentment of Winterfell and Stark-aligned House Flint 29.
Government and Noble Houses
House Stark governs through sworn noble houses but generally interferes little in their internal affairs. Its emphasis on honor and fairness produces looser control than that exercised by some southern ruling houses 29.
Stark authority nevertheless determines disputed successions. Winterfell’s intervention prevents Edd Flint’s relatives from taking his castle and secures his inheritance despite his prior association with the Citadel 2 3 5.
Major Houses and Regional Powers
| House or Group | Position and Interests |
|---|---|
| House Stark | Ruling house at Winterfell; its comparatively lenient government earns trust among nobles and commoners 20. |
| House Dustin | Based at Barrowton and described as the strongest house in the western North, with strength comparable in some respects to White Harbor 29. |
| House Ryswell | Controls the Rills and extensive grazing lands; strengthened by marriage alliances with Houses Dustin and Bolton 30. |
| House Flint of Flint’s Finger | Ancient First Men house sworn to the Starks. Its strength is above average despite not ranking among the North’s great houses; its population is approximately thirty thousand 1 2. |
| House Flint of Widow’s Watch | Eastern branch established after the division of the original Flint house; sworn to House Stark 8. |
| House Umber | Lives near the Wall and is renowned for formidable fighters. Claims of giant ancestry are presented as rumor 3. |
| Western Mountain Clans | Include the Flint, Wild Bull, and Snow Wolf clans, the three strongest local clans. All three maintain generally friendly trading relations with Flint’s Finger 8. |
- Barrowton’s influence: Barbrey Dustin has secured the allegiance of Houses Stout of Goldgrass, Moss of Heatwave Town, and Slate of Rocktown 29.
- Slavery: Eddard Stark expressly forbids the slave trade. Edd Flint uses “reform through labor” to exploit captured enemies while avoiding the formal designation of slavery 21.
- Mutual aid: House Dustin invokes the kingdom’s laws on assistance between vassals when attempting to obtain control of House Flint’s mine 30.
People and Culture
Customs and Social Relations
- Direct speech: Northerners are portrayed as forthright, stubborn, and inclined to approach disputes directly 3 5.
- Less rigid hierarchy: Commoners are generally less deferential than their southern counterparts, and nobles often interact comfortably with ordinary people. The narrative attributes much of this to Stark influence, while noting exceptions among individual houses 20 41.
- Clothing: Cloaks and leather garments are common 2.
- Education: Literacy is limited. Rickard Flint, for example, cannot read and has no maester in his service 3.
- Ancient language: Some descendants of the First Men still use the Old Tongue and runes in parts of the North and beyond the Wall 11.
- Mountain traditions: Certain clans retain customs and equipment from the First Men era. The Bloodheart Clan uses bronze arms and armor, although its leader Bel speaks the Common Tongue 8.
Religion and Magic
- Old Gods worship: Northerners commonly pray and swear oaths beneath heart trees—weirwoods with carved faces 4.
- Weirwoods: These trees have white trunks, blood-red sap, and hand-shaped red leaves. Their supposed ability to grow forever if left uncut is described as rumor 4.
- Dreams and prophecy: Faith in the Old Gods is associated with prophetic dreams, while legends of the Children of the Forest sustain belief in magic among nobles and commoners 9 45.
- Acceptance of magic: Limited influence from the Faith of the Seven makes many northerners receptive to Edd Flint’s magical teachings 31 43.
- Religious outsiders: Although the North lacks a native system of knighthood, northern households employ knights who worship the Seven as guards and masters-at-arms 3 4.
Economy and Resources
Agriculture and Herding
- Slash-and-burn cultivation: Farmers clear and burn uncultivated land to grow wheat, then move elsewhere when fertility is exhausted 24.
- Grazing: Herding is a principal means of survival in the sparsely populated wilds; the Rills contain particularly valuable pasturelands 24 30.
- Horses: The North possesses excellent horse breeds, supporting both travel and the recruitment of cavalry 4 48.
- Food security: Edd Flint regards increased grain production as essential to sustaining construction and population growth in his territory 24.
Mining and Trade
- Western mineral deposits: Maester Albert identifies rich deposits in the Western Mountains, but steep terrain has historically obstructed development 4.
- Iron and copper: The deposits sought by House Dustin are found on Sea Dragon Point; the First Men’s Barrows offer only limited gold reserves along certain streams 29.
- Coastal insecurity: Repeated Ironborn raids restrict western prosperity and threaten northern merchants 12 29 30.
- Crystal’s Scar exports: Edd Flint develops steel, glassware, ice silk, and magical dragonglass products. His agreement with the Lysene merchant Masse T prices ice silk at twenty gold dragons per bolt and Ice Dragonglass at one hundred gold dragons per piece 39.
Military and Defense
Northern Forces
- Wartime recruitment: Nobles normally rely on levied peasants, mercenaries, and their own armed retainers rather than large permanent professional units 4.
- Cavalry: Extensive wilderness, numerous herders, and a strong martial culture make cavalry comparatively easy to recruit. The narrative contrasts their numbers and courage with the greater individual power of southern knights 4.
- Peacetime garrisons: Northern castles generally maintain few soldiers to reduce expenses 9.
- Strategic distance: Northern armies have missed important battles because of the distances involved, despite the region’s military importance 15.
The Wall and the Night’s Watch
- Original purpose: The Night’s Watch was established to defend against the Others after the alliance between the First Men and the Children of the Forest 21.
- Later recruitment: Following the Others’ disappearance, the Wall increasingly becomes a destination for criminals and dispossessed nobles 21.
- Edd Flint’s policy: Rather than routinely sending prisoners to the Wall, Edd retains them as laborers for his underpopulated domain 21 35.
Major Events in the Story
The documented reforms and magical institutions are concentrated in House Flint’s territory, rather than representing changes adopted throughout the North.
| Event | Developments |
|---|---|
| Flint reforms begin | In 295 AC, Edd Flint announces direct tax collection, roads, granaries, workshops, estates, and a personal Household Guard of roughly one hundred men 4. |
| Mine crisis | The Bloodheart Clan occupies House Flint’s mine while Ironborn pirates prepare a coordinated ambush. Flint’s expedition defeats the attackers, then confronts reanimated clan warriors and the supernatural threat beneath the mine 8 12 14 15 17. |
| Dustin intervention fails | Acting on exaggerated reports of Flint losses, Barbrey Dustin sends Rogers Ryswell to obtain the mine. Edd rejects the proposal and asserts that production will expand 29 30. |
| Crystal’s Scar develops | Rebuilt docks, paved streets, new construction materials, and stricter port administration mark the settlement’s transformation. Magical industry supports the Alchemy Workshop and machinery projects 27 31 37. |
| Magic Academy opens | More than two hundred students enter beginner, intermediate, and advanced classes. Edd later establishes bloodline and rune wizard factions, with dragonglass enabling students without innate talent to access magic 43 45. |
| Iron Islands diplomacy | Envoys from Blacktyde, Harlaw, and Farwynd arrive seeking peace and trade. Edd subsequently agrees to support House Farwynd in exchange for protection of his merchant shipping 46 48. |
| Hot Spring Village attacked | Clan Warriors and apparent Cave Dwellers surround the village. Mys organizes its defense and sends Straw with three companions to seek aid at Mine 48. |