No matter how they shattered and reassembled, split and merged, vanished and reappeared, the Cubes' total mass was finite.
After repeated "world destructions," although the reappearing scenes became increasingly bizarre, Mo Ling noticed that the "scope" of these scenes was gradually shrinking.
At first, there had been forests and Snow Mountains. Now, only tiny, irregular areas remained. Those lights and shadows, matrices, and nebulae looked more like small-scale scenes created because there was no longer enough building capacity, with simple structures used to fill the environment, sacrificing quality for quantity.
"It's becoming more and more monotonous..."
When they had originally built forests, some Cubes would even "play the part" of useless rocks and little dirt mounds. The Cubes used to construct trees had also been plentiful, with every detail simulated very realistically. Back then, even though Mo Ling had never played Building Blocks, he could recognize some objects.
But now, the use of Cubes had begun to become "economical," even stingy, with certain details starting to be overlooked.
It was like originally having more than a dozen Cubes of varying sizes. You had to consider the purpose of each one and think of ways to make use of those that seemed unnecessary. But now, only two Cubes remained. Even building a "shape" was difficult, so all they could do was find clever shortcuts to create abstract things.
And the scenes around them were clearly very abstract now.
The Cubes were being connected in increasingly "material-saving" ways. There was no longer any effort put into fine details, nor were extra Cubes used to embellish imperfect areas.
"As long as the shape meets the standard."
The current constructions seemed to follow that principle.
Though Mo Ling had no experience with Building Blocks, he could still notice this shift from complexity to crudeness.