Biodata

Feature Details
Name Audrey Hall (奥黛丽) 52
Alias(es) Justice, her Tarot Club title; Pride, her Psychology Alchemists Council persona 113 1332
Gender Female 484
Age Turns eighteen at her birthday ball 855
Affiliation Hall Family; Tarot Club; Psychology Alchemists Council; Loen Charity Bursary Foundation 484 879 1332
Occupation/Role Noblewoman, psychiatrist, and charity foundation director working in fundraising and external liaison 879 1348
Beyonder Pathway Spectator pathway, which she also calls the “Dragon Pathway” 239
Highest Explicitly Documented Sequence Sequence 4: Manipulator 1202
Residence Hall Family villa in Queens Borough, Backlund; family estates in East Chester County 560 866
Faith Evernight Goddess; also prays to and receives assistance from The Fool 222 872
Status Alive; leaves the family residence with Susie after creating another Audrey to remain behind 1410

Power Progression

Stage / Realm / Level Chapter Notes
Sequence 9: Spectator Confirmed by 52 Chooses the pathway after Alger explains its observational powers. Practices acting by withdrawing from a banquet’s bustle and observing its guests 6 52.
Sequence 8: Mind Reader 222 Obtains the formula through Derrick and receives a Rainbow Salamander’s pituitary gland through The Fool’s bestowal ritual. Concocts the potion and advances smoothly 158 222.
Sequence 7: Psychiatrist 522 Nearly loses control during advancement, but Susie helps restore her rationality. Gains Awe, true Mind Reading, Placate, and improved physical faculties.
Sequence 6: Hypnotist 866 Advances after fully digesting Psychiatrist through counseling and understanding social personas. Gains strengthened hypnosis, Combat Hypnosis, Psychological Invisibility, and protective scales 829 866.
Sequence 5: Dreamwalker 1071 Receives the formula from Herabergen Rambis beforehand. Gains dream guidance, dream modification, and bodily traversal between dreams 1025 1071.
Sequence 4: Manipulator 1202 Drinks the potion during a Repose Mass. Resonates with the mourners’ grief to resist assimilation into the Sea of Collective Subconscious, becoming a demigod with Manipulation, Virtual Persona, Consciousness Traversal, and Dragonification.

Background and History

Audrey is the daughter of Earl Hall, a hereditary nobleman, member of the House of Lords, and major banker, and Lady Caitlyn. She has two older brothers, Hibbert and Alfred. Her upbringing places her among Backlund’s aristocratic circles, with access to political conversations, fashionable society, and substantial family resources 237 255 484 1335.

Before encountering genuine Beyonder powers, Audrey participated in noble gatherings devoted to mysticism. She studied ritual language and attempted ceremonies, but none produced results. Alger’s description of the Spectator potion offered the kind of supernatural experience she had been seeking 6 61.

On the final night of 1349, the queen formally presented Audrey to society. The ceremony followed the Great Smog of Backlund, and Audrey entered it distressed by reports of the disaster’s enormous death toll rather than excited about her debut 484.

Wealth and Financial Independence

Period Documented resources
Before her formal debut Receives an annual income of 15,000–25,000 pounds from assets initially held only in her name 131.
Qilangos affair Has 300,000 pounds in assets set aside by her father and receives a 40,000-pound bounty for her contribution 192.
After her debut Gains control of 400,000 pounds in assets, managed with accountants and managers supplied by her father. Also receives gifts worth over 20,000 pounds and 5,000 pounds in cash 490.
Proposed investment Agrees to pursue a ten-percent stake in the Backlund Bicycle Company, with Earl Hall’s financing advice 752.

Her father offers to reimburse future mysticism expenses after her concealed contribution to the Great Smog investigation benefits him politically. Audrey nevertheless continues relying on her allowance and savings because she does not want to reveal how far she intends to advance 490.

Appearance

  • Hair and eyes: Long golden hair and emerald-green eyes 52 855.
  • Complexion: Fair, delicate skin 522.
  • Dress: Elaborate gowns, carefully arranged hairstyles, gloves, and expensive jewelry are part of her formal presentation 52.
  • Reputation: Earl Hall affectionately calls her “Backlund’s most dazzling gem”; the queen similarly praises her beauty, wisdom, character, and etiquette at her debut 8 484.
  • Beyonder changes: Her eyes briefly develop entrancing, bottomless-looking vortices after becoming a Hypnotist. After becoming a Dreamwalker, they appear clearer and deeper under close observation 866 1071.

Personality

Audrey combines polished etiquette with a playful inner voice. She can appear composed and demure while privately mocking social conventions, encouraging herself, or feeling embarrassed by her own performances. Her Spectator abilities make her increasingly adept at tailoring conversations to others’ emotions and interests 131 152 188 560.

Her early fascination with mysticism is enthusiastic and sometimes naive. Dangerous investigations, the threat to her family, and her near loss of control teach her caution. By the time she reflects on her earliest Tarot Club experiences, she recognizes how disastrous her trust might have been had she encountered a malicious hidden existence instead of The Fool 178 522 811.

Compassion increasingly challenges her sheltered understanding of society. Counseling teaches her that respectable appearances conceal anxiety and suffering; charitable work exposes her to hardship beyond aristocratic circles. During the war, she disputes her family’s refusal to share more of their food reserves and later acknowledges that she still carries pride in her noble status 829 880 1228 1239.

She deliberately preserves her original wonder toward the supernatural. As a Manipulator, she treats that fascination as a safeguard against becoming absorbed in manipulation and losing herself to the Sea of Collective Subconscious 1335.

Abilities & Skills

Observation and Psychological Insight

Audrey reads emotions, intentions, and inconsistencies through expressions, movements, speech, and other sensory details 6 152.

  • Detects that Viscount Glaint’s compliment conceals a request 102.
  • Recognizes discrepancies in the disguised Qilangos’s behavior and perfume 188.
  • Uses excellent memory to reconstruct political information from family conversations and social gatherings 177.
  • Builds psychological profiles, including an interpretation of Cattleya’s contradictory maturity and emotional vulnerability 1111.

Psychiatric Treatment

Placate, Mind Reading, and psychological knowledge allow Audrey to provide genuine treatment 522.

  • Placate: Calms distress and destabilizing emotions; she uses it on patients, companions, and herself 560 855 1079.
  • True Mind Reading: Uses mediums such as candlelight and hydrosols to establish a semi-hypnotic state and communicate with a target’s Mental Body 522.
  • Awe: Makes individuals or groups feel as though they face a dragon, provoking panic and confusion 522.
  • Empathic treatment: Draws on her own memories of love, wonder, and helping others to awaken Klein’s memories connected to humanity 1381.
  • Limit: Mental protection can defeat interrogation techniques; Audrey herself conceals secrets under questioning through an angel’s blessing 420 522.

Hypnosis and Psychological Invisibility

At Sequence 6, Audrey can influence consciousness and the subconscious directly 866.

  • Noncombat hypnosis: Requires a target’s genuine concentration and can make them unknowingly follow arrangements contrary to their wishes.
  • Combat Hypnosis: Briefly forces abnormal behavior, such as attacking companions or avoiding her.
  • Psychological Invisibility: Places Audrey in a target’s conscious blind spot, preventing them from seeing or sensing her even at close range.
  • Limits: Hypnosis meets resistance if it directly threatens the target’s life or deepest priorities. Strong minds and firm wills can also resist; Combat Hypnosis cannot compel suicide 866.
  • Hypnotizes Klein to make him forget dangerous knowledge about the Starry Sky 1239.

Dream Exploration and Manipulation

Audrey first enters lucid dreams through self-administered Psychological Suggestion, then develops broader dream abilities as a Dreamwalker 560 1071.

  • Descends through her subconscious to reach the Sea of Collective Subconscious and the Sky of Spirituality 560.
  • Obtains information and influences targets through dream guidance and modification 1071.
  • Dream Traversal: Makes her body incorporeal, allowing her to hide inside dreams and move from one dream to another 1071.
  • Constructs multilayered dreams and subtly treats psychological illnesses or expels corruption associated with evil spirits and Wraiths 1199.
  • Limits: Deep subconscious exploration can cause exhaustion and emotional instability. Concealed demigods may make a dream’s danger difficult to assess before entry 560 1199.

Manipulator Powers

Her advancement to Sequence 4 gives her direct access to higher-level mental influence and the Sea of Collective Subconscious 1202.

  • Manipulation: Influences others covertly; she uses it to prevent her brothers from visiting Hedrak 1356.
  • Virtual Persona: Can create thirteen virtual personas at this stage, requiring her to rotate attention when monitoring larger gatherings 1204.
  • Consciousness Traversal: Moves her consciousness and spirit through the Sea of Collective Subconscious 1202 1205.
  • Mental combat: Uses Mind Deprivation, Psychological Breath, Mind Storm, and Combat Hypnosis to recover from an initially unfavorable battle 1272.
  • Limit: Consciousness Traversal does not carry her physical body. Without nearby dreams or another travel method, ordinary transportation remains necessary 1205.

Physical Enhancement and Dragonification

  • Psychiatrist improves her strength, speed, eyesight, and ability to distinguish subtle scents 522.
  • Hypnotist raises strength and agility beyond ordinary human levels and allows her to form damage-resistant scales 866.
  • Manipulator grants Dragonification and a Mind Dragon breath attack that directly harms Mental Bodies and Spirit Bodies 1202.
  • Dragon form permits flight, but Audrey considers it too conspicuous for discreet movement through Backlund 1205.
  • Before becoming a demigod, she repeatedly notes her lack of direct offensive Beyonder powers 522 866.

Mental Self-Maintenance

Audrey examines her own emotions, treats herself with Placate, and relies on Susie’s independent observations 522 829.

  • Identifies lingering trauma from nearly losing control within her dreams 560.
  • Maintains her original interests and emotional attachments to resist changes associated with higher Sequences 1335.
  • Is warned that High-Sequence Spectators can undergo subtle personality changes without recognizing their corruption 1380.

Equipment / Weapons / Items

  • Lies — A silver mask she names after becoming a Psychiatrist; it can transform into jewelry. She uses its appearance-changing effects to produce an embarrassed blush, but its amplification of emotion complicates the use of other dangerous items 522 647 835.
  • Hand of Horror — A black gauze glove given by Earl Hall for her eighteenth birthday. Its drawbacks include mental darkness and disordered actions. Audrey has Susie carry it without wearing it, separating it from Lies and allowing both to monitor its psychological effects 835.
  • Fate Siphon charm — Reverses the positions of Audrey and Herabergen Rambis during his mental invasion, turning her from the invaded party into the invader 1060.
  • Book of Secrets — Receives its contents as a temporary, mentally accessible illusory book through The Fool’s bestowal 752.
  • Sauron royal helmet and Twenty Years’ War notebook — Obtains both from Michelle Deut by supporting an antiquities research fund. Investigates the notebook as a possible mystical connection to its former owner and a Mind Dragon 647.
  • Creeping Hunger — temporarily supplied — Receives it with instructions for a collaborative operation and uses its Traveler soul 1106.
  • Box of the Great Old One, 0-61 — temporarily supplied — Uses its first level to release a displaced Beyonder gathering, including Fors, onto river shallows 1215.
  • Lemano’s Travel Notes — rented — Studies its recorded powers and contributes recordings of her own abilities, including Psychological Invisibility 1028.

Relationships

  • Susie — Beloved golden retriever, fellow Spectator-pathway Beyonder, assistant, and psychological support. Susie accidentally drinks a potion, later learns to speak, and saves Audrey during her Psychiatrist advancement. They agree to treat each other’s psychological problems 8 41 113 522.
  • Earl Hall — Affectionate father and financial supporter. He praises her accomplishments and encourages charitable experience, but prioritizes the Hall Family’s survival and standing over wider relief efforts 192 872 1228.
  • Lady Caitlyn — Mother; accompanies Audrey at her formal debut and remains part of the family life Audrey quietly observes before leaving 484 1410.
  • Hibbert Hall — Eldest brother. Opposes further wartime giving on the grounds that the family’s property is rightfully theirs 255 1228.
  • Alfred Hall — Second older brother and a Sequence 5 Punisher Knight. Sends supernatural-related gifts and later warns Audrey about potion-induced madness, mistakenly estimating her level from her ability to provide psychiatric treatment 239 1348.
  • The Fool — Protector and leader. Gives advice, facilitates exchanges and rituals, and provides protection against mental intrusion. Audrey feels strong admiration for him and pride in the Tarot Club 143 222 342 420.
  • The World / Gehrman Sparrow — Patient, collaborator, and increasingly close friend. Audrey comes to understand the kindness, loneliness, and burdens beneath his frightening public persona 855 1112 1239 1405.
  • Dawn Dantès — Collaborator in the Loen Charity Bursary Foundation; seeks her support for its outreach and financial safeguards 880.
  • Alger Wilson / The Hanged Man — Guides her toward the Spectator pathway, supplies information and ingredients, and cautions her about supernatural risks 6 60 192 576.
  • Derrick / The Sun — Provides the Mind Reader formula and dragon history that strengthens her commitment to her pathway 158 239.
  • Fors Wall and Xio Derecha — Friends, investigators, and later Tarot Club colleagues. Their growing recognition of Justice’s identity does not lead them to question or investigate her further 131 176 1028.
  • Viscount Glaint — Noble friend who connects her with Fors and Xio and accompanies her to Beyonder gatherings and the Roselle exhibition 107 131 320.
  • Herabergen Rambis — Psychology Alchemists councilor who supplies advancement information while manipulating her and demanding political intelligence. His intrusion eventually becomes an open psychic attack 984 1025 1059.
  • Annie — Personal maid who manages Audrey’s clothing and accompanies her to social and charitable engagements 8 880.

Story Role / Major Arcs

Qilangos Investigation

  • Commissions investigations through Fors and Xio, then becomes alarmed when the case proves lethal 176 178.
  • Identifies inconsistencies in Qilangos’s impersonation of Baron Gramir at Duke Negan’s ball. Warns Earl Hall and prays to The Fool to protect her family 188.
  • Receives a substantial bounty while seeking to conceal her involvement so Alger cannot identify Justice 192.

Roselle’s Exhibition and the Psychology Alchemists

  • Tests a bookmark in Roselle’s manuscript at The Fool’s request, using Susie’s bark as a distraction. Her earring needle encounters abnormal resistance and leaves a tiny mark 320.
  • Conceals her existing advancement while approaching the Psychology Alchemists. During the final assessment, admits only that she is a Spectator, protecting the Tarot Club and her more important secrets 340 419 420.
  • Builds trust through missions rather than simply buying her next formula elsewhere, recognizing that contributions establish access to higher-Sequence resources 638.
  • Later joins the organization’s council after making a mentally binding promise of secrecy. Chooses Pride, the same persona previously used by Rambis 1332.

Dreams and the Mind Dragons

  • Uses lucid dreaming to confront fears about her family and her own near loss of control, then reaches the Sea of Collective Subconscious and sees a Mind Dragon 560.
  • Explores the sea with Klein and Leonard, helping suppress a dangerous giant imprint before identifying Liveseyd, the City of Miracles 1079.
  • Becomes suspicious of an apparent arrangement drawing her toward Hedrak. Protects her brothers from visiting, then encounters a Mind Dragon in a lucid dream that recognizes her connection to Liveseyd 1356.

Charity and Wartime Relief

  • Joins the Loen Charity Bursary Foundation’s board and volunteers for school outreach and applicant assessment, seeking direct experience beyond fundraising 879 880.
  • Organizes donations, pharmaceutical contacts, and volunteer medical personnel for wartime relief 1107 1139.
  • Recognizes George III’s planned nationwide gatherings as a possible sacrificial ceremony and warns Klein 1152.
  • Faces her family’s refusal to release more food. Klein helps her regain resolve and suggests seeking supplies from nobles, churches, merchants, and royalty rather than invading armies 1228 1239.

Later Treatment and Departure

  • Helps treat Klein’s deteriorating mental condition by awakening memories associated with his humanity 1380 1381.
  • Grieves when The World’s empty seat appears to signify that her friend has suffered misfortune 1405.
  • Creates another Audrey from shimmering dreamlike light, leaves her in the family residence, and departs with Susie. Before leaving, she watches her family and gives them a distant, solemn curtsy 1410.

Notable Quotes

“Susie, we’ll treat each other from now on. Um, for psychological problems!” 522

“…But we’ve already obtained far, far more than we need. Can’t we share even a portion of it?” 1228

“I’ve only just realized that, deep down, I’m still a little proud of my noble status.” 1239

“Oh, why are you crying? We’ve already grown up. We can’t act like little girls anymore.” 1410

Appearances

3,120
Total Mentions
389
Chapters Appeared
8.02
Avg. per Chapter