Supreme Lord
Earth Torn Apart: I Become a WizardContents
- 1Biodata
- 2Power Progression
- 3Nature and Advancement
- 3.1Cosmic Lifeform
- 3.2World Will Recognition
- 3.3Secrecy and Competition
- 4Abilities & Skills
- 4.1Overwhelming Combat Power
- 4.2Spatial Control and Perception
- 4.3World-Law Authority
- 4.4Regeneration and Survival
- 5Equipment and Countermeasures
- 5.1Universe-Grade Treasures
- 5.2Limits and Vulnerabilities
- 6Political Authority
- 7Notable Supreme Lords
- 8Major Conflicts
Contents
- 1Biodata
- 2Power Progression
- 3Nature and Advancement
- 3.1Cosmic Lifeform
- 3.2World Will Recognition
- 3.3Secrecy and Competition
- 4Abilities & Skills
- 4.1Overwhelming Combat Power
- 4.2Spatial Control and Perception
- 4.3World-Law Authority
- 4.4Regeneration and Survival
- 5Equipment and Countermeasures
- 5.1Universe-Grade Treasures
- 5.2Limits and Vulnerabilities
- 6Political Authority
- 7Notable Supreme Lords
- 8Major Conflicts
Biodata
| Feature | Value |
|---|---|
| Name | Supreme Lord |
| Original Name | 无上主宰 |
| Classification | A title for beings at level seven or above, rather than a single individual 521. |
| Affiliation | Found in multiple civilizations, including the Wizard World, Returning Breath World, Crystal Giant World, Myriad Beasts World, and Purgatory Demon World 600 765 901. |
| Occupation/Role | Cosmic-level powerhouse; representative and protector of a World Will 827 828. |
| Power Levels | Level-seven and level-eight Supreme Lords are documented; Leo approaches level nine but halts his advancement 957 977 1008. |
| Wizard World Authority | Its highest-ranking beings, whose orders can represent the Wizard Will 521. |
Power Progression
The following are documented advancements into or beyond the Supreme Lord rank.
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Supreme Lord — Baturu | 826 827 828 | His advancement reveals the rank’s transformed bodily composition, cosmic perspective, and relationship with the World Will. |
| Supreme Lord — Black Soluo | 859 865 | Revealed as a newly advanced Supreme Lord after previously being known as a level-five Lord of Souls. |
| Supreme Lord — Undying Body | 891 | Advances through the merits of defeating the Myriad Beasts World and reclaiming the Horn of the Dragon. |
| Supreme Lord — Beast Blood Boiling | 948 | Completes his advancement using the Endless Pot after entering the Wizard World’s Land of Origin. |
| Level seven — Leo | 955 956 957 | Recovers his identity during the advancement experience and receives boundless energy from the Shadow World. |
| Level eight — Leo | 1007 | Reintegrates his two Supreme Lord soul avatars, Baturu and Black Soluo, into his three-headed, six-armed form. |
| Level-nine threshold — Leo; halted | 1008 | Merges with Shadow World Leo, but stops when his rising power threatens to destroy the Wizard World and the surrounding starry sky. |
Nature and Advancement
Cosmic Lifeform
- Transformed body: A Supreme Lord’s fundamental composition combines microscopic particles with energy, breaking the bodily restrictions that bind lower-level lifeforms 826.
- Unlimited energy: Their energy-based nature makes an effectively inexhaustible energy supply a basic trait. Supreme Lords can sustain battles for centuries 826 905.
- Cosmic perspective: Their perception expands beyond an individual world to encompass its connections with the universe 827.
- Independence from their home world: Destruction of the associated world costs a Supreme Lord part of their strength, but does not automatically kill them 828.
- World-entry restriction: Outside World Clusters, lower-level worlds cannot accommodate their full presence. Their bodies, energy, and laws can crush such worlds simply by entering them 828.
World Will Recognition
- Recognition from a World Cluster-level World Will is a requirement for advancement. After understanding the rank through Baturu, Leo identifies this recognition as his main body’s final remaining obstacle 827.
- A Supreme Lord acts as the World Will’s representative, exercising authority on its behalf and protecting its world 827.
- The relationship is not equal in every case: the World Will grants power while also influencing Supreme Lords toward obedience. Leo describes the arrangement as cooperative or symbiotic, but also recognizes its controlling aspect 827.
- Advancement opportunities are limited. When the six returning Supreme Lords review the Wizard World’s population, they count twenty-three holders and four vacant slots 976.
Secrecy and Competition
- The distinction between level six and Supreme Lord is closely guarded. Leo cannot purchase an explanation and instead studies Supreme Lords through combat 810 811.
- Scarce advancement opportunities provoke rivalry among level-six Stigmata Great Wizards, including attempts to eliminate better-positioned competitors 839.
- The Wizard World makes defeating the Myriad Beasts World or avenging the Lord of Life and recovering the Endless Pot competing qualifications for one advancement opportunity; whichever achievement is completed first takes priority 840.
Abilities & Skills
Overwhelming Combat Power
- A Supreme Lord’s aura can kill weaker beings before an attack lands. Hanubi’s voice alone is unbearable to beings below level four 808.
- Hanubi’s palm strike splits Linyuan World’s large plane in two; another attack tears apart its world barrier 808.
- Shock waves from a distant Supreme Lord attack kill numerous Stigmata Wizards and Lords of Souls and gravely injure Leo 646.
- Individual fighting styles vary. Hanubi specializes in rapid close combat, while Star Truth uses witchcraft combining explosive, spatial, gravitational, and elemental damage 809 980.
Spatial Control and Perception
- Supreme Lords seal space to prevent retreat through teleportation and related abilities 808 986.
- Stone Heart Rock and the Crystal Giant World’s will jointly seal a region of cosmic space so large that Leo cannot locate its boundary 787.
- The Crystal Giant Supreme Lords’ perception covers most of a galaxy, allowing them to follow details across a vast battlefield 903.
World-Law Authority
- A World Will’s blessing allows Supreme Lords to apply the world’s laws to themselves, greatly amplifying their strength 827.
- Baturu gains the authority to witness the oaths of other barbarians on behalf of the World Will 827.
- The amount of power granted depends on the World Will; not every Supreme Lord receives identical support 827.
Regeneration and Survival
- Eye of Destruction heals a pierced palm immediately and restores a severely damaged chest within a single breath after expelling Leo’s lingering sword qi 815 816.
- Powerful Supreme Lords can recover from a drop of blood, but attacks capable of extinguishing all their vitality can still kill them outright 1003.
- Recovery is not absolute: four Supreme Lords suffer wounds severe enough to resist rapid healing during the Wizard World’s internal fighting 951.
Equipment and Countermeasures
Universe-Grade Treasures
- Combat amplification: Universe-grade treasures can strengthen even Supreme Lords, making them highly coveted 784.
- Tower of Elements: A treasure capable of capturing Supreme Lords 517.
- Eye of Destruction: Its Light of Imprisonment can immobilize a Supreme Lord, creating openings for lethal attacks 813 905.
- Endless Pot: Its soul suppression reduces opposing Supreme Lords’ strength by approximately 15–20% 903.
- Black mountain: An offensive treasure that injures several Supreme Lords during the prolonged struggle over the Hundred-Page World 786.
- Sword of Winter and broken black saber: Their attacks leave damaging energy in wounds; even Supreme Lords must expend substantial energy to remove it 873.
- Book of Origin: A fusion of seven universe-grade treasures containing genuine level-nine rule power. It allows level-seven Leo to overwhelm level-eight opponents without making him level nine 1005 1007.
Limits and Vulnerabilities
- Treasures do not erase the level barrier: At level six, Leo’s Black Metal Module lets him survive Stone Heart Rock’s blows, but does not eliminate the enormous gap between them 785 787.
- Soul attacks remain effective: Leo injures Stone Heart Rock’s soul with the Soul Splitting Technique and Endless Pot before escaping 787.
- Law control can override rank: Within the Shadow Plane, Leo strips the Crimson Blood Venerable down to level six, then reduces three other Supreme Lords to mortals 965 966.
- Resurrection is possible through Leo: Hanubi, Black Soluo, and Baturu appear after their supposed deaths, leading Stone Heart Rock to recognize Leo’s ability to resurrect the dead 901.
- Self-destruction remains a threat: Five Crystal Giant Supreme Lords initiate simultaneous self-destruction after losing hope of victory 906.
Political Authority
- Wizard World leadership: Supreme Lords hold most of the civilization’s power. Their decisions determine wars, mobilization, and the fate of countless lives 521.
- Exclusive honors: Only a Supreme Lord can award a Special-Class Wizard Medal, which entitles its holder to make one request of the Supreme Lord 391.
- Delegated representation: The Sword of Nirvana Stigmata Wizard announces the Death Arena competition on a Supreme Lord’s behalf 474.
- School leadership: Bloodline Controller leads the Body Refinement Wizard School; Elemental Controller founded the Elemental Wizard School 549 912.
- Factional checks: The presence of both the Lord of Fate and Bloodline Controller on the Returning Breath battlefield represents the competing schools’ mutual oversight 646.
- Closed deliberations: Supreme Lord-only meetings block outside observation, including access through the Fate Wizard Book 840.
Notable Supreme Lords
| Name | Affiliation | Distinguishing Role or Trait |
|---|---|---|
| Bloodline Controller | Wizard World | Foremost Body Refinement Wizard; developed the Bloodline True Body to its limits 549. |
| Elemental Controller | Wizard World | Founder of the Elemental Wizard School and a central decision-maker among the Supreme Lords 912. |
| Lord of Fate | Wizard World | Elemental School Supreme Lord who wields the original Fate Wizard Book 646. |
| Tower of Elements | Wizard World | Pursues the Hundred-Page World and commands a 107-story wizard tower 768 816. |
| Eye of Destruction | Wizard World | Three-eyed body-refining wizard who possesses the treasure of the same name 812 813. |
| Sword of Winter | Wizard World | Handles the Returning Breath World occupation and confirms its promised payment to the World Tree 722. |
| Cosmic Wanderer | Wizard World | Leads neutral Supreme Lords in convening a secret meeting to address the civil war 840. |
| Undying Body | Wizard World | Advances after the Myriad Beasts campaign; remains close to Beast Blood Boiling and Leo 891 997. |
| Beast Blood Boiling | Wizard World | Elemental Body Tempering wizard who advances using the Endless Pot 753 948. |
| Star Truth, Body Refining Old Demon, Green Pool Ripples, Rule Seeker, Phantom of Light, Frost Phantom | Wizard World | Six returning level-eight Supreme Lords summoned during the conflict with Leo 976 977. |
| Stone Heart Rock | Crystal Giant World | Fights Leo and demonstrates the gulf between level six and Supreme Lord 784 787. |
| Dragon Ape Hanubi | Myriad Beasts World | Close-combat specialist killed by Eye of Destruction and later restored through Leo’s resurrection ability 809 813 901. |
| Baturu | Barbarian World; Leo’s forces | Barbarian Supreme Lord and one of Leo’s soul avatars 827 884. |
| Black Soluo | Returning Breath World; Leo’s forces | Lord of Souls Supreme Lord and one of Leo’s soul avatars 865 884. |
| Leo / Atomic Control | Shadow World; later ruler of Wizard World | Advances through the Shadow World and ultimately secures the submission of twenty-four Wizard World Supreme Lords 957 1008. |
Major Conflicts
| Conflict | Supreme Lords’ Involvement |
|---|---|
| Returning Breath World war | Supreme Lords contest the Endless Pot, oversee opposing wizard schools, and negotiate the defeated civilization’s surrender 600 646 722. |
| Hundred-Page World struggle | Wizard, Crystal Giant, and Purgatory Demon Supreme Lords fight over the treasure. The confrontation eventually involves more than twenty Supreme Lords 765 786. |
| Myriad Beasts World campaign | Wizard World redirects its internal conflict into an external war and offers advancement as a reward for victory 840. |
| Leo’s Crystal Giant invasion | Ten Crystal Giant Supreme Lords face Leo, his avatars, and seven Myriad Beasts Supreme Lords; imprisonment attacks and self-destruction escalate the battle 901 905 906. |
| Wizard World civil war over Leo’s treasures | An initial seventeen-Supreme-Lord melee develops into repeated battles, devastating the chosen starry-sky battlefield without spreading to the Stigmata Wizards 951. |
| Submission to Leo | After Leo demonstrates power approaching level nine, all twenty-four Wizard World Supreme Lords accept his rule 1008. |
| Three-civilization invasion | Fifteen Supreme Lords accompany the Titan, Angel, and Insect civilizations’ attack. Under Leo’s orders, Bloodline Controller leads the response, and Leo grants his Supreme Lords access to multiple universe-grade treasures 1010 1011. |
Appearances
4,235
Total Mentions
422
Chapters Appeared
10.04
Avg. per Chapter