經驗值
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Entity Info
Original Name:經驗值Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:762Chapters:223
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Context UptoCh. 652
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Value
Name Experience Points
Alias(es) XP
Affiliation Invincible Myriad Worlds Hongmeng System
Occupation/Role Primary pre-upgrade leveling currency; also represents energy rewards converted by the System
Status Replaced as the leveling measure by Faith Power after the System upgrade
First Appearance 1

Function

Experience Points are the Hongmeng System’s original measure of advancement. When Xiao Han’s accumulated Experience Points fill a level requirement, the System raises his level; the resulting realm depends on the world and cultivation path involved. The System can also award energy described as being equivalent to Experience Points for physical-body cultivation. 14 37 170

At its initial activation, the System explicitly identifies killing monsters, altering major storylines, completing significant achievements, killing people, and developing relationships as ways to obtain Experience Points. 1

Acquisition Methods

Source Documented operation Examples
Monster kills Rewards vary by the target’s strength and Xiao Han’s own level. A low-level Rank One Fierce Wolf gives only 1 XP to a Great Dou Shi, while a 72,000-year Arctic Snow Wolf gives 50,000 XP. 67 230
Human kills Defeating or killing people can grant Experience Points, often with Energy Points as an additional reward. Poison Sect enemies yield 600–4,000 XP each; God Realm foes yield up to 500,000,000 XP depending on rank. 182 501
Storyline changes and seized opportunities Altering events or taking a protagonist’s opportunity produces rewards tied to the opportunity’s value. Yellow Lotus Essence grants 45 XP, while Ice Spirit Flame Grass grants 40 XP. 29 35
Achievements Personal accomplishments trigger fixed bonus rewards. Becoming Little Fairy Doctor’s friend grants 1,000 XP; acquiring six soul bones grants 1,000,000 XP. 36 237
Emotional energy The System converts emotional fluctuations directed at Xiao Han into Experience Points. Spectators’ shock and negative emotions yield hundreds or thousands of XP during the Inner Academy competition. 132
Relationship and favorability rewards Emotional intensity, status, cultivation, and favorability can be converted into Experience Points. Yao Ye’s kiss grants 30,000 XP plus a 50,000-XP additional reward; a maximum favorability synchronization grants 180,000 XP. 136 270
Physical strengthening Body tempering, pill lightning, and similar energy sources can provide body-cultivation energy measured in XP equivalents. A lightning strike grants energy equivalent to 80,000 XP; accumulated pill-lightning energy advances Xiao Han to Eighth Level Bronze Man. 170

Reward Scaling and Limits

  • Monster rewards diminish sharply when the target is far below Xiao Han’s strength; Rank One magical beasts give him only 1 XP after he becomes a Great Dou Shi. 67
  • Opportunity rewards are calculated from the quality of the opportunity rather than merely from the act of obtaining it. 29
  • Emotional rewards depend on the other person’s identity, cultivation, emotional fluctuations, and relationship status. 107
  • Repeated interaction with the same female lead produces diminishing returns, with both the XP amount and reward frequency declining over time. 107 173
  • Negative emotions can be harvested automatically from observers, including resentment, shock, displeasure, and wariness. 127 141 501
  • Experience Points may be awarded alongside Energy Points, treasure chests, skill books, equipment, or other drops, but these are separate System rewards. 182 230 371

Documented Milestones

Event Experience Points awarded Additional result
Becoming Little Fairy Doctor’s friend 1,000 XP 100 Energy Points 36
Subduing the Amethyst Winged Lion King as a first mount 100,000 XP 100 Energy Points; two consecutive level-ups 69
Yao Ye’s heartfelt first kiss 80,000 XP total 30,000 XP reward plus 50,000 XP from Pure Yin Energy 136
Collecting six soul bones 1,000,000 XP 10,000 Energy Points; unlocks a free set-attribute enchantment 237
Taking Xiao Bai into his harem 500,000 XP 5,000 Energy Points; advances Xiao Han to Level 64 249
Taking indirect control of the Heaven Dou Empire 10,000,000 XP 10,000 Energy Points 372
Advancing to Initial Emperor Realm 300,000,000 XP 100,000 Energy Points 422
Kicking the Jade Emperor 300,000,000 XP 300,000 Energy Points 472
Slaughtering God Realm Hunters and Officers Over 7,000,000,000 XP Raises Xiao Han’s body six levels to First-Level Eternal Diamond Body 501

Replacement by Faith Power

Following the System’s post–Space-Time Turbulence upgrade, Experience Points cease to be the direct unit used for leveling. Faith Power becomes the new advancement currency at a conversion rate of 100,000,000 Experience Points per 1 Faith Power. 543

  • Faith Power can likewise be gained through System-recognized actions and the conversion of mass emotional responses. 567
  • The Good Person Card can multiply Faith Power obtained by imparting cultivation to others, including through a tenfold enhancement interaction. 565 573
  • System Version 2.0 introduces Double Reward, allowing Faith Power gains to be doubled. 632
  • Honghuang Power later appears as another named power reward for specific System tasks, such as the Pretentiousness-and-Run King Achievement. 649