Contents
- 1Biodata
- 2Background / History
- 3Domain Properties
- 3.1Dream Core and Themes
- 3.2Nightmare Lord Authority
- 3.3Assimilation and Control
- 3.4Collisions and Fragmentation
- 4Known Nightmares
- 5Story Role / Major Arcs
- 5.1Final Battlefield Establishment
- 5.2District 13: Primal Blood
- 5.3District 15: Blood Night Opera House
- 5.4District 5 and District 1 Conflict
- 5.5Nightmare Shattering War
Biodata
| Feature | Information |
|---|---|
| Name | Nightmare (梦魇) |
| Species/Race | Dream domain / home of an Initial Player |
| Affiliation | Initial Players; controlled by a Nightmare Lord or Acting Nightmare Lord |
| Occupation/Role | Domain and stronghold in the Final Battlefield |
| Status | Active; may be conquered, assimilated, collided with, shattered, or annexed |
| First Appearance | 781 |
Background / History
The Final Battlefield’s 64 Initial Players were originally players from Weird Eerie City who were forced into deep sleep when an eighth-tier Order modified the dungeon. Their respective “homes” are called Nightmares, while the Initial Players themselves are called Nightmare Lords by eerie beings. 781 890
A Nightmare is constructed from its Initial Player’s Dream Core. Its environment, rules, and threats reflect what that person valued, feared, regretted, or experienced in reality, then distort those memories into an eerie scenario. Within their own Nightmare, Initial Players possess god-like control, but are unable to leave freely. 783 815 819
Players can turn a Nightmare into a faction stronghold through Authority Assimilation. Once its Initial Player is assimilated, the domain becomes aligned with the conquering side; the player controlling it becomes an Acting Nightmare Lord, while the original lord enters dormancy. 783 901
Domain Properties
Dream Core and Themes
Every Nightmare has a theme that determines its setting, gameplay, and hazards.
- The District 13 Nightmare is a large-scale domain themed Primal Blood. 784
- District 15’s Nightmare, Blood Night Opera House, manifests an Initial Player’s attachment to ballet and stage performance. 815 837
- Dream Core Ghouls arise from the Initial Player’s memories, emotions, trauma, or buried thoughts. 815 819
- Nightmare rules need not follow ordinary logic; a real-life tragedy may be transformed into an arbitrary but lethal rule or ghoul. 819
- Nightmare interiors can differ drastically even from other domains, including their item rules, marks, and death conditions. 817
Nightmare Lord Authority
Within a Nightmare, its lord or Acting Nightmare Lord can command the domain’s Dream Core Order and its native ghouls.
- Initial Players are effectively gods inside their own domains, able to shape and decorate them as they wish. 783
- Entering a Nightmare places players under rules dictated by its Nightmare Lord. 781
- An assimilated Nightmare can serve as a safe house and a captured stronghold for its faction. 783
- Normally, a player who assimilates a Nightmare can mobilize only one type of ghoul within it. 837
- Luo Xixi became an exception after consuming District 15’s Initial Player, gaining command over all Dream Core Ghouls in that domain. 837
Assimilation and Control
Authority Assimilation is used to capture a Nightmare by converting its Initial Player into an ally.
- Touching an Initial Player while Authority Assimilation is active can convert both the Initial Player and their Nightmare to the user’s faction. 783
- If a player dies in an enemy-assimilated Nightmare, their codename is transferred to the opposing faction. 783
- Following conquest, the original Nightmare Lord usually sleeps until the Acting Nightmare Lord relinquishes control. 901
- District 5’s Initial Player sleeps inside an egg; destroying or awakening such a dormant lord can create a potential escape route. 901
Collisions and Fragmentation
Nightmares can collide, merge, invade one another, and fracture into contested territory.
- A collision can merge two domains into a larger, unpredictable Nightmare. 815
- Collisions create rifts and cracks through which domains, ghouls, and players can cross. 838
- At least three simultaneous Nightmare collisions may be needed to shatter a large-scale Nightmare. 843 877
- Shattering a large domain creates fragments that are harder for its controller to manage and easier for invaders to annex. 843
- District 13 was shattered when three outside Nightmares invaded it, splitting its territory into pieces. 838
Known Nightmares
| District | Name / Theme | Known Characteristics |
|---|---|---|
| District 1 | Unnamed | Invisible domain spanning the entire Tianyuan coordinate; intruders fall asleep without realizing they have entered. Its Initial Player stitches intruders’ dreams together, lures them into using exclusive talents, consumes those talents, and erases the victims. 889 |
| District 5 | Unnamed | Forces entrants to communicate with its Initial Player and adapt to an alternate self. Success grants control as Acting Nightmare Lord; failure allows the alternate self to possess the entrant’s body. 864 |
| District 13 | Primal Blood | A large-scale Nightmare whose privilege space disables special abilities and strips Eerie Items layer by layer toward their pre-death forms. 784 843 |
| District 15 | Blood Night Opera House | Opera-and-ballet-themed Nightmare containing high-tier Dream Core Ghouls, including the Tier 10 Burning Death Eerie and the conceptual Orchestra Ghoul. 815 837 |
Story Role / Major Arcs
Final Battlefield Establishment
Nightmares form the central territory system of the Final Battlefield. Black and White Chess Players compete to conquer, assimilate, and use them as strongholds against one another. 781 783
District 13: Primal Blood
Ji Yan, Kong Yi, and Zuo Yang are ordered to conquer District 13’s large-scale Nightmare. Its scale makes it a valuable target but also attracts enemy Chess Players and raises the risk of domain collisions. 784
District 15: Blood Night Opera House
District 15’s Nightmare reveals how Dream Cores reshape a person’s real-life regret into a lethal dream environment. Luo Xixi later exploits a hidden operation to consume its Initial Player and assume full Nightmare Lord authority. 815 837
District 5 and District 1 Conflict
Eerie Ji Yan takes control of District 5’s Nightmare and uses its Dream Core Order to manipulate players’ eerie sides. District 5 later collides with District 1, whose Initial Player traps intruders in a dream world and feeds on their exclusive talents. 877 889 896
Nightmare Shattering War
As the conflict escalates, multiple Nightmares collide across the Final Battlefield. District 13 is fractured by three invading domains, demonstrating that even a large-scale Nightmare can be destroyed through coordinated collision and annexation. 838 843