Fantasy World
The Interstellar Tycoon of the Fantasy GardenContents
- 1Biodata
- 2Names
- 3Astronomy and Physical Characteristics
- 4Geography
- 4.1Known Regions
- 4.2Continental Layout
- 5Climate and Seasonal Cycle
- 6Magic and Life System
- 6.1Magic Elements
- 6.2Magic Classification
- 6.3Cultivation Hierarchy
- 7Native Life and Civilizations
- 7.1Flower Spirits
- 7.2Mushroom People
- 7.3Ant Spirits
- 7.4Trolls
- 7.5Other Known Peoples
- 8Exploration and Development
- 8.1Early Exploration
- 8.2Contact with Native Societies
- 8.3Magic Ball Research
- 8.4Sea of Flowers Base
- 8.5Satellite Reconnaissance
- 9Notable Locations
- 10Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Fantasy World (奇幻世界) |
| Alias(es) | New World; Magic Ball |
| Species/Race | Magical, carbon-based planetary world |
| Status | Inhabited and under exploration/development |
| First Appearance | Chapter 6, as the “New World”; named “Fantasy World” in Chapter 11 6 11 |
Names
- New World — The name attached to the coordinates inherited through the Mind Armor; it was originally identified as a potentially habitable migration destination for the Mind God Race. 2 6
- Fantasy World — Du Ke's name for the planet after confirming that its creatures could use magic. 11
- Magic Ball — A later nickname coined by Du Ke to emphasize the planet's pervasive Magic Elements and globe-like nature. 231
Astronomy and Physical Characteristics
| Feature | Known information |
|---|---|
| Stars | The planet orbits two fixed stars; their changing relative positions drive its seasons. 139 |
| Moons | The sky can contain several moons; Du Ke observed anywhere from none to four or five, without identifying a clear pattern. 93 |
| Day length | 24 hours, 42 minutes, and 36 seconds. 139 |
| Year length | 1,080 local days, equal to 1,111.5 Earth days. 139 |
| Calendar | Du Ke's Fantasy Solar Calendar divides the year into 36 months of 30 days each. 139 |
| Seasons | Winter: months 36, 1–2; spring: months 3–17; summer: months 18–20; autumn: months 21–35. 139 |
| Size | Estimated at roughly three times Earth's volume, with a radius near 10,000 km and a surface area slightly more than double Earth's. 230 231 |
| Gravity | Comparable to Earth's despite the planet's greater size. 8 231 |
| Density and interior | Its Earth-like gravity despite greater volume suggests low density; Du Ke speculates that it may be hollow within the mantle while retaining a flowing iron core. 231 |
| Cosmic location | The binary system is stated to be in the same galaxy as the Mind God Race, approximately fifty billion light-years away. 469 |
Geography
Known Regions
- Earth Valley — Du Ke's original arrival point, located within the Great Blue Forest. Its coordinates are locked into the Mind Armor. 26 194
- Great Blue Forest — A vast blue-colored primordial forest containing Blue Maples, Bomb Caterpillars, Magic Beasts, and early exploration routes. 6 26 79
- South Lake and the Sea of Flowers — A lake and blue-reed region inhabited by Flower Spirits; the reeds bloom at night into a luminous “Sea of Flowers.” 29 30
- South River Underground River — A subterranean refuge with vegetation, fungi, waterways, and surviving animals during the lethal summer season. 62 63
- Dark Region / Mycelium Colony — Mushroom People territory centered on immense fungal-tree colonies and the Dream of United Thoughts. 64 65
- Tranquil Continent — The main continent explored and developed by Du Ke's group; it contains the Meteor Dynasty, Troll tribes, and the Heart of Tranquility. 300 349
- Sacred Mother Continent — Homeland of the Ancient Trolls and location of the Elf Kingdom observed by Fantasy One. 300 345 349
- Heart of Tranquility — Central mountain range of the Tranquil Continent, inhabited by three Dragons and several Sacred Beast lairs. 349
Continental Layout
Fantasy One's mapping indicated that Tranquil Continent is surrounded by approximately four other continents. Several abnormal regions on those continents remain unaffected by normal seasonal changes and are believed to contain powerful civilizations or races. 349
Climate and Seasonal Cycle
The Fantasy World has extremely destructive seasonal shifts. Summer can reduce forests to deadwood, evaporate South Lake, and kill even colossal Magic Beasts; Du Ke recorded temperatures of 98.3°C and later noted surface conditions exceeding 100°C. 61 62 79
- Summer — The two suns appear overlapped; surface life retreats underground, migrates, estivates, or dies. Hellfire manifests during this period. 61 62 153
- Winter — Temperatures can fall to −100°C. Snow and ice may accumulate to depths of around twenty meters, while many creatures shelter in underground forest layers. 139 148 149
- Spring and autumn — Forests rapidly recover, Bomb Caterpillars return, and the surface again supports dense vegetation and active Magic Beasts. 79 157
- Seasonal refuges — Underground rivers, caves, and hollowed forest layers allow plants and animals to survive the most extreme conditions. 63 149
Magic and Life System
Magic Elements
Magic Elements are the defining feature separating the Fantasy World from Earth. They enable magical phenomena, sustain unusual life forms such as Hellfire, and appear to influence the planet's biological diversity and material properties. 98 154 204
- Fantasy World organisms are generally carbon-based and have internal structures similar to Earth animals, but their DNA measurements differ from Earth's familiar double-helix model. 82 218
- Plants, fungi, ants, and even lava can develop into intelligent or animate life under the influence of Magic Elements. 204
- Materials and organisms brought to Earth often lose their exceptional properties or fail to survive because Earth lacks the required Magic Elements. 48 98
- Du Ke later hypothesizes that the world's fundamental power may involve interaction with vacuum zero-point energy rather than dark matter. 406
Magic Classification
Du Ke initially classified observed magic into eleven categories, later expanding his system to sixteen categories by adding hypothesized types and the Mind Element. 39
| Observed category | Examples or known applications |
|---|---|
| Water | Water Ball Rats and chameleon fish use water-based escape techniques. 82 125 |
| Fire | Hellfire and other fire-aligned creatures. 153 204 |
| Earth | Earth-aligned magic observed among Magic Beasts. 39 |
| Wind | Jumping Badgers use Wind Element Magic for exceptional jumping and gliding. 82 |
| Lightning | Included in Du Ke's observed classification. 39 |
| Ice | Included in Du Ke's observed classification. 39 |
| Poison | Included in Du Ke's observed classification. 39 |
| Corrosion | The Horned Roc's aura corrodes ropes and damages Nano Armor. 11 39 |
| Space | Displacer Beasts use Instantaneous Movement. 28 406 |
| Nature | Included in Du Ke's observed classification. 39 |
| Summoning | Flower Spirits can summon Beast Spirits. 39 204 |
| Mind | Added by Du Ke due to Mind Armor, Mind Power, and Touch of Mind phenomena. 39 |
Cultivation Hierarchy
Intelligent life is classified by both life level and tier. Cultivation can raise a being's tier but cannot overcome the innate ceiling of its life level. 66
| Classification | Order / correspondence |
|---|---|
| Intelligent life levels | Divine Dragon, Spirit, Monster, Immortal |
| Cultivation tiers | Common, Elite, Leader, King |
| Beast classifications | Beast, Magic Beast, Spirit Beast, Sacred Beast—corresponding respectively to Immortal, Monster, Spirit, and Dragon levels. 66 |
| Possible highest class | Divine Beasts are rumored to correspond to gods, though their existence is disputed. 66 |
Native Life and Civilizations
Flower Spirits
Flower Spirits are tiny humanoid beings born from flowers. They inhabit the Sea of Flowers, hibernate through inhospitable seasons, and possess magic such as Purification. 29 30
- Their stated lifespan is five winters and four summers before hibernation. 30
- They organize into tribes, including the Sea of Flowers Tribe. 30
- Shawa Shawa later evolves into a Rare Leader and gains additional Tree Spirit Guards. 348
Mushroom People
Mushroom People live within fungal-tree Mycelium Colonies, with individual Mushroom People able to merge back into these fungal structures. 64
- Their society values peace and banishes or subdues carnivores within its territory. 64
- Their shared mental realm, the Dream of United Thoughts, functions as a network for shared memories, knowledge, and spiritual exploration. 65 66
- Mycelium Essence can improve mental strength. 64 67
Ant Spirits
Ant Spirits are an intelligent race apparently evolved from ants, organized around Ant Queens, Ant Kings, Elders, and specialized castes. 194 197
- Soldier Ant Spirits, Worker Ant Spirits, and other Special Ant Spirits form a highly regimented underground society. 194 197
- Pannish Town functions as a military barracks and factory, while Hard Rock Core City consists of interconnected subterranean structures. 197
- Their civilization is characterized by Du Ke as Primitive Civilization because it uses powerful abilities without understanding their principles. 197
Trolls
The Blue-green Trolls of the Spike Tribe are Spirit-level beings descended from the Ancient Trolls of the Sacred Mother Continent. 300
- The Spike Tribe belongs to the Meteor Dynasty and is protected by a Sacred Mother Tree. 300
- Sacred Mother Trees possess the Power of Life and can connect the thoughts of Trolls. 300
- Du Ke later establishes the You Xiong Tribe using a branch granted by the Spike Tribe's Sacred Mother Tree. 400
Other Known Peoples
- Slathra Toads — A toad-like civilization centered on worship of Slathra; their society includes cities, temples, and arch-priests. 229 231
- Elves — Powerful beings dwelling beneath a vast green shield that keeps their forest spring-like throughout the year. 231 349
- Goblins — Small, light-green humanoids used as laborers by the Sea of Flowers Base after being trained. 346 453
- Satyrs, Drows, Ogres, Cave Dwellers, Barbarians, Dwarves, Pixies, Sprites, Evil Spirits, and Injection Spirits — Races known through native accounts, though not all have been directly encountered. 198 230 204
Exploration and Development
Early Exploration
Du Ke first crosses into the world through the Mind Armor's coordinates on October 1. He finds an immense blue forest and begins collecting biological and environmental samples while taking precautions against cross-world contamination. 6 8 10
After encountering magical creatures including Shield Crows and the Horned Roc, he formally names the world the Fantasy World. 8 11
Contact with Native Societies
Du Ke's early contact with the Flower Spirits at South Lake establishes a base of communication through Touch of Mind and leads to his first understanding of native magic, lifecycles, and advancement. 29 30 32
His later encounters with the Mushroom King reveal the Dream of United Thoughts, the world's cultivation hierarchy, and the broader existence of intelligent civilizations. 64 65 66
Magic Ball Research
Du Ke studies the world's climate, biology, materials, and magic through a scientific framework. His investigations include Magic Beast anatomy, non-Earth DNA structures, Instantaneous Movement, Water Escape Technique, Light Element Magic, Fine Gold, and the possible origin of Magic Elements. 82 125 139 201 204 406
Sea of Flowers Base
The Sea of Flowers Base develops from an exploration outpost into a major underground research and settlement complex on the Tranquil Continent. Its underground construction is necessary because Fantasy World summers are unsafe for humans. 194 453
- The base hosts more than one hundred Troll Academicians, General Qian, trained Goblin laborers, and Flower Spirit agricultural support. 453
- It develops Pioneer City, an underground city planned for 100,000 residents. 453
- Research includes Magic Beast biology, magic-science integration, nuclear-radiation neutralization, advanced materials, and Essence Power cultivation. 369 453
Satellite Reconnaissance
Du Ke launches Fantasy One, a reconnaissance satellite intended primarily for mapping the planet's terrain. 327
Fantasy One maps the planet's broad geography but is destroyed after observing the Elf Kingdom, apparently by a being capable of detecting and attacking it from extreme range. The incident causes Du Ke's group to suspend immediate colonization plans and prioritize research into Magic Ball civilization. 348 349
Notable Locations
| Location | Description |
|---|---|
| Sea of Flowers Base | Du Ke's principal research and development base on the Tranquil Continent. 453 |
| Pioneer City | Underground city under construction for 100,000 people. 453 |
| Elf Kingdom | A forest enclosed by a pale-green shield and centered on an enormous tree; Fantasy One was destroyed while observing it. 349 |
| Sun Well | Source of Sun Water, guarded by a Chimera Sacred Beast. 326 |
| Pagoda Forest | Ant Spirit territory visited by Du Ke while investigating their society. 194 |
| Hard Rock Core City | Underground Ant Spirit city containing the Holy Black Great Hall and Egg Palace. 195 197 |
Trivia
- The Great Blue Forest's blue coloration is the first feature that captures Du Ke's attention upon arrival. 6
- The world has sufficient oxygen to support exceptionally large creatures, including Dragons comparable in size to a Boeing 747. 39 46
- In early observations, the world appears to have gravity close to Earth's despite its much larger estimated volume. 8 231
- Magic Beasts do not possess the expected “Magic Cores”; their bodies are broadly similar to Earth animals despite their magical abilities. 82
- The Mind God Race selected the Fantasy World as a potential refuge, implying that its Magic Elements can support both flesh-and-blood life and spiritual entities. 2 204