Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Barbarian Combat
- 6.2Giant Path
- 6.3Hellfire Bloodline
- 6.4Druidic Magic and Shapeshifting
- 6.5Wilderness Survival
- 7Equipment
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Escape from the Mind Flayer Complex
- 9.2Dungeon Demiplane Survival
- 9.3Giant Minecart and Lava Cave
- 9.4Return to Eberron
- 9.5Druid Training and Xi'endrick Exploration
- 9.6Eternal Furnace and Later Expeditions
Biodata
| Feature | Information |
|---|---|
| Name | Hopp |
| Species/Race | Tiefling 3 |
| Gender | Female 3 |
| Origin | Zhuomu, the Monster Kingdom; possibly Graywall City 4 |
| Affiliation | Karl Ares' adventuring party |
| Occupation/Role | Barbarian of the Giant Path; later Druid trainee |
| Status | Alive 418 |
| First Appearance | Chapter 3 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Level 2 Barbarian | 3 | Introduces herself after fighting alongside Karl against a Brain Eater; relies on hand axes and Unarmored Defense. |
| Level 3 Barbarian — Giant Path | 27–28 | Advances during practical combat training; Rage causes her to grow beyond three meters tall and grants the Giant Path transformation. |
| Tiefling bloodline awakening — Hellfire | 37–38 | Awakens a Hellfire trait and instinctively releases a sustained cone of flames, identified as Burning Hands. |
| Level 4 | 62–64 | Reaches level 4 while hunting Fire Serpents and Fire Lizards; unusually becomes able to sense her own Spirituality Core. |
| Level 5 physical-class advancement | 64 | Reaches level 5 after several days of coordinated hunting in the Lava Cave. |
| Level 6 Barbarian — Elemental Blade | 65 | Gains the Giant Path's Elemental Blade feature, allowing her to imbue weapons with elemental power; she uses frost damage to hunt Fire Lizards effectively. |
| Druid training / multiclass development | 100, 179 | Enrolls at the Druid Academy and later develops as a Barbarian–Druid, including Beast Shape and other primal magic. |
Background
Hopp grew up in Zhuomu, also called the Monster Kingdom, where Tieflings and other humanoid monsters faced harsh conditions. She describes a childhood marked by hunger and discrimination; before becoming a Barbarian, she once considered selling herself into slavery simply to eat. Her experiences made her distrustful of the privileged spellcasters and mercenaries who dominated the region. 4 5 19
She first meets Karl in a Mind Flayer-controlled complex after helping him kill a Brain Eater. Already a level 2 Barbarian, she equips herself with scavenged leather armor and joins him in searching for an escape route. 3
Appearance
Hopp is a red-skinned Tiefling with a strong, athletic build, horns, and a distinctive arrow-tipped tail. Her body changes dramatically when she channels her Giant Path Rage. 19 27 286
- Fiery red skin and Tiefling horns. 3 286
- Arrow-tipped, heart-shaped tail. 54
- Wears practical light armor or non-metal equipment to preserve Barbarian and Druid abilities. 3 218
- Grows to over three meters tall through Giant Path Rage; later transformations can reach roughly four meters. 27 181
- Her Hellfire awakening leaves an orange-red glow visible from her chest and raises her natural body temperature. 42
Personality
Hopp is blunt, pragmatic, and intensely survival-oriented. Her upbringing in Zhuomu taught her to value food, weapons, and dependable companions over social refinement; she is highly resourceful when scavenging equipment or evaluating its worth. 19 57 72
Despite her initially guarded attitude, she becomes deeply protective of Karl and increasingly treats him as an equal companion rather than merely the person who saved her. She pushes him through punishing physical training, watches over him when he is unconscious or exhausted, and repeatedly acts on instinct to protect him in battle. 14 25 65 256
Hopp can be impulsive and frighteningly ruthless when enraged, as shown when she drives off—and kills—desperate villagers threatening her group. Over time, however, she recognizes that many of her earlier extreme instincts were products of survival rather than her preferred way of living. 181 308
Abilities & Skills
Barbarian Combat
Hopp is a frontline combatant specializing in aggressive melee pressure, thrown weapons, and instinctive reactions.
- Uses Rage to enhance her physical power and combat speed. 17
- Has sharp danger instincts, allowing her to recognize powerful threats such as the Fire Lizard before understanding what it is. 63
- Excels at throwing weapons; her decisive dual-axe throw kills a Fire Lizard as it attempts to escape into a lava river. 63
- Can react quickly enough to intercept attacks aimed at allies, including a Drow psionicist's attempt to assassinate Elise. 256
- Her fighting style favors directly eliminating enemy leaders and breaking hostile formations. 181 380
Giant Path
At level 3, Hopp follows the Barbarian's Giant Path, gaining a size-changing transformation during Rage. 27 28
- Enlarges into a giant-sized Tiefling during Rage. 27
- Her early transformations destroy ordinary clothing, prompting Karl to make specially fitted gear. 28
- At level 6, gains Elemental Blade, which lets her imbue weapons with elemental damage. 65
- Uses frost-infused battle axes to counter Fire Lizards. 65
Hellfire Bloodline
Hopp's Tiefling bloodline awakens after she reaches level 3, manifesting as the uncommon Hellfire trait rather than the more typical Infernal Rebuke. 37 38
- Possesses innate fire resistance. 22 38
- Can cast Burning Hands, releasing a torrent of flame from her palms. 37 38
- Her Hellfire trait contributes to her recovery after the difficult awakening. 42
- Her Rage can manifest with flames erupting from her eyes, hair, and weapons. 181
Druidic Magic and Shapeshifting
Hopp begins sensing primal mana through her Giant Path and later pursues formal Druid training. 46 100
- Spontaneously manifests a Druidic cantrip before receiving formal instruction. 46
- Learns to use Speak with Animals and successfully gathers information from a Rage Rat. 247
- Uses Beast Shape/Shapeshift in combat and exploration. 106 258
- Has transformed into forms including a bat and a giant black bear. 247 258
- Uses a giant bear form wielding flame chainsaws to overpower attackers at Karl's base. 205
Wilderness Survival
Hopp's practical survival skills complement Karl's artificing knowledge.
- Uses Darkvision to lead through underground terrain. 11
- Hunts Giant Lizards and gathers food in the Mushroom Forest. 12
- Selects defensible campsites and identifies terrain that may have been shaped by intelligent creatures or magic. 12 31
- Remains capable in harsh terrain, including rain-soaked forests, increased gravity zones, lava caves, and underwater passages. 17 67
Equipment
- Returning Hand Axes — Karl upgrades all four of Hopp's hand axes with the Returning Weapon effect using Eberron Dragon Crystal dust. 13
- Battle Axes — Her preferred weapons after leaving the dungeon; she declines Karl's Shield Axe in favor of her own fighting style. 62
- Flame Chainsaws — Karl crafts a pair after Hopp sees similar weapons made for a Half-Orc Ranger; she later uses them while giant-sized or in Beast Shape. 76 77 106
- Combat boots, greaves, and vambraces — Crafted from salvaged giant equipment and Giant Lizard hide. 57 59
- Giant Bag of Holding backpack — A lizard-hide backpack lined with a giant-sized Bag of Holding. 57
- Dragonshard pocket watch — Karl's first gift to her; its blue markers indicate night and its orange-yellow markers indicate day. 37
- Carbon-fiber armor — Non-metal armor designed to remain compatible with Druidic magic. 218
- Advanced armor and bodysuit — Later equipment supplied by Karl, which Hopp greatly admires. 377
Relationships
- Karl Ares — Her first reliable companion after escaping the Mind Flayer complex. Their partnership grows from mutual dependence and combat training into a romantic relationship; Hopp is fiercely protective of him and regularly supports his inventions, plans, and recovery. 3 54 65 188
- Shadow — Teammate whom Hopp checks on when she withdraws from the group. Their relationship becomes closer after Shadow joins Karl and Hopp intimately. 190 195
- Bane — Party member who first met Hopp and Karl after their return from the Dungeon Demiplane; later joins Karl's team with Xie. 75 190
- Xie — Drow teammate and Bane's wife. Hopp initially remains wary of her after the party discovers the Golden Ear Harp, but continues working alongside her. 190 200
- Elifiel and Ryan Ares — Karl's parents welcome Hopp upon her arrival in Vana City and offer support for her goal of becoming a Druid. 86
Story Role / Major Arcs
Escape from the Mind Flayer Complex
Hopp meets Karl while both are trapped in a Mind Flayer-controlled facility. She fights Brain Eaters, scouts the blocked exit, is briefly controlled by a Brain Eater, and helps Karl flee from the Ogre Warlord and Mind Flayer Psion threatening the complex. 3 4
Dungeon Demiplane Survival
After falling through a portal into Kaibor's Dungeon Demiplane, Hopp and Karl establish a mushroom-forest shelter and survive through hunting, crafting, training, and scavenging. Hopp provides wilderness experience and martial strength while Karl supplies magical items, infrastructure, and inventions. 6 11 12 14
Her level 3 Giant Path breakthrough, Hellfire bloodline awakening, and later Druidic potential make her a steadily more versatile combatant during this period. 27 37 46
Giant Minecart and Lava Cave
Hopp helps Karl explore the giant mining complex, recover giant equipment, and hunt elemental creatures. Her battle against the Fire Lizard marks her breakthrough to level 4, while extended Fire Snake and Fire Lizard hunts raise her through further physical-class levels. 57 63 64 65
Return to Eberron
Hopp and Karl escape the Dungeon Demiplane via a Banishment device, survive at sea, seize a pirate ship, and navigate toward Khorvaire. She fights pirates, recognizes valuable Droaam-made weaponry, and remains Karl's principal combat support throughout the voyage. 70 72 73
Druid Training and Xi'endrick Exploration
After arriving in Vana City, Hopp begins Druid training and later accompanies Karl into Xi'endrick. Her expanding Druid abilities allow her to shapeshift, communicate with animals, scout, and fight as a giant bear while still using Giant Path Rage and chainsaws. 86 100 181 247
Eternal Furnace and Later Expeditions
Hopp remains one of Karl's closest protectors during the Eternal Furnace crisis, caring for him through his fever and supporting him as he gains Giant knowledge and the transformed Adamantine Key. She later accompanies him through airborne and demiplanar expeditions, including their return to the former Mind Flayer territory. 340 341 380 416 418