The Artificer's Adventuring Guide

The Artificer's Adventuring Guide

奇械师冒险指南
Author:
Experience Server Cloud Player
Uploader:
GroundStand8647 50
Source:
www.69shuba.com/book/79566.htm
DaoSearch:
daosearch.io/qidian/book/1040342015
Genre:
Fantasy
Status:
Completed
Protagonist:
Male Lead
Fandom:
Dungeons & Dragons
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Tags

Subgenres
FantasyAdventureRomanceActionDungeon
Relationship
Harem
Protagonist
Modern Knowledge
Power System
BloodlineMagicLeveling
Worldbuilding
TechnologyMecha
Narrative
Reincarnation
Story Element
Crafting

Description

It is the year 1024 of Galifar, and twenty-eight years have passed since the end of the Last War, a conflict that raged for a century.

Khorvaire has entered an era of peace and stability.

Lightning rail trains, once used to transport armies, now traverse the wilderness, carrying travelers across the world.

Airships soar through the clouds, constantly moving, bringing the nations of the continent closer together.

The elves of Aerenal remain on their island, defending the glory of their ancestors under the guidance of their ancestral spirits.

The monsters of Droaam wage war amongst themselves, striving for the hope of survival.

This summer, 14-year-old Karl, a level 1 artificer, ventured out to sell his self-made magical items.

But just as he was making a fortune, riding in a carriage, enjoying hotpot, singing songs, and fantasizing about the beautiful future of piloting a mech once he saved enough money, he was ambushed by a mind flayer!

When he awoke in a stasis pod within the mind flayer's transformation chamber, he could only watch helplessly as a creature with an octopus-like head inserted a bizarre, worm-like tadpole into his eye.

(D&D 5e rules, world background is Eberron's Last War, with appropriate modifications)

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