Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Transmutation Magic
- 6.2Alchemy and Materials Research
- 6.3Field Engineering and Constructs
- 6.4Spirit Cards
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Arcanix Studies
- 9.2Demiplane Adventures
- 9.3Workshop Research
- 9.4Stormreach Bay
- 9.5Spirit Card Development
- 9.6Plane of Air and Demiplane Research
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Nia |
| Gender | Female |
| Affiliation | School of Transmutation, Arcanix; Karl's workshop; Stormreach Bay |
| Occupation/Role | Mage, alchemist, materials researcher, Field Engineer, workshop chief alchemy master 166 241 |
| Status | Active; preparing demiplane-creation experiments with Karl 408 |
| First Appearance | Chapter 89 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Mage, Level 2 | 140 | A renowned Transmutation prodigy, but initially only a Level 2 Mage; she preferred leveling through scroll-copying and alchemical work. 140 |
| Mage, Level 3 | 140 | Gains a Mage level after fighting Fire Lizards alongside Karl in Demiplane Number Two, recognizing the value of combat experience. 140 |
| Field Engineer, Level 3 | 399 | Completes the final work on Karl's Elemental Pool, despite being described as only a Level 3 Field Engineer. 399 |
Background
Nia is a celebrated genius of Arcanix's 1023rd School of Transmutation cohort. Her command of theory allows her to write detailed Artificer notes for Karl despite not needing those courses herself. 89
Her father was a retired soldier who worked as a doctor-type Artificer in Aundair, while her mother worked as a private investigator. Although her parents had substantial income, Nia's magical research expenses consumed much of her living allowance; at one point, she subsisted on bread while spending her money on experimental materials. 91
The School of Transmutation's factionalism left Nia increasingly ostracized. Her instructor eventually provided her separate experimental materials, preventing other students from restricting her research. 89 90
Nia later discovers that her father is an Aundairian Kingdom's Eye agent, apparently learning the truth after he was promoted away from field assignments. She becomes involved in investigating matters connected to his work and the Golden Power Society. 174 175
Appearance
Nia is initially noticeably shorter and physically weaker than Karl, though she grows taller and more mature over the following years. 93 229
- Fair-skinned. 93
- Has worn silver-gray, drill-like pigtails while in pajamas. 93
- Often appears in research attire, including a long robe while brewing potions and a white coat during engineering work. 229 309
- Her limited physical development was once a personal insecurity; she believed Transmutation or alchemy could eventually address it. 93
Personality
Nia is intensely devoted to magical study, often prioritizing improving her magic over food or leisure. She can treat alchemy experiments as entertainment, but struggles to think of recreational games she enjoys. 92 264
Her blunt, venomous remarks can make her seem cold, but she consistently supports people close to her. She prepared Karl's class notes, tutored him when he fell behind, worried over his health, and helped Lisana understand basic design blueprints. 89 90 93 102
Nia is cautious about psionics due to stories of practitioners in Fairhaven going insane, though she still works closely with Karl despite his psionic abilities. 93 166 Her concern can become forceful when Karl endangers himself or conceals bodily changes. 400 373
Among trusted friends, she is playful, competitive, and easily flustered. She is particularly attached to her Metagross Spirit Card and becomes argumentative when discussing its strength or her deck-building choices. 275 309 310
Abilities & Skills
Transmutation Magic
Nia specializes in magic that changes matter and energy, including elemental manipulation. 89
- Creates terrain, including a dirt ramp for Karl's motorcycle and a smoothed path across snowy ground. 142 144
- Uses water and ice to cool herself in extreme heat. 140
- Employs Fire Control and fire spells in combat and pursuit. 145 178
- Repairs environmental damage, such as cleaning scorch marks from a wall. 140
- Has limited training in non-specialty teleportation magic; she considers high-level spells outside her school especially prone to failure. 336
Alchemy and Materials Research
Nia produces alchemical potions and maintains extensive material requirements for her experiments. 92
- Identified the Green Rain as an alchemical potion carrying a biochemical virus that turns humans into zombies. 153
- Assessed a substance expelled by the Kaelen Ooze as resembling flesh and blood, and proposed microscopic examination to determine its properties. 170
- Prepared nutrient solutions that support Karl's ongoing physical mutation. 373
- Designed mental-damage protection and illusion-resistance amulets for Karl's group. 328
Field Engineering and Constructs
Nia applies her magical knowledge to Artificer-style construction and modification.
- Maintains a Steel Guardian that can transform into a motorcycle; its agility surpasses V's in her role as a Field Engineer. 241
- Modified a Steel Guardian's structure and restored its mobility. 241
- Collaborated with Karl on an anti-gravity prototype, identifying that its ordinary energy lines could not sustain the device's demand. 309
- Completed the remaining technical work on the Elemental Pool before Karl activated it. 399
- Offered to improve an airship engine with Transmutation knowledge when the group needed to reach Mach 20. 346
Spirit Cards
Nia uses Metagross as the core of her Spirit Card deck.
- Her Metagross can physically manifest as a functional, floating mechanical construct through its connection to her. 277
- Participated in the fusion of Metagross with four Beldum Spirits, creating the Chimera Metagross Fortress. 310
- Her deck-building favors a rigid “four protect one” strategy centered on Metagross, which others consider outdated compared with spirit-and-equipment synergy. 310 311
- Knows that current rules limit a player to holding three copies of the same card, restricting full Metagross transformations. 310
Equipment / Weapons / Items
- Battlemage Wand — used with water and ice magic in Demiplane Number Two. 140
- Steel Guardian / Metagross Steel Guardian — an agile construct capable of motorcycle mode. 241 309
- Ring of Warmth — protected herself and Karl from extreme cold after passing through a teleportation gate. 142
- Bag of Holding — used to carry materials for her future Stone of the Transmuter. 125
- Metagross Spirit Card deck — her valued, long-standing Spirit Card deck. 309
- Alchemy equipment — used for potion-making and materials research. 229
Relationships
- Karl Ares — Close friend, research partner, and later boyfriend. Nia tutors him, adventures with him, and repeatedly challenges his recklessness while supporting his projects. 90 140 350 400
- Lisana — A close, sisterly companion. Nia teaches her design work, comforts her over academic struggles, and travels with her to Stormreach Bay. 102 129 230
- Mithris — Initially viewed critically, but later becomes a trusted helper; Nia knows Mithris's true identity and works with her on assignments connected to Nia's father. 159 229
- Morban — Karl's master and an academic supporter who approves Nia working at Karl's workshop and can protect her from trouble over missed Transmutation classes. 166
- Joanna — Political collaborator in Stormreach Bay. Nia offers assistance while respecting Joanna's authority over the city's official affairs. 235
- Nia's father — An Aundairian Kingdom's Eye agent whose investigations draw Nia into matters involving the Golden Power Society. 175 376
Story Role / Major Arcs
Arcanix Studies
Nia serves as Karl's academic lifeline after his dungeon absence, providing class notes and personally explaining material he does not understand. At the same time, she faces isolation within the School of Transmutation and continues her research despite the school's factional hostility. 89 90
Demiplane Adventures
Karl invites Nia into Demiplane Number Two so she can gain practical combat experience. She supports him with elemental magic, achieves her first kill, gains a Mage level, and comes to appreciate adventure as a path to advancement. 140
Workshop Research
Nia becomes the chief alchemy master of Karl's workshop. She evaluates the Kaelen Ooze, discovers new materials with Karl, and provides analysis during investigations and field operations. 166 167 170
Stormreach Bay
Concerned by Karl's disappearance and his unexpected political status in Stormreach Bay, Nia travels there with Lisana and Mithris. She supports Joanna's efforts to stabilize the city while continuing construct and alchemical research from Prism Fortress Base. 230 233 235 241
Spirit Card Development
Nia becomes a regular Spirit Card player and researcher. Her attachment to Metagross motivates Karl's experiments with Spirit fusion, leading to the Chimera Metagross Fortress and a new Beldum-based deck. 277 309 310 311
Plane of Air and Demiplane Research
After reaching the Plane of Air, Nia assists Karl with engine improvements, Giant Rune translation, medical support, and later preparations for demiplane-creation experiments. 346 348 373 408
Notable Quotes
“Rather than delicious food, I'm more interested in how to improve my magic!” 92
“What I'm upset about is him not waiting for me! I'm upset that he's playing with his own safety.” 400
Trivia
- Nia is extremely ticklish and remains wary of Karl repeating his “forbidden” tickling technique. 129 383
- She has a strong preference for research over entertainment and cannot readily name a game she finds fun. 264
- Her Metagross Spirit Card is emotionally valuable to her, comparable to Hopp's treasured pocket watch. 309