死斗对决
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Details
Original Name:死斗对决 (sǐ dòu duì jué)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:313Chapters:120
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Context UptoCh. 485
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Deathmatch Showdown (死斗对决)
Type AI-administered competitive event 4 72
Role Places participants in Deathmatch Arenas, tracks eliminations and Points, and settles rankings 4 43 172
First Appearance Chapter 4 4

Format and Rules

  • Entry: A round begins at its scheduled time with a mechanical announcement, followed by teleportation into a Deathmatch Arena. Participants receive an arena ID, Points total, rank, and access to an Ability Pool 72 181.
  • Participants: The first three duels begin with 500 participants; the fourth begins with 200. From the fourth round onward, not every participant is human 72 133 174 181.
  • Scheduling: After becoming a Deathmatch Participant, a person can enter a duel every thirty days. From the fourth round onward, participation in at least one duel per year is mandatory 67.
  • Survival: The first three rounds are a novice-protection period. From the fourth round onward, death in an arena is real, and participants cannot withdraw midway 67.
  • Restarting: Before officially becoming a Deathmatch Participant, a person can withdraw or restart the early rounds. Repeated restarts are associated with poor survival in the fourth round, though the cause is unknown 70.

Arena Mechanics

Tracking and Points

  • The system displays the number of survivors, each participant’s Points, and their current rank 4 18.
  • It can announce combatants’ locations. In the first showdown, it issued a location display after thirty minutes and scheduled the next announcement for two hours later 4.
  • Eliminating another participant awards Points. Acquiring an arena’s node can activate double-Point rewards 18 170.
  • Equipped titles are visible to other Deathmatch Participants in the arena, but not to its natives 72.

Ability Pools and Objectives

Stage Activation and effect
First Ability Pool Opens when a duel begins, allowing participants to select an ability 72 181.
Later Ability Pools Open as participants are eliminated. In the fourth-round format, the second pool opens when the participant count halves; the third opens when it halves again 181.
Arena objective A choice between two objectives is announced after an elimination threshold. Completing either objective closes the arena and settles rankings by current Points 43 111 247 381.

The objective depends on the arena. Documented choices include Rebuild Order versus Destroy Order, Create Civilized City versus Sinful City of Night, and opening versus severing the path to Ascension 43 247 381.

Rewards and Aftermath

  • At settlement, the system announces final rank, total Points, performance, and applicable top-ten, first-place, or hidden-achievement rewards 172.
  • Qualifying performance can allow a participant to permanently retain an ability obtained during that duel 172.
  • Points can be converted into Talent at a rate of one Point to 0.1 Talent 63 127.
  • A participant killed in an arena still returns to the real world as a corpse, bearing the injuries sustained there 260.

Appearances

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313
Total Mentions
120
Chapters Appeared
2.61
Avg. per Chapter