Origin Altar.
Bliss's trumpet was stolen, Qi Sheng paid attention to the whole process.
Taking into account the income security issues of dungeon party players and the harmonious issues in camp development, he originally planned to take action in this incident and patch it through updates.
But before he launched the update, the players had already dealt with the incident internally.
There are indirect assists from Star Network, and there are also top guilds who have chosen to help considering the development of the camp.
The final result was that the player who had stolen his account posted an apology and returned all Sacrificial Power.
Secondly, God King has also posted.
Temple Guild will not intervene in conflicts between players. If there is a dispute between players and dungeon party players outside Newbie Village in the future, Temple Guild will not favor the dungeon party players.
The only restriction is that the dungeon party can be killed, but after killing the dungeon party players, the dungeon benefits due to them must be returned.
The processing results of God King and Qi Sheng are relatively satisfactory.
But this incident also reminded him that a complete internal conflict management and control mechanism must be established as soon as possible to reduce internal friction from the source.
Regarding the choice of treatment plan, Qi Sheng's choice is to implement punitive measures for those who repeatedly cause internal friction.
Internal competition can indeed bring a certain amount of enthusiasm, but some problems that seriously affect the game experience must be eliminated.
Having an idea, he immediately took action.
Not long after, the update patch sounded at Full Channel.
[Challenger Tip: The game settings will be updated soon. New content in this update: Sin System.]
Sin system:
Introduction: After the sin system is officially launched, it will supervise players' gaming behavior, curb the malicious behavior of some players through negative feedback, and provide a way to atone to maintain the ecological balance of the game. Every time a player of your own camp is maliciously killed, 5-20 sin points will be calculated.
Guidance automatically evaluates player killing behaviors, normal competitive behaviors such as manslaughter behaviors outside the battlefield and Newbie Village scenes, wild resource competition, guild confrontation, etc., will not calculate the crime value.
Light Sin (10-100 points)
Duration: 3 days
Introduction: After entering the light crime stage, players will be forced to display the game name in blue fonts. The income from a series of activities such as hunting will be reduced by 5%. When using Trading House, an additional tax rate of +2% will be paid.
Moderate sin (101-1000 points)
Duration: 20 days
Introduction: Entering the moderate evil stage, players will be forced to display the game name in red fonts. A series of benefits such as hunting will be reduced by 10%. When using the Trading House function, an additional 5% tax rate will be paid.
Severe Sin (1001-10000 points.)
Duration: 50 days.
Introduction: After the player enters the serious crime stage, the game name cannot be blocked and will be presented in red font. The income from a series of activities such as hunting will be reduced by 30%. When using the Trading House function, the tax rate will be increased by an additional 15%.
Unforgivable sin(10000+)
Duration: 100 days (can be stacked, and will continue to be extended if the sin value is not cleared).
Introduction: A malicious massacre, temporarily regarded as the Player Camp traitor, the suspended name above the head is forced to display in dark red + black borders, the character is surrounded by bloody particle special effects, and the mini map will be presented to other players with a skull icon.
Punishment measures: The income from a series of activities such as hunting will be reduced by 50%, the Trading House tax rate will be raised to 40%, and the hidden mission "The End of Sin" will be triggered. All players who kill players in the unforgivable stage will receive 1% of the comprehensive Monster Soul level reward of the other player. Killed "unforgivable" players will be at risk of having their Monster Soul level reduced.
Sin value Purification method: Players with sin value can speed up the decline of sin value by waiting for time, or through normal game activities: dungeons, hunting, trading, etc.
As soon as the sin system was launched, it sparked heated discussions on the forum.
The vast majority of players have praised the new "Sin System". After all, if you want to hunt and fight, there are plenty of opportunities outside, and there is no need to take action against internal players.
But there are also a very small number of players who feel that their freedom is restricted.
Qi Sheng completely ignores the thoughts of these players.
The harmonious development of the camp is far more important than the happiness of a small number of players.
What he wants is a positive competitive environment.
For example, many guilds are secretly competing with each other, trying to gain a foothold on the Emperor's Tomb Mountain Range battlefield.
Even surpassing Temple Guild, standing on top of players.
For this reason, many guilds have formed alliances to form joint battle groups and have begun to frequently operate in the Emperor's Tomb Mountain Range area.
He is happy to see this kind of competition.
However, some behaviors that impose their own happiness on the pain of other players must be stopped.
Secondly, many players do not fully understand how the sin system is evaluated.
Not all kills count towards sin points.
For example, player A and player B discovered a high-value spiritual plant in the wild scene at about the same time, but did not discuss a reasonable distribution plan and chose to use force to solve the problem. This type of competition will not be included in the crime value.
After all, this is essentially one of the reasonable solutions to the problem.
There is no judgment platform in the game. For high-level resources that are discovered at about the same time, if an effective allocation plan cannot be reached during the discussion, only force can solve the problem. Those who are able will take care of it.
This kind of competition will also make players more eager for powerful power, which indirectly drives the output of Sacrificial Power income.
This is also the law of the jungle that inevitably exists in Monster World racial competition.
But there is no reason. For players who simply kill for fun, their actions will be calculated as sin points.
This part of the updated content requires players to explore and understand it step by step.
As for the way to assess sin.
Guidance monitors the behavior of all players in real time, and can even read the player's thoughts and motivations when making this behavior at any time, without any possibility of misjudgment.
After the update was completed, Qi Sheng's consciousness scanned the forum players' comments below the post, and then switched to the Emperor's Tomb Mountain Range area.
Abyssal Domain Node.
On the Evil Eye tower platform, Di Nian Evil Spirit's perception picture focuses on the front of the tower.
I saw a projection Teleportation Array being slowly generated.
This is already Evil Eye's 239th attempt to create the projection Teleportation Array.
If Black Tide energy is used for construction, Evil Eye can complete the requirements of Di Nian Evil Spirit in a very short time.
But for the sake of safety, the materials used by Teleportation Array are from other races.
Including the method of constructing the projection Teleportation Array is still preliminary and perfect, and there are a series of unresolved problems.
Black Tide has absolute trust among its internal fighters, and there is no possibility of doubting other nodes, but Di Nian Evil Spirit decided to rather spend more energy in the early stage to avoid potential risks.
As time passes, the projection Teleportation Array gradually solidifies.
Di Nian Evil Spirit's mood became tense.
The establishment of projection Teleportation Array is related to its future development.
The sense of oppression brought by Player Race is increasing day by day, and the number and scale of the Player Legion is still expanding.
If he continues like this, sooner or later he will be eliminated by the endless beastly players.
Although switching to a good moon phase can bring him a considerable increase in combat power and even an increase in his development speed.
However, the changes in the moon phases are unpredictable. There are high tides and low tides.
The most secure solution is as Evil Eye said, let other Black Tide nodes help you share the damage caused by Player Race, so as to build an anti-Player Race alliance centered on yourself.
With the player strategy in hand, it has many ways to collect resources from other nodes.
As long as trust can be established, he can even control the resource scheduling of other nodes in the future.
A small allied group was built within Black Tide.
But there are many problems that need to be faced in order to achieve this.
The establishment of projection Teleportation Array is a key issue in the initial stage.
After this period of exploration, Evil Eye has successfully learned to use other materials to construct the projection Teleportation Array, but there are still some small problems that need to be solved for continued operation.
As time passed, fine golden light spots appeared again in the air, flowing according to the trajectory controlled by Evil Eye.
Where the light points converge, a pale golden outline appears, outlining the outermost circular formation.
The pattern spreads from the edge to the center, and each stroke is accompanied by a subtle hum of energy, as if the brush tip made of light is carving in the void air.
Various complex runes light up in sequence during this process.
The projection on the ground is getting clearer and clearer, and even the tiniest grooves have a translucent crystal texture.
When the last connecting rune completed the closed loop at the center of the array, the projection Teleportation Array suddenly sank downwards, making a crisp sound like broken glass.
The spiritual pattern starts from the formation eye and travels to different nodes in the formation, forming a cyclic energy running path.
Teleportation Array suspended above the ground suddenly solidified, and the flowing energy formed a lavender light mist in the gaps between the runes.
"Di Nian, I succeeded." Evil Eye's voice sounded in Di Nian Evil Spirit's mind.
"Good eyes!" Seeing the projection Teleportation Array finally condensed through perception, Di Nian Evil Spirit clenched his fists excitedly:
"Test transmission efficiency."
Evil Eye heard about it and immediately started the testing process.
During this period, the structure of Teleportation Array was continuously adjusted to reduce unnecessary waste of resources during the maintenance period.
After half a day of testing, Di Nian Evil Spirit received another notification from Evil Eye, indicating that the projection Teleportation Array was officially completed.
This means that the alliance plan can be advanced in an orderly manner.
On the platform of the high tower, Di Nian crossed his arms over his chest, stood in the air, and said in a deep voice:
"Evil Eye, connect."
"OJBK." Evil Eye nodded, stretched out his tentacles and connected them with Di Nian Evil Spirit's back, handing over all permissions.
Di Nian Evil Spirit's thoughts flashed, and Teleportation Array, projected in front of the tower, began to extend to the initial location where the player crossed the space barrier and finally stopped in front of the world barrier.
This time it has selected four challenge objects for players.
With what it knows about players.
These beasts will never take action against a force that is far stronger than themselves.
So if you want to choose, you have to choose an opponent who is weaker than the player, preferably someone who can fight.
In the Black Tide information node, each node shares the information database, so it is not difficult to find suitable opponents for players.
The comprehensive strength of the four Evil Spirit Warriors he chose is not much different from the players, and each Evil Spirit Warrior comes from the main world and has a background of apostle level or above.
As for whether players will be tricked, it is not worried.
Player Race likes output troops the most. If you stay at the Emperor's Tomb Mountain Range, you have to deal with your own "natural disaster counterattack tactics".
But if you go to other nodes, you will have endless output units.
He can be sure that the beast players will choose other nodes as their priority targets.
After all, when the beast players usually insult and provoke him, they hope that he can generate output units to fight and have a head-on collision with real men.
The most annoying thing is that he built a wall of Disaster Type units and started a defensive and counterattack war mode.
Under the control of Di Nian Evil Spirit, the projection Teleportation Array is generated near the initial location where the player appears, and is eventually divided into four.
This scene also attracted the curious eyes of nearby players.
Soon, the emergence of the projection Teleportation Array sparked heated discussions among players.
The screenshots of the analysis spread quickly in forums and regional channels.
[Projection Teleportation Array]:
Introduction: The projection Teleportation Array produced by Evil Eye is not a physical array. It is a virtual array projected by consuming spiritual materials. It replicates the structure of the real Teleportation Array, allowing it to be formed at any place. The main control rights are controlled by Di Nian Evil Spirit and Evil Eye.
When players see the analysis information, the first thing they think of is that it is a scam.
With Di Nian Bully's character, he must be secretly planning something disgusting for them.
Since the launch of the server, there have been countless similar acts by bullies.
But nearby players are still very curious about where the projection Teleportation Array leads to and what the bully's conspiracy is.
As a player, unlimited error tolerance can be used to satisfy all curiosity.
The most severe punishment is a one-hour cooldown on resurrection.
Not long after, a player took the initiative to step onto one of the projections Teleportation Array, and was then teleported to a Black Tide node in the Pale Continent.
As more and more players enter the projector Teleportation Array, information related to Teleportation Array is gradually sent back to the forum.
The conclusion reached by players on the forum is:
Di Nian Bully was afraid that he could not withstand the high-intensity pressure of the Emperor's Tomb Mountain Range, so he was ready to call for off-site assistance.
I am afraid that soon, a large number of Black Tide evil spirits will come from Teleportation Array and join the bully camp to fight against their players.
But this view was quickly refuted.
Because a player directly asked Guidance, the clear answer was that Di Nian Bully hopes to divert the trouble to the east, attract players' combat power to other nodes, share the war pressure brought by players to it, and also reduce Black Tide's energy expenditure.
In response, all the major guilds ignored it and planned to continue harassing the bully.
However, this idea gradually changed after clearly investigating the information on the four Black Tide nodes connected to the projection Teleportation Array.
At this time, in the joint group president group created by God King.
God King: (Forum post sharing) The situation is very clear. Di Nian Bully has evil intentions and is preparing to divert trouble to the east.
Wosinie Die: Although this is a well-known trap, to be honest, I am a little tempted. Most of the other nodes are Death Disaster System, Raging Tide System, and Doomsday System. In terms of income, there are better income options than the bully. Anyone who fights the bully has never seen a monster that is poorer than the bully. Except for its large quantity, it is nothing.
May the prince bless you: I am also moved. Although Di Nian Bully is strong, in the future of our players in the wider world, we must give priority to interests. The war with Di Nian Bully should not be rushed. I recognize this trap. As long as there are benefits from Sacrificial Power, anything can be said.
There is actually an expert: Actually, I don't quite agree with it. While the bully is seriously ill, try to continuously launch offensives and completely crush it to death. If you really have to choose interests first, when the moon phase switches back, it will be even harder for the bully to kill.
Chaos Fourteen Methods: There is nothing to worry about. Di Nian Bully is blocked in the Emperor's Tomb Mountain Range area. It is not only bad for us. At least it brings us continuous benefits. Such continuous benefits are not easy to find in other areas. It would be better to keep Di Nian Bully to fatten up and kill it slowly. I suggest going to other nodes to make huge profits first.
Mao Xiao D Le: The temptation of this trap is too great. I estimated that the income is at least 20 times more. There are no disgusting natural disaster backlash tactics. It feels good to think about it.
Divine Wings: I also agree to go to other nodes to earn profits first. Defeating Di Nian Bully is our obsession, but if we really want to develop externally, there is plenty of room for other nodes.
God King: What I'm more curious about is whether Di Nian Bully has considered the potential risks in doing this. Although diverting the trouble eastward can alleviate the pressure of war, it will bring about the rapid growth of our players. In fact, this pressure will eventually fall on it. Is there some other plan secretly?
After discussion, there were also differences among the presidents of the joint war group.
It's always hard to decide whether to continue fighting the bullies in the Emperor's Tomb Mountain Range area or go to the other side of Teleportation Channel and play Sacrificial Power.
Although the joint battle group can be divided and act according to the ideas of each guild.
But there is no point in doing so.
Only by uniting can we have the strength to contend with Di Nian Bully.
Without the support of some guilds, the joint war group led by God King was unable to put effective pressure on the bullies.
It is better to continue to advance and retreat together, either to develop together or to fight against bullies together.
Faced with different ideas, the presidents of the various conferences in the Players Top chat group chose to make decisions through voting.
The final result is to give up the Emperor's Tomb Mountain Range area for the time being and go to other nodes to enjoy Sacrificial Power.
The trap of Di Nian Bully is a clear one, but the Sacrificial Power given is real.
This is a rare opportunity for growth, and most guilds are unwilling to give it up.
When the joint battle group went out again, Di Nian Bully even took the initiative to expand the projection coverage of Space Teleportation Array.
By making it clear, we are actively opening the way for players.
The combined battle groups led by God King did not hesitate and joined Teleportation Array one after another, heading to the new battlefield under Guidance of Di Nian Bully.
What is coming is the fierce offensive of the output-type Black Tide unit.
The shocking scene of evil spirits crashing in like a wave is a terrifying natural disaster that is difficult to withstand in the eyes of other races.
But in the eyes of the players in the United Battle Group, the screen is filled with resources.
Put this incredible wealth into your own sack.
The cross-regional battlefield mode starts now.
During this period, there were also many potential guilds preparing to operate in the Emperor's Tomb Mountain Range area. They also chose to form a joint battle group and go to the four major nodes through Teleportation Array to eliminate evil spirits.
In the constant battles, the intelligence information of the four major cross-regional nodes was collected and sorted by the player "Black Night Approaching" and published on the forum.
[The preliminary survey information of the four major Evil Spirit Warrior is compiled. First-hand information is provided by the major guilds. Teams who need it can submit their own posts. Thanks to the presidents and management of the major guilds for their help.]
Posted by: Black Night Approaching
Content:
Before releasing the information, I would like to give some basic knowledge about the Black Tide system to many new guilds who want to join the Emperor's Tomb Mountain Range battlefield.
The first is an introduction to the military system of Black Tide.
The Black Tide units that are temporarily available include Disaster Type, plague type, Doomsday System, Raging Tide System, Death Disaster System, destruction type, curse type, destruction type, and void type.
Everyone is familiar with Disaster Type, so I won't introduce it in detail. It is a damage-bearing tank unit in the Black Tide system. It has the characteristics of canceling damage, transferring damage, and ultra-high defense.
The plague system, as the name suggests, can create a group debuff effect similar to a negative halo, and Black Tide evil spirit can be exempted (this is also the point where I think the Black Tide system is very outrageous. Black Tide has internally perfected its own damage exemption mechanism).
Raging Tide System is an assassin-type unit in the Black Tide system. It has very high mobility, is good at sneaking and hiding, and has extremely strong single-target lethality. It is suitable for use in Decapitation Operation. It is divided into magic assassins and physical assassins.
Death Disaster System is the output type unit in the Black Tide system, and it is also the system unit most used by Evil Spirit Warrior (except Di Nian Bully, who is an old Disaster Type player and has already reached the full proficiency level). It is divided into long-range archers and long-range magic units (only these two types are currently available), and their destructive power is amazing.
Doomsday System is a warrior unit in the Black Tide system. It has the ability to devour its own Black Tide evil spirit to restore its status. It can be understood as a melee player in the player system, with both output and a certain degree of damage-bearing strength.
Destruction type, not many appear in this series. The few times they appear are in high-intensity confrontations. The few evil spirits of destruction type that appear have large-scale AOE strike capabilities.
The curse system can circle the target remotely, causing a series of precise weakening effects such as weakness, delayed reaction, and mental depression on the target. Its battlefield lethality is much weaker than that of the plague system, but its suppression power on a single target is much stronger than that of the plague system.
Destruction series, this series is definitely a high-end unit in the Black Tide system. It has only one recorded appearance. It was used in the war against the Evil Armor Clan at that time. After asking Guidance, I learned that this type Troops can perform directional counter-analysis on non-rule abilities, and quickly deconstruct counter-attack abilities. The strength is very high, but it is almost ineffective for us players. After all, everyone uses regular abilities. Destruction-type troops cannot analyze the processor explosion and cannot find a way to crack it.
The Void system is a high-end unit in the Black Tide system. It appears very rarely and has a series of functional abilities such as space jumping and group teleportation. After asking Guidance, I learned that the combat units of the Void system are stronger and can even be used. There is space in some areas of Annihilation, but the production cost is very high. Di Nian Bully, the minions of the Black Tide system, have not yet grown to the height where they can freely use void-type troops.
Black Tide In the later stage, there are also the final system, the divine eclipse system, the annihilation system, etc.
I won't introduce too much about the Black Tide unit that we have no access to at the moment. We will post more relevant information when we encounter it in the future.
Next, we will introduce the four Evil Spirit Warrior who appeared across regions and their war styles.
First place: Blood Pattern.
Area: Pale Continent-Cloud Cursed Land.
Combat strength index (Di Nian Bully is 10 stars): four stars (tentative).
Introduction: The average hunting level of evil spirits controlled by Blood Pattern is higher than that of Di Nian Bully. He is good at using Death Disaster System and Doomsday System units in combat. After several rounds of fighting, he has not used Disaster Type yet. The unit likes to rely on Black Tide's devouring characteristics and explosive output to push everything. It has the ability to grow and learn very quickly. It has the strongest overall combat power among the four major nodes. Ordinary small guilds should not go to this node. The war mode advances like a violent storm, and it is easy to be pushed.
Second place: Iron Ridge
Area: Pale Continent-Endless Waters.
Combat Power Index: Three Stars (tentative)
Introduction: Evil Spirit Warrior is good at underwater combat. The units he controls are mainly Death Disaster System paired with the plague system. Various negative states are imposed through the plague units. Death Disaster System starts a round of harvesting, and occasionally it is paired with some Raging Tide System's combat style has the same tactical style as that of Di Nian Bully. He is very good at seizing opportunities and has crushed our three joint battle group operations so far. However, he is far inferior to Bully in terms of skillful switching of arms and has not mastered counterattack tactics yet.
Third place: Rotten Heart
Area: Pale Continent-Tianyin Plain.
Combat strength index: 3 stars (tentative)
Introduction: Rotten Heart is the most cunning Evil Spirit Warrior among the four major nodes. The evil unit controlled by Raging Tide System is the core, and is paired with Doomsday System and plague units. The tactical style is very insidious, and he is good at using terrain to fight. He has strong observation skills and can use the high mobility of Raging Tide System to quickly cut the battlefield. He has successfully locked down the commanders of several joint battle groups three times and beheaded them accurately. He has a high IQ, but the hunting level of the evil troop is not high, ranking third. However, his growth and learning ability is the strongest among the four major nodes.
Fourth place: Gui Ya.
Region: Pale Continent-Ashes Land
Combat power index: 3 and a half stars (tentative)
Introduction: Evil Spirit Warrior is the most reckless among the four nodes. His war characteristics are only stud push and brainless Death Disaster System arms. He is also the fastest growing among the four nodes, but the battle loss ratio in development is very high. The radical war mode can easily make us players Earn Sacrificial Power, believe in the war philosophy of "quantity is truth", like to cover everything with pure saturation firepower Resistance, the overall combat power ranks second, but the reckless war mode has too many weaknesses, and the kill profit is the highest among the four nodes.
The above is the introduction of Evil Spirit Warrior with four nodes.
What is clear is that compared with Di Nian Bully, the war control capabilities of Evil Spirit Warrior of these four nodes are all younger brothers.
Whether it is tactics or battlefield analysis ability, it is not even close to Di Nian Bully. He has not yet mastered the natural disaster counterattack tactics. It is really a pleasure to play Sacrificial Power.
But here is one thing to note: every Evil Spirit Warrior has the ability to grow.
After several contacts, the four-node Evil Spirit Warrior has grown up and begun to learn various techniques to deal with our players.
The usage habits of the troops I introduced are only temporary and do not represent the future.
Just like our players use the Star Vein Slot growth system, the combination of Monster Soul will be updated with the version to create the most ideal Astral Veins combination in different combat environments.
The same goes for Evil Spirit Warrior.
Their arms can be switched at will, and the combat mode will also change with the war mode.
The temporary weakness is more because we are accustomed to the flat push development model. As long as we have more contact with our players, we will definitely have targeted strategies.
Therefore, the above analysis data are time-limited and are only for everyone to understand the temporary situation of the four major nodes.
This analysis guide ends here.
get out of class is over!
The information sharing post posted by Black Night Approaching quickly became popular on the forum.
With the help of first-hand information from his own major guilds, the analysis post he wrote on the four major node evil spirits was read by a large number of players.
Guilds who are still hesitating about which node to choose as the main direction of attack have a clear strategy goal through this analysis post.
Secondly, Evil Spirit Warrior, the four major node harassed by players, is also looking through the information database for relevant information about Player Race.
The only information found was some player strategy information shared by Di Nian Evil Spirit in the node information database.
Naturally, I contacted Di Nian Evil Spirit and tried to seek help.
And this is exactly the result Di Nian Evil Spirit wants to see.
Turning proactive into passive, what he is waiting for is proactive contact so that he can advance the follow-up plan.
These four Evil Spirit Warrior who were dragged into the water are all his tentative partners.
Next is the ability display session, allowing Evil Spirit Warrior of these four nodes to see his strength...
Half a month later.
Di Nian Evil Spirit successfully established a Black Tide internal node information network similar to a chat group.
At this time, in the node information network, Earth Mind and Evil Spirit Warrior of the four major nodes are communicating at the spiritual level.
Gui Ya: Di Nian, what does Shabi mean? Just now a player said that the Death Disaster System unit I control is purely controlled by the evil spirit of Shabi.
Di Nian: I have shared player quotations on the information network and have mastered all three of them. You can also roughly understand what players want to express in their communication through the content in the quotations.
Rotten Heart: Di Nian, these players come from the Emperor's Tomb Mountain Range area that you manage. We need to find a way to contain them. My development has been seriously affected. My income has dropped significantly recently. If I continue like this, I may not be able to make ends meet.
Di Nian: I would like to, but the beast players built Teleportation Array to harass you. What can I do? I have stopped it several times. Every time Teleportation Array is defeated, it will reassemble. This is a kind of projected Teleportation Array. I can't stop it (attached: image).
Blood Pattern: I can't stand it any longer. These players are really worse than animals. They also have a very deep understanding of our Black Tide military unit system. It's really uncomfortable to fight, and our emotions are starting to get out of control.
Iron Ridge: Just now, we destroyed another group of evil troops. Black Tide lost all its energy, not a single point was left for me. Are these Player Race ghosts? Have you reported them to the king?
Di Nian: I have reported it a long time ago. There is no other way. The king has a lot of matters to deal with and has no time to pay attention to us little evil spirits who have just entered the scene. We have to deal with it on our own.
Gui Ya: Sorry, I just heard a player call me a speed map. I checked the quotation and it probably means that I am a bad guy and can be easily dealt with. As Evil Spirit Warrior, I can't bear this kind of insult, but I have nowhere to exert my strength. I don't even know where the player's base is. I'm so angry.
Iron Ridge: Damn it (share the perception picture), these beasts are here again. They can't kill them all. Just hit them. They even spit out feces from their mouths. I really want to rush up and smash one of them with a punch.
Gui Ya: I previously captured a Player Race soldier and tried to torture him, but the result was that he was full of smooth words. As Di Nian said, torture methods are meaningless to Player Race.
Blood Pattern: Dear brothers, I just contacted Dusk Eye, one of the Auxiliary Eyes around the king, and the answer I got is that we will not give us any resource support for the time being. The king is fighting Tidal Rebellion Legion and has no energy to pay attention to us. Let us find ways to solve the problem by ourselves. This is also the temper we need to go through in our growth.
Iron Ridge: Damn, what kind of nonsense is Dusk Eye? You made your own decisions without notifying the king?
Gui Ya: Damn, give it a face.
Rotten Heart: Grass
Earth thought: grass.
(End of chapter)