孔明
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Original Name:孔明 (kǒng míng)Gender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:1296Chapters:142
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Biodata

Feature Value
Name Kongming (孔明) 105
Alias(es) Zhuge Kongming; “Old Kong”; Kong Xuan, used during the Great You mission 105 106 248
Gender Male 105
Affiliation Martial Arts Myth; later the Walker Council 105 880
Occupation/Role Leader and administrator of Martial Arts Myth; standing council member; temporarily Great You’s Left National Preceptor 288 339 513 880
Fate Zhuge Kongming / Zhuge Liang; subsequently removed 105 250 881
Status Alive following death and revival during Fate removal; later continues managing real-world affairs 881 903
First Appearance Chapter 105 105

Power Progression

Stage / Realm / Level Chapter Notes
Zhuge Kongming Fate Holder 105 Reveals his Fate when recruiting Tang Luo. The circumstances and date of acquisition are not specified.
Fourth-rank God and Demon Walker 438 Explicitly confirmed as a genuine fourth-rank Walker despite specializing in wisdom and administration.
Fate removed; independent abilities retained 881 Dies and is revived during Tang Luo’s Fate-removal procedure. Loses some power but retains his knowledge and can still produce flames. Believes he can recover his former strength before his next mission; that recovery is not confirmed here.

Background / History

Recruiting Tang Luo

Kongming meets Tang Luo after Martial Arts Myth becomes involved in the aftermath of Thirteen’s death. Rather than prolong their dispute, he recruits Tang Luo into the organization under a contract prohibiting disclosure of internal information and attacks on fellow members. He explains that its members possess Fates associated with Eastern fictional characters 105.

Initially viewing Tang Luo as a promising newcomer, Kongming arranges compensation, identification, and healing resources. He delivers a membership token and Blood Bodhi fruit, explains Fate mechanics, and warns that organizational membership does not make every member trustworthy. After hearing Li Qing’s account of Tang Luo’s strength, he begins treating the monk as an equal rather than a junior talent 106 107 133.

Investigating the God and Demon Game

Xu Xuan’s reappearance after three years missing leads Kongming to investigate how a Walker could remain in a mission world for so long. He develops a theory that the “gods and demons” resemble players using Walkers as pieces: they may be capable of destroying the board, but must follow its rules to achieve their intended outcome 132 205.

Tang Luo’s proposed Fate-changing service prompts extensive research into its possible social and organizational consequences. Crimson Essence Daoist’s return after ten years missing adds another uncertainty, as Kongming considers how a founder’s reappearance might affect the reorganized Martial Arts Myth 203 204.

Great You Mission

Entering Great You as “Kong Xuan,” Kongming encourages the nine participating Walkers to introduce themselves and establish cooperation. While Tang Luo and others campaign outside the capital, he builds political influence, becoming a celebrated scholar and an aide to the Chancellor 248 282.

He negotiates with Qingfengzi and the Dragon Cliff Dao Sect to support the destruction of the Temple of Joy, particularly the cleanup of its scattered followers. Afterward, he becomes Left National Preceptor as Tang Luo’s representative and works to strengthen Great You’s government 282 283 287 288.

His reforms receive unusually broad support because they benefit Great You, while his own strength and Tang Luo’s backing discourage obstruction. During the mission’s final stage, he prioritizes stability over involvement in royal succession. After investigating the Third Prince’s death and the ensuing struggle, he identifies Emperor Zhao Yan as the likely mastermind 298 302 303.

Dragon King Ship and the Alliance of Gods

Following the Dragon King’s death, Kongming passes his will to Tang Luo and advocates placing the Dragon King Ship under the monk’s protection. He convenes influential members to settle its ownership and supports Tang Luo against the competing claims of Li Jue and Wei Xin. Once Tang Luo demonstrates his strength, Kongming questions the couple about their motives 338 339 342.

Kongming supplies intelligence for operations against the Alliance of Gods and later warns Tang Luo about reports that three Chief Gods have died. Learning that Tang Luo killed them allows Martial Arts Myth to exploit the resulting weakness; Kongming subsequently brings him two Fate Fragments as his share of the gains 316 399.

During the Blood of Corruption mission, he leads a ten-person elite group whose purpose is to obstruct the Alliance rather than claim the mission reward. He maps the town, identifies the underground threat, and encourages closer cooperation with Zhao Hongmiao. By the You Guanghe incident, Martial Arts Myth and Approaching Science are openly cooperating 461 463 470 513.

Walker Council and Fate Removal

Kongming organizes a Huaxia-wide assembly to disclose information about the end of missions and establish more comprehensive rules for Walkers. His preference for restraint conflicts with Lü Jingtian’s expansionist faction. When Lü proposes a best-of-three contest, Kongming concedes the first match and hands control to Tang Luo; the monk’s overwhelming display brings the opposition back to negotiations 733 735 736 737.

After learning that Transcendents can enter missions and that some Fates are poisonous, Kongming immediately convenes another assembly. He participates in Tang Luo’s lethal Fate-removal procedure and is revived through the Merit Jade Lotus. Though weakened, he retains enough control to demonstrate his flame ability before the gathering 880 881.

Later, Kongming works with Zhao Hongmiao and others to guide the real world through an orderly transition, handling the institutional affairs outside Tang Luo’s expertise 903.

Appearance

Kongming is presented as a refined, cultured man; his Great You appearance resembles a handsome middle-aged scholar 105 279.

  • General build: Not short, though dwarfed by the Dragon King’s imposing physique 134.
  • Martial Arts Myth attire: Black clothing and an individually distinguishable organizational mask 134.
  • Great You attire: Crane-feather cloak, scholar’s cap, feather fan, and a slightly long beard 279.
  • Signs of overwork: Develops dark circles while researching Tang Luo’s Fate-changing proposal 204.
  • Later appearance: Wears glasses and a wig when meeting Tang Luo; appears completely bald at the subsequent assembly 880.

Personality

Kongming is patient and conciliatory, preferring to turn enemies into allies rather than settle every disagreement through violence. Tang Luo’s recruitment and his negotiations with Qingfengzi both reflect this approach 105 282.

He plans extensively, considers multiple possible outcomes, and favors stability over risky improvisation. His analytical habits can become overthinking: even Crimson Essence Daoist’s return prompts him to examine possible organizational consequences without assuming an actual power struggle 204 399.

Tang Luo repeatedly exhausts and frustrates him, but Kongming adapts rather than abandoning their partnership. He respects sensitive personal matters, avoids meddling in Tang Luo’s family affairs, and eventually learns to delegate instead of carrying every organizational burden himself 106 206 339.

Abilities & Skills

Strategy and Administration

Kongming combines organizational leadership with detailed contingency planning 203 399.

  • Uses mathematics, psychology, logic, sociology, and economics to study the consequences of Fate-changing 203.
  • Coordinates Great You’s capital and rear operations while other Walkers travel throughout the dynasty 302.
  • Organizes large assemblies, develops regulations, and manages negotiations between competing factions 733 737 880.

Intelligence and Deduction

He possesses an excellent memory and rapid reasoning, supported by Martial Arts Myth’s information network 204.

  • Identifies experienced foreign Walkers from Tang Luo’s descriptions 195.
  • Separates reliable Alliance intelligence from uncertain leads that could waste effort or alert enemies 316.
  • Maps the Blood of Corruption town and locates its underground danger 463.
  • Investigates the Great You succession crisis and deduces the emperor’s involvement 303.
  • Does not automatically reach the correct conclusion: he dismisses Tang Luo’s truthful account of transmigration as an attempt to end questioning 284.

Swordsmanship and Combat

Kongming introduces swordsmanship as his specialty and is a capable fighter rather than merely a strategist 248 284.

  • Excluding Tang Luo, he ranks alongside Fu Fengxue and Tang Yuhan in the Great You mission’s strongest group 284.
  • Few people in Great You can reliably suppress him without the Dragon Cliff Dao Sect intervening 298.
  • Prefers alternatives to direct fighting when available 278.
  • His fourth-rank strength remains far below Ao Yulie’s demonstrated power 438.

Flame Manipulation

After losing his Fate Fragment, Kongming produces roaring flames from his fingertips using a sword-finger gesture 881.

  • Retains smooth control despite a reduction in power 881.
  • Keeps the knowledge associated with his former abilities; recovering strength requires regaining control and power rather than relearning everything 881.

Equipment / Items

  • Martial Arts Myth mask and black attire — Used at internal gatherings; his mask has distinguishing features identifying him to fellow members 134.
  • Feather fan, scholar’s cap, and crane-feather cloak — Part of his Great You scholar appearance 279.
  • Glasses and wig — Worn during his later meeting with Tang Luo; he removes the wig as the discussion becomes more alarming 880.

Relationships

  • Tang Luo / Master Xuanzang — Recruited ally who becomes an equal and crucial source of protection. Kongming handles administration and intelligence while relying on Tang Luo for threats beyond conventional Walker strength 105 133 339 733.
  • Dragon King — Longstanding friend who calls him “Old Kong.” Kongming carries out his final wishes concerning the Dragon King Ship 134 338 339.
  • Crimson Essence Daoist — Respected founder and senior. Kongming welcomes his return but also anticipates its organizational implications 204 205.
  • Xiao Feng / Li Qing — Fellow Martial Arts Myth member who accompanies him during recruitment and visits to Tang Luo 105 132 133.
  • Zhao Hongmiao — Counterpart from Approaching Science who becomes a close organizational collaborator 470 513 903.
  • Qingfengzi and Yuxuanzi — Dragon Cliff Dao Sect contacts with whom he negotiates cooperation against the Temple of Joy 282 283 287.
  • Zhu Bajie — Tang Luo’s disciple; Kongming arranges his real-world identity 438.
  • Lü Jingtian — Political opponent whose expansionist ambitions conflict with Kongming’s rules and preference for restraint 735 736 737.

Notable Quotes

“Don't be too pessimistic, but don't be as blindly cheerful as the Dragon King, either.” 205

“Stability. What we need right now is stability.” 302

“Everything is still here. What I lack is only regaining control, along with some power.” 881

Trivia

  • Kongming possesses Zhuge Liang’s Fate but explicitly recognizes that he is not Zhuge Liang himself, nor the near-superhuman strategist of Romance of the Three Kingdoms 250.
  • His Fate does not fit neatly into Martial Arts Myth’s martial-arts and mythology categories, reflecting the overlap between deified historical figures and fictional portrayals 135.
  • His Zhuge Kongming Fate Fragment comes from a Three Kingdoms mission world whose scholar-like Kongming could wield a sword and charge repeatedly through an army of ten thousand 589.
  • He suspects Fate Fragments may be poisonous well before the danger is fully confirmed, but initially declines Tang Luo’s removal procedure because he feels no immediate crisis 320 651 880.

Appearances

1296
Total Mentions
142
Chapters Appeared
9.13
Avg. per Chapter