God and Demon
Step Back, Let Your Master Handle ThisBiodata
| Feature | Information |
|---|---|
| Name | God and Demon |
| Original Name | 神魔 |
| Nature | An unknown, possibly nonexistent authority presumed to stand behind the God and Demon Game |
| Affiliation | God and Demon Game |
| Status | Unconfirmed; no genuine direct manifestation has been verified |
| First Appearance | Referred to through the God and Demon Game 2 |
Nature and Identity
The term “God and Demon” is tied to the Game that selects people as God and Demon Walkers and sends them into other worlds to complete missions for rewards 2.
Its actual identity, motives, and even existence as a conscious being remain unknown. God and Demon Walkers historically treated the Game as an inscrutable force rather than a savior or a source of direct guidance 204.
Later testimony identifies the God and Demon Game as a trial: failed trial-takers are recycled in the Fallen Land, while those who complete enough missions become Transcendents 901. Ancient Transcendents suspect that the Game is an exceptionally vast manifestation of the Source, expressed as special rules rather than a physical artifact or person 900 918.
Claimed Manifestations
A colossal phantom with a sun-like halo appeared over Earth and broadcast proclamations that inspired worship among God and Demon Walkers and ordinary people alike 904.
These appearances were fraudulent. Kongming, Zhao Hongmiao, and their allies concluded that the “will of the gods and demons” had no connection to the God and Demon Game; Phantom God was exploiting the public's expectations with deliberately ambiguous declarations 906.
- Phantom God — Fabricated the divine manifestations and used them to declare an “age of great strife,” present Tang Xuanzang as an evil demon, and incite Walkers to kill him 906.
- Tang Xuanzang — Became the target of Phantom God's false mission because many Walkers regarded him as an overwhelming “god” within their own world 906.
Relationship to God and Demon Walkers
God and Demon Walkers are selected from varied backgrounds, with no reliable demographic pattern beyond the greater early survival rate of men due to physical advantages 206.
Direct exposure to the Game or a Walker's supernatural abilities may increase an ordinary person's chance of becoming a Walker. Recorded cases include a son saved by his Walker father and a woman rescued by her Walker boyfriend; both later became Walkers themselves 206.
Walkers were once restricted from causing major disturbances in the real world. Those who crossed an invisible threshold would “disappear,” though the threshold appeared to rise over time 207 472.
- God and Demon Walkers — Trial-takers selected by the Game; they gain skills and equipment through missions and may eventually become Transcendents 2 735 901.
- Transcendents — Former Walkers who can travel among worlds. They were previously unable to return to Earth or directly contact active Walkers 901.
- Fate Holders — A powerful class of Walker associated with Fate Fragments; Fate Holders may inherit abilities linked to legendary figures, but Fate Fragments can carry hidden dangers 107 472.
- The Fallen Land — The destination where failed trial-takers are recycled 901.
Influence and Rules
- The Game's missions are generally brief and vague in their descriptions, while the worlds and dangers they lead to vary drastically 611.
- Mission worlds permit far fewer restraints on Walker behavior than the real world, encouraging factional conflict and open violence 374.
- Equipment may disappear after a Walker's death, apparently reclaimed by the Game 470.
- The Game appears to shape rewards around a Walker's demonstrated abilities, though its understanding can be superficial; Ao Yulie's defensive skill was inferred from his existing skill set rather than his actual preferences 685.
- As Walkers develop, their skills tend to form complementary systems and push them toward specialized paths through “natural selection” rather than personal preference alone 650 685.
History
The Game's history appears to extend far beyond the current generation of Walkers. Although the oldest known modern Walkers are under a century old excluding mission-world time, evidence indicates that earlier generations existed before the organizations of the present era, leaving a major gap in continuity 454.
By the time of Qin Shi Huang and the Divine Lord, the Game had already existed for generations; they believed its history ran throughout human civilization and that it had continually evolved into a more complete system 918.
Most known God and Demon Walkers originated from Earth. After becoming Transcendents, they could traverse countless worlds but could not return directly to Earth under the former rules 901.