Arc 12Sega’s Network Highway
Nakayama Takuya advanced Sega’s game projects while building a cross-Pacific network and email system with government and academic support. The email trial impressed officials, and Sega prepared to expand its services and promote them to other ministries.
- Hoshino sold Sega’s oil futures after Takuya’s warning, and Takuya directed him to invest the profits temporarily in American military-industrial companies.
- Takuya assigned the Golden Axe team to develop a Jurassic Park arcade game after they finished Golden Axe 2, and Eri learned she was eight weeks pregnant and moved into the Nakayama mansion.
- Takuya pursued 3D hardware technology through Fujitsu and arranged a Sega-CD RPG collaboration with Sakaguchi Hironobu and Rieko Kodama based on the Chrono Trigger manuscript.
- Takahashi delayed Hook’s arcade release and shifted it to System 32 development, while Takuya began seeking Professor Yonezawa’s help to connect Sega’s Japanese and American offices.
- With Yonezawa’s introduction, Takuya won Ministry of International Trade and Industry support for Sega’s network proposal and assigned teams to develop an email client, a BBS, and instant messaging software.
- Takuya and Tom Kalinske agreed to build free BBS and instant messaging services through a Silicon Valley company, and Takuya asked Mark Cerny to lead a Sega of America development team after Clear and Present Danger.
- Two Tokyo Tech students helped Nohara stabilize Sega’s email client, and a trial between Tokyo and Redwood City improved logistics workflow efficiency by 320 percent.
- Jun Murai and the WIDE Project Team inspected Sega’s email system, and Takuya reported its results to Eikura, who suggested broader government use before Yoshikawa planned outreach to other ministries.