Arc 36Sega’s Expanding Gambit
Final Fantasy VII reshaped the console market, while Sega pursued new partnerships, investments, and games as rivals adjusted their strategies. The arc ended with Nakayama Takuya considering a low-power display as Sega’s handheld prototype struggled with battery life.
- Sato ordered a major Famitsu cover and extra copies after Takahashi submitted a perfect review, while NetGeneration also gave Final Fantasy VII a ten.
- Final Fantasy VII’s launch drew millions of sales, but players grew tired of long RPGs and turned to casual games, helping Mario Kart 64 thrive as rival publishers reconsidered their release plans.
- Nobuyuki Idei ordered Ken Kutaragi to secure developers and exclusives for Sony, while Sega and Square celebrated Final Fantasy VII’s success and agreed to develop Chrono Trigger 2 with Rieko Kodama’s team.
- Sega waited for the Bank of Thailand and hedge funds to weaken each other before preparing limited baht and SET Index short positions.
- Sony pursued exclusive cooperation with Eidos for Tomb Raider sequels, while Konami’s Castlevania X: Symphony of the Night sold strongly and led Kozuki Kagemasa to expand related merchandise and pachinko plans.
- Director Hattori persuaded Sotsu’s shareholders to consider joining Sega by showing them Pokémon’s revenues, and Matsushima accepted Sega’s acquisition proposal in principle while Sotsu retained its brand and management.
- As publishers shifted their plans, Capcom committed resources to Resident Evil 2, Konami expanded pachinko and beatmania, Hudson moved toward Nintendo, and Namco promoted Ace Combat 2.
- Nakayama Takuya inspected Sega’s handheld prototype and learned that its four AA batteries lasted only about three hours, then asked Sato Hideki about reports of NEC’s low-power reflective TFT-LCD.