Arc 35The Final Fantasy VII Surge
Nakayama Takuya strengthened Sega’s production and online strategies while Dead or Alive found success in arcades and Konami struggled with its move to 3D. Final Fantasy VII then swept through the launch season, prompting Nintendo to push Mario Kart 64’s multiplayer appeal as Sega prepared for more Square products.
- Nakayama Takuya proposed closer Sega-Sunrise cooperation and learned that Sega’s board had approved the acquisition of Sotsu, which Yamaura Eiji agreed to support in confidence.
- Nakayama Takuya and his team planned to use ISP and PC partnerships to challenge AOL’s closed system while keeping Silicon Valley Online neutral in the browser war.
- Director Hoshino outlined Sega’s cautious plan to profit from Southeast Asia’s financial crisis, and Nakayama Takuya accelerated the Sotsu acquisition while directing Sega to build an integrated copyright management system.
- Dead or Alive drew packed arcade crowds with its combat mechanics, and Tomonobu Itagaki pushed the Jupiter port forward with exclusive characters Ayane and Bass.
- Contra: Legacy of War received poor reviews and collapsed in sales, prompting Kozuki Kagemasa to cancel most 2D spin-offs and refocus Konami on 3D development.
- Final Fantasy VII launched on the Sega Jupiter and drew crowds of players in Tokyo, Los Angeles, and London, while Mario Kart 64 struggled to keep players’ attention.
- Nakayama Takuya reported Final Fantasy VII’s first-week sales of just over three million copies, while Yamauchi Hiroshi directed Nintendo to promote Mario Kart 64’s family multiplayer appeal.
- On Christmas, friends returned to Mario Kart 64 together, and Shigeru Miyamoto reported a holiday sales rise before Nakayama Takuya told Hisao Oguchi to have Square prepare peripheral product reviews.