Ch. 381Ice Wind Valley

Summary: Ice Wind Valley

1. Key Plot Points & Events

  • Duke summons the Storm Dragon Eagle, a powerful first-level peak creature, as a mount for the journey north.
  • The two fly to Ice Wind Valley, arriving in about two hours, passing over the Permafrost Glacier.
  • They reunite with Hans and the player team camped at the valley entrance. The players’ mission to scout the entrance is complete; they found a stone door with ancient Light Church runes but could not open it.
  • Daili identifies the runes and performs a blessing/benediction ritual, causing the stone door to open.
  • Duke leaves the Storm Dragon Eagle and the player team outside, then enters the valley with Daili.

2. Character Developments

  • Daili: Experiences her first free flight, filling her with joy and a sense of liberation. She demonstrates her expertise in Light Church lore by recognizing the ancient runes and successfully opening the door, proving her value beyond her title.
  • Duke: Reveals another layer of his power—even his mount is overwhelmingly strong. He remains composed, giving clear orders and showing trust in Daili’s knowledge.
  • Player team (Hans and others): Their perception of Duke shifts further into awe and envy; they realize how far they are from his level.

3. Significant Themes

  • Power and Hierarchy: The vast gap between Duke and ordinary players is emphasized by the dragon eagle’s ??? level and the players’ envy.
  • Exploration and Mystery: The ancient ruins, unknown passageways, and forgotten rituals evoke a sense of discovery.
  • Trust and Complementarity: Duke relies on Daili’s religious knowledge, while Daili depends on Duke’s strength and transport—an effective partnership.
  • Freedom: Daili’s first flight symbolizes a break from her sheltered life in the church.

4. Character Interactions

  • Duke ↔ Storm Dragon Eagle: affectionate, unspoken bond; he treats it as a trusted companion, not just a mount.
  • Duke ↔ Daili: He helps her onto the mount, they share the journey, and he defers to her expertise for the ritual.
  • Daili ↔ Player Team: The players address her respectfully as “Your Highness,” but are more focused on Duke’s power.
  • Duke ↔ Player Team: He gives concise instructions, demonstrating his authority; Hans reports with reverence.
  • Daili ↔ Ruins: Her ritual interaction with the stone door is a key moment of successfully applying her knowledge.

Ch. 382Murals

Key Plot Points and Events

  • Hans and the group return to Sky City via the Storm Dragon Eagle.
  • Duke and Daili explore an ancient underground passage filled with murals depicting the God of Light's life and fall.
  • They discover a hidden door, which Daili opens using her saintess powers, revealing a vast, crystal-lit hall with a Light God Statue.
  • The Light God Statue transforms into a sphere of light and approaches Duke.

Character Developments

  • Duke: Shows curiosity and analytical thinking in studying the ancient murals and the hidden door mechanism.
  • Daili: Exhibits deep devotion and reverence as a saintess, particularly when entering the Light God Statue hall.

Significant Themes

  • Power and Devotion: The ancient murals and the Light God Statue represent the power and influence of the God of Light, while Daili's devotion highlights the theme of faith.
  • Ancient History: The murals and the hidden hall suggest a long-forgotten past, hinting at the mysteries of the world's creation and the God of Light's eventual fall.

Character Interactions

  • Duke and Daili: They work together to decipher the murals and open the hidden door, showcasing a cooperative dynamic. Daili's emotional reaction to the murals contrasts with Duke's analytical approach.

Ch. 383God of Light's Divinity

Key Plot Points and Events

  • A mysterious white sphere, later revealed to be the God of Light's Divinity, appears before Duke and Daili.
  • The Divinity enters Duke's body, granting him immense knowledge and power.
  • Duke realizes the Divinity could potentially be used as a Light Attribute crystal core for his magic.

Character Developments

  • Duke: Gains the God of Light's Divinity, which could lead to him becoming the next God of Light. He also considers using it as a crystal core for his magic.
  • Daili: Recognizes Duke as the God of Light's heir and pledges her loyalty to him.

Significant Themes

  • Fate and destiny: Duke's acquisition of the Divinity seems to be an arrangement of fate, with responsibilities attached.
  • Power and responsibility: Duke understands that gaining the Divinity may also mean taking on certain duties for the Light Church and the Oracle Plane.
  • Loyalty and faith: Daili's unwavering belief in the God of Light leads her to recognize Duke as his heir and offer her allegiance.

Character Interactions

  • Duke and Daili: Duke shares his thoughts about the Divinity with Daili, who interprets his new status as the God of Light's heir. She pledges her loyalty to him, while he helps her up from her kneeling position, showing respect for her commitment but also humility about his new role.

Ch. 384Believers

Key Plot Points and Events

  • Duke, now inheriting the God of Light's Divinity, realizes his presence is too conspicuous.
  • The Divinity conceals its aura, becoming undetectable even to Duke.
  • Daili, through prayer, can communicate with Duke, confirming a method of transcending plane limitations.
  • Duke and Daili explore the ancient Temple of Light, discovering historical records and artifacts.

Character Developments

  • Duke: Becomes aware of his new Divinity's power and learns to control it. Realizes the potential of prayer communication.
  • Daili: Demonstrates her devotion and intelligence by quickly understanding and memorizing ancient records. Shows caution and discretion in keeping secrets.

Significant Themes

  • Divinity and Power: Duke grapples with the implications of his newfound power and learns to control it.
  • Communication and Connection: The theme of communication is emphasized, both through Duke's newfound ability to receive prayers and the exploration of ancient records.
  • Trust and Caution: Duke warns Daili about potential spies within the Light Church, highlighting the need for caution and trustworthiness.

Character Interactions

  • Duke and Daili: Their interaction deepens as they explore the temple together, leading to a mutual understanding and trust. Duke shows concern for Daili's safety and well-being.
  • Duke and Hans's Team: The team shows deference to Duke and Daili, acknowledging their authority and status. They follow Duke's orders without question.

Ch. 385Progress

Key Plot Points and Events

  • Hans and his team ride the Storm Dragon Eagle back to Sky City.
  • Duke sends the team and Daili back to the city, while he stays behind to discuss matters with Robert.
  • Duke and Robert discuss Robert's progress in the Radiant Sacred Breathing Method and the possibility of extraordinary powers in Robert's world.

Character Developments

  • Hans and his team gain a new experience and appreciation for the speed and convenience of the Storm Dragon Eagle.
  • Duke continues to show caution and strategic thinking, considering the potential dangers in Robert's world.
  • Robert demonstrates dedication to his cultivation and understanding of Duke's guidance.

Significant Themes

  • Power and Strength: The theme of gaining power and strength through cultivation and understanding one's environment is emphasized.
  • Caution and Cunning: Duke's cautious and strategic approach highlights the importance of careful planning and consideration of potential risks.
  • Growth and Learning: Robert's development in understanding his world and his cultivation progress shows the theme of growth and learning.

Character Interactions

  • Duke and Hans' Team: Duke shows no particular interaction with Hans and his team, focusing more on their safety and convenience.
  • Duke and Daili: Duke and Daili have a brief interaction, with Duke ensuring her safe return to arrange matters on the Light Church's side.
  • Duke and Robert: Duke and Robert have a detailed discussion about Robert's cultivation progress and the potential for extraordinary powers in Robert's world. Duke provides guidance and reminds Robert to prioritize safety.

Ch. 386Return to Black Sail

Key Plot Points and Events

  • Duke orders Robert to become a devout believer of the God of Light in the Light Church to potentially enable real-world communication.
  • Duke leaves the Astral Embers guild after arranging matters, entrusting Robert with considerable authority.
  • Duke sells potions to the City Lord, Fusi, before leaving the Oracle Plane.
  • Duke returns to the Flower Sea Plane and then to the Wizard Plane via Gran Forest.
  • Duke arrives at Black Sail's dedicated summoning site to test the Fate Bone Die.

Character Developments

  • Duke demonstrates his strategic thinking and long-term planning, aiming to establish a reliable communication channel with Robert in the real world.
  • Robert shows unwavering loyalty and understanding, accepting Duke's orders without question and taking the game seriously due to its real-world implications.
  • Matthew, the middle-aged Wizard, exhibits professionalism and thoroughness in his role at the summoning site.

Significant Themes

  • The blurring line between the game world and reality, as Duke's actions in the game have real-world consequences.
  • The power of faith and belief, as Duke manipulates the Light Church's faith to serve his purposes.
  • The importance of trust and loyalty, as Duke entrusts Robert with significant responsibilities.

Character Interactions

  • Duke and Robert: Duke gives Robert specific orders, and Robert accepts them without question, demonstrating their strong working relationship.
  • Duke and Matthew: Matthew assists Duke with the summoning ritual, showing professional courtesy and attention to detail.
  • Duke and Fusi: Duke sells potions to Fusi, indicating a business relationship between them.

Ch. 387Summoning Ritual

Summary of Summoning Ritual

1. Key Plot Points & Events

  • Summoning Ritual Basics: The chapter explains how Wizards assess summoning items by their "grade," determining the highest possible lifeform they can summon. The Fate Bone Die is a rare Level 4 artifact, capable of summoning powerful beings but also risky.
  • Cost & Risk: The ritual costs 300,000 First-Level Magic Stones, a steep price due to its potential to summon dangerous entities. Failure could result in summoning harmless creatures (e.g., toads, kittens) or catastrophic outcomes.

Matthew’s Anecdotes

  • A fire-obsessed Wizard spent a fortune on Flame Amber, expecting a powerful fire elemental, but only summoned a Level 1 Azure Coldfire—a weak, cold flame he later worshipped.
  • A poor young Wizard used a rusty bronze raven statue (Level 1) and instead summoned an Astral Lightfeather Sparrow (Level 2), a rare energy-mineral-detecting bird that made him wealthy and influential.
  • Most rituals yield ordinary creatures, inert materials, or bizarre artifacts—some even summoning pastries from a steam-mechanical plane.
  • A necromancy disaster occurred when a ritual went wrong, exposing a chaotic, whisper-filled void that nearly contaminated the facility, traumatizing the summoner.

Preparation for the Ritual

  • Duke pays for the venue and protective Wizard Formations (energy barriers) to contain the summoning.
  • The Fate Bone Die is placed on the altar, spinning rapidly and forming a dark-purple spatial vortex with a disturbing aura—a mix of seduction, coldness, and unholy majesty.
  • The ritual reaches its peak as the die halts, and a twisted, screaming-face symbol erupts in blinding light, solidifying the vortex into a stable, ominous passage.

2. Character Developments

Duke

  • Demonstrates caution and preparedness, aware of the risks but proceeding despite the cost.
  • His focus and mental concentration suggest experience with summoning, though this is his first use of the Fate Bone Die.
  • The uncanny aura of the summoned entity hints at something unpredictable and potentially dangerous.

Matthew (the narrator)

  • Acts as an experienced, detached observer, recounting past rituals to emphasize the randomness and extremes of summoning.
  • His stories highlight both the absurdity and stakes of the practice—from tragic failures to miraculous successes.

Implied Characters (from anecdotes)

  • The fire-obsessed Wizard (now a delusional devotee of a weak flame).
  • The impoverished young Wizard (now wealthy and powerful due to his lucky summon).
  • The necromancer (suffering long-term mental trauma from a failed ritual).

3. Significant Themes

The Unpredictability of Magic

  • Summoning is a gamble—outcomes range from harmless to catastrophic, with no guarantee of success.
  • Even high-grade artifacts can yield disappointing or dangerous results.

The Duality of Power & Folly

  • Wizards pursue knowledge and wealth through summoning, but arrogance or desperation can lead to disaster.
  • The fire Wizard’s obsession and the necromancer’s recklessness show how hubris undermines control.

Luck & Serendipity

  • The young Wizard’s lucky summon contrasts with most mediocre or failed rituals, reinforcing that fortune plays a huge role.
  • Some outcomes are purely accidental (e.g., pastries, rare birds), while others are tragic or dangerous.

The Cost of Knowledge

  • Summoning requires massive resources, and even successful rituals can have unintended consequences (e.g., mental contamination, addiction to weak entities).
  • The Fate Bone Die’s ominous aura suggests this ritual may transcend mere luck, hinting at something far more sinister.

4. Character Interactions

Duke & the Summoning Process

  • Active but cautious—he **

Ch. 388Albedo

Summary: Albedo

Key Plot Points

  • A summoning ritual occurs in a magically protected hall; Matthew activates all defensive Wizard Formations upon sensing an overwhelming aura
  • A powerful demonic entity named Albedo emerges—a six-foot-tall succubus-like being with black armor, three pairs of shadow-wreathed fallen wings, and white horns
  • Albedo effortlessly ignores every magical barrier, touching Duke directly and horrifying Matthew, who realizes their defenses are useless against her
  • Albedo reveals Duke is too weak to form a summoning contract but offers to serve as his Messenger—a rare being capable of delivering messages or items across planes
  • Duke, cautious, asks what price her Messenger services require

Character Developments

  • Duke: Demonstrates remarkable composure, neither resisting nor retreating when Albedo touches him; shows wisdom by asking about costs before accepting her offer
  • Matthew: The wizard conducting the ritual; grows increasingly terrified as he realizes Albedo's power vastly exceeds Level 4 Lifeforms and ignores his Formations entirely
  • Albedo: Introduced as breathtakingly beautiful yet dangerous; possesses inhuman majesty and cruelty, takes interest in Duke specifically despite his weakness

Significant Themes

  • Power disparity: Albedo's strength is incomprehensible; even the God of Light's Divinity in Duke trembles at her presence
  • The Messenger concept: Rare planar beings enabling cross-plane communication, but bound by the rule that all deliveries require a price
  • Caution in bargains: Duke's wariness reflects the danger of supernatural deals—different Messengers demand different prices (virgins, fingers, souls, etc.)

Character Interactions

  • Duke & Albedo: She touches him through barriers, reads his soul, finds him "interesting"; he meets her gaze calmly and negotiates cautiously
  • Matthew & Albedo: Matthew is frozen with fear, realizes he cannot protect Duke or himself
  • Albedo's revelation: She sensed the Divinity within Duke, which piques her interest and shapes her offer to him

Ch. 389Messenger Contract

Key Plot Points and Events

  • Duke seeks to hire Albedo, a powerful being, as a messenger.
  • Albedo initially suggests an explicit, dangerous price, but later offers a simple one: a single Gold Coin.
  • They sign a Messenger Contract, which prevents either from harming the other. Albedo departs, leaving Duke and Matthew in awe of her power.

Character Developments

  • Duke demonstrates caution and respect, understanding the importance of politeness before strength.
  • Matthew feels Albedo's immense pressure and understands her terrifying power.
  • Albedo shows amusement and control, toying with Duke and Matthew.

Significant Themes

  • Power dynamics and respect for the powerful.
  • The danger of dealing with entities from other planes.
  • The importance of caution and careful consideration in contracts.

Character Interactions

  • Duke and Albedo: Duke is cautious and respectful, while Albedo is amused and controlling.
  • Duke and Matthew: They share a moment of fear and awe after Albedo's departure.

Ch. 390Asking for Monthly Votes!

Key Plot Points & Events

  • The chapter serves as a reminder and encouragement for readers to cast their monthly votes and join the reader group.
  • It's a call to action from the author, emphasizing the importance of reader engagement and support.

Character Developments

  • No significant character developments occur in this chapter as it's primarily a meta-communication from the author.

Significant Themes

  • Engagement and support: The author emphasizes the importance of reader engagement through voting and joining the reader group.
  • Community building: The chapter encourages readers to become part of a community around the book.

Character Interactions

  • There are no character interactions in this chapter as it's a direct address from the author to the readers.

Ch. 391Messenger Summoning Test

Summary: “Messenger Summoning Test”

1. Key Plot Points & Events

  • Duke completes a Messenger summoning ritual using a Fate Bone Die. The die’s intended level range is Level 3–4, but the lingering God of Light’s Divinity around Duke unintentionally attracts Albedo, a far more powerful and mysterious being.
  • Albedo becomes Duke’s Messenger instead of attacking or seizing his divinity. A Messenger cannot be taken away, so the bond is secure, but Albedo’s true motives remain unknown.
  • After returning to Barren Island, Duke receives a message from Lucas, who invites him to join the newly declared war on the Devourer Plane. Duke politely defers, preferring to develop his resources first and avoid the dangerous early stages of war.
  • Duke tests his new Messenger ability by contacting Daili on the Oracle Plane through their divine faith connection. He instructs her to prepare a Gold Coin, a letter, and a Magic Crystal as part of the test.
  • Duke summons Albedo again. She arrives directly from her bath, wearing only a loose black bathrobe, and teasingly accuses him of being impatient to see her.

2. Character Developments

  • Duke: Gains a powerful Messenger but remains calm and pragmatic. He prioritizes survival, maintaining a low profile, and absorbing resources before risking involvement in a Plane War.
  • Albedo: Reveals a playful, seductive, and confident personality. Her interest in Duke seems personal rather than purely opportunistic, and she shows no hostility despite her overwhelming power.
  • Matthew: Shaken by the risky summoning, but relieved that nothing went wrong. He understands he must formally report the incident.
  • Lucas: Shown as pressured for manpower in the war, actively recruiting stronger wizards like Duke.
  • Daili: Continues to display absolute loyalty and devotion to Duke, responding instantly to his divine communication.

3. Significant Themes

  • Unintended Consequences: Duke’s divinity alters the summoning’s expected outcome, proving that even planned rituals can spiral beyond expectations.
  • Mystery and Trust: Albedo’s true purpose is ambiguous; although the Messenger bond is secure, Duke does not fully understand her.
  • Caution vs. Opportunity: Duke chooses patience and preparation over immediate war rewards, highlighting the theme of calculated risk.
  • Cross-Plane Communication: The Messenger system, combined with divine faith, enables instant long-distance contact across planes.

4. Character Interactions

  • Duke & Matthew: Matthew anxiously shuts down the formations after Albedo leaves; Duke remains composed, having gained an unexpected asset.
  • Duke & Lucas: Lucas tries to recruit Duke for the war; Duke gives a noncommittal reply, keeping his options open.
  • Duke & Daili: Duke establishes a direct mental link with Daili across planes and gives her preparation orders; Daili responds with eager devotion.
  • Duke & Albedo: Their second meeting is charged with flirtation and awkward intimacy. Albedo deliberately makes the encounter teasing and sensual, while Duke remains wary of her power and unknown intentions.

Ch. 392Delivering a Letter

Chapter Summary: Delivering a Letter

1. Key Plot Points and Events

  • Duke summons Albedo to deliver a letter to Daili in the Oracle Plane's Sky City.
  • Albedo arrives fresh from her bath, wearing only a bathrobe, teasing Duke with her seductive presence.
  • Duke resists her innate succubus allure by touching the God of Light's Divinity. He presents the letter, a Spatial Ring gift for Daili, and a Gold Coin as payment.
  • Albedo licks the envelope and departs through a spatial rift.
  • In the Light Church temple, Daili, mid-prayer, senses a dark presence; Albedo emerges from a rift and startles her.
  • Albedo delivers the letter and Spatial Ring to Daili, brushing her palm suggestively.

2. Character Developments

  • Duke: Cautious and composed, demonstrates self-control by using divinity to suppress Albedo's seduction. Shows care for Daili through gifts.
  • Albedo: Playful, dangerous, immensely powerful, and casually indifferent to decorum—appears in bathrobe for a delivery. Affirms her role as messenger and hints at greater hidden strength.
  • Daili: Devout and vigilant, initially wary of Albedo. She is overwhelmed by Albedo's power and sees Duke as increasingly mysterious. Feels a pang of jealousy at the thought of Duke and Albedo bathing together.

3. Significant Themes

  • Power disparity: Albedo's overwhelming strength and danger dwarf those around her, reinforcing Duke's mysterious influence.
  • Temptation vs. control: Succubus seduction versus Duke's disciplined resistance.
  • Light vs. dark: The clash between Albedo's fallen, dark aura and the sacred temple atmosphere.
  • Mystery of Duke: Others' perceptions of him deepen—he commands beings far beyond their comprehension.

4. Character Interactions

  • Duke and Albedo: She teases him physically and verbally; he remains guarded and formal. Their dynamic is transactional yet laced with tension.
  • Daili and Albedo: Daili is intimidated and cautious; Albedo is playful, condescending, and deliberately provocative with her touch.
  • Daili's internal reaction: Shock and unease evolve into quiet jealousy, revealing her attachment to Duke.

Ch. 393Tips

Chapter Summary

Key Plot Points

  • Albedo delivers a letter and ring from Duke to Daili at a religious site, revealing she is a cross-plane messenger.
  • Daili gives Albedo a reply letter and a Gold Coin to return to Duke, confirming the messenger system works.
  • Albedo returns to Duke's bedroom on the Wizard Plane (Black Sail, Barren Island), now wearing a seductive white gown, and verifies the Magic Crystal exchange succeeded.
  • Albedo physically overpowers Duke, pushes him onto the bed, and straddles him, framing her aggressive advance as "collecting an extra service tip" for interrupting her bath.
  • Duke realizes he cannot resist her strength and mentally resigns himself to enduring/"enjoying" the situation.

Character Developments

  • Daili: Shown as timid, nervous, and easily flustered—even her ears turn red. Her reaction to Albedo's pressure (drenched in sweat) demonstrates her inexperience and lower power level (Level 1 Mage).
  • Albedo: Established as an overwhelmingly powerful, seductive, and playful figure who enjoys intimidating others. She toys with Daili like a "trembling little rabbit" and boldly dominates Duke without violating the Messenger Contract.
  • Duke: Revealed to possess the God of Light's Divinity in his mind, which helps resist Albedo's bewitchment. He is pragmatic—when resistance is futile, he chooses to accept the situation.
  • Matthew (off-screen): Mentioned as a Level 2 Wizard who barely dared to breathe in Albedo's presence, reinforcing her power scale.

Significant Themes

  • Power disparity: Albedo's casual, overwhelming dominance over everyone she encounters (even Wizards), contrasted with Duke and Daili's helplessness.
  • Seduction vs. holiness: Albedo's attire and behavior—a "blend of utmost holiness and temptation"—directly profane the religious atmosphere Duke and Daili belong to (followers of the God of Light).
  • Consent and coercion: Duke's inability to physically refuse Albedo blurs the line between willing participation and forced submission.
  • Contracts and loopholes: Albedo respects the letter of the Messenger Contract while freely exploiting its spirit for her own amusement.

Character Interactions

  • Albedo ↔ Daili: Dominant predator teasing prey; Daili is visibly terrified, embarrassed, and sweating under Albedo's mere presence.
  • Albedo ↔ Duke: She ignores his boundaries entirely—pressing her finger to his lips, pushing him onto the bed, and using "(keeping) him in place" via her aura. Duke's internal resistance is noted (Divinity reacting), but his physical options are nil.
  • Duke ↔ Daili: Indirect only (letters), but the exchanged ring and letters hint at a developing personal relationship between them.

Notable Details

  • Albedo's gown: white material "woven from moonlight and shadow," deep V-neck, thigh-high slits, black stockings, dark-gold thorn embroidery that "endlessly perished and was reborn."
  • Daili's letter to Duke is damp from her sweating, and she clutches Duke's letter with traces of Albedo's lingering fragrance on it.
  • Duke's sending a ring to Daili implies an intent beyond mere correspondence (romantic/religious significance).

Ch. 394Tears of the Stars

Summary: Tears of the Stars

1. Key Plot Points and Events

  • Albedo playfully pins Duke to his bed, teasing him in an intensely intimate manner, before suddenly vanishing through a dark portal.
  • Duke decides to reduce how often he summons Albedo to limit her influence and control over him.
  • Duke retrieves the Tears of the Stars necklace (from Fusi's treasury) as a blank for a Wizard Artifact, intending to have it forged as a surprise gift for Vivian.
  • He contacts Merrick via Wizard Mark about commissioning Merrick's teacher, Master Rand, to forge it. Merrick explains Master Rand only takes projects with research value.
  • Duke visits Master Rand's alchemy workshop in Harbor City. Merrick escorts him inside.
  • Master Rand finishes an ongoing experiment, then carefully examines the necklace with specialized tools.

2. Character Developments

  • Duke: Feels frustrated by Albedo's dominance, fueling his ambition to surpass her. Plans strategically to minimize risk by limiting summons. Shows thoughtful, caring side in wanting to gift Vivian.
  • Albedo: Reveals a teasing, controlling, and seductive personality; clearly enjoys toying with Duke while maintaining an air of mystery.
  • Merrick: Acts as a reliable ally, promptly arranging the introduction and vouching for Duke.
  • Master Rand: Portrayed as a serious, meticulous craftsman, shown mid-experiment and taking careful professional precautions when handling unknown materials.

3. Significant Themes

  • Power dynamics and ambition: Duke's helplessness against Albedo drives his desire for strength.
  • Trust and alliances: Duke navigates relationships carefully, relying on Merrick's network while managing Albedo's unpredictability.
  • Craftsmanship and value: Wizard Artifact forging is depicted as a selective, skill-based endeavor requiring rare materials to attract master craftsmen.

4. Character Interactions

  • Duke ↔ Albedo: A charged, one-sidedly teasing interaction where Albedo dominates and Duke is tense, then left shaken and resentful afterward.
  • Duke ↔ Merrick (via message): Practical and cooperative; Merrick gives candid advice about Master Rand's interests and offers to arrange a meeting.
  • Duke ↔ Merrick (in person): Merrick warmly greets Duke and personally guides him into the workshop.
  • Duke ↔ Master Rand: Initially distant as Rand completes his work; then becomes a professional, direct exchange focused on the artifact appraisal.

Ch. 395Forging a Wizard Artifact

Summary of "Forging a Wizard Artifact"

1. Key Plot Points & Events

  • Duke brings the Tears of the Stars necklace to Master Rand for appraisal and forging.
  • Master Rand identifies the materials as extremely rare and not from the Wizard Plane: a chain of Star-Pattern Gold fused with an unknown magic metal, and a unique composite gemstone with strong defensive properties (energy absorption, buffering, hardness).
  • Duke commissions a defensive Wizard Artifact. Master Rand confirms the gemstone is ideal for that purpose and agrees to forge it as a Level 2 Wizard Tool (with potential near-Level 3 defense against energy attacks).
  • Master Rand refuses payment, citing research interest and his student Merrick's friendship with Duke.
  • Three days later, Merrick personally delivers the finished necklace to Duke on Barren Island.
  • The completed artifact contains a special Level 2 defensive spell, Star Guardian, which creates a spatial energy field that twists and transfers incoming energy attacks away from the wearer, requiring only minimal magic power to maintain.

2. Character Developments

  • Duke: Grateful and aware of the debt he owes; resolves to improve his strength to eventually repay Master Rand’s favor.
  • Master Rand: Portrayed as a highly skilled, generous alchemist who values scientific curiosity over payment; impressed by the necklace’s materials and eager to test his hypotheses.
  • Merrick: Acts as a trusted intermediary, maintaining a casual, friendly relationship with Duke and taking pride in his teacher’s work.

3. Significant Themes

  • Craftsmanship and Alchemy: Detailed focus on material analysis, rune engraving, and the artistry of forging—emphasizing that a tool’s design must match its materials’ natural strengths.
  • Friendship and Favor: The interplay of mutual respect and obligation among Duke, Merrick, and Master Rand; favors are given freely but acknowledged as debts to be repaid when possible.
  • Resource Value: The idea that rare materials deserve appropriate application (defensive rather than offensive) to avoid waste.

4. Character Interactions

  • Master Rand ↔ Duke: Formal yet warm negotiation; Rand overrides Duke’s offer of payment, demonstrating his status and goodwill.
  • Merrick ↔ Duke: Easy, friendly banter; Merrick jokes about collecting the favor later, reinforcing their camaraderie.
  • Master Rand ↔ Merrick: Indirect interaction through Merrick’s delivery; Rand’s trust in Merrick is implied.

Ch. 396Vivian's News

Summary of “Vivian’s News”

Key Plot Points and Events

  • Duke tests the newly completed Tears of the Stars, a Level 2 Wizard Artifact created from the Tears of the Stars and refined by Master Rand. Its spatial defense captures incoming energy attacks, redirects and dismantles them, then banishes them through tiny void-like rifts.
  • Duke is highly satisfied with the artifact and grateful to Merrick, who helped him obtain it without charging a processing fee.
  • Intending to give the artifact—or another gift—to Vivian, Duke contacts her through her Wizard Mark. She does not respond, even after several days and a second message.
  • Concerned, Duke asks Grace about Vivian’s whereabouts. Grace reveals that Vivian has gone to the Devourer Plane to participate in the ongoing Plane War.
  • Grace explains that Vivian insisted on going despite the danger because she wanted to gain real combat experience. Grace agreed only after arranging for someone to protect her and ensuring she would not receive especially dangerous missions.
  • Duke learns that Vivian is serving in the Sixth Joint Legion, operating on the Brunn Continent, an area Duke has previously visited.
  • Although Duke had not planned to enter the Devourer Plane’s battlefield so soon, Vivian’s presence there makes him determined to follow her.
  • He contacts Lucas to find out whether his own forces have personnel in the Sixth Joint Legion and asks whether he can be assigned there.

Character Developments

  • Duke demonstrates his growing power and discernment by carefully evaluating the Tears of the Stars. He values both its effectiveness and specialized design.
  • His concern for Vivian reveals his emotional attachment and protective instincts. Despite generally favoring caution, he is willing to enter a dangerous war zone because he cannot remain at ease while she is exposed to danger.
  • Duke also shows maturity by listening to Grace’s warnings and emphasizing that he does not intend to act recklessly.
  • Vivian is portrayed as determined, competitive, and deeply shaped by her knightly background. Although she has enjoyed a safe and well-supported cultivation environment, she deliberately enters the Plane War to harden herself through actual combat.
  • Grace acts as Vivian’s mentor and protector. She recognizes Vivian’s need for experience but attempts to limit the risks by arranging supervision and safer assignments.
  • Merrick continues to help Duke by enabling him to obtain an exceptional Wizard Artifact without additional cost.

Significant Themes

  • Protection versus growth: Vivian seeks danger and hardship to improve herself, while Duke and Grace worry about protecting her from unnecessary risks.
  • The value of real combat: The chapter contrasts safe cultivation with battle-tested experience. Duke’s past struggles have helped him grow, and Vivian now seeks similar trials.
  • Love, loyalty, and responsibility: Duke’s reaction to Vivian’s disappearance shows how strongly he cares for her and how far he is willing to go to support her.
  • Caution in war: Grace emphasizes that battlefield achievements are not worth reckless behavior. Even strong allies and protective arrangements cannot eliminate the dangers of a Plane War.
  • Specialization and quality: The Tears of the Stars illustrates the idea that an artifact does not need many abilities if its single function is powerful and expertly refined.

Character Interactions

  • Duke thanks Merrick for helping him obtain the Tears of the Stars and prepares to contact Vivian.
  • After Vivian fails to respond, Duke consults Grace, who explains Vivian’s decision to join the Plane War and warns Duke against acting impulsively.
  • Grace provides Duke with Vivian’s location after realizing that he may try to join her, while encouraging both of them to prioritize safety.
  • Duke then contacts Lucas to determine whether he can transfer or be assigned to the Sixth Joint Legion, setting up his likely entry into the Devourer Plane’s battlefield.

Ch. 397Sixth Joint Legion

Chapter Summary: “Sixth Joint Legion”

Key Plot Points and Events

  • Duke asks Lucas to transfer him to the Brunn Continent’s Sixth Joint Legion. Lucas warns that Black Sail has limited forces there, so Duke will not receive the full protection and privileges normally granted to someone with a First-Level Black Sail Honor Medal.
  • Duke dismisses these concerns, saying that reaching the Sixth Joint Legion is what matters to him. Lucas agrees but cautions him about the powerful native forces of the Devourer Plane.
  • Lucas completes the necessary procedures, officially making Duke a member of the Sixth Joint Legion.
  • Two days later, Duke departs aboard the Elizabeth. He is briefed on the Allied Legions: each contains roughly one hundred thousand Formal Wizards, supported by slave-creature forces numbering from several million to tens of millions.
  • The Sixth Joint Legion includes many Black Sail members, though only a little over a thousand belong to Duke’s Third Legion. Most of the Third Legion is stationed elsewhere under Swain, who commands the First Joint Legion.
  • The Sixth Joint Legion is commanded by Lady Nidier of Thorn Holy Tower, another Demigod Rank powerhouse. Thorn Holy Tower and Silver Hand form the legion’s core forces, making it a suitable location for Vivian’s protection as well.
  • After undergoing strict security inspections, Duke teleports from the Elizabeth to Goosepeak Fort Forward Base in the Eastern Theater of the Brunn Continent.
  • Upon arrival, Duke’s identity and authorization are verified. He enters the transformed Goosepeak Fort, which has been rebuilt into a heavily fortified military base filled with barracks, warehouses, energy defenses, patrols, airships, and Giant Arcane Cannons aimed toward Turus Territory.

Character Developments

  • Duke demonstrates independence and determination. He is willing to give up the benefits and protection associated with his honor medal in order to reach the battlefield and join the Sixth Joint Legion.
  • He continues to be viewed by Lucas as primarily a research-oriented Level 1 Arcanist, revealing a tension between Duke’s perceived scholarly value and his decision to enter an exceptionally dangerous war zone.
  • Lucas acts as a practical supporter and cautious adviser, facilitating Duke’s transfer while warning him about the dangers of the Devourer Plane.
  • Swain’s importance is emphasized: his Demigod Rank strength and exceptional strategic ability have earned him command of the First Joint Legion.
  • Lady Nidier is introduced as the powerful commander of the Sixth Joint Legion.
  • Vivian’s connection to Thorn Holy Tower explains why she was assigned to this region, where allied forces can more easily protect and supervise her.

Significant Themes

  • Duty versus personal safety: Duke knowingly accepts reduced protection and increased danger to serve at the front.
  • The value of talent in wartime: Lucas believes Duke’s abilities would be more useful in research than in direct combat, highlighting the competing demands of scholarship and military necessity.
  • Military organization and cooperation: The Allied Legions combine forces from major Wizard Organizations, families, and merchant associations, showing how the war requires large-scale coordination.
  • Transformation through war: Goosepeak Fort has changed from a chaotic civilian settlement into a disciplined, technologically advanced military stronghold, illustrating the war’s impact on the world.
  • Power and hierarchy: The chapter emphasizes the influence of Demigod Rank commanders, honor medals, organizational affiliations, and military appointments.

Character Interactions

  • Duke and Lucas discuss the practical consequences of Duke’s transfer, with Lucas warning him and Duke firmly stating his priorities.
  • Lucas helps Duke complete the administrative procedures needed to join the Sixth Joint Legion.
  • Duke encounters Thorn Holy Tower personnel during arrival and authentication. Their formal inspection and verification establish the strict military discipline of the forward base.
  • Although Swain does not appear directly, his command position and strategic reputation are discussed in relation to Duke’s new assignment.
  • Vivian is not present, but her connection to the Sixth Joint Legion provides additional context for Duke’s placement there.

Ch. 398Return to Goosepeak Fort

Key Plot Points and Events

  • Duke returns to Goosepeak Fort, now a heavily fortified war base of the Wizard Civilization.
  • The fort is filled with various slave creatures and powerful beings, preparing for war.
  • Three holes in the sky suggest the Allied Legion's entry into the Devourer Plane.
  • Duke reports to the main castle and is assigned to the Seventh Squadron of the Sixteenth Warband under the Sixth Joint Legion.

Character Developments

  • Duke's spiritual power is less suppressed in the remodeled city, allowing him to perceive powerful energy reactions.
  • Duke's status as a Level 1 Arcanist attracts little attention in the vast war base.
  • The Level 1 Wizard at the service window shows surprise at Duke's assignment to the frontline legion.

Significant Themes

  • The power and scale of the Wizard Civilization's war effort.
  • The strategic importance of Goosepeak Fort as a stronghold for the Allied Legion.
  • The potential influence of Grace and Lucas on Duke's assignment.

Character Interactions

  • Duke interacts briefly with the Level 1 Wizard at the service window, who processes his assignment and provides necessary documents.
  • Duke encounters patrolling knights from the Thorn Holy Tower, who greet him respectfully upon seeing his Black Sail robe.

Ch. 399Reporting In

Key Plot Points and Events

  • Duke arrives at Thorn Holy Tower, now reinforced and expanded, with a significant knight force equipped with advanced alchemical gear.
  • He reports to Captain Catherine, leader of the Seventh Squadron, who is initially skeptical of Duke's intentions and warns him about disobedience.
  • Duke completes his report-in and is assigned no specific mission yet. He then sends a message to Vivian using his Wizard Mark.

Character Developments

  • Duke: Remains calm and composed throughout his interaction with Catherine, showing no offense at her initial skepticism. He demonstrates understanding and acceptance of her rules and expectations.
  • Captain Catherine: Initially cold and stern towards Duke, she softens somewhat after he shows understanding and acceptance of her rules. She is portrayed as a stern, no-nonsense commander focused on discipline and battlefield practicality.

Significant Themes

  • Discipline and Order: Catherine emphasizes the importance of following orders and rules, suggesting a strict hierarchy and chain of command within the Seventh Squadron.
  • Skepticism Towards Connected Individuals: Catherine's initial attitude towards Duke reflects a general skepticism towards those who use connections to secure positions, implying a tension between meritocracy and nepotism within the organization.

Character Interactions

  • Duke and Captain Catherine: Their interaction is formal and professional, with Catherine initially warning Duke about the consequences of disobedience. Duke's calm acceptance of her rules eases the tension between them.
  • Duke and Vivian: Through Wizard Marks, Duke reassures Vivian of his safety and expresses his desire to see her, showing affection and concern for her well-being. Vivian, in turn, expresses worry for Duke's safety and eagerness to see him.

Ch. 400Seeing Vivian Again

Key Plot Points and Events

  • Vivian is at Goosepeak Fort, in the same squadron as Duke, likely arranged by Grace.
  • Duke and Vivian reunite, and Duke gifts Vivian a Level 2 Wizard Tool, Tears of the Stars.
  • They discuss the current situation: Goosepeak Fort is under Allied Legion control, and Turus Territory is the next target.

Character Developments

  • Duke: Shows affection and care towards Vivian, gifts her a necklace, and discusses serious matters with her.
  • Vivian: Demonstrates jealousy when she senses Duke's nervousness, asserts her role as the first woman in Duke's life, and shows concern for Duke's safety.

Significant Themes

  • Reunion and affection between Duke and Vivian.
  • The political and military situation in Brunn Continent, with the Allied Legion's expansion and the natives' resistance.

Character Interactions

  • Duke and Vivian: Reunite warmly, with Duke gifting Vivian a necklace, and they discuss the current situation together.
  • Duke and an unknown woman: Duke briefly mentions treating her illness and receiving the necklace as payment, raising Vivian's suspicion.
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