Biodata
| Feature | Information |
|---|---|
| Name | Toril |
| Original Name | 托瑞尔 |
| Type | High-level, half-open world |
| Overgod | Ao |
| Core Systems | The Fate Tablet; the Magic Weave |
| Primary Region | Faerûn, including the Sword Coast, Icewind Dale, Waterdeep, Luskan, and Aglaia City |
| Status | Reformed after the collapse of the Magic Weave; Edna has become the Goddess of Magic, and the reorganized Weave now strongly restricts independent spellcasting across much of the world. 797 1300 |
World Nature
Toril began as an incomplete world with a half-open World Wall. Its openness made it a high-level world from birth: its laws are described as manifestations of wider multiversal laws, and its Crystal Sphere continues to generate random gates even after Torm created a powerful barrier around it. 1791
A branch of the River Styx entered Toril near its beginning. Combined with the immense death aura produced by Shar and Selûne’s five-hundred-thousand-year war against Savage Gods, this gave Toril an unusually powerful connection to death and enabled its Death God to emerge as the River Styx’s agent. 2213
Grumbar believes Toril’s Origin Force grows through catastrophes, mass death, and foreign divine power. In his view, the Fate Tablet and Ao can draw outside gods into Toril’s system, permanently binding them to the world; Tyr is cited as an example after becoming tied to Toril while attempting to resurrect fallen companions. 652
- World Will — Powerful outsiders may be tempted into remaining through artifacts, knowledge, fate, or opportunities that create obligations. 1066 1743
- Fate Tablet — Shapes large-scale “Paths of Fate” and repeatedly attempts to fill missing divine roles, including trying to make Hill succeed Tyr. 879
- Divine law — Divine portfolios and laws formed within Toril cannot simply be carried back to an external god’s true body. 2111
- Outsider risk — Removing Torilian Divine Artifacts can incur a debt to the world because such items embody its laws. 1117
History
| Era / Event | Developments |
|---|---|
| Primordial age | Shar and Selûne fought Savage Gods for roughly five hundred thousand years, creating the death aura that helped establish Toril’s connection to the River Styx. 2213 |
| Elven ascendancy | The Elves’ victory over dragons required the destruction of their strongest city and the sacrifice of more than a million Elves during Dragonrage. Their later decline was attributed to internal decay, aristocratic infighting, and stagnation. 643 |
| Dawn Cataclysm | Ao stopped Lathander’s attempt to reshape Toril. Corellon, offended by Ao’s intervention, withdrew the Elven Pantheon from actively defending Toril as a whole. 1993 |
| After the Time of Troubles | The Elemental Gods lost much of their visible influence: their churches retained ordinary clerics but no longer had priests spreading their doctrines. 652 |
| Arrival of the Undead | The Undead disrupted Toril’s expected fate-driven conflicts, eliminated many low-level bandit forces, reshaped trade, and became a military power that Ao could not easily control. 1312 2053 |
| Mystra’s assassination and the Spellplague | Mystra was killed, the Magic Weave shattered, and Toril’s Origin Force collapsed. The Weave was later stabilized, though spellcasting initially remained severely limited. 797 |
| Edna’s rise | Edna became the new Goddess of Magic. Her reorganized Weave increasingly compartmentalizes elemental energy and limits free spellcasting outside protected areas such as Aglaia. 1300 |
Magic and Divine Structure
Magic Weave
The Magic Weave is Toril’s central magical structure. Mystra’s former control over it angered other gods, particularly those whose followers relied on scholarship, exclusive classes, or direct divine empowerment. Oghma, Bahamut, Selûne, Corellon, and other nonhuman gods became increasingly dissatisfied with human dominance and Mystra’s restrictions. 643
After the Spellplague, elemental energy was reorganized into compartments governed by the Weave. Hill can still cast around it to an extent, but even he finds Toril’s elemental power much harder to draw upon than before. 1300
- Pre-reformation — The Weave supported familiar spellcasting but also became a source of conflict between Mystra and other gods. 643
- Post-reformation — Independent Mages and Elemental Lords face increasing restrictions when using Toril’s elemental energy. 1300
- Edna’s influence — Her strengthened control can suppress or alter the powers of figures tied closely to the Weave, including Halaster’s battle-state madness. 2122
Gods and Pantheons
Toril’s divine order is politically unstable. Gods compete over portfolios, followers, territory, and the right to influence mortals, while Ao uses divine succession and crises to pursue broader political outcomes. 2053
Foreign gods can establish themselves in Toril, but doing so risks becoming bound to its laws. Conversely, Torilian gods require external anchors for their followers to retain divine power beyond Toril. 652 2369
- Ao — Oversees Toril and uses divine succession, political consolidation, and Paths of Fate to shape the world’s development. 2053
- Shar and Selûne — Primordial goddesses whose ancient conflict profoundly shaped Toril’s death aura and divine history. 2213
- Elemental Gods — Grumbar, Akadi, Istishia, and Kossuth remain wary of Toril’s tendency to bind or weaken foreign divinities. 652 826
- Elven Pantheon — Corellon supports an Elven resurgence but remains cautious about becoming fully entangled in Toril’s fate. 643 1993
Peoples, Politics, and Power
Toril is populated by humans, Elves, Half-Elves, Dwarves, dragons, Drow, Orcs, Goblins, and many other peoples. Human kingdoms became dominant after the decline of the Elves, but that dominance is increasingly challenged by Elven revival, Undead intervention, dragons, and foreign pantheons. 643 2053
Political power depends on both personal strength and organized low- and mid-level forces. Transcendent individuals are rarely deployed casually, so nations avoid wars of annihilation and usually seek a defensible public justification before invading another state. 943 1008
- Strength culture — Toril’s people openly admire overwhelming power; Cyric gained widespread awe after killing Mystra in her own Divine Kingdom. 826
- Undead influence — The Undead have become a dominant logistical, military, and commercial force, especially in naval trade and large-scale production. 814 2009
- Elven resurgence — Corellon’s currency, the Elven Crusade, and Aglaia’s growth signal a renewed Elven political presence that may eventually clash with human states. 643 899
- Maritime competition — Dragons and Undead-linked merchants transformed escort and freight work into organized sea trade, compelling Ao to seek a divine counterweight for sailors. 2009
Notable Locations
| Location | Significance |
|---|---|
| Aglaia City | A predominantly Elven and Half-Elven city associated with Hill. Hidden formations allow it to detach from the ground and survive major earthquakes or continental disasters. 649 |
| Luskan | An Undead-influenced northern city whose economy relies on portable Alchemy Workshops, Earth Law magic, organized gathering, and military supply contracts. 814 |
| Waterdeep | Former home of Halaster’s labyrinth. Halaster abandoned it rather than remain under the increasingly restrictive influence of Edna’s Magic Weave. 2122 |
| Icewind Dale | Northern region containing the Ten Towns, hazardous ancient relics, White Dragon territories, and frequent conflicts involving Orcs, Barbarians, and divine factions. 661 1126 |
| High Forest | A historically Elven region whose outer areas fell to corrupted beasts, Demons, Devils, and Chromatic Dragons after Elven withdrawal. 643 |
| Nimbror Island | A hidden island protected by a Spatial Mythal and containing an Imaskar locator capable of opening inter-universal passages. 1208 |
Outsiders and Other Worlds
Toril is closely connected to other worlds through unstable natural gates, divine intervention, Crystal Sphere passages, and artifacts such as the God of Space-Time’s devices. Its relationship with outsiders is defined by attraction, containment, and obligation. 797 1066
- Telashir — Hill’s homeland. He considers Toril a place to travel through rather than a world for which he would permanently sacrifice himself. 649
- Abeir — Became entangled with Toril through displacement and spatial collapse; its inhabitants and dragons possess distorted knowledge of Toril’s gods and history. 797 800
- Sigil — Rejects divine power within its boundaries and is linked to Toril through political schemes, portals, and conflicts involving the Lady of Pain. 929 1066
- Departure from Toril — Hill ultimately leaves through a stable gate beyond Toril’s Realmspace under the visible protection of Lathander, Selûne, and Torm. 1315