Biodata

Feature Information
Name Arnold (阿诺德)
Gender Male
Affiliation Ernst Magic Academy; Dawson Commerce Council of Elders; disciple of the High Priest; former temporary member of the Black Sand Organization
Occupation/Role Magus, warrior, cultivator, God Hunter
Status Active; Sovereign
First Appearance 1

Power Progression

Stage / Realm / Level Chapter Notes
Third-level Mage 5 His inherited Earth soul memories leave him with spiritual essence already equivalent to a Third-level Mage; he formally reaches this rank by the middle of his second academy year.
Fourth-level Mage 5 Linley reaches the Fifth level while Arnold remains at the Fourth level.
Fifth-level dual-element Mage 9 His spiritual force and wind magical power reach the upper Fifth-level stage; learns Wind Roar and Levitation Spell. His body approaches Second-level Warrior strength.
Second-level Warrior 10 Breaks through during wilderness training after repeatedly fighting magical beasts.
Sixth-level dual-element Mage 17 Spiritual force and earth/wind magical power reach the Sixth level; develops Earthquake Sacred Armor.
Upper Third-level Warrior 21 Achieved through Greater Gravity Spell body training; projects reaching the Fourth level within six months.
Fourth-level Warrior / Second-level battle-qi warrior 26 Physical strength reaches the Fourth-level Warrior standard, while battle qi reaches the Second level.
Seventh-level Mage 24 Earth Escape Art greatly accelerates his spiritual-force growth after his initial breakthrough.
Eighth-level dual-element Magus 30 Spiritual essence and magical power reach the Eighth level after a year in the Warcraft Mountain Range.
Sixth-level Warrior 32, 36 Physical strength nears the Sixth level; battle qi reaches Sixth-level Warrior. Ayed later assesses his sword-based warrior ability at this level.
Seventh-level battle-qi warrior 39 His battle qi liquefies, substantially increasing its power.
Ninth-level Archmage 40, 47 Spiritual force and both earth- and wind-style magical power reach the Ninth level; he is recognized publicly as a Ninth-level Archmage.
Saint Domain / Saint Magus 53, 60, 63 His Laws, Gravity Prison, and hundredfold Earth Fluctuation Slash allow him to dominate Saint Domain magical beasts; his magic later reaches Saint Magus level.
Eighth-level battle-qi warrior / Eighth-level physical strength 53, 60 Battle qi reaches the Eighth level; physical strength later breaks through the Seventh-level limit after he reaches the Saint Domain.
Lower Deity — Earth God Clone 91, 92 Comprehension of the Earth Laws creates an external Earth God Spark; Arnold endures soul-splitting so he can continue cultivating other Laws.
Four-System Soul Mutant 149 His earth, wind, fire, and water divine powers fuse, strengthening his bodies beyond ordinary divine artifacts.
Highgod-level combatant 177, 182 Six fused Wind Law mysteries, Four-System Fused Divine Power, and exceptional physical strength make him comparable to a top-tier Asura despite being a Midgod.
Willpower Potency 194 A ten-year resonance among his five souls grants spatial control and a power associated with Paragon Highgods.
Earth Law Paragon 249 Completes the fusion of all six Earth Law profound mysteries; the Earth Laws transform his soul and grant an additional share of Willpower Potency.
Wind Law Paragon 262 Completely fuses all nine Wind Law profound mysteries; his Wind God Clone gains another share of Willpower Potency.
Sovereign-level power 253, 267 Dimensional Fusion gives his Earth God Clone more than five portions of Willpower Potency. He later fights Orloff to a stalemate and is recognized as “Sovereign Arnold.”

Background / History

Arnold was born a commoner in a small town of the Fenlai Kingdom. His father was his only family until a magical beast killed him. At eight years old, Arnold used his family’s last fifteen gold coins to travel to Fenlai City for a magical aptitude test, where his exceptional earth affinity and spiritual essence won him admission to Ernst Academy. 2

When Arnold was seven and a half, the soul of a seventeen-year-old man from Earth entered his body after Arnold lost consciousness. Arnold devoured the weakened soul and inherited its memories, including knowledge of technology, fantasy stories, and cultivation tropes. The experience made him unusually mature, bold, analytical, and difficult to surprise. 5

At Ernst Academy, Arnold met Linley, Renault, Yale, and George. He recognized Linley as someone protected by extraordinary fortune and hidden guidance, then chose to remain Linley’s ally rather than compete against him. 1 5

Arnold initially specialized in earth magic, believing concentrated effort would let him surpass Linley in the academy’s early years. Linley’s later acceleration forced Arnold to accept him as a benchmark rather than a rival to be overtaken easily. 5

Appearance

Arnold initially appears as a plainly dressed commoner, but later adopts practical warrior clothing and commonly carries the black sword Mooncleaver during combat. 1 10 30

  • Often trains under extreme gravity, including one-finger handstands and body-conditioning exercises. 36
  • Uses an earth-and-wind nine-tailed fox-like elemental avatar in high-level battles. 126 162
  • His Earth God Clone is physically identical to his original body. 92

Personality

Arnold is disciplined, pragmatic, and intensely ambitious. His inherited Earth memories encourage experimentation, but they also make him cautious about opposing figures he considers favored by destiny. He consistently chooses preparation, research, and long-term growth over pride. 5 9 21

He is competitive with Linley without becoming hostile. Linley’s Dragonblood Warrior power, rapid cultivation, and repeated breakthroughs motivate Arnold to strengthen both his body and his magic. 30 41

Arnold is curious even in combat. He frequently treats stronger opponents and unfamiliar techniques as opportunities to study Law fusion, material defense, soul attacks, or battlefield control. 36 102 162 216

Despite his power, Arnold has little interest in territory or political rule. He rejects Rofin’s offer of land in the Water God Plane and instead focuses on protecting his friends and pursuing further cultivation. 267

Abilities & Skills

Earth and Gravity Magic

Arnold’s primary early discipline is earth magic. He transforms the ordinary Gravity Spell into increasingly sophisticated battlefield-control techniques.

  • Greater Gravity Spell — expands from personal body-training pressure to a semi-elliptical field roughly 300 meters wide, with shifting gravity ranging from twofold to eightfold depending on position. 21
  • Gravity Prison — fuses Gravity Space with the Earth Element Profound Truth to imprison opponents; it can restrain Saint Domain magical beasts and defeat Desri decisively. 53 102
  • Otherworldly Gravity Killing Array — a 300-meter Gravity Space divided into roughly one million movable cubic cells, designed to seal and crush trapped enemies. 63 64
  • Tri-Core Wind Space — later uses Wind Sovereign’s Might to create a thousand-meter domain capable of immobilizing eight Asura-level clan chiefs. 216

Earth Law and Vibration Techniques

Arnold studies Earth Law through resonance, vibration, gravity, and elemental structure rather than relying solely on established spells.

  • Earthshaking Art — modifies the spell so its vibrations affect enemies internally, producing disorientation and nausea. 17
  • Earthquake Sacred Armor — an enhanced Earth Guardian Sacred Armor whose vibrations neutralize incoming elemental attacks while consuming less energy. 17
  • Earth Fluctuation Slash — a battle-qi sword technique that sends vibration waves into an enemy’s body; it advances from tenfold to hundredfold power. 41 53 63
  • Dodonpa — a material attack based on the Strength Profound Truth. 85 126
  • Power Protective Shield — merges the Strength Profound Truth into his battle-qi barrier, raising its defense dozens of times; it withstands volleys of ninth-level Earth Thrust Lances. 91

Earth and Wind Escape Arts

Arnold develops movement techniques by merging himself with elemental energy.

  • Earth Escape Art — permits underground movement through earth elements and accelerates his spiritual-force cultivation. 23 24
  • Wind Escape Technique — applies his elemental-merging research to wind, improving mobility and later supporting his Wind Law comprehension. 30 32
  • Wind Shadow Spell / Shadow Profound Truth — creates deceptive wind-formed shadows that imitate his movements, sounds, and footprints. 40 103

Wind Law Techniques

Arnold’s Wind Law eventually becomes his most complete Law system.

  • Wind Binding Profound Truth — evolves into the “stone” stage, allowing Arnold to halt and control nearby wind. 53
  • Sandfall Space — a mobile, 200-meter-wide Wind Space created by fully fusing Wind Space, Fast, and Slow; it binds and kills with Wind Godforce. 126
  • Clone Profound Mystery — creates numerous wind clones for deception, restraining enemies, or detonating into Wind Space formations. 127 172
  • Dimensional Garment — a transparent defensive layer that redirects part of an incoming material attack into surrounding space. 140
  • Extreme Point Inch Light — an advanced piercing attack capable of severing the transformed arm of a Highgod-level divine beast. 166

Nine-Tails Elemental Avatar

Arnold can form a towering nine-tailed fox-like elemental incarnation after observing an earth-elemental giant technique.

  • Uses elemental tails for binding, striking, and launching wind-energy spheres. 126 162
  • Can create a tenth tail to launch Extreme Point Inch Light. 166
  • Intercepts multiple Asura-level attacks while transformed. 216

Soul Mutation and Fused Divine Power

Arnold possesses four divine clones aligned with earth, wind, fire, and water. Their combined divine power produces effects far beyond ordinary cultivators.

  • Four-System Soul Mutation — grants unusual soul resonance, exceptional fused divine power, and multiple bodies capable of cultivating different Laws simultaneously. 149 202
  • Four-System Fused Divine Power — strengthens his bodies beyond Highgod Artifacts and eventually toward Sovereign Artifact and Overgod Artifact durability. 149 232 258
  • Willpower Potency — gained through the resonance of his five souls; grants spatial control and power greater than that of an ordinary Paragon. 194 214
  • Dimensional Fusion — fully fuses Strength, Explosion, Roundness, and Dimensional profound mysteries, raising his Earth God Clone to a level comparable with Lowlevel Sovereigns. 253

Soul Attacks

Arnold studies soul attacks to compensate for the limitations of his previous techniques and conceal the nature of his Soul Mutation.

  • Soul Annihilation — fuses Earth Law Life Force with Fire Law Soul Attack into a Soul Sword that relentlessly erodes an enemy’s soul. 228
  • Designed to become stronger through future incorporation of Water Ripple and Wind Sound mysteries. 228
  • His soul strength allows him to casually resist powerful Soul Attacks and study them from within. 211 216

Magic Arrays

Arnold studies Magic Arrays as an additional way to understand and amplify profound mysteries.

  • Reaches the second realm of Magic Arrays and learns to amplify profound-mystery power through array arrangements. 191
  • Continues researching arrays even after becoming a Paragon. 216

Equipment / Weapons / Items

  • Mooncleaver — pitch-black sword with a swastika-shaped guard, forged for Arnold’s battle-qi training and later used throughout his combat development. 30
  • Spatial ring — granted by the High Priest; contains roughly ten cubic meters of storage. 64
  • Council of Elders token — Dawson Commerce token granted in expectation that Arnold will reach the Saint Domain. 35
  • Sovereign ArtifactsBeirut lends him material-attack and soul-defense Sovereign Artifacts before the Abyss of Earth expedition. 233
  • Wind Sovereign’s Might — a drop gifted by Beirut for measuring and testing Arnold’s Willpower Potency. 214

Relationships

  • Linley Baruch — close friend, benchmark, and occasional sparring partner. Arnold protects Linley during the conflict with the Eight Great Clans because he refuses to lose one of his few friends. 5 202 212
  • Yale — academy brother and Dawson Commerce heir who provides Arnold with support, housing, contacts, and a Council of Elders token. 21 35
  • George — academy brother; Arnold later visits him after becoming the High Priest’s disciple. 1 64
  • Renault — academy brother and fellow Ernst student; Arnold remains close to him through later separations and reunions. 1 102
  • Bemona — long-term companion and girlfriend; she protects Arnold’s Soul Mutant secret and is Beirut’s granddaughter. 194 202 213
  • Beirut — mentor, benefactor, and later family figure whom Arnold calls “Grandpa.” Beirut recognizes Arnold’s potential early and helps prepare him for the Abyss of Earth. 213 233
  • Red-Eyed Black Dragon — magical beast companion and frequent training partner; Arnold repeatedly defeats him after surpassing the Saint Domain. 35 53 93
  • Pitero — disciple-like companion whom Arnold mentors in earth magic and spiritual-force cultivation. 53 64
  • Ed — former opponent and leader of the Black Sand Organization. Their duel ends with Arnold joining the organization under limited terms to gain stronger opponents and a secure cultivation site. 128 131
  • Desri — defeated opponent and later recipient of Arnold’s guidance on Profound Fusion and combat weaknesses. 102
  • Kerlai — respected Seven-star God Hunter rival who explains God Spark Weapons and Sovereign’s Might after their evenly matched duel. 181 182

Story Role / Major Arcs

Ernst Academy and the Warcraft Mountain Range

Arnold enters Ernst Academy as an eight-year-old commoner with extraordinary earth and wind talent. He becomes part of Linley, Yale, George, and Renault’s circle, then trains his magic, body, and battle qi until he departs alone for the Warcraft Mountain Range. 1 2 9

In the mountains, Arnold gains practical combat experience against magical beasts, begins combining earth and wind spells tactically, and develops his earliest gravity-focused ideas. 10 12 13

Law Research and Saint Domain Rise

Arnold turns Earth Escape Art, Greater Gravity Spell, Earthquake Sacred Armor, and Earth Fluctuation Slash into self-created techniques. His travel across the Fenlai and Hess Kingdoms broadens his understanding of the Earth Laws. 17 21 23 41

After years of training, he becomes a Saint Domain expert capable of suppressing Saint Domain magical beasts. He later receives the High Priest’s recognition and becomes his disciple. 53 63 64

Godhood and Multi-System Cultivation

Arnold becomes a Lower Deity through the Earth Laws but keeps his Earth God Spark outside his body, allowing his original body to continue cultivating Wind and Water Laws. 91 92

He creates the Stellar Imperishable Body method to strengthen his original body beyond the limits of ordinary divine power, then develops Earth, Wind, Fire, and Water divine clones. 93 149

Gebados Plane and the Black Sand Organization

Arnold voluntarily enters the Gebados Planar Prison through a passage opened by Beirut. There, he studies sandstorms, completes Sandfall Space, protects Murphy, and eventually joins Ed’s Black Sand Organization under a limited two-hundred-year arrangement. 124 126 128

His time in Gebados lets him fight stronger gods, deepen his Wind Law fusions, and gain experience against Midgods and Highgods. 127 131

God Hunter and Paragon Era

Arnold becomes a God Hunter, defeats increasingly powerful opponents, and reaches strength comparable to elite Seven-star God Hunters and Asuras despite remaining below the Highgod realm for part of this period. 172 178 181

After gaining Willpower Potency and completing Earth and Wind Law fusions, Arnold is publicly recognized as a Paragon. He intervenes in the war between the Four Divine Beasts clan and the Eight Great Clans solely to protect Linley. 194 212 249 262

Sovereign Conflict

Arnold’s continued body-strengthening, Law fusion, and Sovereign-level growth allow him to confront Augusta in the Light Divine Realm and later fight Orloff to a stalemate in Spatial Turbulence. 263 267

Afterward, he declines political territory and instead focuses on securing the Yulan lineage’s independence and helping Linley gain the Earth Sovereign Spark. 267

Trivia

  • Arnold’s early maturity, experimental mindset, and many technique concepts originate from memories inherited from a seventeen-year-old Earthling. 5
  • Otherworldly Gravity Killing Array was inspired by a cubic maze from a film remembered from Earth. 64
  • He initially assumes Linley is a “protagonist favored by fate” and deliberately chooses to stand on Linley’s side. 5
  • Arnold is largely uninterested in romance during his academy years, despite Yale repeatedly offering to pay for his visits to Clear Water Hall. 5
  • His physical body eventually surpasses Overgod Artifacts in toughness after repeated strengthening with faint Gray Aura produced from Four-System Sovereign’s Might. 258 268