Ch. 141Victory! The Best Publicity!

Plot points and events

  • After Latios defeats three of Ash’s Pokémon, Swellow challenges it but is quickly beaten by Giga Impact. Ash is left with only Pikachu.
  • Encouraged by Dawn and his friends, Ash regains his resolve and sends Pikachu into battle.
  • Pikachu avoids Latios’s Giga Impact by grabbing onto it, then clings to its back and repeatedly uses Thunderbolt. The strategy eventually paralyzes Latios.
  • Latios throws Pikachu off and prepares to finish it with Luster Purge. Following a risky tactic taught by Mingyou, Pikachu uses its tail as a foothold, then rides the edge of the beam to charge at Latios.
  • Pikachu strikes Latios with Iron Tail, causing a huge explosion that damages the venue and destroys the cameras.
  • When the smoke clears, Latios is unconscious. Pikachu is also nearly incapacitated but remains standing long enough for Ash to catch it. Ash is declared the tournament winner.

Character development and interactions

  • Ash moves from apparent defeat to renewed determination, drawing strength from his friends’ support. His unconventional tactics and trust in Pikachu prove decisive.
  • Pikachu shows exceptional courage and endurance, executing dangerous strategies and defeating Latios despite the gap in power.
  • Dawn and the others support Ash from the stands, reminding him that he is not facing the battle alone.
  • Tobias begins confident in Latios’s advantage but is caught off guard by Ash and Pikachu’s ingenuity.
  • Mingyou watches anxiously as Ash uses a risky beam-evasion strategy he taught him, then celebrates the result—and its value as publicity.

Significant themes

  • Perseverance: Ash refuses to give up even when victory seems unlikely.
  • Friendship and support: His companions’ encouragement helps him recover his confidence.
  • Creativity and trust: Ash’s unconventional plans work because he and Pikachu act decisively together.
  • Courage in the face of risk: The final maneuver could have failed, but Pikachu commits to it and earns the victory.

Ch. 142Saying Goodbye to Ash and News of Meloetta

Key plot points and events

  • Ash wins the Lily of the Valley Conference, receives the trophy from Cynthia, and earns the chance to challenge Sinnoh’s Elite Four before eventually facing Cynthia.
  • Tobias pays off his wager with Mingyou by revealing that Meloetta was last seen hiding aboard a ship bound for Blueberry Academy. Pokémon Hunters—possibly Team Rocket—are still pursuing it.
  • Mingyou says goodbye to Ash and his friends, planning to return to Kitakami. Before they leave, Team Rocket tries to steal Ogerpon and Pikachu, but Bloodmoon Ursaluna and Pikachu destroy their robot and send the trio blasting off.
  • Mingyou travels with Riolu to Sunyshore City, where he reveals that Arcanine has recovered. He learns that local staff have been sheltering Stray Pokémon, but the authorities plan to remove them after linking one of them to a series of thefts.

Character developments

  • Ash’s conference victory marks a major step toward his Champion dream, though he remains eager to continue his journey.
  • Tobias accepts his defeat and trusts Mingyou to pursue the Meloetta lead.
  • Mingyou prepares to leave his friends, while also taking on new concerns: Meloetta’s safety and the plight of Sunyshore’s Stray Pokémon.
  • Riolu grows increasingly anxious as they approach Sunyshore, suggesting unresolved ties to the Pokémon there. Mingyou urges it to face its friends and apologize.
  • Ogerpon stays close to Mingyou and stops Riolu from running away.

Character interactions

  • Ash and Mingyou share a warm farewell, with their friends expressing hopes that they will meet again.
  • Tobias and Mingyou exchange information and part on respectful terms.
  • The group works together to repel Team Rocket: Latias detects the ambush, Bloodmoon Ursaluna restrains the robot, and Pikachu finishes it off.
  • At the Pokémon Center, Nurse Joy tells Mingyou that Arcanine recovered quickly and explains the precarious situation facing the Stray Pokémon.

Significant themes

  • Progress and parting: Ash’s triumph and Mingyou’s departure mark new beginnings, while their friendship leaves open the possibility of meeting again.
  • Responsibility and compassion: Mingyou’s concern for Meloetta, Riolu, and the Stray Pokémon reflects his sense of duty toward vulnerable Pokémon.
  • Survival versus public order: Sunyshore’s authorities intend to remove Stray Pokémon after one is implicated in thefts, raising the conflict between community safety and compassion for those struggling to survive.

Ch. 143Riolu's past

Plot points

  • Riolu is devastated to learn that Sunyshore’s authorities have barred stray Pokémon from living in the city, despite the lack of meaningful support for them.
  • Riolu is reunited with the recovered Arcanine and learns that Mingyou helped save it. Mingyou explains how events unfolded while Riolu was captured by Team Galactic.
  • Arcanine scolds Riolu for its crimes, even though it understands that Riolu acted to protect its companions. Riolu accepts the reprimand and tells Mingyou its history.
  • Riolu was abandoned after the children who had once adored it decided it was too weak. It became a stray, was badly injured in a fight, and was rescued by Arcanine. Inspired by Arcanine’s care for other strays, Riolu tried to change.
  • When a city crackdown put the strays in danger and a Trainer’s Tyranitar gravely injured Arcanine, Riolu reverted to violence: it broke the Trainer’s limbs in revenge, then began stealing to support Arcanine and the others. It stole the Glass Bottle from Team Galactic after hearing it could lead to treasure, hoping the treasure would help them live together.
  • Riolu agrees to turn itself in and face the consequences. Worried that this could doom the proposed shelter, Mingyou promises to intervene and challenge the authorities’ treatment of stray Pokémon.

Character developments and interactions

  • Riolu moves from shock and guilt toward honesty and responsibility. Its affection for and admiration of Arcanine remain strong, and it accepts both Arcanine’s scolding and the need to answer for its actions.
  • Arcanine acts as a protective, fatherly figure, forgiving Riolu’s motives without excusing its behavior.
  • Mingyou remains compassionate toward Riolu while insisting that good intentions do not erase consequences. His concern extends beyond Riolu to the broader injustice facing Sunyshore’s strays.
  • Nurse Joy reveals that officials have dismissed requests for help; she is surprised when Mingyou offers to take on the problem.

Significant themes

  • Abandonment and harsh environments can shape harmful behavior, but people and Pokémon remain responsible for their choices.
  • Protecting loved ones can motivate both courage and destructive revenge.
  • Compassion, rehabilitation, and community support are alternatives to simply driving vulnerable strays away.
  • The chapter criticizes indifferent authorities and environmental harm, while emphasizing the value of using one’s influence to pursue change.

Ch. 144Resolving the Incident

Key plot points

  • Sunyshore City’s volunteer operation begins rounding up Stray Pokémon in District 9, ahead of plans to demolish the area for an amusement park. Nurse Joy and the Pokémon at the Center can only watch.
  • Gray joins the volunteers, intending to take revenge on Riolu for the attack that injured him and ended his chance to compete in the Lily of the Valley Conference.
  • Riolu returns from the police station, where Mingyou had taken him to account for his theft. Gray recognizes him and orders Tyranitar to attack.
  • Volkner and Flint intervene, stopping Tyranitar. Mingyou arrives and explains that League officials have suspended the officials responsible for wastewater dumping and environmental damage, putting the roundup on hold.
  • Volkner and Flint take charge of the Stray Pokémon situation and promise help with the shelter. Gray leaves after Flint makes clear he cannot win.
  • Riolu is released after the stolen goods are repaid; Mingyou agrees to cover items that cannot be returned. Riolu receives a warning not to steal again.

Character developments and interactions

  • Mingyou uses his League connections to address the city’s misconduct and supports the shelter financially. He is forgiving toward Riolu while still making sure he understands the consequences of stealing.
  • Riolu returns cheerful after being released, but is immediately threatened by Gray. His friends and allies protect him.
  • Gray is revealed as vindictive and eager to abuse the volunteer effort to hurt Riolu. He backs down when confronted by Flint.
  • Volkner steps in to restore order and accepts responsibility for problems that grew under his past neglect of the city’s leadership.
  • Flint reinforces Volkner’s authority and intimidates Gray into leaving.
  • Nurse Joy and the Pokémon at the Center are initially helpless, but gain renewed hope when the roundup is stopped and support for the shelter is secured.

Significant themes

  • Abuse of power versus accountability: Officials’ environmental wrongdoing is challenged, while Gray tries to exploit a legal volunteer operation for personal revenge.
  • Community responsibility: Volkner acknowledges his part in letting the city’s problems grow, and Mingyou, Volkner, and Flint work together to protect the Stray Pokémon.
  • Mercy and consequences: Riolu is given a chance to make amends, but is warned to change his behavior.

Ch. 145Catching Riolu and heading home

Plot points and events

  • After helping secure a shelter for persecuted Pokémon, Mingyou offers Arcanine and the others a safer long-term home in Kitakami, where they can live in a quieter, natural environment. They eagerly accept, and Mingyou arranges for them to travel by ship.
  • Riolu decides to become Mingyou’s Pokémon so it can continue helping others. It voluntarily touches the Poké Ball and is caught without resistance, then emerges happily to greet its new companions.
  • Mingyou boards a ship with the group, intending to visit Torterra and Electivire’s groups near Pastoria City before returning to Kitakami.
  • Gray, the man behind the earlier Tyranitar incident, follows the ship on a Sharpedo, intent on taking revenge on Riolu. Riolu initially prepares to face him alone, but Mingyou reminds it that it has friends to rely on.
  • Ogerpon restrains Sharpedo with vines, and Riolu—guided by Mingyou—uses Aura Sphere to knock both Sharpedo and Gray away, ending the immediate threat.

Character developments

  • Riolu moves from acting alone to choosing Mingyou as its Trainer and learning to trust and fight alongside others. Its successful Aura Sphere marks a new confidence in its strength.
  • Mingyou continues to offer practical help and welcome Pokémon into his care, while encouraging Riolu to depend on its companions rather than carry every burden alone.
  • Arcanine and the other Pokémon accept Mingyou’s offer and look forward to a life in Kitakami.
  • Ogerpon readily supports Mingyou and Riolu in the confrontation. Latias remains somewhat wary of Riolu.

Significant themes

  • Belonging and trust: Pokémon seeking refuge find a place where they can be safe, and Riolu chooses a family of allies.
  • Cooperation over isolation: Riolu learns that it does not have to solve every problem by itself.
  • Second chances and growth: Mingyou accepts Riolu after learning the truth behind its past actions and seeing its desire to improve.
  • Freedom and care: The Pokémon are offered a secure home without being forced to abandon their wish for a natural life.

Character interactions

  • Nurse Joy thanks Mingyou, who credits the importance of protecting the Pokémon rather than his own role.
  • Arcanine and the others show gratitude and trust by accepting his invitation to Kitakami.
  • Riolu directly asks Mingyou to become its Trainer, and he welcomes it.
  • When Gray attacks, Mingyou reassures Riolu, and Ogerpon acts alongside them. Their combined response turns Riolu’s first major battle as Mingyou’s Pokémon into a shared victory.

Ch. 146Debt Paid in Full, a Peach with a Sweet Scent

Key plot points and events

  • Near Kitakami, Mingyou sends Bloodmoon Ursaluna and Ursaluna through the jungle toward the region with Arcanine, Riolu, and several Turtwig and Elekid who hope to reunite with their companions. Mingyou flies home with Ogerpon.
  • Back at the Manor, the Pokémon welcome Mingyou. He promises a feast when the travelers arrive, but realizes the growing group and its crops need more space. He leaves again to settle an urgent matter in Verdant Town.
  • Mingyou tells Administrator Yao Qian he has come to repay his grandfather’s debt. Yao Qian confesses that, before his original agreement expired, he sold the Manor’s land to Paldea Real Estate for a resort project. The sale is due to take effect in six months.
  • Mingyou confronts Yao Qian, invokes his new business partnership with the Sinnoh League, and insists Yao Qian take responsibility. He repays the old debt and signs a new contract to buy the Manor’s plot outright.
  • The dispute sparks a larger plan: Mingyou wants to help Kitakami’s economy grow, in part so people will listen when he reveals that Ogerpon was innocent and the Loyal Three were the true villains.
  • On his way home, Mingyou shops generously for a future feast. At Momozawa Shop, he notices the dusty Purple Doll again. It feels hard and smells faintly of Pecha Berry, but he leaves without investigating.

Character developments and interactions

  • Mingyou has grown from a financially strained newcomer into a confident entrepreneur willing to challenge local authority. Paying off the debt lifts a major burden, while the land dispute gives him a new purpose beyond protecting the Manor.
  • Yao Qian admits he sold the land because he feared Kitakami’s declining tourism, but his attempt to justify the decision fails. He ultimately yields to Mingyou and accepts the consequences.
  • The Manor’s Pokémon show affection and initiative by cleaning before Mingyou returns. Newcomers are welcomed warmly, and Munchlax is especially thrilled by the promised feast.
  • Latias’s eagerness to get home leads Mingyou to jokingly scold her; she promptly ignores him and runs off to share her adventures.

Significant themes

  • Responsibility and justice: Mingyou insists that a signed agreement matters and refuses to let Yao Qian’s good intentions excuse his breach of contract.
  • Home and community: The Manor is becoming a shared home for more Pokémon, prompting Mingyou to plan for its future.
  • Economic power and truth: Mingyou believes prosperity can help Kitakami move beyond tourism and become receptive to the real story of Ogerpon.
  • A hint of mystery: The Purple Doll’s unusual texture and sweet scent suggest it may be more than an ordinary shop ornament.

Ch. 147Ogerpon Wanted to Celebrate Halloween

Key plot points

  • Mingyou welcomes Bloodmoon Ursaluna and the Pokémon who traveled with him to the Manor, promising they can stay and sharing his ambition to expand the grounds.
  • The newcomers begin settling in. Dipplin, Flapple, and Applin help the city-raised Bidoof feel at home by inviting them to play in the Orchard. Bloodmoon Ursaluna takes his Ursaring and Teddiursa to the Syrupy Apples.
  • Ursaluna and Wyrdeer feel a powerful but unexplained familiarity with each other, though neither manages to bridge the gap.
  • Sinistcha decides to stay at the Manor after seeing what Mingyou has built.
  • That evening, Mingyou hosts a lavish banquet to help the Pokémon meet and bond. He video-calls Akari, who is helping students prepare for Halloween at Blueberry Academy.
  • Ogerpon becomes curious about Halloween. Since Mingyou worries that the traditional monster-costume association might upset her, he describes it as a holiday for eating pumpkins. He then remembers that his nearly ripe Bonk Choy, grown from a pumpkin seed, might serve for the celebration.

Character developments and interactions

  • Mingyou shows his commitment to building a welcoming home and an ecological park, while taking care to protect Ogerpon’s feelings. He and Akari share warm, supportive conversation.
  • Arcanine relaxes when he sees the Bidoof welcomed by the Orchard Pokémon; he no longer feels solely responsible for their well-being.
  • Ogerpon is eager to learn about Halloween and trusts Mingyou’s explanation.
  • Ursaluna and Wyrdeer are drawn to one another by a sense of shared history, setting up a mystery.
  • Sinistcha moves from visitor to prospective resident. The Orchard Pokémon’s friendly welcome also helps the new arrivals integrate.

Significant themes

  • Belonging and community: The Manor offers a safe home where Pokémon from different backgrounds can form connections.
  • Care and emotional sensitivity: Mingyou considers Ogerpon’s feelings when explaining a holiday linked to frightening costumes.
  • Building a shared future: Mingyou’s ecological-park ambitions and the banquet reflect his hope of creating a thriving community.

Ch. 148The Bonk Choy Started Smashing People!

Plot points and events

  • During the banquet, Mingyou takes Ogerpon to check the backyard crops, including the Bonk Choy, which he hopes will be ready for Halloween.
  • A Bonk Choy suddenly attacks, striking Mingyou and knocking him unconscious. Riolu, Gible, and Latias are also hit when they come outside; Munchlax is struck too but cheerfully eats the squash.
  • The next morning, Mingyou wakes with a lump on his forehead. Ogerpon explains what happened and that the others have since recovered.
  • In the backyard, Mingyou discovers the Bonk Choy are still actively attacking Pokémon—especially Sinistcha and other Ghost types—while Munchlax pursues them to eat them.
  • He identifies the Bonk Choy as unusually potent crops: they taste sweet, boost physical strength, and make exercise more effective for three hours. Mingyou also notices the Fire Peppers have ripened and considers selling them only as a limited product.

Character developments and interactions

  • Mingyou remains practical and curious about his crops, but his confidence is repeatedly challenged by their dangerous, unpredictable effects. He briefly considers turning the attacking vegetables into a surprise-box product.
  • Ogerpon stays close to Mingyou, panics when he is hurt, carries him back to the Villa, and watches over him through the night. Mingyou comforts Ogerpon when he wakes.
  • Munchlax is remarkably unfazed by the chaos: despite being struck, it happily eats the Bonk Choy and tries to eat more.
  • Riolu, Gible, Latias, and the other Pokémon become accidental targets, with Ghost-types drawing the vegetables’ particular attention.

Significant themes

  • Unexpected consequences of power: Mingyou’s unusual crops offer useful benefits but can also become hazards.
  • Domestic chaos and comedy: The banquet continues without its host, while the backyard turns into a slapstick battlefield.
  • Care and companionship: Ogerpon’s concern and attention underscore the trust between it and Mingyou.
  • Resourcefulness: Mingyou quickly begins thinking about how even troublesome crops might be put to practical use.

Ch. 149Arceus-brand fertilizer, making jack-o'-lanterns together (4,000 words)

Key plot points and events

  • Mingyou reflects on developing Kitakami, hoping to turn it into an affordable, world-famous tourist destination. A Pelipper Tailwind Logistics station is due to open in Verdant Town, improving shipping, but the lack of railway connections remains a major obstacle.
  • He experiments with cooking Bonk Choy, while Munchlax eagerly eats several. The vegetable’s effects cannot be extended by eating multiple portions at once.
  • Bloodmoon Ursaluna awakens the Earth Plate’s power and places it in the Manor’s garden. Its energy enriches the soil and dramatically accelerates crop growth: Pumpkaboo ripen weeks ahead of schedule, other crops flourish, and a Sandshrew evolves into Sandslash.
  • Ursaluna explains that the Plates can be used even without their former “Kings.” Ogerpon volunteers to take the Meadow Plate and help the Manor, though mastering it will take time.
  • As Halloween arrives, Mingyou harvests Pumpkaboo. Their shape and marked patterns make them ideal for jack-o’-lanterns; their flesh can also be used for food. The group spends the afternoon hollowing and carving them.
  • Riolu teaches other Pokémon to carve. Gible, dissatisfied with its rough work, accepts Riolu’s offer of help. Meanwhile, autumn winds carry spirits and monsters toward the Manor, setting up a likely Halloween encounter.

Character developments and interactions

  • Mingyou combines practical ambition with care for his home and Pokémon. He sees the Earth Plate as an extraordinary agricultural resource, while remaining mindful of Ogerpon’s limits.
  • Ogerpon shows a stronger sense of belonging and responsibility by asking to use the Meadow Plate for the Manor. She also initially mistakes the Pumpkaboo for cute creatures and is distressed at the thought of hollowing them out, but accepts that they are food and that the group should be grateful.
  • Bloodmoon Ursaluna recalls its past adventures and assists Mingyou by demonstrating the Earth Plate’s power. Regular Ursaluna also recovers a memory when the Plate is activated.
  • Riolu has become content and sociable at the Manor, taking on a patient teaching role. It notices Gible’s frustration and offers practical help.
  • Gible is earnest but insecure about its crafting ability, recalling that its previous attempt at making a tea bowl also turned out poorly. Riolu’s encouragement gives it a chance to improve.
  • Munchlax remains cheerfully focused on food, while Latias falls asleep wearing a jack-o’-lantern. Other Pokémon join the carving activity, creating a warm communal scene.

Significant themes

  • Community and belonging: The Pokémon contribute in their own ways, whether gardening, cooking, carving, or teaching.
  • Care and gratitude: Mingyou encourages Ogerpon to help without overexerting herself, and frames harvesting food as something to appreciate.
  • Growth and transformation: The Earth Plate revitalizes the land, while characters such as Ogerpon and Riolu grow more invested in the Manor.
  • Building a future: Mingyou’s agricultural success and plans for tourism and logistics reflect his broader effort to make Kitakami prosper.

Ch. 150Trick-or-Treat, the Night Parade of One Hundred Demons

Key plot points and events

  • As Trick-or-Treat approaches, Gible and Riolu finish a jack-o’-lantern together. Mingyou helps Gible learn how to hang it safely on the Villa roof, then invites everyone to the pumpkin feast.
  • The Manor celebrates with glowing lanterns and pumpkin dishes, which Ogerpon and the others deliver to nearby Pokémon. Meanwhile, the scent of White Fox Tomatoes draws a hostile group of Ghost-types into the backyard.
  • Led by a huge Shiny Dusknoir, the intruders smash the backyard jack-o’-lanterns and raid the vegetable patch. Gible, Riolu, and their friends discover the damage.
  • Riolu attacks Dusknoir but is easily knocked into the sink and badly hurt. Aipom and the others try to help Riolu, but Haunter and Gastly surround them.
  • Dusknoir declares the backyard and Villa his group’s territory and demands that the smaller Pokémon obey. Gible refuses, striking Dusknoir with a boosted Dragon Claw and defiantly ordering the intruders to leave.

Character development

  • Gible shows growing courage and protectiveness. Though young and less experienced, it stands up to the powerful intruders after seeing Riolu hurt.
  • Riolu reveals both a gentle, creative side and a history of hardship: as a stray, it learned crafts by watching artisans. Its fierce attachment to its new home drives it to attack Dusknoir.
  • Mingyou supports Gible’s independence by teaching rather than doing the task for it, and takes pleasure in seeing Gible and Riolu work together.
  • Dusknoir is established as a powerful, domineering threat, treating the Manor’s inhabitants as subjects and the garden as its own.

Significant themes

  • Home and belonging: The Villa is a shared home that the Pokémon care about and defend.
  • Courage against overwhelming odds: Gible and Riolu resist despite the Ghost-types’ clear advantage.
  • Friendship and cooperation: Gible and Riolu create something together, while the group shares the feast and rallies around injured Riolu.
  • Celebration disrupted by danger: The warm, communal Trick-or-Treat atmosphere gives way to a menacing “Night Parade” and a fight for the Manor.

Character interactions

  • Mingyou patiently guides Gible as it hangs its lantern, praising the work Gible and Riolu did together.
  • Riolu and Gible share a happy moment over their finished lantern, reinforcing their bond.
  • Aipom and the others rush to care for Riolu after Dusknoir’s attack, but the Ghost-types block their escape.
  • Dusknoir threatens the group; Gible answers with a direct attack and a spirited refusal to surrender their home.

Ch. 151Gabite Evolves, the Night Parade of One Hundred Demons Is Wiped Out

Plot points and events

  • Gible uses the Manor’s dangerous plants and fruit to fight off Dusknoir’s Ghost-type minions: an Electric Current Fruit paralyzes Gengar, and Fire Peppers burn the Haunter. He then uses Sand Attack to contain the flames and Dragon Claw to break through.
  • Dusknoir intervenes with Trick Room and catches Gible. A shower of Bonk Choys injures Dusknoir, but it survives and overwhelms Gible, leaving him struggling to free himself.
  • Remembering his desire to grow stronger, Gible refuses to give up. The power of the buried Earth Plate answers his resolve, and he evolves into Gabite.
  • Gabite lands two Dragon Claws on Dusknoir, including a critical hit, but is soon surrounded and caught again.
  • Mingyou, Ogerpon, Bloodmoon Ursaluna, and Ursaluna arrive with the Manor’s other Pokémon. Dusknoir recognizes how badly outmatched it is, releases Gabite, and surrenders.

Character developments and interactions

  • Gible/Gabite: Gible shows resourcefulness and courage, then evolves after confronting his frustration at being weaker than the opponents he wants to overcome. His new strength is a major step forward, though the battle shows he still cannot face powerful enemies alone.
  • Dusknoir: It is still arrogant toward its minions and Gabite, but quickly loses its confidence when Mingyou and the Ursaluna appear. Once again, it chooses surrender over fighting.
  • Mingyou and his allies: Mingyou is pleased to see Gible’s evolution but is surprised—and displeased—to find Dusknoir causing trouble again. Ogerpon is ready to fight, while Bloodmoon Ursaluna regards Dusknoir as a familiar, now-vulnerable opponent. Riolu and the others help free the captives and encourage Gabite.

Significant themes

  • Persistence and growth: Gible’s determination to keep improving becomes the catalyst for evolution.
  • Cleverness and home-field advantage: Gible turns familiar hazards in the Manor into effective defenses.
  • Strength has limits: Gabite’s evolution lets him challenge Dusknoir briefly, but teamwork and support are still essential.
  • Comic reversal: Dusknoir arrives as the confident threat but ends the encounter apologizing on its knees.

Ch. 152I have an idea for opening a haunted house

Plot points and events

  • Dusknoir and its underlings abruptly surrender after the Manor’s Pokémon overpower them. Mingyou demands to know why they came.
  • Dusknoir explains that it was dismissed from the Spirit World for secretly trying to take souls and misusing Giratina’s antimatter. Injured and short on food before winter, it led its loyal underlings to the Manor after they saw a bright light nearby.
  • Because the group has eaten crops and damaged the Manor, Mingyou has Dusknoir beaten and orders the others to repair the damage and pay for what they consumed. He also sends the injured Pokémon for treatment.
  • Mingyou checks on Riolu, reassuring it that its injuries are minor. Newly evolved Gabite, now exceptionally large, goes to visit Riolu too.
  • Rather than release Dusknoir’s group or let them leave without compensation, Mingyou proposes that they work as the “ghosts” in a haunted house he plans to open in Verdant Town. Dusknoir hesitates but accepts, since it and its followers need shelter and food.

Character developments and interactions

  • Mingyou is stern about the damage but also practical: he arranges care for the injured and offers Dusknoir’s group a way to repay their debt through work. His idea turns a costly incident into a possible attraction for Kitakami.
  • Dusknoir shifts from former forest boss and would-be attacker to a battered, unemployed leader responsible for its followers. Though wary of Mingyou, it ultimately accepts the job.
  • Ogerpon stays protective and curious, first ready to fight and later intrigued by the idea of a haunted house.
  • Riolu feels guilty, but Mingyou comforts it. Gabite shows concern by going to check on it.

Significant themes

  • Accountability and second chances: Dusknoir must answer for the damage it caused, but Mingyou offers a path forward rather than simply abandoning it.
  • Loyalty and responsibility: Dusknoir’s underlings stayed with it through injury and hardship, while Dusknoir must now provide for them.
  • Pragmatism and community-building: Mingyou turns a conflict into an opportunity that could bring a new attraction to Verdant Town.

Ch. 153Planning a haunted house, and an investment from the Aether Foundation

Plot points and events

  • Mingyou visits Verdant Town to oversee construction of a Pelipper Tailwind Logistics parcel station and meet the administrator. The town feels unusually quiet and cold as the tourist season fades.
  • After turning down the administrator’s suggestion to let Kitakami residents take over the station, Mingyou proposes opening a haunted house to attract visitors and revive the area.
  • The administrator is persuaded to support the idea. They choose a site near Oni Mountain, between Verdant Town and Kitakami Center—the former Ogre-Exorcism Festival grounds. The administrator will handle local objections and prepare the land contract; Mingyou will manage the attraction.
  • Mingyou asks Dusknoir to inspect the site and design the haunted house, offering to obtain the needed materials.
  • While checking his finances, Mingyou receives an unexpected investment offer from the Aether Foundation. Latias reveals that she and Lillie arranged it: what began as a plan to help the Manor financially became an investment after Lillie’s colleagues reviewed the situation.

Character developments and interactions

  • Mingyou shows entrepreneurial ambition and impatience with Kitakami’s resistance to change. He argues that the town needs new attractions and better connections to the wider world, while privately guarding his own business interests.
  • The administrator shifts from skepticism to cautious support, acknowledging Kitakami’s decline and agreeing to take responsibility for the local response.
  • Dusknoir appears enthusiastic about the haunted-house project and is entrusted with its design.
  • Latias quietly acts on Mingyou’s behalf through her friendship with Lillie. Her smug reveal turns a financial surprise into evidence of her loyalty and initiative.
  • Lillie helps secure an investment from the Aether Foundation, extending her support to Mingyou and the Manor.

Significant themes

  • Innovation versus tradition: Mingyou pushes the town to try new ideas, even as the project risks replacing a long-standing festival site.
  • Revitalizing a declining community: The haunted house and parcel station represent attempts to draw visitors, improve services, and connect Kitakami with the outside world.
  • Friendship and support: Latias and Lillie’s assistance shows that Mingyou’s relationships can provide help he did not expect.

Ch. 154Why Not Invite Iono to Try the Haunted House?

Plot and events

  • Latias helps Mingyou with the Haunted House preparations. In return, she asks for more snacks. She is also curious about Alola, though she dislikes islands and wonders whether her missing brother is the foolish one.
  • Mingyou leaves the Haunted House’s design to Dusknoir, with one firm rule: the staff may frighten visitors but must never hurt them. The building is completed after several weeks of work.
  • Meanwhile, shipping routes from Kitakami to Sinnoh and other regions are confirmed, and Mingyou’s Pokémon begin running the courier station. His online shop grows to nearly 100,000 followers, with most customers buying ordinary produce rather than the more unusual Move-Learning Fruit.
  • In early December, the completed three-story Haunted House is revealed. It has a spooky exterior, multiple difficulty levels, and a harder nighttime option that costs extra and offers a prize for clearing it.
  • Xuezhong is strangely stirred by the sight of the house and leaves to search through his late father’s books. The Administrator and the other elders are impressed by the attraction but too frightened to enter.
  • When the Administrator asks how they will attract visitors in winter, Mingyou proposes using an influencer to promote the house. He decides to contact Iono, Levincia’s famous streamer and Gym Leader, hoping she will livestream its hard mode.

Character developments

  • Mingyou shows confidence in his business plans and insists on honest sales, but admits he is nervous that Iono may reject his offer. He also reveals himself to be a longtime fan of hers.
  • Latias displays a childlike, independent nature: she readily helps Mingyou but expects snacks in return. Her thoughts hint at homesickness and concern about her absent brother.
  • Dusknoir is trusted to manage the Haunted House’s construction and operation, within Mingyou’s safety rule.
  • Xuezhong has an unexpected, possibly significant reaction to the Haunted House, prompting him to revisit his father’s books.
  • The Administrator is willing to support the project but relies on Mingyou to handle modern promotion.

Character interactions

  • Latias bargains playfully with Mingyou, while he feels indebted to her help.
  • Mingyou sets clear boundaries for Dusknoir: scaring guests is allowed, harming them is not.
  • The Administrator asks Mingyou how the Haunted House will attract customers. Mingyou explains influencer marketing, though the Administrator remains unfamiliar with the idea.
  • Mingyou plans to approach Iono through her manager, hoping the Haunted House will give her livestreams fresh appeal.

Significant themes

  • Entrepreneurship and adaptation: Mingyou combines local tourism with online promotion and expanding trade.
  • Tradition versus change: The elders initially oppose the Haunted House but accept it once they see the courier station’s success.
  • Safety and entertainment: The attraction is designed to frighten visitors without putting them in danger.
  • Longing and uncertainty: Latias’s thoughts about her brother and Xuezhong’s sudden memories hint at unresolved pasts.

Ch. 155Don't Harvest Iono's Kidneys!

Plot points and events

  • Levincia Gym Leader and streamer Iono worries that her livestream and video views are falling as new creators crowd the platforms. She refuses to resort to suggestive content, partly because many of her viewers are children.
  • Iono’s assistant recommends accepting a collaboration offer from Mingyou, the owner of a new Haunted House in Kitakami. The trip could promote Iono Zone while giving Iono a change of scenery. After briefly worrying that someone might harvest her kidneys, Iono agrees to go.
  • Mingyou is pleased when Iono’s team quickly confirms the visit. He prepares for the Haunted House’s first major promotion and looks forward to meeting her—he already has an autograph from when he was a child.
  • Sinistcha asks to help scare visitors, but Mingyou agrees to speak to Dusknoir about it only if Sinistcha promises not to attack guests or throw matcha powder on them.
  • Three days later, Iono and her assistant arrive in Kitakami after a long, uncomfortable bus journey. Mingyou greets them in Verdant Town, accompanied by a curious Latias. Iono cheers up when she learns Mingyou is a longtime fan, then privately asks him whether he plans to harvest her kidneys.

Character developments and interactions

  • Iono is still ambitious and frustrated by her declining popularity, but she recognizes that her current approach cannot last unchanged. She accepts the collaboration as both work and a chance to rest, and her mood lifts when she meets a fan.
  • The assistant is practical and protective: she vets the offer, encourages Iono to take a break, and arranges the travel and accommodations.
  • Mingyou is excited but professional about hosting the collaboration. His admiration for Iono is genuine, and his preparations show how much the promotion matters to him.
  • Sinistcha wants to participate in haunting the attraction, while Mingyou sets firm, safety-minded limits. Latias comes along out of curiosity about internet fame.

Significant themes

  • The pressure of online popularity and the difficulty of staying relevant without compromising one’s values.
  • The contrast between commercial promotion and genuine fandom: Iono’s work draws her to Kitakami, but meeting a longtime fan makes the trip personal.
  • Trust and anxiety provide recurring comedy, especially through Iono’s repeated fear of kidney harvesting.

Ch. 156Iono's Ghost House Livestream (4,000 Words)

Plot points and events

  • Iono and her assistant arrive in Kitakami, expecting attractive scenery and open hot springs. Instead, they find a cold, quiet winter landscape, and learn the springs will not open for another week.
  • Disappointed, they plan to finish a promotional livestream and return to Paldea the following evening. Mingyou shows Iono the Haunted House flyer, and she rejects its familiar daytime themes in favor of the mysterious, riskier nighttime “Weirdcore” challenge.
  • Iono announces the stream, drawing excitement from fans—including students at Blueberry Academy. Akari overhears the discussion, reflects on Kitakami, and briefly feels something apparently trying to take her sandwich; she wonders if it might be the hidden Meloetta Mingyou mentioned.
  • That night, Mingyou escorts Iono and her assistant to the Haunted House. Locals gather to watch, and Ogerpon attends in disguise. Iono cheerfully gives her candy and urges her to watch the stream.
  • After reviewing the rules and signing a liability waiver, Iono insists on entering without a Pokémon. She begins her broadcast with her usual energetic introduction and presents herself as a young adventurer ready to uncover Weirdcore’s secrets.

Character developments and interactions

  • Iono shifts from private disappointment to professional enthusiasm once she spots the prospect of unusual livestream content. Though she is more tactful off-camera, her confidence and showmanship remain strong; she values putting on a good show over caution.
  • Mingyou tries to accommodate Iono while worrying that she does not understand the danger of the nighttime challenge. He prepares the Haunted House and nearby Pokémon for the event but cannot persuade her to bring a partner.
  • Iono and her assistant share disappointment over their poorly researched trip. The assistant takes responsibility, then helps prepare the livestream.
  • Latias secretly overhears Iono’s plan to leave early and relays it to Mingyou, who hopes the Haunted House will change her mind.
  • Akari shows curiosity about Iono’s stream and Kitakami’s new attraction, while the unexplained attempt to grab her sandwich hints at a possible encounter with Meloetta.
  • Iono and Ogerpon share a lighthearted moment when Iono treats the disguised Ogerpon like a child fan, prompting Mingyou to wonder whether he is encouraging a bad influence.

Significant themes

  • Performance and authenticity: Iono’s on-camera persona is heightened, but it grows from genuine confidence and a desire to entertain.
  • Risk versus entertainment: Iono chooses the dangerous nighttime challenge because it promises better content, while Mingyou prioritizes her safety.
  • Expectation versus reality: The visitors’ idealized image of Kitakami clashes with its bleak winter setting, underscoring the gap between promotional impressions and lived experience.
  • Community and fandom: Iono’s audience—and the local spectators—provide her with excitement and reassurance, helping turn a disappointing trip into an event.

Ch. 157Iono Cried in the Haunted House

Plot points and events

  • Iono enters Mingyou’s Haunted House alone at night, streaming as she searches for the exit and the promised prize. The house seems unusually clean and ordinary, while the stream glitches and viewers notice strange activity.
  • In the living room, Iono finds a candlelit table and steaming tea. The scene recalls her childhood: during a power outage, she used to make tea for her exhausted father, who worked at a power plant. When she touches the cracked cup, it shatters and splashes her with warm tea.
  • Viewers warn that something is moving near the stairs. Upstairs, Iono recognizes the layout as her childhood home and tries to reach what seems to be her old bedroom. The hallway stretches unnaturally, and she falls back into the living room.
  • She sees her Starter Pokémon, Tadbulb, but its eerie expression makes it seem unfamiliar; it dissolves into darkness. Iono flees, hears a sinister version of her own voice, and finds that the front door leads back to her childhood bedroom rather than outside.
  • Iono wakes after fainting from fright. She had been inside for only twenty minutes, despite believing she had spent much longer there. Mingyou explains that she passed out upstairs before experiencing most of what she described.
  • Dusknoir denies causing the vision. Sinistcha, however, privately realizes its tea prank—using White Fox Tomato juice—likely caused Iono’s hallucinations and feels guilty, but says nothing. A purple hachimaki on the tea-splashed wrist snaps in the breeze, while Ogerpon senses something and looks toward Verdant Town.

Character developments and interactions

  • Iono begins confident and eager to make entertaining content, but the familiar details of the house awaken vulnerable childhood memories. Her fear overwhelms her, and she clings to Mingyou after waking, embarrassed when she realizes she is choking him.
  • Mingyou tries to reassure and help Iono, apologizes for her distress, and worries about the consequences of frightening her. His exchange with Dusknoir establishes that the Pokémon did not deliberately create her experience.
  • Sinistcha is revealed as the likely cause of the hallucination. Its guilt contrasts with its earlier prankish behavior.
  • Viewers both fuel the suspense by warning Iono about movement and witness her escalating fear through the stream.

Significant themes

  • Memory and homesickness: The Haunted House’s ordinary details evoke Iono’s childhood home, especially her family’s routine during power outages.
  • Fear and perception: Iono’s experience blurs reality, memory, and hallucination; her emotions make familiar sights feel uncanny.
  • Performance versus vulnerability: Iono enters to entertain an audience, but the stream fades from her mind as genuine fear takes over.
  • Unintended consequences: Sinistcha’s prank goes too far, and the mysterious hachimaki and Ogerpon’s reaction hint at a larger event beyond the Haunted House.

Ch. 158Kitakami's Curse: There Really Is an Ogre!

Plot points and events

  • After recovering, Iono is surprised to learn her Haunted House stream reached the seventh-highest peak viewership. Although the experience frightened her badly, she decides to stay in Kitakami, try the daytime version and other attractions, and stream the region’s winter scenery, culture, and food.
  • Iono leaves with her assistant. The local onlookers disperse, though many remain wary of the Haunted House.
  • Mingyou asks Dusknoir what caused Iono’s frightening experience. Dusknoir explains that Iono carried traces of Ghost-type power and fell into a hallucination that the power intensified. Mingyou realizes Sinistcha caused the hallucination and nearly compromised the attraction’s safety.
  • Xuezhong, Carmine and Kieran’s grandfather, arrives late to warn Mingyou that Kitakami has legends of an Ogre older than the story of Ogerpon and the Loyal Three. According to the tales, this Ogre is a curse that appears when extraordinary events occur and brings chaos to the region.
  • Xuezhong worries that Mingyou’s unprecedented Haunted House could draw the Ogre back. Mingyou is intrigued rather than deterred and says they will deal with it if it appears.
  • Mingyou learns Carmine and Kieran will be on break soon and looks forward to seeing them, especially to challenging Kieran.

Character development

  • Iono turns a frightening ordeal into an opportunity: the stream’s success renews her enthusiasm for Kitakami, while the experience also makes her miss her parents and plan a New Year visit home.
  • Mingyou takes the Haunted House’s safety seriously, but his curiosity and confidence quickly overcome his concern once he hears about the older Ogre legend.
  • Xuezhong shows a cautious, protective side, relying on family records and local history to warn Mingyou.
  • Ogerpon is startled to learn that the title “Ogre” may have belonged to an older, separate legend—suggesting she may have been blamed for more than one source of fear.
  • Sinistcha is exposed as the cause of Iono’s hallucination and tries to hide from Mingyou’s reprimand.

Significant themes

  • Fear and spectacle: The Haunted House succeeds through gradual, familiar unease rather than simple jump scares, turning terror into entertainment and publicity.
  • Legend and misattribution: Ogerpon may have inherited blame for an older, unrelated “Ogre,” raising questions about how stories distort history.
  • Tradition versus change: Xuezhong fears that Mingyou’s novel attraction could disrupt Kitakami’s traditions and awaken old forces.
  • Responsibility and curiosity: Mingyou balances concern for visitors’ safety with a bold desire to investigate the supernatural.

Character interactions

  • Iono thanks Mingyou for the Haunted House’s success and negotiates to keep exploring and streaming in Kitakami.
  • Mingyou confronts Dusknoir about the incident, and Dusknoir’s explanation leads him to identify Sinistcha as the culprit.
  • Xuezhong warns Mingyou about the ancient Ogre legend; Mingyou questions him, reassures him, and confidently accepts the possibility of a confrontation.
  • Mingyou’s mention of Carmine and Kieran shifts the conversation from the Ogre to his anticipation of reconnecting with his friends.

Ch. 159Ogerpon's Masks and the Coming of Christmas

Plot points and events

  • Xuezhong reveals that his ancestor made Ogerpon’s four masks and tried to defend her after the villagers blamed her for the Loyal Three’s deaths. The villagers rejected the truth, accused him of being bewitched, and persecuted him to death. Xuezhong’s family kept the secret, partly because Kitakami’s legends now support local livelihoods.
  • Xuezhong confirms that the three stolen masks were kept somewhere in Kitakami, but their location is unknown; they may have been destroyed or buried.
  • Mingyou and his Pokémon prepare for the Haunted House’s expected influx of visitors. He reprimands Sinistcha for using dangerous illusions, then catches it after it accepts his promise to take responsibility for its future mischief.
  • Iono’s stream draws new visitors and creators to the Haunted House, pleasing both her and the Administrator.
  • At the Manor, winter has prompted several Pokémon families to migrate or hibernate. Mingyou and Ogerpon finish late-night chores together, including cleaning muddy tracks left by the more energetic Pokémon.
  • Mingyou discovers Christmas is five days away and explains the holiday and Santa Claus to Ogerpon. She eagerly hopes for a present and wants the other Pokémon to receive gifts too. After promising that every good child will get one, Mingyou sends her to bed.
  • Outside, Mingyou notices the first snowflake falling.

Character developments and interactions

  • Mingyou is angered and saddened by the history of his ancestor’s persecution of Ogerpon, and insists the truth will eventually be known. He is firm with Sinistcha but affectionate and patient with Ogerpon.
  • Ogerpon learns more about the world beyond her former life in a cave. The warmth, blanket, and promise of a Christmas gift make her feel cherished and included; she also thinks of the other Pokémon.
  • Xuezhong chooses to trust Mingyou with his family’s painful secret, while warning him not to spread it casually.
  • Sinistcha acknowledges Mingyou’s reprimand but remains mischievous. Its capture reflects their long-standing trust and affection.
  • Iono rebounds from her frightening Haunted House experience and enjoys the stream’s renewed popularity.

Significant themes

  • Truth suppressed by fear and self-interest: Ogerpon’s history was distorted, and the family that tried to correct it suffered for speaking out.
  • Care and belonging: Mingyou’s everyday work and his kindness toward Ogerpon turn the Manor into a safe, welcoming home.
  • Playfulness balanced with responsibility: Sinistcha’s antics are part of its bond with Mingyou, but its dangerous behavior still requires clear limits.
  • Hope and new beginnings: The promise of Christmas—and the first snow—brings a sense of wonder and warmth to the winter setting.

Ch. 160Mutated Mutant Crops, Akari Returns

Key events

  • Overnight snow blankets the Orchard, the Villa, and Verdant Town. Mingyou clears snow from the crops, aided by Arcanine and the others; a few branches and unripe fruits are lost.
  • Mingyou discovers three Star Snorlium Berries and two enormous Giant Syrupy Apples. Both are A+ mutated crops with enhanced effects and a fixed bonus that teaches a Pokémon move: the berries help teach Giga Impact, while the apples teach Dragon Cheer.
  • A new rule explains the mutations: when a card reaches level 10 and produces an A-grade-or-better Mutant Crop, there is a 5% chance the crop will mutate. Mingyou leaves the rare fruits unharvested or tells the Pokémon not to eat them so he can study them.
  • Before heading to Iono’s livestream, Mingyou visits the Momozawa Shop. He helps Grandma Momozawa clear snow, and she offers him Pecha-flavored mochi. Iono, who has become very fond of it, buys the entire batch.
  • The story then jumps ahead: winter tourism brings visitors to Verdant Town, and Akari returns to Kitakami with her suitcase, eager to see her friends and the snow-covered Manor. Carmine calls her along.

Character developments and interactions

  • Mingyou remains attentive to his crops and Pokémon, balancing excitement over the mutations with practical concerns about protecting the Orchard. He also shows kindness by helping Grandma Momozawa.
  • Iono’s mochi obsession continues, and she playfully teases Mingyou about eating it.
  • Wyrdeer reveals that it enjoys the cold and prefers sleeping outdoors, where its thick fur keeps it comfortable.
  • Ogerpon distracts Munchlax and the others from the forbidden apples by telling them about Santa Claus.
  • Akari’s return is presented as a joyful reunion in the making; she is eager to reconnect, while Carmine is already waiting to guide her.

Significant themes

  • Growth and discovery: The crop mutations reveal that Mingyou’s long-term care and repeated use of cards can produce unexpected advances.
  • Seasonal change and community: Snow transforms the landscape, while winter tourism brings renewed activity to Verdant Town.
  • Care and companionship: Mingyou protects his crops and Pokémon, helps an elderly shopkeeper, and looks forward to the connections Akari’s return will renew.
Show
Page 8 of 24