Ch. 1041Ultimate stats vs. pure mechanics
Plot points and events
- Vulkan confronts Curze on Nocturne, calling him “brother.” Curze accuses him of betrayal and vows to avenge the loyal dead and the betrayed brothers.
- Curze attacks at extreme speed, but Vulkan’s hammer, Plaguebearer, devastates the landscape when Curze evades it.
- Curze hides in the shadows and lands a severe strike, piercing and tearing open Vulkan’s back. Vulkan’s Nurgle-corrupted body regenerates completely in under a second.
- Vulkan then uses Plaguebearer’s teleportation to appear behind Curze and nearly crush his skull. Curze escapes into shadow at the last moment.
- Vulkan explains that the hammer lets him teleport, and argues that Curze’s foresight is useless if he cannot damage an opponent who heals from every wound.
Character developments
- Curze begins the encounter driven by hatred and vengeance, but Vulkan’s overwhelming strength and regeneration unsettle him. He remains quick and resourceful, yet is forced into retreat and visibly strained.
- Vulkan is calm, confident, and unnervingly composed. Empowered by Nurgle, he displays immense strength, speed, regeneration, and teleportation, treating the fight as one he can control.
Significant themes
- Raw power versus skill: Curze’s speed, stealth, and foresight are challenged by Vulkan’s superior strength and near-invulnerability.
- The limits of prediction: Knowing what an opponent will do offers little advantage if one cannot make the outcome matter.
- Corruption and unnatural renewal: Nurgle’s influence makes Vulkan both grotesque and almost impossible to kill.
- Betrayal and vengeance: Curze frames the fight as punishment for Vulkan’s betrayal and the deaths of loyal warriors.
Character interactions
- Curze confronts Vulkan with accusations and a vow of revenge; Vulkan addresses him as a brother and praises his abilities.
- Their exchange becomes psychological as well as physical: Vulkan reveals his weapon’s powers and taunts Curze’s reliance on prophecy, while Curze responds through evasive attacks and shadow-hiding.