Ch. 461Gone with a bang?

Key plot points and events

  • Kagami uses his Rinnegan to summon two colossal, foul golden spheres over the Ōtsutsuki homeworld. Their stench, pressure, and corrosive “rain” devastate the planet, destroying buildings and killing its inhabitants.
  • Several white-robed figures try to hold back the first sphere. When their god finally appears and punches at the spheres, the attack triggers a massive explosion that consumes the entire planet.
  • Kagami escapes into space by using gravity to propel himself away. A day later, he confirms the Ōtsutsuki homeworld has vanished.
  • Elsewhere, Dave travels by spaceship with Orochiroku’s help. The ship’s radar detects the planet’s destruction and then a lone person in space; the group goes to investigate and finds Kagami.
  • When asked about the Ōtsutsuki homeworld, Kagami explains that it “went bang and disappeared,” leaving the others bewildered.
  • Meanwhile, Kakuzu examines alien currency and becomes increasingly inspired to create his own coins bearing his portrait, while Hashirama reacts with disgust and unease.

Character developments

  • Kagami displays overwhelming power and ruthlessness, but becomes frightened when the planet’s destruction threatens him too. He ultimately prioritizes survival and flees.
  • The Ōtsutsuki god makes a dramatic, apparently heroic entrance, only for his punch to set off the catastrophe that destroys the planet.
  • Kakuzu turns alien money into a new business ambition, imagining a personal currency with his face on it.
  • Dave is resourceful and enthusiastic about space travel, quickly setting course to find the person detected on the radar.
  • Hashirama remains playful and lighthearted, though Kakuzu’s sudden laughter unsettles him.

Significant themes

  • Power without control: Kagami’s devastating attack and the god’s response escalate into total planetary destruction.
  • Survival and unintended consequences: The apparent attempt to save the planet instead contributes to its annihilation, while Kagami survives by fleeing.
  • Absurdity and dark comedy: The grotesque attack, casual discussion of planetary explosions, and Kakuzu’s coin scheme contrast sharply with the mass destruction.

Character interactions

  • The Ōtsutsuki inhabitants initially react to the descending spheres with disbelief and terror, then place their hopes in their god.
  • Kagami challenges the figures holding back the first sphere by summoning a second, then escapes when the situation becomes lethal.
  • Hashirama questions Kakuzu about alien money; Kakuzu’s entrepreneurial fixation leaves Hashirama unnerved.
  • Dave consults Orochiroku about the radar readings, then follows the new signal and reunites Kagami with the others.

Ch. 462A past too painful to revisit

Key plot points and events

  • Kakuzu, Dave, and Ōtsutsuki Moon discuss the destroyed Ōtsutsuki home planet. Moon explains that many powerful clan members could have escaped and that the clan still controls immense resources.
  • Kakuzu becomes excited at the prospect of pursuing the clan’s wealth, while Madara scoffs at the idea of anyone claiming godlike power. Hashirama adds a joke about Tobirama stealing the supposed god’s vegetables.
  • Back in Konoha, Orochimaru finishes his paperwork and observes that the village has been quieter without Dave and the others.
  • Jiraiya asks Orochimaru to cancel his loan through the Love Kidney Company’s backend. He explains how Kakuzu once helped him upgrade to business class, secretly putting a million ryo in his account. Jiraiya spent it within a week, and the loan app has since pursued him relentlessly.
  • Jiraiya reveals that the debt has grown to 100 million ryo. Meanwhile, in space, Kakuzu prepares to send his debtors another repayment reminder.

Character developments

  • Kakuzu’s gloom over the loss of the Ōtsutsuki home planet quickly turns into ambition when he hears about the clan’s wealth. He remains as focused on money as ever.
  • Jiraiya is shown as financially careless and embarrassed by the enormous debt he incurred, while still insisting that Kakuzu tricked him.
  • Orochimaru is protective of Mitsuki and worries that Jiraiya’s debt could eventually affect the child.

Significant themes

  • Greed and financial entrapment: Kakuzu’s apparent generosity turns into a predatory loan, and Jiraiya’s small luxury purchase snowballs into crushing debt.
  • Comic contrast: Cosmic destruction and godlike beings are treated alongside mundane concerns like loans, flights, and stolen vegetables.
  • Consequences of impulsiveness: Jiraiya’s decision to spend freely leaves him trapped in debt.

Character interactions

  • Moon explains the Ōtsutsuki survivors’ strength to Kakuzu and Dave, inadvertently giving Kakuzu a new financial target.
  • Madara and Hashirama trade sarcastic remarks about the supposed god.
  • Jiraiya confesses his debt to Orochimaru, who reacts with suspicion and concern for Mitsuki.
  • Kakuzu’s past “help” to Jiraiya—and his present plan to send another repayment notice—reveals the calculating nature behind his friendly persona.

Ch. 463Spiral Flash Super-Round Dance Howl Style: Fourth

Plot and key events

  • Minato and Kushina admire Konoha’s prosperity. Kushina encourages Minato’s ambition to become Hokage, while Minato is saving money to marry her.
  • Nearby, Obito tries to impress Rin. When a passing muscular man knocks Rin down and refuses to apologize, Obito confronts him.
  • Minato intervenes, recognizing the man as A, a Kumogakure shinobi, and orders Kushina to take the children and bystanders to safety.
  • Minato fights A at incredible speed, marking and kicking him down. When Killer B joins the fight, Minato unveils a new technique: “Spiral Flash Super-Round Dance Howl Style: Fourth.” He blinds the brothers with flashbangs, creates five copies of himself, and attacks them with Gatling guns.

Character developments and interactions

  • Minato appears calm, capable, and protective, reinforcing his leadership and Hokage potential. His commitment to both shinobi work and supporting a future marriage with Kushina is also emphasized.
  • Kushina openly believes in Minato and helps manage the situation by evacuating others.
  • Obito tries to defend Rin but becomes frustrated when Minato steps in and takes the opportunity to show off. His thoughts reveal a comic mix of jealousy and bravado.
  • Rin is gentle and affectionate toward Obito, but she is also impressed by Minato’s heroism.
  • A and Killer B act arrogantly toward the children, dismissing the idea that they owe Rin an apology. A’s aggression escalates into a fight with Minato; B joins him.

Themes

  • Strength and responsibility: A claims strength gives words their weight, while Minato uses his strength to protect others.
  • Ambition and support: Kushina’s faith strengthens Minato’s hopes for the future.
  • Protective friendship and affection: Obito defends Rin, and Rin responds warmly to him.
  • Comedy and exaggeration: Obito’s wounded pride and Minato’s wildly over-the-top weapons turn the confrontation into spectacle.

Ch. 464A heart-to-heart between men

Plot points

  • Minato defeats Kumogakure’s A and B after they provoke a fight, using chakra-targeting Gatling Guns in front of a large crowd.
  • Fugaku arrives, confirms the pair entered Konoha with the Third Raikage, and takes charge of the aftermath. At the police station, the full camera recording establishes what happened.
  • Fugaku fines Minato 2.46 million ryo for damage to shops and the street, assigning Minato most of the blame for showing off and A some responsibility for instigating the fight. Minato pays and promises to apologize to the affected shopkeepers.
  • A and B are told their compensation will be negotiated as a diplomatic matter; the Third Raikage must bring the money to secure their release. Fugaku sends the footage and report to Kakuzu, whose ominous video call leaves the captives alarmed.
  • The Third Raikage arrives angrily at the station after learning his son has been detained. Fugaku heads out to confront him, eager for a chance to take the spotlight himself.

Character developments and interactions

  • Minato helps bystanders and decisively defeats A and B, but indulges in a public display of strength. He accepts responsibility for the resulting damage, though he privately mourns the cost.
  • Fugaku handles the legal and diplomatic fallout with calm authority. Beneath that composure, he is intensely jealous of Minato’s attention-grabbing performance and hopes to claim the next opportunity to impress the crowd.
  • Kushina defends Minato against the fine but is puzzled by the men’s private understanding.
  • A and B realize they underestimated Konoha and its power, especially after seeing how precisely the station’s camera recorded their fight.
  • Fugaku and Minato share a playful rivalry over who gets to “show off.” Minato yields the confrontation with the Raikage to Fugaku, while Kushina remains unaware of their real motivation.

Significant themes

  • Power and reputation: Konoha’s strength is reinforced through Minato’s victory, Fugaku’s authority, and the crowd’s warnings to outsiders.
  • Accountability: Even a powerful shinobi must answer for collateral damage.
  • Public image and rivalry: Minato’s dramatic fight and Fugaku’s jealousy make the desire for recognition a recurring comic thread.
  • Diplomacy and consequences: A street fight involving Kumogakure’s heir becomes an international political matter.

Ch. 465Newborn beasts of burden

Plot points and events

  • The Third Raikage confronts Fugaku outside Konoha’s police station, demanding his son A be released. Fugaku refuses, saying the Raikage must obtain release papers from the Hokage or pay a fine.
  • With the Hokage unavailable and no other Konoha heavyweights appearing, the Raikage probes the village’s strength and grows increasingly furious.
  • The confrontation is interrupted by Kakashi and Hidan, two children involved in a bizarre “game”: Hidan has blown off his head with an explosive tag and asks Kakashi to gather his scattered body parts so he can be reassembled. Their casual talk of regenerating brains horrifies the crowd and the Raikage.
  • The Raikage finally charges Fugaku. Fugaku activates his Mangekyō Sharingan and uses a genjutsu called “Impotence,” dropping the Raikage and leaving him clutching his crotch in agony.
  • Fugaku ends the spectacle by carrying the defeated Raikage into the station, saying the Hokage will decide the captives’ fate.

Character developments and interactions

  • Fugaku stays outwardly calm and authoritative, clearly enjoying the chance to display his strength. He defuses the Raikage’s challenge decisively, then downplays the spectacle and takes charge.
  • The Third Raikage shifts from calculating and confrontational to enraged, then humiliated and defeated. The children’s casual brutality also makes him question what kind of “next generation” Konoha is raising.
  • Kakashi and Hidan are portrayed as unnervingly playful and resilient: Hidan treats being blown apart as a game, while Kakashi dutifully gathers his remains. Sasori seals Hidan’s mouth, and Might Guy joins them as they leave.
  • Minato watches Fugaku outshine his own earlier display, then flees with Kushina when Fugaku glances at him, wary of the Mangekyō technique.
  • Fugaku’s exchange with the Raikage is formal and controlled, while his interactions with Kakashi and Hidan are more familiar and exasperated.

Significant themes

  • Konoha’s intimidating strength: Both its senior shinobi and its seemingly impossible-to-kill children unsettle outsiders.
  • Comedy through contrast: Formal diplomacy and a high-stakes confrontation are repeatedly undercut by absurd, grotesque antics.
  • Power and spectacle: Fugaku relishes showing off, even while maintaining a composed public image.
  • Authority and procedure: Fugaku insists that the Raikage follow Konoha’s rules rather than simply take his son away.

Ch. 466You have a new friend request

Key plot points and events

  • After leaving Konoha’s police station, the Third Raikage and his sons discover they signed away a third of Kumogakure’s land for Konoha’s pig-farming plan. The Third Raikage insists they return home rather than risk further negotiations.
  • He punches and destroys the police-station sign. A message from Kakuzu’s “Money Is Life” account immediately demands compensation, claiming the sign is valuable Konoha property. The Third Raikage faints, and A rushes to get him out of the village before they incur more trouble.
  • Back at the Hokage’s office, Orochimaru finds himself buried in paperwork. Tsunade arrives furious about being assigned to work instead of enjoying what she considers a lucky day.
  • To get Tsunade out of the office, Orochimaru gives her a mission: take the Kindergarten children on an outing. At the village gate, Tsunade agrees to lead the Seven Beasts of Burden but refuses their requests for modern transport, citing the cost.
  • Hidan proposes visiting the Land of Lightning, recalling the imposing man he met the previous night. Tsunade agrees, partly because she hopes the region’s casinos will suit her, and the group sets off on foot.

Character developments and interactions

  • Third Raikage: His confidence collapses as he realizes the scale of the land concession and then faces another bill from Konoha.
  • A: Embarrassed by the signed agreement and increasingly anxious about his father’s condition, he tries to get the Raikage home safely.
  • Orochimaru: Resents the heavy workload but uses a children’s outing to remove the volatile Tsunade from the office.
  • Tsunade: Remains irritable, financially constrained, and eager to gamble or escape work. She intimidates the children but accepts Hidan’s destination suggestion.
  • Hidan and Sasori: Hidan fearlessly asks to visit the Land of Lightning; Sasori tries to protect him from Tsunade’s temper.
  • The chapter also jokes that both Hashirama and Tsunade are notorious financial burdens, much to Mito’s frustration.

Significant themes

  • Absurd bureaucracy and extortion: Konoha’s paperwork and compensation demands turn even a broken sign into a costly liability.
  • Financial excess: The Raikage’s disastrous deal and Tsunade’s gambling habits mirror each other as different kinds of financial trouble.
  • Comedy through power and vulnerability: Powerful shinobi are reduced to panic, exhaustion, and debt, while Tsunade’s strength makes even a children’s outing intimidating.

Ch. 467Aha, you again!

Key plot points and events

  • The Third Raikage’s doctors discover that the genjutsu damage has left him unable to perform sexually, though they cannot tell whether it is temporary or permanent. A initially misunderstands, then jokes that his father’s condition is no great loss—prompting the Raikage to roar at him.
  • At home, the Raikage tries to test the damage with his wife. His ensuing screams and a burst of lightning are followed by the destruction of many mountains around Kumogakure. The village fears an invasion, but the Raikage claims he was simply training.
  • Tsunade and her group arrive in Kumogakure and are puzzled by the missing mountains and the villagers’ anxious, shuttered homes. Guy exuberantly interprets the destruction as a sign of youthful reform.
  • The Raikage rushes to Tsunade, desperate for her medical help, and offers to pay. Tsunade refuses, citing the trouble he caused in Konoha.
  • The young Beasts of Burden—including Hidan, who repeatedly has his body parts blasted around—create a chaotic scene. The Raikage charges Tsunade, who retreats to move the fight away from them.

Character developments

  • Third Raikage: His embarrassment and desperation over his condition drive him to lash out, destroy mountains, and demand Tsunade’s help. His earlier formidable reputation is undercut by his increasingly frantic behavior.
  • A: He shows little concern for his father’s sexual dysfunction and bluntly jokes about it, provoking the Raikage.
  • Tsunade: She remains unwilling to help someone who caused trouble for Konoha, even when he demands it. Her exasperation with the young Beasts of Burden is growing.
  • Hidan and the group: Hidan’s gleeful disregard for being dismembered turns a tense confrontation into farce; the others repeatedly try to silence or gather him.
  • Guy, Kakashi, and Obito: Guy responds to the destruction with his usual enthusiasm, while Kakashi and Obito eagerly mistake the Raikage’s arrival for a chance to fight an enemy.

Significant themes and character interactions

  • Farce through misunderstanding and bodily humiliation: The Raikage’s medical crisis, A’s insensitive response, and the village’s mountain damage turn a serious injury into escalating comedy.
  • Power versus vulnerability: Though feared as a powerful leader, the Raikage is powerless before the effects of the genjutsu and becomes desperate for Tsunade’s expertise.
  • Clashing loyalties and boundaries: Tsunade rejects the Raikage’s demand because of his past actions, while he tries to use his authority to force her compliance.
  • Chaotic camaraderie: The young group’s bizarre behavior—especially Hidan’s repeated requests to be struck by lightning—keeps disrupting the confrontation and frustrates Tsunade.

Ch. 468Big Cannon

Plot points and events

  • While traveling with the children, Tsunade is pestered into a fight by the Third Raikage. The children join in against A, using a chaotic mix of taijutsu, puppets, guns, snakes, and—on Asuma’s part—cigarettes.
  • Tsunade escalates the duel with chakra-channeling titanium knuckle dusters. Her Monster Strength: Steel Blast, combined with concentrated explosive charges, kills the Third Raikage and creates a mushroom cloud that destroys Kumogakure.
  • Back in Konoha, Tsunade explains the disaster to Hokage Orochimaru, who treats it as another familiar catastrophe. He shows her the news headlines: Minato is praised for stopping a rebellion, Tsunade is sensationally dubbed the “Big Cannon,” and Fugaku and Kagami receive an embarrassing joint title.
  • Enraged by the headlines and teasing, Tsunade destroys the Hokage Building. An unnamed old man further provokes her by calling her “Big Cannon.” Meanwhile, Kaguya arrives at the hospital with food, worried about someone there.

Character developments and interactions

  • Tsunade shifts from irritated restraint to overwhelming force, then feels embarrassed and concerned about the consequences. Public mockery quickly brings her anger back.
  • The Third Raikage stubbornly challenges Tsunade but is ultimately killed by her attack; his final words entrust Kumogakure to A.
  • A and the children are caught up in the fighting. They retreat as Tsunade’s duel becomes dangerously destructive; the children’s teamwork is played for absurd, slapstick contrast.
  • Orochimaru remains composed while managing the aftermath, though Tsunade’s destruction of his office leaves him exasperated.
  • Asuma’s teasing, along with the sensational news coverage, aggravates Tsunade; Orochimaru tries to calm her, without success.

Significant themes

  • Over-the-top power and collateral damage: personal quarrels escalate into the destruction of an entire village—and then the Hokage Building.
  • Reputation and media sensationalism: the headlines turn disasters and humiliations into public spectacle, overshadowing more conventional heroism.
  • Absurdity and parody: modern weapons, dramatic shinobi techniques, and bureaucratic damage control collide for comic effect.
  • A legacy of chaos: Orochimaru’s readiness for another catastrophe suggests that outrageous destruction has become routine in Konoha.

Ch. 469Someone actually sent me a friend request?

Key plot points and events

  • Madara teases Hashirama about the Uchiha’s absurd reputation as the “Uchiha Twin Heroes.” Hashirama retaliates by bringing up Tsunade’s embarrassing “Big Tsunade Cannon” nickname, leaving him fretting over her unmarried future.
  • Dave suddenly remembers that he left Fugaku behind and worries that his base may have been taken over. Kagami resents being dragged into Fugaku’s notoriety, which keeps reviving the shinobi world’s infamous nickname for him.
  • Kakuzu receives an unexpected friend request from someone using the name “Ao Star Gambling, Sexy Dealer Dealing Live.” The sender claims to be holding Hiruzen and demands ransom, attaching a compromising photo and coordinates.
  • Enraged by the extortion, Kakuzu unleashes overwhelming power. Dave, Hashirama, and Madara are startled, and the group agrees to travel to the coordinates.
  • Elsewhere, Tobirama receives the same ransom message. He assumes it is a scam, unleashes a barrage of insults, then dismisses the sender and goes to bathe.
  • On Ao Star, Hiruzen is bound at a casino after being poisoned while visiting to admire the women there and gambling without money. He explains that Kakuzu and Tobirama will come to ransom him, while his captor enjoys experimenting with his phone.

Character developments and interactions

  • Kakuzu is unexpectedly moved—and then furious—by the friend request and ransom demand. His attachment to money turns a routine extortion attempt into a terrifying display of strength.
  • Tobirama remains aggressively suspicious online, treating the message as a scam rather than a genuine hostage situation.
  • Hiruzen is humiliated by his capture, but resourcefully uses his phone and portable Wi-Fi to contact powerful allies.
  • Madara and Hashirama trade teasing insults, while Dave and Kagami voice their frustration over Fugaku’s troublemaking and its fallout.

Significant themes

  • Comedy through reputation: Characters are haunted by humiliating nicknames and past scandals.
  • Money and power: Kakuzu’s greed is presented as a source of frightening strength.
  • Miscommunication and irony: A real hostage situation is mistaken for a scam, while the captors’ ransom scheme accidentally summons dangerous opponents.
  • Humiliation and bravado: Hiruzen’s failed outing contrasts with his effort to preserve dignity and arrange his rescue.

Ch. 470All the Potential Clients Were Gone

Plot points and events

  • Tobirama discovers that an online-farm friend has stolen 1,000 of his cabbages. Enraged, he releases an enormous burst of power, causing widespread disasters and damage in the shinobi world.
  • Tobirama’s energy blast shoots him into space, where Hashirama, Madara, Dave, and Kagami recognize him and chase after him in a spaceship.
  • On Ao Star, Hiruzen is being held captive by a woman who has stolen vegetables using his phone. She demands a ransom and more phones.
  • Tobirama and Kakuzu arrive together, furious over the theft. The woman orders her tens of thousands of bodyguards to attack, but the clash destroys the entire planet.
  • Dave laments losing another potential planet for future development. Tobirama then scolds the poisoned Hiruzen for letting himself be tricked.

Character developments and interactions

  • Tobirama is shown as a devoted daily player of Love Kidney Farm, but his outrage over the stolen cabbages unleashes catastrophic power. He later confronts Hiruzen over his capture and poisoning.
  • Hiruzen remains embarrassed and excuses his predicament as a “tiny little mistake,” though he has been poisoned by the people holding him.
  • Dave takes charge of the pursuit and is increasingly exasperated by Tobirama and Kakuzu’s destructive impact on potential business prospects.
  • Hashirama reacts with excitement to Tobirama’s arrival, then hides from the ensuing violence. Madara is surprised by the two men’s strength, while Kagami suspects Hiruzen’s online activity brought them into the conflict.
  • The woman’s confidence collapses into a futile confrontation: she underestimates the two arrivals and sends her bodyguards to attack them.

Significant themes

  • Absurd escalation: A petty online-game theft triggers world-shaking power and the destruction of an entire planet.
  • Modern amusements meet cosmic power: Online farming, phones, and internet fame coexist comically with apocalyptic abilities.
  • Consequences of carelessness: Hiruzen’s online behavior and poor judgment lead to capture and poisoning, while the attackers’ choices cost them their planet.

Ch. 471Dad's here!

Key events

  • At dismissal, Obito, Kakashi, Asuma, Hidan, Guy, Mitsuki, and Sasori joke that none of them has a father available to pick them up. Their banter turns serious when Sasori mentions that Kakashi’s father, Sakumo, killed his parents during the war.
  • Kakashi apologizes. Sasori says he understands the circumstances, though he is still hurt by growing up without his parents. Obito and the others cheer him up with extravagant promises to ask powerful relatives to resurrect them.
  • Just then, Daiyue arrives to collect Obito, and Sakumo arrives to collect Kakashi. Both boys are delighted: it is a rare, meaningful moment for Kakashi, and Daiyue says he may be able to pick Obito up regularly.
  • The narration explains why the fathers arrived together: Sakumo had been caught by the Uchiha Police while reading pornography in the ANBU, and Daiyue came to bail him out. Sakumo had tried to disguise the arrest as an “important mission.”
  • Kakashi notices his father and Daiyue sharing a knowing look. He quietly reflects that Sakumo has friends too, and resolves not to judge him for what happens at work.

Character development and interactions

  • Sasori reveals lingering sadness beneath his claim that he does not care about his parents’ deaths. His friends’ sympathy and support move him.
  • Kakashi shows maturity by apologizing for his father’s past actions, then accepts Sakumo warmly when he comes to collect him.
  • Obito is openly affectionate and thrilled to see Daiyue, while Daiyue responds with tenderness and offers to be more present in his son’s life.
  • The children form a supportive circle around Sasori, though their absurd resurrection plans—and Hidan’s suggestion that he blow his brains out—keep the scene comic.
  • Sakumo and Daiyue share an easy friendship, contrasting the children’s initial assumption that their fathers are absent or unavailable.

Themes

  • The chapter balances family affection and parental absence with humor: the children joke about having no dads, then experience the joy of being collected by them.
  • It highlights friendship and empathy, especially the group’s effort to comfort Sasori.
  • War’s lasting consequences remain present in Sasori’s loss, even amid the lighthearted tone.
  • Comedy comes from ANBU’s grim reputation and institutional absurdity, particularly Sakumo’s arrest and the old director’s lingering legacy.

Ch. 472Old Enemies

Key plot points and events

  • Daiyue greets Kakashi, Obito, and their friends, whose teasing and chaotic enthusiasm amuse Sakumo and remind him of his own childhood.
  • Kakashi asks Sakumo whether he killed Sasori’s parents during the war. Sakumo apologizes and offers to make amends, but Sasori says he does not blame him.
  • Daiyue uses a modified Impure World Reincarnation technique and Sasori’s parents’ keepsakes to summon them. Sasori is overwhelmed to see and embrace them.
  • Sasori’s father recognizes Sakumo as the man who killed his wife and injured him, and angrily demands revenge. After they talk, Sakumo offers to restore his injury and help the family settle in Konoha. Daiyue performs the repair.
  • Sasori’s parents agree to stay, though his father insists he will never be friendly toward Sakumo. The former enemies soon laugh together, baffling the children.

Character developments and interactions

  • Sasori shifts from a lonely, subdued mood to tearful joy and gratitude when reunited with his parents.
  • Sakumo confronts the consequences of his wartime mission with remorse and tries to repair the harm he caused. He and Sasori’s father move from hostility toward an uneasy, humorous reconciliation.
  • Sasori’s father begins furious and protective, but accepts Sakumo’s practical offer and the possibility of a new life in Konoha.
  • Daiyue acts as mediator and benefactor, using his forbidden techniques to reunite the family and resolve the physical injury.
  • Kakashi, Asuma, and the other children observe the adults’ sudden reconciliation with confusion and affection; the group’s banter provides comic contrast to the emotional reunion.

Significant themes

  • Reconciliation and responsibility: A past enemy can acknowledge harm and seek to make amends, even when resentment remains.
  • Family and belonging: Sasori’s reunion with his parents—and their decision to stay—offers him renewed support and a place among friends.
  • The past shaping the present: Wartime actions continue to affect relationships, but honest conversation and compassion can change their course.
  • Humor amid emotion: The chapter balances grief and gratitude with absurd jokes and the children’s bewildered reactions.

Ch. 473This is what you call being undercover?

Plot points and events

  • Daiyue and Obito spend time together after Daiyue’s return. Daiyue feels guilty about having missed much of his son’s life, and takes him to the Eight-Tails Barbecue Shop.
  • They spot Mikoto and Fugaku on a date. Fugaku fusses over Mikoto and admits it has been five years since they last ate out together; Mikoto’s older brother remains an obstacle to their relationship. Daiyue and Obito decide not to interrupt.
  • After taking Obito home, Daiyue goes to the Hokage Office, only to discover the main building has been destroyed and is being rebuilt. He gives Orochimaru years’ worth of intelligence about other villages.
  • Orochimaru confronts Daiyue about the devastation he caused in another country. Daiyue explains that his location was exposed after Nanako called him about Obito blowing up the school, and he retaliated with an enormous arsenal of techniques. Orochimaru concludes Daiyue is now far too conspicuous for undercover work.
  • Tsunade bursts into the office demanding that Orochimaru suppress a news story that has led people to call her “Big Cannon.” Daiyue accidentally repeats the nickname, provoking her to attack him. The next day, Obito finds Daiyue in the hospital.

Character developments and interactions

  • Daiyue tries to make up for lost time with Obito, showing affection and regret. Obito is excited to spend time with his father and observes the adults’ relationships with humor.
  • Fugaku’s long-standing devotion to Mikoto is clear in his attentive, nervous behavior, while Mikoto responds with patience and warmth. Daiyue and Obito quietly sympathize with him.
  • Orochimaru is burdened by Daiyue’s extreme actions and tries to explain why they have made covert work impossible.
  • Tsunade’s temper flares when Daiyue uses the nickname she hates; their brief exchange ends with Daiyue hospitalized.

Significant themes

  • Family and missed time: Daiyue’s reunion with Obito is tempered by regret over years spent apart.
  • Romantic persistence: Fugaku’s continued pursuit of Mikoto contrasts with the disapproval of her family.
  • Recklessness and consequences: Daiyue’s overwhelming retaliation destroys the possibility of staying unnoticed and causes trouble for Orochimaru.
  • Comedy through exaggeration: The chapter plays Daiyue’s excessive power and Tsunade’s explosive temper for humor.

Ch. 474A shameless scoundrel

Plot points and events

  • As the spaceship travels, its passengers video-call family and friends back home, discussing everyday concerns. Hashirama and Madara mock the others for the domestic scene.
  • A notice sticks to the ship’s exterior naming Kagami “Uchiha Terrifying Feces” and asking anyone who spots him to report his location to the Ōtsutsuki Clan.
  • The group realizes the listed phone number belongs to Danzō, who is in Kagami’s contacts.
  • The story flashes back to Danzō’s arrival on an Ōtsutsuki planet. Mistaking him for a dangerous enemy, the Ōtsutsuki attack. When he reveals his Sharingan, they initially flee, but return after realizing he is not the person they feared.
  • Danzō survives their assault by repeatedly using Izanagi. After three days and nights, the exhausted Ōtsutsuki give up. Danzō calmly asks to talk—and then requests tea.

Character developments and interactions

  • Dave, Kagami, Hiruzen, Kakuzu, and Tobirama show affection and concern through their calls, sharing family news and giving practical advice.
  • Hashirama and Madara react with disdainful amusement to their companions’ domestic behavior; Hashirama simply echoes Madara.
  • Danzō’s confidence and shamelessness dominate the flashback: he mistakes the Ōtsutsuki’s fear of another person for recognition of his own supposed fame, then outlasts his attackers without embarrassment.
  • The Ōtsutsuki move from fear and aggression to exhaustion and reluctant surrender. Danzō’s relentless survival infuriates them, but ultimately forces them to hear him out.

Significant themes

  • Domestic affection amid adventure: Even spacefaring warriors remain tied to family, chores, and relationships.
  • Reputation and mistaken identity: The wanted notice and the Ōtsutsuki’s reaction to Danzō hinge on confusion about who he is.
  • Absurd, shameless persistence: Danzō turns a lethal confrontation into farce through repeated Izanagi and his unruffled attitude.
  • Comic contrast: Ordinary phone calls and requests for tea sit alongside interstellar danger and an exhausting battle.

Ch. 475Dismantle them from within

Key plot points

  • Danzo has deepened the Ōtsutsuki Clan’s hatred of Kagami by distributing a hand-drawn copy of his photograph, while presenting himself as a loyal, hardworking reformer.
  • He secretly reports to Dave, claiming he endured severe torture to earn the clan’s trust. Hashirama and Tobirama praise his dedication, though Dave remains skeptical of Danzo’s story.
  • Danzo accepts a bribe from an Ōtsutsuki official, disguising his favor toward the official’s son as an assessment of the young man’s political potential.
  • At a drinking party, Danzo observes the clan’s corruption and convinces himself that his undercover work is noble.
  • The next day, Ōtsutsuki Light, the clan’s leader, approves Danzo’s thick report without reading it. It proposes an “Ōtsutsuki Clan Elite Training Department—Root,” marking the start of Danzo’s plan to undermine the clan from within.

Character developments

  • Danzo gains influence by combining ideological reforms, flattery, opportunism, and manipulation. He sees himself as a self-sacrificing patriot, even as he takes bribes and builds a secretive organization modeled on Root.
  • Ōtsutsuki Light trusts Danzo’s apparent success so completely that she approves his proposal without reviewing it.
  • Dave is more wary of Danzo than Hashirama and Tobirama, but supports the mission and asks for Danzo’s coordinates.
  • Kagami reacts furiously to Danzo’s treatment of his reputation, though Dave quickly removes him from the call.

Significant themes

  • Infiltration and institutional sabotage: Danzo uses the clan’s trust and existing weaknesses to prepare a takeover from within.
  • Hypocrisy and self-justification: He calls himself a patriot while exploiting corruption for personal and political advantage.
  • Blind leadership and unchecked trust: Light’s automatic approval of Danzo’s report exposes how easily the clan can be manipulated.
  • Satire of political power: The chapter humorously portrays propaganda, bribery, bureaucracy, and Danzo’s grandiose self-image.

Character interactions

  • Danzo and Dave exchange a tense but practical call, interrupted by Kagami’s angry outburst.
  • Hashirama and Tobirama express sympathy and respect for Danzo, reinforcing his performance as a devoted operative.
  • An Ōtsutsuki official bribes Danzo to advance his son, and Danzo accepts while framing the favor as merit-based.
  • Light praises Danzo and approves his plan, unaware that the proposed “Root” department is the opening move in his effort to subvert her clan.

Ch. 476Shadow of the Otsutsuki

Plot points and events

  • Danzo launches his long-planned Root organization within the Ōtsutsuki Clan, intending to build a secret force to protect the planet.
  • He recruits the clan’s enthusiastic children, invoking Kagami Uchiha’s destruction of their homeworld as a warning. He leaves behind children he considers unsuitable for Root.
  • In an underground passage, Danzo tells the recruits he will place Cursed Seals on them to keep them focused on training. Their unquestioning trust surprises him, though he decides to proceed with his planned brainwashing anyway.
  • Danzo presents Root to Ōtsutsuki Light as the clan’s hidden “darkness,” complementing her as its “light.” Light is deeply moved by his speech.
  • On the spaceship, Dave and Hiruzen approve of Danzo’s plan and decide to let him continue undercover. Kagami angrily objects that Danzo is damaging his reputation.
  • Dave proposes building their own forces and settling somewhere in the universe. The group settles on taking over the nearby, lush planet as a first step.

Character developments and interactions

  • Danzo relishes his authority and turns Root into a disciplined, secret organization, while framing his ambitions as service to the Ōtsutsuki. His recruits’ devotion both astonishes and reassures him.
  • Ōtsutsuki Light trusts Danzo and is emotionally touched by his promise to shoulder the clan’s hidden burdens.
  • Dave takes a pragmatic, expansionist approach: he accepts Danzo’s work, reassures Kagami, and redirects the group toward acquiring a planet.
  • Hiruzen unexpectedly praises Danzo’s plan.
  • Kagami is furious that Danzo’s anti-Kagami propaganda is spreading, while Kakuzu presses Dave for a concrete next step.

Significant themes

  • Manipulation and indoctrination: Danzo recruits children through fear and loyalty, then plans to reinforce their obedience with Cursed Seals and brainwashing.
  • Power disguised as protection: Root is presented as a safeguard for the clan, while Danzo also uses it to establish his own influence.
  • Light and darkness: Danzo casts himself as the hidden counterpart to Light’s public leadership.
  • Expansion and reputation: The spaceship crew shifts from reacting to events to planning their own territorial growth, while Kagami worries about the legend being made of him.

Ch. 477This is our main base now

Chapter Summary

Key plot points and events

  • Dave establishes the lush, apparently uninhabited planet as a new Konoha outpost, naming it Konoha Star. The group sets about preparing the cliff-top site as their main base.
  • Dave asks Hashirama to arrange the vegetation into a circle and decorate the bare cliff face with trees. Hashirama agrees, but asks for payment because of his debts; Kakuzu initially scolds him for bringing money into Konoha’s work, until Dave offers to pay him personally.
  • To maintain contact with Konoha, Dave asks Tobirama to invent a space-travel technique. Tobirama confidently takes on the task, while Kagami and Hiruzen are assigned to organize their collected information.
  • Madara is sent to scout for dangers and turns the assignment into a dramatic display of aerial acrobatics and Susanoo. Ōtsutsuki Moon, hoping for a task, is told simply to stay put and avoid trouble.
  • After two or three months, Tobirama announces that he has developed a Forbidden Technique capable of crossing space. The others discover that Tobirama himself cannot use it—but he has taught the technique to Daiyue.
  • Daiyue arrives by opening a spatial rift directly above the group’s communal meal, destroying it. He explains that he learned the technique in just three minutes. Tobirama proudly praises his grandson’s talent.

Character developments

  • Dave takes charge of establishing the new base and assigning everyone useful work, while keeping the group’s efforts—and Kakuzu’s business-minded instincts—in check.
  • Hashirama remains enthusiastic about expanding Konoha and using Wood Release, though his debts make him eager for paid work.
  • Tobirama is shown as a brilliant inventor who can create a difficult Forbidden Technique but cannot perform it himself. He finds reassurance in Daiyue’s exceptional aptitude.
  • Daiyue proves to be a remarkably quick learner, inheriting and surpassing Tobirama’s talent for Forbidden Techniques.
  • Madara accepts the scouting role but uses it to show off. Ōtsutsuki Moon continues embracing his Konoha identity, though he is left idle.

Significant themes

  • Founding and expanding a community: The group turns a wild planet into a new Konoha base through coordinated work.
  • Duty versus personal reward: Hashirama’s request for payment prompts a comic argument over whether service to Konoha should be compensated.
  • Knowledge passed between generations: Tobirama’s invention becomes especially meaningful when Daiyue masters it and carries on his legacy.
  • Comedic contrast: Serious projects—planetary settlement and space travel—are repeatedly undercut by petty squabbles, idleness, showboating, and the ruined lunch.

Character interactions

  • Dave balances leadership with humor, accommodating Hashirama’s request while assigning jobs to the rest of the group.
  • Kakuzu tries to enforce ideological dedication, then quickly changes his position once Dave offers private payment.
  • Hashirama and Tobirama’s familiar sibling dynamic appears in Hashirama’s excitement and Tobirama’s exasperated responses.
  • The group’s frustration with Tobirama’s long wait becomes a shared outburst when they learn he cannot use his own technique.
  • Tobirama’s pride in Daiyue softens the chaos of Daiyue’s entrance—and the destruction of Dave’s meal.

Ch. 478What a Promising Prospect!

Key plot points and events

  • Dave and his companions return after roughly six months away, finding a major construction effort underway for the interplanetary “Star-Village Interconnection.” Orochimaru, who enjoyed a peaceful stretch while they were gone, is now overwhelmed with rebuilding and administration.
  • Dave gives Orochimaru a large set of policy proposals for managing the project. Kakuzu eagerly plans commercial development and profits, while Dave cautions him not to exploit people.
  • Minato arrives as a fast food-delivery courier. Dave offers him transport work moving construction materials, which Minato gladly accepts; Hashirama is directing the construction crew.
  • Orochimaru jokes that Minato would make a better Hokage and offers to resign, but Dave tells him he should serve longer.
  • Dave messages Danzo, who has been undercover among the Otsutsuki. Danzo reports becoming their political secretary and “Shadow,” and agrees to continue the mission.
  • In Konoha, Tsunade is stuck handling Hokage paperwork while Orochimaru is away. Frustrated, she orders Shikaku to summon Jiraiya, who has been avoiding work; her threat finally gets him to agree to return.

Character developments and interactions

  • Orochimaru is burdened by the demands of leadership and secretly envies the prospect of Minato taking over.
  • Dave supports the project with policies and work assignments, while balancing commercial ambition with concern for ordinary people.
  • Kakuzu sees the new interplanetary development chiefly as a lucrative business opportunity.
  • Minato is portrayed as capable, energetic, and ambitious, making him seem like a promising future Hokage.
  • Hashirama eagerly contributes labor and hopes to visit Tsunade, unaware she is avoiding him because she fears his matchmaking.
  • Tsunade is forceful and impatient with being saddled with paperwork; she clashes with Shikaku and pressures Jiraiya into helping.
  • Danzo remains committed to his dangerous undercover role, despite the long delay in support.

Significant themes

  • Leadership as a burden: administrative responsibility quickly overwhelms those in charge.
  • Ambition and development: the new interplanetary project brings opportunities for commerce, infrastructure, and employment.
  • Duty and sacrifice: Danzo accepts continued isolation for Konoha’s sake.
  • Comedy through role reversal: Minato earns money through deliveries, while Tsunade and Orochimaru struggle with bureaucratic work.

Ch. 479Memories long dead seemed to resurface

Plot points and events

  • During the reconstruction effort, Madara feels unhelpful and restless. Dave recruits him to arrange entertainment for the workers, playing on his supposed expertise.
  • Hashirama announces that the evening’s event will be a long-awaited showdown between himself and Madara. The workers are thrilled, though some worry the fight may damage what they have rebuilt.
  • As the event approaches, Dave suddenly remembers what it might involve and flees, claiming he has business in Konoha. Hiruzen and Kagami gradually recognize the same troubling signs.
  • Kakuzu also departs in a hurry. Meanwhile, Ōtsutsuki Moon sets up a livestream, and viewers fill the chat with jokes, bets, and ominous speculation.
  • Danzō, watching from a lonely rooftop, is bewildered and resentful: he had expected his comrades to come retrieve him, but the situation has somehow become a showdown instead.

Character developments and interactions

  • Madara goes from bored and aimless to eager when Dave gives him a chance to organize an event.
  • Hashirama enthusiastically promotes the supposed battle and is excited to face Madara again, while the older onlookers become increasingly uneasy.
  • Dave recognizes the event’s likely real nature and escapes, leaving Kagami and Hiruzen in charge.
  • Kagami and Hiruzen begin with no suspicion, then share a dawning, nervous realization. Kakuzu appears to understand enough to leave as well.
  • Danzō remains isolated and frustrated, highlighting the gap between his expectations and what is unfolding.

Significant themes

  • The chapter builds comic suspense through characters recognizing a familiar but unexplained event.
  • It contrasts youthful excitement with the older generation’s foreboding.
  • Miscommunication and absurdity drive the humor: everyone assumes the event is a grand battle, while the panicked departures suggest otherwise.
  • The livestream and its chaotic comments bring a modern, irreverent edge to the gathering.

Ch. 480It Was Time to Settle This Decades-Old Score!

Plot points and events

  • Dave confiscates Daiyue and young Obito’s phones, then abandons talk of the impending duel to flirt with Tsukimi. Mikoto and Kushina have gone to watch the event in person.
  • Daiyue takes Obito home and explains that the fight involves a destructive Forbidden Technique Madara can use. This only makes Obito more curious.
  • Daiyue heads off to find his wife, leaving Obito to conclude that the men in his family are hopeless romantics.
  • On Konoha Star, a crowd gathers for the long-awaited contest. Fugaku thanks Kushina for arranging Mikoto’s visit, though he grumbles about the steep ticket prices. The young couples split off to enjoy their interplanetary dates.
  • Hashirama and Madara prepare to settle the decades-old contest between them. Tobirama and Izuna are drawn in as their respective brothers’ supporters—and both are eager to settle their own rivalry.
  • The four arrive in matching outfits, but Tobirama is uncomfortable in his.

Character developments and interactions

  • Dave is playful and affectionate with Tsukimi, while acting like a strict parent toward Daiyue and Obito.
  • Daiyue is embarrassed by his father’s behavior and wary of the Forbidden Technique; his own enthusiasm for finding his wife mirrors Dave’s.
  • Obito is inquisitive and determined not to imitate his family’s romantic behavior, despite immediately seeing Daiyue do just that.
  • Hashirama and Madara treat the unresolved contest as meaningful and are determined to finish it.
  • Tobirama and Izuna begin as reluctant or teasing supporters but quickly embrace the chance to face each other again.

Significant themes

  • Family resemblance and generational comedy: Romantic habits and eccentricities repeat across generations.
  • Rivalry and enduring bonds: The decades-old contest is presented as both unfinished business and a symbol of connection.
  • Curiosity and caution: Obito’s interest in the fight clashes with the adults’ warnings about dangerous techniques.
  • Anticipation: The chapter builds toward the contest, ending just as the four rivals are ready to take the stage.
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