Ch. 521Hiruzen: We're all brothers

Key events

  • Hiruzen goads Kagami into an online fighting game, secretly playing under an anonymous account. Kagami loses several rounds, rages at the game, then finally wins one and unleashes a stream of insults at his opponent.
  • The opponent is Tobirama. After Kagami dismisses his message with “fuck off,” Tobirama and Madara head to the Uchiha Police Station.
  • They unleash powerful attacks, demolishing the station. Fugaku and the officers survive, but Fugaku laments that the destruction has cost him his bride price.
  • Kagami returns to the hospital with severe additional injuries. A month later, Hiruzen visits and reminds him that he escaped their meal bet by a minute, but says Kagami can treat him once he recovers.

Character developments and interactions

  • Kagami goes from buoyant confidence to furious frustration, then triumphant, gleeful trash-talking. His online bravado gets him into trouble when he insults Tobirama without realizing who he is.
  • Hiruzen quietly engineers the situation, taunts Kagami throughout the game, and uses the chaos for amusement. At the hospital, he maintains a friendly, innocent façade.
  • Tobirama initially considers whether Monkey’s recording might be misleading, but Kagami’s direct insult convinces him to act. Madara joins him in the attack.
  • Fugaku is caught between the powerful visitors and the consequences for his station—and, most painfully to him, his lost bride price.
  • The chapter’s humor comes from the contrast between Kagami’s casual online abuse and the devastating real-world response, as well as Hiruzen’s cheerful teasing of his “brother.”

Significant themes

  • Online bravado has real consequences: Kagami’s anonymous-game rage turns into a physical catastrophe.
  • Friendship and mischief: Hiruzen’s teasing is framed as brotherly affection, even after it helps set the disaster in motion.
  • Comedic escalation: A gaming rivalry spirals into the destruction of a police station and Kagami’s return to the hospital.

Ch. 522Tobi: I have a sense of smell?

Key plot points and events

  • Indra, Asura, and Hagoromo try to avoid drinking Kaguya’s revolting soup, pushing the bowl between themselves until Kaguya orders them to split it.
  • A cockroach surfaces in the soup. The three drop the bowl in “panic,” but the spill releases corrosive green liquid and a foul odor that leaves them vomiting and choking.
  • Indra escapes to the kitchen by telling Kaguya he has plans, but she gives him a packed lunch anyway. He takes it to the Love Kidney Internet Cafe, where he can enjoy the familiar smells and atmosphere.
  • Tobi is minding the cafe while Nine-Tails trains as a firefighter. Indra gives Tobi the lunch box, claiming he has already eaten, then quickly retreats to use a computer.
  • When Tobi opens it, the odor overwhelms him. Though he has no nose or sense of smell, he wonders if he has somehow gained one.

Character developments and interactions

  • Indra stays composed and resourceful, escaping the meal and secretly passing it to Tobi. His faint smile suggests he knows exactly what he is doing.
  • Asura eagerly shifts the soup onto Hagoromo when given the chance, while Hagoromo condemns his sons’ behavior but joins their attempts to avoid the soup.
  • Kaguya remains calm and authoritative, insisting the family eat and offering to make more.
  • Tobi is cheerful and curious, but his reaction to the lunch box turns into bewildered alarm as he questions whether he can smell.

Significant themes

  • Family duty versus self-preservation: The family’s claims of respect for Kaguya’s cooking collapse as each tries to avoid eating it.
  • Comic misdirection and shared blame: The soup is passed around until everyone—including Hagoromo—gets involved.
  • Absurdity and sensory humor: The chapter turns an awful odor into a possible supernatural discovery for Tobi.

Ch. 523Kaguya: I'll share it with Mito later, too

Plot points and events

  • Tobi, fascinated by an unfamiliar lunch, eats soup containing a dead cockroach. He suffers severe internal injuries and is taken to the hospital.
  • Doctors struggle to assess Tobi’s unusual mixture of human, White Zetsu, and tailed-beast-like traits. They estimate a six-month hospital stay.
  • Indra pays for everything—and insists Tobi stay for a full year. He then tells Kaguya he’ll be away for much of the week, using Tobi’s hospitalization as a reason to avoid her cooking.
  • At home, Hagoromo and Asura realize Indra has escaped another meal. They hatch a plan to get Kaguya out of the house by suggesting she take a tour with Asura’s travel agency.
  • Kaguya refuses, preferring her daily square dancing. The brothers persuade her that she can dance online instead, and Asura teaches her to play Shinobi World Dance. She enjoys it and says she’ll share it with Mito.

Character developments and interactions

  • Tobi remains innocently curious, with disastrous consequences when he tastes the soup.
  • Indra shows resourcefulness and a mischievous streak: he uses the hospital visit to dodge Kaguya’s cooking and prolongs Tobi’s stay.
  • Hagoromo and Asura work together to escape Kaguya’s meals, flattering her and pitching travel and online entertainment as ways to broaden her life.
  • Kaguya is initially unmoved by their plan, but becomes interested in online dancing. The brothers’ efforts turn into a shared moment of teaching and discovery.

Significant themes

  • Family and food: Kaguya’s cooking is a recurring source of both care and comic dread.
  • Technology and changing times: The family uses online activities to adapt traditional pastimes to the modern Shinobi World.
  • Comedy through misdirection: Indra’s hospital excuse and the brothers’ carefully framed “concern” for Kaguya mask their desire to avoid her food.

Ch. 524Résumé?

Key plot points and events

  • Yahiko welcomes Ōtsutsuki Moon to Akatsuki before a crowd of followers, making Moon feel proud and valued.
  • The chapter flashes back to Moon’s recruitment: he applied online, and Yahiko hired him after accepting his unusual Ōtsutsuki School diploma and reading his exaggerated résumé.
  • Moon’s résumé reminds Yahiko of Hashirama’s similarly impressive but eccentric one. Yahiko had once considered hiring Hashirama, but Jijibo warned him never to do business with the notoriously disastrous entrepreneur. Yahiko learned Hashirama was already an original Akatsuki member and dropped the idea.
  • The story then returns to Moon’s difficult time in Konoha. In debt and struggling to find work, he had taken a physically demanding job as a dealer at Shukaku Casino.
  • At his interview, Shukaku dismisses the résumé as unreliable and explains the casino’s schedule: one month of work followed by a single day off. Moon initially misunderstands “one on, one off” as a day-on, day-off rotation, then is shocked by the real terms but asks Shukaku to continue.

Character developments and interactions

  • Ōtsutsuki Moon shifts from pride at being welcomed into Akatsuki to a flashback showing his desperation, lack of job prospects, and naïve optimism about employment.
  • Yahiko is enthusiastic about recruiting people but pauses over Moon’s résumé, which recalls his interest in Hashirama and his eventual caution about doing business with him.
  • Jijibo is presented as protective of the organization’s finances, having warned Yahiko that Hashirama’s business ventures could endanger the enterprise.
  • Shukaku conducts Moon’s interview bluntly and matter-of-factly, emphasizing the casino’s workload and expectations. Moon responds nervously but remains eager to proceed.

Significant themes

  • Satire of job applications and hiring: résumés are inflated, credentials are dubious, and employers reveal harsh conditions only during interviews.
  • Exploitation and economic hardship: Moon’s debts and lack of options leave him vulnerable to punishing work schedules.
  • Business caution and reputation: Yahiko’s recruitment decisions are shaped by warnings about Hashirama’s disastrous business record, despite his extraordinary abilities and credentials.

Ch. 525Ōtsutsuki Moon: Boss, how old are you?

Key plot points

  • Ōtsutsuki Moon interviews for a dealer job at Shukaku’s casino. Though he expects a standard schedule, Shukaku’s intimidating presence makes the interview feel high-pressure.
  • Shukaku explains that staff must quietly handle violent customers by taking them into an alley and beating them, rather than trying to mediate politely.
  • Asked what makes him a good hire, Moon activates his “combat mode,” tears off his clothes, and poses in pink briefs, claiming he is sexier than female dealers. Shukaku is horrified and initially rejects him.
  • Desperate for work, Moon promises not to perform this display inside the casino. Shukaku offers a monthly base salary of 5,000 taels plus uncapped commission, while warning that each clothing-bursting incident will cost Moon 500 taels.
  • Moon accepts, calculating that the job will let him cover his 4,500-tael loan payment and afford cheap food and internet. He and Shukaku sign the contract.
  • When Moon asks Shukaku’s age, Shukaku says he is over a thousand; Moon reveals that he is 238. Shukaku calls him a young man and pats his shoulder.

Character developments and interactions

  • Moon shifts from nervous applicant to enthusiastic, financially motivated employee. Despite his bizarre attempt to impress Shukaku, he readily accepts strict conditions because he badly needs a job.
  • Shukaku proves to be an intimidating, blunt boss with a practical focus on keeping casino business running. He rejects Moon’s exhibitionism but is willing to hire him once Moon agrees to control it.
  • Their relationship is established as an earnest but comic boss–employee arrangement: Shukaku sets the rules, while Moon eagerly agrees and treats the job as a rare opportunity.

Significant themes

  • Work and desperation: Moon accepts harsh rules and modest pay because employment is scarce and he has heavy debt.
  • Appearance and social norms: Moon considers his supernatural transformation an asset, but Shukaku sees it as off-putting and potentially bad for business.
  • Power and age: Shukaku’s tiny appearance contrasts with his intimidating authority and immense age, while the much younger Moon is still centuries old by ordinary standards.

Ch. 526Tsunade: A sore loser?

Key plot points and events

  • Shukaku shows Ōtsutsuki Moon his new casino job: collect wagers and pay winnings, while someone else teaches him the games.
  • A furious Tsunade—known at the casino as a frequent, highly profitable gambler—has been losing all day. She suspects the gambler opposite her is cheating because he keeps moving a hand toward his sleeve.
  • The gambler denies it, calls her the “Big Fat Sheep” and a sore loser, and tries to turn the watching crowd against her by acting as though she is threatening him.
  • When Moon asks how to handle the escalating dispute, Shukaku rejects his suggestion to mediate politely. He orders Moon to take the gambler to the back for a beating—or simply pull back the suspicious sleeve.
  • Moon steps between Tsunade and the gambler, but the gambler immediately complains that Tsunade is a sore loser and urges the casino to throw her out. Tsunade’s anger intensifies, though she restrains herself because they are in public.

Character developments

  • Ōtsutsuki Moon is earnest and eager to prove himself, taking notes and researching casino procedures, but his inexperience leaves him unsure how to respond to a confrontation. He obeys Shukaku even when the order clashes with the more conventional approach he expected.
  • Shukaku reveals a hard-nosed, commercially minded approach to casino management. He protects Tsunade because she is a valued regular and a major source of revenue, while showing little regard for fair or formal dispute resolution.
  • Tsunade is established as a passionate, volatile gambler with a strong reputation at the casino. Although provoked, she controls herself in front of the crowd.
  • The gambler appears evasive and manipulative: Tsunade’s suspicion about his sleeve is left unresolved, while he uses the crowd and insults to cast himself as the victim.

Character interactions

  • Shukaku mentors Moon, explaining that Tsunade and Hashirama are special guests who may behave as they please.
  • Tsunade confronts the gambler over her suspicion of cheating; he counters by provoking and publicly belittling her.
  • Moon seeks Shukaku’s guidance, then intervenes at his boss’s command, becoming the center of the dispute.

Significant themes

  • Business over principle: Shukaku’s response is shaped by the casino’s profits and reputation rather than neutral conflict resolution.
  • Public image and provocation: The gambler uses the crowd to shift blame, while Tsunade struggles to contain her temper and protect her reputation.
  • Inexperience versus practical power: Moon’s research offers a formal solution, but Shukaku teaches him that the casino operates by its own rules.

Ch. 527Gambler: Barf!

Plot and key events

  • Ōtsutsuki Moon catches a gambler hiding dice up his sleeve. Shukaku orders Moon to take him out back, and Moon begins working at the casino.
  • Moon takes the casino rule that “the customer is God” very literally. When a losing gambler asks for a sexy, hot dealer, Moon bursts out of his clothes to reveal pink underwear and a muscular body. The horrified gambler flees, and Shukaku fines Moon 500 for doing it again.
  • Another gambler, enjoying a winning streak, tips Moon and asks him to collect a food delivery. Moon is thrilled to discover what he thinks must be commission.
  • At the entrance, delivery driver Minato explains that the order’s promised gift is missing. He stayed outside because his girlfriend won’t let him enter casinos. Moon worries the customer will be disappointed and stop gambling.
  • Moon decides to replace the missing gift with his own new pink underwear, placing it in the delivery bag. He tells the gambler it came with the meal.
  • The gambler keeps playing and eventually loses all his winnings. When he finally opens the food bag, he is overwhelmed by its strange smell and cries, “Bleurgh!”

Character developments and interactions

  • Ōtsutsuki Moon is eager to please customers but naïve and wildly literal. His attempts to help—first by becoming the “sexy” dealer, then by supplying a replacement gift—create increasingly disastrous comic outcomes.
  • Shukaku acts as Moon’s blunt supervisor, responding to his antics with a fine.
  • The gamblers are driven by their moods and fortunes: one is disgusted by Moon’s performance, while another initially appreciates him, then loses his winnings and discovers the unpleasant surprise.
  • Minato is a polite, apologetic delivery driver whose brief encounter with Moon sets the gift mishap in motion.

Significant themes

  • Literal-minded helpfulness: Moon follows requests without understanding their likely consequences.
  • Comic escalation and irony: Each attempt to improve a customer’s experience makes matters worse.
  • Gambling’s volatility: The gambler’s winning streak abruptly turns into total loss, underscoring the casino’s unpredictable fortunes.

Ch. 528Your delivery driver is protecting your food

Key plot points and events

  • A food delivery at the casino gives off an unbearable stench, causing gamblers—and Shukaku—to collapse or flee. The gambler who ordered it calls the rider, Minato Namikaze, to complain.
  • Minato realizes he forgot the order’s promised gift, but the gambler cares only about the smell. When threatened with a bad review, Minato rushes back to the restaurant and cooks a replacement meal himself.
  • The delivery app updates to say Minato is preparing the meal, then that he is fighting another rider to protect it. Minato uses a dramatic attack to get past Mu, who resents Minato’s dominance in the delivery business.
  • Meanwhile, Ōtsutsuki Moon reveals that the “gift” he put in the original order was a pair of his own underwear, worn for two hundred years. The gambler discovers them in the delivery and vomits again.

Character developments

  • Minato is shown as extraordinarily fast and hardworking, but also comically driven by the threat of a bad review. He takes personal responsibility for fixing the order.
  • Mu is increasingly frustrated that Minato’s speed leaves few orders for other riders, and confronts him over it.
  • Ōtsutsuki Moon is sentimental about his old underwear and mourns their loss, unaware that they caused the delivery disaster.
  • The gambler shifts from anger at the stench to horrified disgust when he discovers its source.

Character interactions

  • The gambler argues with Minato over the foul-smelling order and threatens a poor rating; Minato pleads for a chance to make things right.
  • Minato borrows the restaurant’s kitchen, startling the staff, then clashes with Mu at the casino entrance.
  • Ōtsutsuki Moon’s well-intentioned “gift” becomes the hidden link between the stench and the gambler’s repeated vomiting.

Significant themes

  • The chapter uses absurd comedy and escalating misunderstandings, especially the contrast between Minato’s heroic delivery efforts and the grotesque cause of the problem.
  • It also pokes fun at app-based work: ratings pressure Minato into extraordinary lengths, while his efficiency creates resentment among fellow riders.

Ch. 529I could fight you here too

Key plot points and events

  • In the casino, Ōtsutsuki Moon admits he added a pair of old pink underwear to gambler Ishigami’s food delivery as a “gift.” The gambler is horrified and becomes violently ill; Minato arrives with the actual, undamaged delivery, confirming the underwear did not come from the shop.
  • The stench empties the casino, leaving the gambler, Moon, Minato, and an unconscious tailed beast. The incident also triggers complaints and negative reviews.
  • The next day, Shukaku is in hospital again. He blames Moon for the casino’s losses and medical expenses, and learns that the casino is full of strange debris and that Konoha has referred cleanup to a specialist brigade.
  • Shukaku gets into a profanity-filled argument with his bandaged hospital roommate. He reveals a miniature Tailed Beast Bomb and attacks; the scene ends with both patients sent for further treatment.
  • Back at the casino, White and Black Zetsu, along with a group of zombies, converge on the foul-smelling underwear, each faction wanting it for its supposed usefulness. Their leaders, communicating by phone, taunt one another and claim they will take it.

Character developments and interactions

  • Ōtsutsuki Moon is well-meaning but disastrously misguided: he adds a personal “gift” to cheer up a customer, causing the entire mess. He remains timid around the furious Shukaku.
  • Minato is confused by the customer’s reaction and tries to provide the promised delivery service and avoid upsetting Kushina.
  • Shukaku is irritable over repeated hospital visits, expenses, and casino problems; his quarrel with his roommate quickly escalates into violence.
  • The Zetsu and zombie factions treat the underwear as valuable material, turning a disgusting accident into a bizarre competition.

Significant themes

  • Good intentions with disastrous results: Moon’s attempt to please a customer creates chaos.
  • Absurd escalation and farce: A delivery mishap grows into financial trouble, hospital violence, and a factional scramble.
  • Conflict over trivial “treasure”: Characters treat an utterly repulsive object as strategically valuable, parodying grand schemes and rivalries.

Ch. 530Ōtsutsuki Moon: The heights he once reached

Plot points and events

  • Shukaku’s casino is wrecked in a battle over Ōtsutsuki Moon’s pink underwear. Shukaku collapses when he sees the damage and returns to hospital.
  • In a dramatic farewell, Shukaku urges Moon to leave the casino and pursue greater opportunities, even threatening to die if Moon refuses. Moon departs, despite having accumulated 30 million in debt during his year there.
  • Moon joins the Akatsuki. Yahiko appoints him “diplomat,” although Nagato points out that the organization has few plausible factions to approach.
  • Moon happily tells Shukaku about his new job, and Shukaku is relieved that Moon’s chaos will now affect someone else.
  • Yahiko assigns Moon to create an Akatsuki website, pairing him with Sasori. Left to begin the work, Moon worries about the unusual workplace and misses the casino—and the underwear he lost.

Character developments and interactions

  • Shukaku shows genuine affection for Moon, encouraging him to move on even though their farewell is painful. His relief after Moon finds work adds comic contrast to his emotional send-off.
  • Moon earnestly accepts his new role and wants to make Shukaku proud, but quickly feels uncertain about the Akatsuki and nostalgic for his former job.
  • Yahiko is enthusiastic and idealistic, creating a diplomatic post and publicity plans without much regard for practical obstacles.
  • Nagato serves as the skeptical voice, questioning Yahiko’s plans and describing the Akatsuki’s existing, loosely defined roles.
  • Konan tries to keep Nagato from dampening the mood. Yahiko pairs Moon with the much younger Sasori, who greets him politely.

Significant themes

  • Affectionate separation and growth: Shukaku’s insistence that Moon leave frames departure as an act of care.
  • Workplace absurdity: The Akatsuki’s improvised jobs, lack of clear structure, and questionable professionalism mirror Moon’s chaotic employment history.
  • Comedy through misplaced priorities: A devastated casino, a heartfelt farewell, and Moon’s new career are repeatedly overshadowed by his obsession with lost underwear.

Ch. 531How should we promote it?

Key plot points and events

  • Ōtsutsuki Moon and Sasori create an official Akatsuki website. Unsure how to describe the group, they settle on presenting it as a mercenary organization rather than a “mental asylum.”
  • Moon writes grand promotional copy declaring the Akatsuki’s ambition to spread Wi-Fi throughout the universe, while claiming it can take on nearly any contract—from fighting and war to healthcare, education, housing, and counseling.
  • Sasori points out that the group has completed only one job in nearly a year: cleaning someone’s toilets. The pair nevertheless list services by category and assign contacts, including Yahiko and Konan for finance, Sasori and Hidan for technology, Ebizo and Hanzo for manpower, and Nagato for emotional support.
  • Sasori designs the site in Akatsuki colors, with black, white clouds, red accents, a bloodred moon, and portraits of the members. Yahiko is delighted with the result but asks how to attract visitors.
  • Moon and Sasori suggest hiring Mount Myōboku’s paid posters. Yahiko pays 100,000 ryo to have them drive traffic to the site.
  • The posters flood forums, livestreams, and games with misleading, sensational ads linking to the Akatsuki website. The spam provokes outrage: users complain about indecency and false advertising, while another ad falsely claims a gaming network has crashed and promises free gold.

Character developments and interactions

  • Moon proves imaginative and enthusiastic, turning Yahiko’s vague request into sweeping promotional claims. He also offers the practical idea of using paid posters.
  • Sasori serves as Moon’s collaborator and the website’s designer. Though initially skeptical that the Akatsuki can provide every listed service, he helps organize and present the group’s offerings.
  • Yahiko is pleased with the finished website and eagerly invests in promotion, trusting the others’ suggestions.
  • Nagato is humorously assigned to relationship counseling, reflecting the team’s improvised approach to its supposed range of services.
  • The trio work smoothly together, but their ambitions and marketing quickly outstrip the organization’s actual experience.

Significant themes

  • Absurd ambition versus reality: The Akatsuki claims universal reach and boundless capabilities despite having completed almost no work.
  • Satire of online marketing: Paid promotion turns into spam, deception, and misinformation, drawing mockery and anger rather than straightforward goodwill.
  • Improvisation and self-presentation: The organization invents a polished identity and service structure on the fly, showing how image can be built independently of substance.

Ch. 532Arresting toads?

Plot points and events

  • Konoha’s online-report system is overwhelmed by complaints about misleading adverts promoting a legitimate mercenary website. The adverts falsely promise things like pornography or free game currency.
  • Fugaku initially sees no reason to intervene, since the website itself is lawful. Shuiwen warns that the deception is damaging Konoha’s online environment and could provoke residents.
  • Fugaku checks with Dave, who confirms that a contract negotiated by Kakuzu gives Konoha’s Uchiha Police Station authority over harmful online conduct by Mount Myōboku’s toads. The stated penalty is a fine and six months’ detention.
  • Dave authorizes Fugaku to enforce the law but warns him to avoid a confrontation and, if needed, to consult Sage Shima.
  • Fugaku takes Shuiwen and a large police force to Jiraiya’s cell and orders him to transport them to Mount Myōboku. Jiraiya agrees after Fugaku hints that cooperating may shorten his detention.
  • At Mount Myōboku, Fugaku presents the contract to Shima and explains the charges. Shima is too intimidated—and too troubled by memories of Kakuzu—to object.

Character developments and interactions

  • Fugaku moves from reluctant observer to decisive enforcer once he learns the contract gives his police force jurisdiction. His dislike of troublesome toads also makes the task appealing.
  • Shuiwen acts as the practical voice of concern, stressing the real-world consequences of leaving the deceptive campaign unchecked.
  • Dave backs Fugaku’s authority with the contract while urging caution.
  • Jiraiya, still imprisoned, is alarmed by the police raid but readily helps when he thinks it might reduce his sentence. He privately frames his cooperation as an unavoidable betrayal of the toads.
  • Shima is overwhelmed by the armed Uchiha officers and the contract, especially because it recalls her earlier dealings with Kakuzu.

Significant themes

  • Law and jurisdiction: A signed agreement turns Mount Myōboku’s online behavior into a matter for Konoha law enforcement.
  • Deceptive advertising and online accountability: A legal website can still be promoted through harmful, misleading tactics.
  • Bureaucracy and power: Contracts, digital records, and legal authority enable the police to act—even across the boundary between Konoha and Mount Myōboku.
  • Comedy through contrast: A serious police operation over misleading ads is played against Jiraiya’s panic about pornography, his prison bargaining, and the toads’ fear of the Uchiha.

Ch. 533Kakuzu: No big deal

Plot points and events

  • Fugaku leads Uchiha Police officers through Mount Myōboku, arresting toads over harmful online activity.
  • Fukasaku challenges their authority, claiming the internet contract with Konoha contains no clause allowing police supervision. He and Fugaku spend a day searching the enormous contract but fail to find it.
  • Fugaku calls Kakuzu to clarify. Kakuzu initially pitches insurance, then gives an exact reference to a buried clause authorizing the Uchiha Police to oversee Mount Myōboku’s online activity and enforce Konoha law.
  • Gamabunta’s hopes of winning compensation for the raid collapse when the clause is confirmed. Kakuzu warns he can bring the contract and recordings to confront them; Fukasaku quickly drops the demand, and Fugaku resumes the arrests.

Character developments and interactions

  • Fugaku is dutiful but wary: he checks the contract, seeks Kakuzu’s confirmation, and cautiously raises the possibility of compensation before deferring to Kakuzu’s authority.
  • Fukasaku shifts from alarmed protest to relief, then hastily backs down rather than risk a personal visit from Kakuzu.
  • Gamabunta moves from fearfully hiding to gleefully demanding damages, only to be stunned by the contract’s hidden clause.
  • Kakuzu remains commercially minded and intimidating. His sales pitch turns into a precise legal rebuttal, and his calm threat settles the dispute.

Significant themes

  • Contracts and fine print: A clause buried in an immense document determines who has authority.
  • Law versus opportunism: The toads try to turn the police operation into a compensation claim, but the contract defeats them.
  • Comedy through contrast: Kakuzu’s salesmanship, exact recall, and threatening composure contrast with the toads’ panic and Fugaku’s nervous diplomacy.

Ch. 534Go see your father

Key plot points and events

  • Fugaku returns to the Uchiha Police Station with a large crowd of captured toads, only to find that the station’s cells cannot hold them. Shuiwen suggests transferring the prisoners to the spacious ANBU headquarters.
  • Fugaku tries to contact ANBU director Sakumo, but Sakumo is himself being held in the station and is eating a prison meal.
  • At home, Kakashi learns that his father has been staying away because of supposed ANBU workload. His mother suggests that he bring Sakumo dinner and visit him.
  • When Kakashi calls, Sakumo pretends to be exhausted from work and eagerly accepts the visit, hoping it will let him leave the station with Fugaku.
  • Sakumo gives his prison meal to Kagami, whose playful argument with his son Shuiwen adds to the station’s comic chaos.
  • Fugaku releases Sakumo so they can take the toads to ANBU. At the entrance, Sakumo asks the veteran guard—and Fugaku—not to reveal his situation to Kakashi. The chapter ends as Kakashi arrives and asks what is wrong.

Character developments

  • Fugaku is burdened by the practical problem of housing the unusually large group of prisoners, but quickly arranges a solution through ANBU.
  • Sakumo is eager to see Kakashi and enjoys the prospect of a home-cooked dinner, yet continues hiding his arrest from his son.
  • Kakashi shows concern for his father despite initially being annoyed that Sakumo has been absent.
  • Kagami and Shuiwen reveal a familiar, teasing father-son dynamic through their argument over food and money.

Significant themes

  • Family affection and concern: Kakashi and his mother worry about Sakumo, while Sakumo is delighted by Kakashi’s visit.
  • Secrecy and deception: Sakumo disguises his imprisonment as overwork and recruits others to keep Kakashi from finding out.
  • Comedy in authority and family life: The police station’s prison routines, overcrowded cells, and bickering relatives create humor amid the official business.

Character interactions

  • Shuiwen comforts Fugaku and proposes using ANBU cells for the toads.
  • Kakashi and his mother discuss school, friends, and Sakumo’s absence; she encourages Kakashi to take his father dinner.
  • Sakumo speaks affectionately with Kakashi while pretending to be exhausted, then boasts about the promised meal to Kagami.
  • Kagami and Shuiwen trade insults over food and money, while Sakumo and Fugaku coordinate the transfer and try to conceal Sakumo’s arrest from Kakashi.

Ch. 535Don't touch anything

Key plot points and events

  • Fugaku brings a large group of captured toads to the ANBU headquarters because the Uchiha Police Station lacks enough space to hold them. Sakumo agrees to take in the overflow.
  • Kakashi arrives with dinner for his father, who says he may be away from home for months because of work. He lets Kakashi tour the ANBU, provided he stays close and avoids restricted areas.
  • In Sakumo’s plain, dimly lit office, Kakashi waits while his father goes to find the cell paperwork. Bored, Kakashi explores the desk drawers and discovers a hidden compartment containing a red button.
  • After initially deciding not to touch it, Kakashi gives in to curiosity and presses it. The room rumbles, a trapdoor opens beneath his chair, and he falls into the hole.

Character developments and interactions

  • Sakumo is warm and affectionate with Kakashi, grateful for the meal and concerned that his long absence is burdening his family. He shares his workplace with his son while trying to keep him safe.
  • Kakashi is curious and observant, noticing both the hidden drawer and the button. His mischievous impulse ultimately overcomes his caution.
  • Fugaku plays along with Sakumo’s explanation for the prisoners’ transfer, and later questions whether Kakashi is permitted inside the ANBU.
  • The father-son exchange is gentle and familiar, while Sakumo and Fugaku cooperate to handle the prisoners.

Significant themes

  • Family affection amid duty: Sakumo’s demanding work keeps him from home, but his care for Kakashi remains clear.
  • Curiosity and recklessness: Kakashi knows the button may be dangerous, yet presses it anyway.
  • Secrecy and the unknown: The ANBU’s restricted spaces and hidden mechanisms hint at dangers beyond the ordinary office.

Ch. 536The Hatake Clan had an heir

Plot points

  • Kakashi explores a hidden room in the ANBU archives and finds a collection of old books. Mistaking one—an antique photo book about Ōno Orii—for a revealing family secret, he reads it and discovers a note from former ANBU director Hiruzen Sarutobi.
  • Kakashi concludes that ANBU’s director position must be his father Sakumo’s true calling and decides he will one day inherit it.
  • When Sakumo returns with documents, Kakashi announces his ambition and asks to visit the ANBU base regularly to train. Overjoyed, Sakumo gives him an access pass.
  • Fugaku arrives to find father and son embracing. Kakashi politely leaves so Sakumo can work, and Sakumo proudly declares that the Hatake clan now has an heir. Fugaku, who has no children, takes the remark personally and resolves to have two.

Character developments and interactions

  • Kakashi shifts from uncertainty to fierce enthusiasm about succeeding his father, framing the goal as both duty and a way to prove himself.
  • Sakumo is deeply moved by Kakashi’s declaration and interprets it as evidence that his son has matured.
  • Fugaku is bewildered by the unusually sentimental scene, then feels envious when Sakumo boasts about having an heir.
  • Kakashi and Sakumo share an earnest, affectionate exchange; Fugaku’s interruption provides the chapter’s comic contrast.

Significant themes

  • Legacy and inheritance: Kakashi sees the ANBU directorship as a family responsibility to carry forward.
  • Father–son pride and affection: Sakumo’s emotional response shows how much Kakashi’s approval means to him.
  • Comic misunderstanding: Kakashi’s dramatic resolve grows from his encounter with the mysterious book collection, while Fugaku mistakes the moment’s intensity for something almost unbelievable.

Ch. 537Asuma: I wouldn't take it even if you offered it to me

Plot points and events

  • Sakumo sends Fugaku to have prisoners complete forms, then secretly enters a hidden room beneath his office using a concealed button and the Body Flicker Technique.
  • He spends his free time reading the room’s extensive book collection, reluctantly stopping when Fugaku is due back. He thinks he may remain ANBU director for years so he can finish reading it.
  • Meanwhile, Kakashi secretly takes a book from the collection and stays up all night reading it.
  • Kakashi’s mother finds him missing the next morning, but he has already gone to the Academy early. He announces that he intends to improve himself and eventually become ANBU director.
  • His classmates mock his sudden dedication, and a joking group scuffle breaks out.
  • Asuma tells Kakashi that his father, Hiruzen, wants to return to the ANBU director position but is unlikely to get the chance while Sakumo holds it. Kakashi realizes he may have a rival and starts studying again with renewed urgency.

Character developments

  • Sakumo is revealed to be deeply devoted to the secret library, even considering staying in office for years to keep reading.
  • Kakashi shifts from secretly indulging in the books to presenting himself as determined to study and pursue the director’s role. Learning that Hiruzen may also want the position makes him more competitive.
  • Asuma remains unimpressed by the director’s job, associating it with his father’s long absences and nagging.

Character interactions

  • Sakumo’s excuse sends Fugaku away and gives Sakumo time alone in the hidden room.
  • Kakashi’s unusual early arrival and ambition surprise Rin, Kurenai, Obito, and Mitsuki; Obito leads the teasing, while Guy eagerly joins the ensuing spar.
  • Asuma’s candid account of his family’s experience gives Kakashi new information about the position and intensifies his ambition.

Significant themes

  • Ambition and rivalry: Kakashi’s goal becomes more urgent when he learns Hiruzen may also seek the role.
  • Passion and responsibility: Sakumo’s love of reading conflicts humorously with the duties of his office, while Asuma recalls the family costs of Hiruzen’s devotion to the job.
  • Change and peer pressure: Kakashi’s sudden attempt at self-improvement is met with disbelief and teasing from his friends.

Ch. 538Hiruzen: You ungrateful brat!

Key events

  • Hiruzen again asks to return to ANBU, this time proposing to be director Sakumo’s secretary. Hokage Orochimaru reluctantly checks with Sakumo.
  • Sakumo refuses, saying he can manage ANBU himself and that Hiruzen should rest. Their exchange reveals Hiruzen’s lingering attachment to ANBU—and a dispute over a “secret chamber” that Hiruzen apparently considers his, while Sakumo insists it belongs to the organization.
  • Hiruzen goes home angry and confronts his son Asuma, whose carefree habits—skipping study, fighting, flirting, and smoking—enrage him.
  • Asuma reveals he has been buying cigarettes in bulk to resell at school and save money for his future wedding to Kurenai. Hiruzen grabs a stick and chases him into the street.
  • The commotion draws Uchiha police, who accuse Hiruzen of disturbing public order and order him to come with them.

Character developments and interactions

  • Hiruzen is still devoted to ANBU and struggles to accept retirement. His frustration over Sakumo’s refusal spills into a comic clash with Asuma.
  • Sakumo calmly asserts his authority over ANBU, teasing Hiruzen while recognizing his years of service.
  • Orochimaru tries to mediate but is exasperated by Hiruzen’s repeated applications.
  • Asuma is irreverent and independent, but his cigarette-selling scheme shows he is thinking about earning money and his future with Kurenai.
  • The father-son argument escalates from Hiruzen’s concern about Asuma’s behavior to a public chase, ending with the Uchiha police intervening.

Significant themes

  • Difficulty letting go: Hiruzen’s repeated attempts to return to ANBU reveal how deeply his former role defines him.
  • Generational conflict: Hiruzen’s strict expectations collide with Asuma’s carefree, entrepreneurial attitude.
  • Changing institutions and public order: Konoha’s laws and police make even a family quarrel a matter for public accountability.

Ch. 539Finding help

Key plot points

  • In the Uchiha Police Station, Hiruzen laments losing his chance to return as ANBU director. Kagami guesses the position itself isn’t his only motivation, and Hiruzen reveals there is another goal behind his years of effort.
  • Hiruzen persuades Kagami to help. Once Kagami learns about Hiruzen’s vast collection of books and other treasures, he demands a share in exchange for support; the two settle on one-tenth.
  • Kagami organizes a petition supporting Hiruzen’s reinstatement. Nearly 500 people sign it, with Jiraiya at the top. Orochimaru is bewildered and passes the problem to Sakumo.
  • Sakumo is released from detention, but the petition puts him under pressure. Kakashi is upset at the prospect of his father losing the ANBU post—and privately worries about his own future prospects.
  • Kakashi asks Obito and the other students for help. They rally behind him, and 1,600 Ninja Academy students petition for Sakumo to remain ANBU director.
  • Faced with rival petitions from adults and children, Orochimaru is overwhelmed and jokingly tells Shikaku he wants to resign.

Character developments and interactions

  • Hiruzen shifts from solitary frustration to recruiting allies, using his old friendship with Kagami to build support.
  • Kagami enthusiastically backs Hiruzen, though largely after discovering the size of Hiruzen’s collection; their bargaining turns their friendship into comic negotiation.
  • Sakumo returns home exhausted and tries to reassure Kakashi, even as the petitions create a new burden.
  • Kakashi shows concern for his father and begins to value friendship: Obito’s immediate support makes him realize what having friends feels like. His indignation also masks a self-interested worry about his own career.
  • Obito responds with fierce loyalty, and the other students join in. Meanwhile, Orochimaru is left trying to manage an increasingly absurd political dispute.

Significant themes

  • Friendship and solidarity: Kakashi’s appeal brings out Obito’s loyalty and gives Kakashi a new sense of belonging.
  • Ambition and self-interest: Hiruzen’s political campaign is intertwined with his personal motives, while Kagami’s support depends partly on a promised share of the collection.
  • Power and public pressure: Competing petitions turn an appointment dispute into a comically escalating contest of numbers, even involving children.

Ch. 540Nagato: A past that wouldn't go away

Key events

  • Hiruzen’s argument about the competing groups is dismissed by Orochimaru, who considers comparing 1,600 Ninja Academy students with 500 adults unfair.
  • Nagato notices a friend request from Mei Terumi of Kirigakure. Yahiko discovers Nagato has accumulated 48,537 missed calls because he keeps his phone silent and dislikes answering it.
  • Nagato briefly adds Mei, then panics when he realizes she is a woman from Kirigakure. He blocks her and reveals that 1,022 of the 1,023 people on his blacklist are from Kirigakure.
  • Yahiko tries to persuade Nagato to confront his past, but Nagato’s distress suggests that his experience with Kirigakure remains deeply upsetting.
  • Yahiko takes Nagato’s phone, resumes the conversation with Mei, and arranges for Nagato to meet her the next day. Mei says she was deceived in an online relationship and was rejected for being only twelve.
  • Nagato is angry that Yahiko committed him to the meeting, while Yahiko insists he is helping him.

Character developments and interactions

  • Nagato is socially avoidant and comically inattentive to his phone, but his strong reaction to Kirigakure reveals unresolved trauma. He resists Yahiko’s encouragement and tries to avoid anything connected to that past.
  • Yahiko acts as Nagato’s persistent, teasing friend and mediator. He pushes Nagato to face his fears and intervenes by arranging a meeting with Mei.
  • Mei Terumi appears as a prospective client, though her messages introduce an unexpectedly personal problem rather than a straightforward mercenary job.
  • Nagato and Yahiko’s exchange blends genuine concern with banter: Yahiko offers earnest encouragement, while Nagato deflects it with deadpan humor.

Significant themes

  • Unresolved trauma: Nagato’s blacklist and panic show how the past continues to shape his choices.
  • Friendship and support: Yahiko tries to help Nagato move forward, even when he oversteps.
  • Comic contrast: Serious emotional distress is undercut by jokes about missed calls, mobile data, and Nagato’s reluctance to engage with people.
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