Arc 19New Worlds and New Fronts

Lin Lixin launched Patapon and NovaMail, while Stars! drew Simon into a tense multiplayer campaign that continued after Alice’s death. He also advanced internet and music technology, recruited Yu Suzuki, and began positioning GameNova to challenge Sony and the major record labels.

  • The Butcher killed Wynn’s Aidan, and Lin Lixin showed Wynn how to make the Stealth runeword before ending their Diablo session.
  • Lin Lixin developed Patapon with Hans Zimmer and Saul Bass, and Ella’s play helped the game and its characters catch on with players.
  • Lin Lixin launched free NovaMail and assigned Carmack to build Stars!, where Simon played a diplomatic game that ended in a draw with Alice.
  • After Alice’s death, Simon invited her sister to continue playing with her account, while Lin Lixin and Vivian developed a way to expand internet capacity over existing phone lines.
  • Lin Lixin recruited Yu Suzuki to GameNova and introduced Beat Hazard, a music-driven arcade project built around real-time sound analysis and motion effects.
  • Lin Lixin proposed that Michael Jackson work with GameNova and Enigma Records to release music independently, then helped arrange GameNova’s acquisition of Elektra Records.
  • Lin Lixin tested Yu Suzuki and Mark Cerny’s vibration platform and began building Beat Hazard, while Cerny urged Yu to focus on game design and collaboration.
Chapters 452–476 Vol. 5 Read

Ch. 452Runewords, the magic that turned plain gear into god-tier equipment

Wynn died to the Butcher and lost his equipment, but Lin Lixin showed him how the TalEth runeword turned a plain breastplate into powerful gear. Wynn saved his game and agreed to hear Lin Lixin’s proposal, as preparations began for a Diablo arcade setup at the MGM Mirage.

  • The Butcher chased down Wynn’s Aidan and killed him, dropping all his equipment on the second floor.
  • Wynn failed to recover his corpse, so Lin Lixin guided him to use runes in a two-socket breastplate from his stash.
  • Wynn socketed Tal followed by Eth and created Stealth, a runeword that granted powerful bonuses including faster movement.
  • Lin Lixin ended the trial session, and Wynn saved his game before agreeing to hear his proposal.
  • Workers installed Diablo arcade machines and large displays on a renovated floor at the MGM Mirage, where a test message announced a player’s unique item drop.

Ch. 453And just like that, Little Mary's life was utterly ruined

On Presidents' Day, Phil gambled in a Las Vegas casino while his friends went to play Hotline Miami. After hearing that the casino's new GameNova game supported multiplayer, he agreed to check it out, setting the stage for his life to be ruined.

  • Phil won another poker hand with a full house while his friends lost and decided to play Hotline Miami.
  • Phil declined to join them, saying he disliked frantic games that demanded little thought.
  • The dealer told Phil that the casino's boss had bought new games from GameNova for Presidents' Day.
  • As her shift ended, the dealer invited Phil to try the new multiplayer game with her.
  • Phil accepted the invitation and agreed to go take a look.

Ch. 454Sony's first offensive

Wynn saw Diablo’s success at The Mirage as evidence of a vast gaming market, while Lin Lixin and Mark Cerny examined Sony’s Discman D-99 and its 1-bit DAC. Lin Lixin predicted Sony’s dominance in portable music would soon end because lossy compression could let handheld flash memory store music.

  • Wynn watched Diablo-related revenue grow at The Mirage and ordered staff to organize gaming events with playtime prizes.
  • Lin Lixin left Blizzard’s celebration banquet and returned to headquarters to inspect Sony’s Discman D-99 with Mark Cerny.
  • Lin Lixin and Cerny identified the D-99’s 1-bit DAC as Sony’s solution to distortion in digital audio.
  • Cerny expected Sony to dominate portable music for years, but Lin Lixin disagreed and showed him a codec chip made for Diablo.
  • Lin Lixin argued that lossy compression could shrink CD music to a tenth of its size and fit it on a handheld’s flash memory.

Ch. 455PATA PATA PATA PON

Lin Lixin proposed developing Patapon, a handheld strategy-adventure rhythm game that used drum commands and dynamically assembled music to work around limited audio storage. He recruited Cerny and Hans Zimmer to begin the project, with Zimmer tasked with testing real-time music synthesis.

  • Lin Lixin explained why GameNova would postpone pursuing MP3 players while laying groundwork for the technology.
  • Lin Lixin built a four-button drum pad and introduced a portable game concept centered on rhythm-based commands.
  • Lin Lixin named the new project Patapon and described its mix of rhythm gameplay, strategy, adventure, troop management, and crafting.
  • Hans Zimmer enthusiastically joined the project and identified the four drum sounds as commands for the game.
  • Lin Lixin asked Hans Zimmer to create dynamically assembled music from short samples, with seamless changes between marching, combat, boss battles, and celebrations.

Ch. 456Do you get to decide what's trendy?

Lin Lixin sought Saul Bass to direct the minimalist art for Patapon, but Bass warned that players might find the style crude. Lin Lixin urged him to help create a new trend, leaving Bass poised to decide whether to take the job.

  • Lin Lixin adapted Patapon’s circle-and-square designs to GAMENOVA’s ABXY buttons and decided he needed to build a stronger art team.
  • After Vivian called about their audio-chip project, Lin Lixin put the art work aside and chose Saul Bass as a potential art director for Patapon.
  • Lin Lixin and Brom visited Saul Bass at his studio, where Lin Lixin showed him a sketch of a Patapon.
  • Saul Bass worried that Patapon’s stark black-and-white minimalism would look crude to ordinary players and declined to commit to directing its art.
  • Lin Lixin argued that GAMENOVA could shape trends rather than follow the market, then asked Saul Bass if he wanted to create one himself.

Ch. 457Let's Dig a Little Pit for MP3

Lin Lixin used GameNova’s long-running audio technology work to design a Vorbis codec chip ahead of MPEG’s emerging standards. After Vivian began turning his design into hardware, GameNova aired a music video for Patapon featuring its music, visuals, and game design.

  • Lin Lixin learned that Sun Yansheng had gone to meet MPEG and decided GameNova should advance its own audio format instead.
  • Lin Lixin recalled how he had developed Vorbis and Vorbis-Ogg over several years, beginning with audio compression for 1942 and later using it in GameNova games and consoles.
  • Lin Lixin designed the architecture for a Vorbis codec chip and handed the remaining implementation to Vivian.
  • Vivian reacted skeptically to Lin Lixin finishing the complete chip design in one evening, then took responsibility for the next stages of development.
  • GameNova and partner television channels aired a Patapon music video featuring Hans Zimmer’s music, Saul Bass’s visuals, and Lin Lixin’s game design, leaving viewers humming its refrain.

Ch. 458Hear it once, and you'll never forget it

Ella received Patapon and discovered that she played as the Patapon tribe’s god, using rhythmic war-drum commands to guide the tribe. After Harper joined the crowd chanting the game’s infectious tune to buy it, Ella began her first adventure and set out to find Spear of Protection Pon.

  • Ella struggled to stop chanting Patapon’s tune at breakfast, and Harper promised to buy the game if the children behaved.
  • Harper found a huge crowd chanting “pata pon” outside the game store and joined the line to buy Patapon.
  • Allen and Ella returned from school to find the game waiting; Allen went back to Biohazard while Ella started playing.
  • Ella learned that the player was the Patapon tribe’s god, then followed the tutorial to beat the war drums in rhythm.
  • Ella discovered the “pata pata pata pon” command and began advancing to find Spear of Protection Pon.

Ch. 459Please, Respond to My Rhythm!

Ella played Patapon, learned its rhythm-based commands, and became absorbed in building and arranging her army. She stopped when her mother called the family to dinner, saving and shutting down the game while Allen waited at the table.

  • Ella struggled to keep the beat, then reached Fever and felt synchronized with the Patapons as the spear Pons joined her flag-bearer.
  • Ella cleared the first stage and learned the Song of Battle, using it to order the spear Pons to attack a wall.
  • Ella played for over an hour, unlocking equipment, troop types, formations, and new ways to configure her growing army.
  • Ella noticed that the next stage would unlock a new drum, but her mother called her to dinner.
  • Ella saved and shut down the game, then joined Allen at the dining table.

Ch. 460I Decided What Was Trendy

Ella, Allen, and Harper found Patapon’s rhythms creeping into their everyday behavior as the game spread across the country. Saul Bass saw a child’s handmade Patapon figure and, inspired by her enthusiasm for the characters, designed a line of merchandise that he presented to GameNova.

  • At dinner, Ella discovered that Allen and Harper were unconsciously responding to Patapon’s rhythms, while Allen admitted the game’s music had affected him all afternoon.
  • Saul watched Patapon players across Los Angeles and reflected that the minimalist visuals he had designed were successful precisely because players barely noticed them.
  • A girl playing Patapon told Saul she loved the Pons and wanted merchandise, then showed him a handmade, one-armed Spear of Protection Pon.
  • Saul left after watching the girl play and earn Spear of Protection Pon a new spear.
  • The next day, Saul called Lin Lixin to offer a complete Patapon merchandise lineup, and Lin asked Sam to review the designs and arrange production if they were suitable.

Ch. 461I plan to burn a few hundred million dollars

Lin Lixin ordered Nexus to end paid email and launch free Nmail, intending to build dominance by attracting users and their attention. He assigned Carmack to create Stars, an email-based asynchronous 4X strategy game, and began planning to handle its technical development himself.

  • Lin Lixin told Nexus’s staff to discontinue paid email and offer free email services to every user.
  • Lin Lixin said GameNova would fund the expansion and promotion of Nmail, which he wanted to become synonymous with email.
  • Lin Lixin assigned Carmack to make a turn-based 4X game played asynchronously through email.
  • Lin Lixin chose a space theme for the game and named it Stars.

Ch. 462Was I that scary?

Lin Lixin discussed a browser-based PBEM strategy game with Carmack and then asked Nexus programmer Connor to show him a side project. Connor presented BVS, a version control tool he had built after a server failure corrupted an update, leaving Lin Lixin impressed and curious about the project.

  • Lin Lixin explained to Carmack that he had chosen him to lead a technically focused, NovaScript-based PBEM game project.
  • Lin Lixin told Carmack he first needed to sort out Nexus's web-based email service.
  • Lin Lixin borrowed Connor's computer and asked the nervous programmer to show him something he had made in his spare time.
  • Connor demonstrated BVS, a version control tool he had created after a network failure left Nexus's project files only partially updated.
  • Lin Lixin recognized BVS as a counterpart to CVS and listened as Connor explained the incident that inspired it.

Ch. 463One Press of This Key Means a Million Users, Minimum

Lin Lixin guided Connor’s team in building NovaMail, a free web-based email service, and launched it with an automatic promotional footer. The chapter ended as users across the United States discovered they could access email through a browser, setting off NovaMail’s mass adoption.

  • Lin Lixin praised Connor’s BVS project and told him to apply for a permanent position at Nexus.
  • Lin Lixin assigned Connor to oversee a new email system and guided the team as they built and tested NovaMail in two days.
  • Lin Lixin added a promotional link to outgoing emails, causing users’ messages to advertise NovaMail automatically.
  • Simon noticed a brief delay in his email software but did not realize it had switched to sending through NovaMail.
  • Lance clicked the NovaMail link in an email and discovered that the service offered free browser-based email with automatic forwarding.
  • People across the United States began seeing the NovaMail promotion and using the free service.

Ch. 464Stellaris... Youth edition!

Lin Lixin and the GAMENOVA team began developing a browser-based PBEM space strategy game, using Carmack’s engine and ideas from classic games such as Battlezone and Elite. By mid-March, Lucasfilm promoted the free Star Wars: Stellaris on NEXUS, where players needed a Novamail account to play.

  • Lin Lixin reviewed Carmack’s rudimentary game framework and decided to improve its interface and visuals.
  • Lin Lixin brought an Atari Battlezone arcade machine to NEXUS, and Carmack studied its vector graphics to develop geometric 3D for PCs.
  • Lin Lixin designed a space strategy game in which players explored planets, expanded empires, encountered civilizations, and customized ships.
  • The team began building the game using established solutions, including Elite’s compact algorithm for generating galaxies and planets.
  • Lucasfilm released a promotional video announcing Star Wars: Stellaris as a free browser game on NEXUS, requiring players to register for a Novamail account.

Ch. 465Let's create a race

Simon discovered GameNova’s new space-themed strategy game, Stars!, and joined a random multiplayer room to try it. He began designing a custom race, settling on an interstellar logistics-focused concept.

  • Simon noticed Stars! advertised on NovaMail but waited until he got home to play it.
  • Simon signed in with his NovaMail account and chose to join a random public PBEM room.
  • Simon entered a room with Donut, exchanged brief greetings, and found that only two players were online.
  • Simon opened the race designer and considered how traits could shape a civilization’s strengths and weaknesses.
  • Simon chose the Interstellar Traveler trait and considered pairing it with Fuel Efficiency for a highly mobile logistics empire.

Ch. 466The battlefield lay outside the game

Simon began playing Stars!, carefully managing his homeworld and scout ship before submitting his turn by email. After receiving conflicting messages from King and Alice, he realized diplomacy and deception outside the game might matter as much as the game itself, and prepared to answer several emails before continuing.

  • Simon studied his homeworld’s parameters, allocated its resources, and planned a route for his scout ship using a notebook and calculator.
  • Simon ended his turn and sent his save file to the host, then tried to contact Donut, who left the chatroom after Simon asked for his coordinates.
  • Simon set up automatic email forwarding so he would not miss game updates while at work.
  • Simon received a friendly email from King asking for his coordinates and offering to trade, followed by a warning from host Alice that King was likely a warmonger.
  • Simon reconsidered Donut’s abrupt departure and suspected Donut had mistaken him for King’s accomplice.
  • Simon returned home, retrieved the next save file, and drafted several emails before taking his next turn.

Ch. 467Space warfare by email

Simon negotiated a temporary arrangement with Benjamin while both feared King’s expansion, as King gathered fleets and Alice detected her approach. The chapter ended with Simon preparing to send Benjamin star-chart routes tied to his Stargate plans.

  • Simon told Benjamin that King had destroyed one of his scouting fleets and proposed using Alice to wear King down while Benjamin expanded.
  • Benjamin agreed to visit Simon’s system, sent a scout ship, confirmed Simon’s approximate base location, and took the resources he had demanded.
  • King, whose name was also Qiong, assembled several large fleets near Simon’s territory using her War Monger and Cheap Engines traits.
  • Alice detected the approaching fleets and emailed Simon.
  • Simon prepared to send Benjamin part of his star chart, including discovered jump traces and safe routes.

Ch. 468Another path beyond warmongering

Simon manipulated Benjamin, King, and Alice into fighting one another, then used his hidden stealth ally and stargate network to defeat Benjamin. The match ended in a standoff between Simon and the real Alice, and Alice sent Simon a floppy disk at his office.

  • Benjamin launched a surprise attack on King's home territory while King's fleet was occupied near Simon, but raiders and a turtle player trapped King's forces and forced her surrender.
  • Simon agreed to meet Benjamin, then warned Alice that Benjamin was preparing to attack and sent her a star chart and stargate instructions.
  • Alice's stealth fleets appeared behind Benjamin after he and the turtle had weakened each other, and Benjamin realized Simon had orchestrated the conflict with Alice as his true ally.
  • Simon and Alice reached a standoff, with Simon's stargates facing Alice's hidden fleets, and they treated the game as a draw.
  • Alice delivered a parcel to Simon's office containing a floppy disk and a note thanking him for the match.

Ch. 469This Was the Universe She Created

Simon discovered that Alice had died and learned from her older sister that the game had brought Alice happiness during her illness. He showed her sister the universe Alice had created and invited her to continue playing, then received a new email from Alice’s account.

  • Simon received Alice’s floppy disk and found her email login information among the saved game files.
  • Simon used Alice’s account to keep playing Stars! with Benjamin and King, but struggled to recreate their teamwork alone.
  • Alice’s older sister emailed Simon to explain that Alice had died and thanked him for making her happy.
  • Simon showed Alice’s sister the fleets and universe Alice had created, then invited her to play using Alice’s account.
  • Alice’s sister agreed to try playing, and Simon later received the two-thousandth email from Alice’s account.

Ch. 470Lin discovered a cyber gold mine

Lin Lixin visited MicroNova to develop a way to improve Nexus’s slow internet service without replacing the telephone network. He demonstrated that telephone wires could carry far more data than expected and introduced DMT and ADSL, leaving Vivian stunned by the prospect of a hundredfold bandwidth increase.

  • Lin Lixin explained that NovaMail’s rapid growth had forced Nexus to expand its capacity and that the existing telephone-based network was too slow.
  • Vivian brought Lin Lixin a bundle of telephone wire and assumed he wanted to develop new cables, but he said existing wires had more capacity to offer.
  • Lin Lixin used a signal generator and oscilloscope to show Vivian that telephone wire could transmit signals up to 1 MHz despite the usual 3,400 Hz limit.
  • Vivian warned that noise would disrupt signals over long distances, and Lin Lixin said he and Carmack had developed a combined software and hardware solution.
  • Lin Lixin described DMT, which split the available frequency range into channels and allocated most bandwidth to downloads, and said DMT with ADSL could provide several Mbps over existing telephone lines while allowing calls and internet use at the same time.

Ch. 471Yu Suzuki's transfer orders

Lin Lixin considered using Vorbis compression and telephone-line downloads to deliver new songs for arcade games, then Sega sent Yu Suzuki to GAMENOVA for guidance. Yu Suzuki arrived at the company and found Lin making music with Johnny Depp, Keanu Davies, and Hans Zimmer.

  • Lin Lixin and Vivian discussed testing the proposed internet technology and using surplus Vorbis Codec chips to compress downloadable arcade songs.
  • Lin Lixin saw a chance to replace Rocksmith's cumbersome song discs with internet downloads and prepare players for GAMENOVA's future contest with Sony.
  • Hayao Nakayama gave Yu Suzuki transfer orders assigning him to GAMENOVA, while Yu Suzuki worried about leaving the R360 and its G-LOC Air Battle project unfinished.
  • Hayao Nakayama told Yu Suzuki to learn from Lin Lixin and consult Lockheed's engineers about G-LOC Air Battle and Ace Combat.
  • Yu Suzuki arrived at GAMENOVA and toured its arcade machines with Sam before following loud music upstairs.
  • Yu Suzuki found Lin Lixin playing with Johnny Depp, Keanu Davies, and Hans Zimmer in a rock band.

Ch. 472Giving Computers Ears

Lin Lixin demonstrated music-analysis software to Yu Suzuki and explained a new rhythm-adjacent arcade game concept. Yu Suzuki recognized how real-time audio data could drive a motion-simulation cabinet, and Lin Lixin named the project Beat Hazard.

  • Lin Lixin played the band Supernova’s first single with Keanu Reeves, Johnny Depp, and Hans Zimmer, then welcomed Yu Suzuki.
  • Lin Lixin showed Yu Suzuki a program that used FFT, beat detection, and RMS to analyze music in real time.
  • Yu Suzuki realized that music analysis could make a motion-simulation cabinet move with a song’s rhythm and intensity.
  • Lin Lixin explained that the system could let players use any music without developers having to create charts for each song.
  • Lin Lixin named the new project Beat Hazard.

Ch. 473Another Path for Motion Controls

Lin Lixin discussed the R360’s drawbacks with Yu Suzuki and proposed a lighter approach to motion controls for an arcade racing game. Yu left inspired to develop the idea and was told to report to Mark Cerny the next day.

  • Yu Suzuki told Lin Lixin that AM2 was developing the R360, and Lin recognized its ambitious design but questioned its motion sickness, cost, and arcade appeal.
  • Lin reassured Yu that he supported the R360 project but said it would work better as an amusement-park attraction than as a conventional arcade machine.
  • Lin proposed a lightweight motion-control platform that used low-frequency vibrations, sound, lights, subwoofers, and air cannons instead of a cockpit or seat.
  • Yu Suzuki became inspired by the idea and began considering how engine sounds could change in real time with the game's RPM.
  • Lin sent Yu to his lodgings and told him to report to Mark Cerny the next day.

Ch. 474Michael, come work with me

Lin Lixin proposed that Michael join GameNova in acquiring Enigma Records and building a music business independent of Sony. Michael considered how GameNova could support MJJ Music and distribute music online, leaving the possibility of a new challenge to the major labels on the table.

  • Lin Lixin arrived at Neverland Ranch with the members of his Supernova Band and asked Michael whether he would consider leaving Sony.
  • Michael explained that Sony controlled the promotion, production, and distribution resources MJJ Music needed, while Lin Lixin ruled out Warner, EMI, and MCA as partners.
  • Lin Lixin proposed Enigma Records, arguing that GameNova could supply the money, music technology, and internet-based distribution that the struggling label lacked.
  • Michael learned that GameNova planned to release digital music, take orders by email, and offer downloads over the internet.
  • Michael recognized that a partnership between MJJ Music, Enigma Records, and GameNova could make him independent and open a new front against the major labels.

Ch. 475Declaring All-out War on Sony

Lin Lixin and Michael Jackson recruited John Branca to help GameNova enter the music business and challenge Sony by releasing altered versions of Michael’s songs. After Michael agreed to the plan, Lin asked Branca to acquire Elektra Records and Guns N’ Roses, leaving Metallica thrilled to learn that GameNova and Michael Jackson Entertainment had bought their label.

  • Lin Lixin met John Branca at Neverland Ranch and discussed how Michael could work around Sony’s ownership of his master recordings.
  • Branca explained that Michael retained the songwriting rights, and Lin proposed using GameNova’s technology to release his music in new formats and versions.
  • Lin warned Michael that the plan would amount to declaring war on Sony, and Michael agreed to proceed.
  • Lin asked Branca to help GameNova acquire Elektra Records and Guns N’ Roses.
  • Lars told Metallica that Warner had sold Elektra to GameNova and Michael Jackson Entertainment, prompting the band to erupt in cheers.

Ch. 476Gaming Was Not an Isolated Industry

Lin Lixin built Beat Hazard around GameNova’s completed arcade hardware, while Cerny and Yu Suzuki discussed how game development needed more than engineering and technical perfection. Yu Suzuki began to reconsider Sega’s rigid hierarchy and AM2’s overreliance on resources, setting the stage for him to apply a broader, collaborative philosophy to Shenmue.

  • Lin Lixin returned to Nova Arcade and tested the low-frequency vibration platform Yu Suzuki and Cerny had developed.
  • Lin Lixin started building Beat Hazard himself, combining music analysis with a shoot ’em up and optimizing its visuals for the arcade hardware.
  • Cerny urged Yu Suzuki to focus more on game design and less on hardware, prompting Yu Suzuki to reflect on AM2’s power and overengineering.
  • Cerny explained that he had joined Sega to learn from Japanese games, but had found a rigid workplace hierarchy that stifled collaboration.
  • Yu Suzuki recognized the value of GameNova’s interdisciplinary approach, which Lin Lixin intended him to carry into the making of Shenmue.
Arc 19 of 30
Arc 19 of 30