Arc 1Contra Takes Shape

Lin Lixin built Tetris and 1942 into a successful arcade business, then sought the hardware and talent to develop Contra. After Schwarzenegger agreed to discuss endorsing it, Lin arranged production and sales plans for the new game.

Chapters 1–2525 summaries

Arc 2Arcade Hits and NovaBox

Lin Lixin expanded GAMENOVA’s arcade business with Contra, Metal Gear, and Street Fighter while building the technology and partnerships for the NovaBox home console. John Carmack’s 3D demonstration led Lin Lixin to develop Wolfenstein 3D as Minoru Arakawa prepared NES trial sales in New York.

Chapters 26–5025 summaries

Arc 3Building the NovaPocket

Lin Lixin revived NovaBox with major games, recruited third-party developers, and began preparing GAMENOVA’s next handheld and Pokémon. The arc left the NovaPocket nearing launch as GAMENOVA built Pokémon Centers and promoted the device with Schwarzenegger and Brandon Lee.

Chapters 51–7525 summaries

Arc 4EVO and the Next Console

Lin Lixin grew GAMENOVA beyond Pokémon by launching new games, peripherals, and a televised fighting-game tournament. After The King of Fighters and its expansion packs became a hit, he began planning the next console and recruiting SGI founder Jim Clark to develop its graphics technology.

Chapters 76–10125 summaries

Arc 5Fire Emblem and Double Dribble

Lin Lixin expanded GAMENOVA’s reach through Fire Emblem, sports games, and new hardware while drawing Will Wright and his SimCity project into the company. The stretch ended with Will joining GAMENOVA as Vivian demonstrated SGI’s graphics-card prototype.

Chapters 102–12625 summaries

Arc 6Castlevania and New Ventures

Lin Lixin built GAMENOVA’s partnerships and game lineup while developing Tycoon and recruiting Sid Meier and Kojima. The arc ended with Miyazaki discovering Castlevania’s vast, interconnected world and learning how its combat and ability gates worked.

Chapters 127–15125 summaries

Arc 7Civilization and the NovaXeno

Lin Lixin developed the NovaXeno and Civilization, then launched both to eager players as GAMENOVA expanded into memory chips, modding, and online play. Frank and his friends discovered the game’s depth and its mod tools, while Lin prepared a broader platform for user-created content and competitive events.

Chapters 152–17625 summaries

Arc 8Quake and Temple Run

Lin Lixin expanded GAMENOVA by acquiring Activision, recruiting key developers, and unveiling Quake’s true 3D technology. He then launched Temple Run and GAMENOVA-PASS, ending with arcade players embracing cloud-saved progress and cross-platform potential.

Chapters 177–20125 summaries

Arc 9Rocksmith and NovaEngine

Lin Lixin turned Rocksmith into a major arcade and console hit, then expanded GAMENOVA’s technology and recruited Blizzard and Westwood to build ambitious new games. The stretch left Blizzard rebuilding its Star Wars RTS around Lin Lixin’s technical direction as Rocksmith sales continued to rise.

Chapters 202–22625 summaries

Arc 10Games, Networks, and New Screens

GAMENOVA expanded into display manufacturing and online services while launching Command & Conquer and developing The Sims: Urbz. The new game drew women and teenage girls to NovaXeno and NEXUS as Christmas approached.

Chapters 227–25125 summaries

Arc 11Games and the World Wide Web

Lin Lixin launched Zork Idle, NOVA Kart, and Hill Climb Racing as GAMENOVA expanded its consoles and games. He helped bring the World Wide Web to NeXT computers and began addressing the W3C as Jobs and Sculley argued over Apple and Microsoft.

Chapters 252–27625 summaries

Arc 12From Om Nom to Biohazard

Lin Lixin developed Cut the Rope into a hit through its characters, level design, and partnerships, then turned a mansion into the basis for Biohazard. The game launched with costly enhanced graphics and left Hawk frightened after his first encounter with a zombie.

Chapters 277–30125 summaries

Arc 13Metal Slug Takes Shape

Lin Lixin expanded GAMENOVA’s projects with a truck-driving simulator and an online guessing game while developing the ATHENA processor and a new Sega console. After Irem developers formed Nazca Studio to work on Metal Slug, Masahiro Sakurai tried the game and decided he wanted to develop for the Genesis-NEO.

Chapters 302–32625 summaries

Arc 14Sonic’s High-Speed Debut

Lin Lixin helped Sega create Sonic and launch the Genesis NEO, while GAMENOVA expanded into arcade games, touchscreens, comics, and Pokémon services. The arc left Pokémon fans anticipating a sequel and a new internet-linked trading network as development awaited new hardware.

Chapters 327–35125 summaries

Arc 15Arcade Machines and New Frontiers

Marc explored the renovated Pokémon Center while Lin Lixin built new ventures around Michael Jackson’s Moonwalker and the 3D flight game Ace Combat. As 3D0 emerged as a rival, Lin Lixin began planning to recruit online developers with a free programming-based strategy game.

Chapters 352–37625 summaries

Arc 16From Screeps to Blizzard

Lin Lixin expanded GameNova’s games and hardware projects, recruiting Mark Cerny and Bullfrog while pursuing new approaches to portable computers. The stretch ended with Lin asking Blizzard to build a dark Gothic RPG setting.

Chapters 377–40125 summaries

Arc 17Pirates and Pokémon

Lin Lixin expanded GAMENOVA’s PC and music ambitions through Theme Hospital and Pirates!, while preparing a cross-platform Pokémon sequel and launching its anime. The arc leaves Mike exploring Pokémon Gold at night, just as he discovers that its features and locations hold surprises.

Chapters 402–42625 summaries

Arc 18From Hotline Miami to Diablo

Lin Lixin developed Hotline Miami’s rapid-retry arcade design and pushed Blizzard to rebuild Diablo around randomized gear, rewarding progression, and dark atmosphere. He demonstrated Diablo’s time-based arcade model to Stephen Wynn, who became engrossed in the game before encountering The Butcher.

Chapters 427–45125 summaries

Arc 19New Worlds and New Fronts

Lin Lixin launched Patapon and NovaMail, while Stars! drew Simon into a tense multiplayer campaign that continued after Alice’s death. He also advanced internet and music technology, recruited Yu Suzuki, and began positioning GameNova to challenge Sony and the major record labels.

Chapters 452–47625 summaries

Arc 20Tokimeki and the 3D Race

Lin Lixin turned Beat Hazard’s safety issue into a broader push for music, batteries, and Tokimeki Memorial, while GameNova’s virtual idols outpaced Sony’s rival project. He then shifted toward PC graphics hardware, securing General Motors as an early customer and seeking its help with a realistic Corvette in a new racing game.

Chapters 477–50125 summaries
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