Arc 20Tokimeki and the 3D Race
Lin Lixin turned Beat Hazard’s safety issue into a broader push for music, batteries, and Tokimeki Memorial, while GameNova’s virtual idols outpaced Sony’s rival project. He then shifted toward PC graphics hardware, securing General Motors as an early customer and seeking its help with a realistic Corvette in a new racing game.
- Lin Lixin sent Yu Suzuki back to Sega, then discovered Beat Hazard’s flashing visuals could trigger Sam’s photosensitive epilepsy and helped establish display-safety standards.
- GameNova demonstrated Beat Hazard’s music-driven gameplay, including online tracks and live audio, while Lin Lixin advanced safer graphite-anode batteries and a wireless rumble controller.
- Lin Lixin developed Tokimeki Memorial with Gainax, shaping its characters around Shiori Fujisaki and recruiting Yui Asaka, Yuki Uchida, and Rie Miyazawa for the project.
- Sony launched Project Aurora to rival GameNova, but GameNova introduced Tokimeki Memorial’s characters through a press event that left reporters intrigued by Shiori’s apparent independence.
- Furukawa bought the wireless Elite Controller and Tokimeki Memorial, then played as Kentaro while learning the game’s school-management and dating-simulation systems.
- Tokimeki Memorial grew into a hit through character songs and other media, while Sony’s Aurora Project fell short and Norio Ohga sought partnerships with Japanese animation studios.
- Lin Lixin examined the i486 and Windows 3.0, then directed Micro-Nova to develop Hermes graphics hardware and chose Need for Speed as its launch title.
- Lin Lixin recruited Sega and Namco to support Micro-Nova’s graphics technology and arranged to acquire Creative Technology for its Sound Blaster audio products.
- Lin Lixin persuaded General Motors to order more than ten thousand engineering graphics cards and asked for Corvette ZR-1 data to create an authentic car in GameNova’s planned 3D racing game.