Vol. 2GAMENOVA’s Expanding Worlds

Lin Lixin expanded GAMENOVA through new games, hardware, acquisitions, and developer partnerships, while players discovered the depth of its releases. The volume ended with Temple Run arcade players embracing GAMENOVA-PASS and the possibility of carrying progress across platforms.

  • Lin Lixin recruited Will Wright after seeing his SimCity demo and brought him to GAMENOVA.
  • Vivian showed Will the SGI graphics-card prototype, and Lin asked her to expand its connector from thirteen pins to fifteen.
  • Lin Lixin secured major partnerships, recruited Sid Meier and Kojima, and developed GAMENOVA’s lineup.
  • Miyazaki explored Castlevania’s interconnected map and learned how its combat and ability-gated routes worked.
  • Lin Lixin developed and launched the NovaXeno and Civilization while expanding GAMENOVA’s memory, modding, and online efforts.
  • Frank and his friends explored Civilization and its mod tools as Lin planned a wider platform for user-created content and competitions.
  • Lin Lixin acquired Activision, recruited developers, and helped bring Quake’s true 3D technology to players.
  • He launched Temple Run and GAMENOVA-PASS, and arcade customers embraced saved progress and cross-platform play.
Chapters 102–201 Read from Ch. 102

Arc 5Fire Emblem and Double Dribble

Lin Lixin expanded GAMENOVA’s reach through Fire Emblem, sports games, and new hardware while drawing Will Wright and his SimCity project into the company. The stretch ended with Will joining GAMENOVA as Vivian demonstrated SGI’s graphics-card prototype.

  • Lin Lixin assigned Carmack to help Vivian’s team develop OpenGL and finalize the VGA specification, while also pitching Fire Emblem to Satoshi’s team.
  • Sam tested Lin Lixin’s tactical RPG concept in a mock battle, and Miyazaki later won a NovaBo and began playing The Binding Blade.
  • Miyazaki learned the cost of losing units, then discovered the game’s Support system and its strategic bonuses as Lin Lixin revealed Link Arena to Steve.
  • Lin Lixin promoted GAMENOVA through Kareem Abdul-Jabbar, launched NovaSports, and pushed the company toward a five-on-five basketball game built around signature moves.
  • Vivian presented a VGA design that led Lin Lixin to set display standards and order Nova Radeon cards, while he studied how games could create convincing effects with limited hardware.
  • Double Dribble outsold EA’s One on One, winning over players and prompting Lin Lixin to prepare official EVO rules and plan a broader challenge to EA.
  • Lin Lixin recruited Will Wright after seeing his SimCity demo, offering GAMENOVA funding and an exclusive NovaBo deal.
  • At GAMENOVA’s new headquarters, Lin Lixin introduced Will to Vivian, who demonstrated SGI’s graphics-card prototype, and Lin asked her to expand its video connector from thirteen pins to fifteen.
Chapters 102–12625 summaries Read

Arc 6Castlevania and New Ventures

Lin Lixin built GAMENOVA’s partnerships and game lineup while developing Tycoon and recruiting Sid Meier and Kojima. The arc ended with Miyazaki discovering Castlevania’s vast, interconnected world and learning how its combat and ability gates worked.

  • Lin Lixin secured Steve Jobs’s investment deal for NeXT, allied with Michael Dell, and helped launch the NMD mouse and Minesweeper as tools for introducing customers to computer mice.
  • As Minesweeper spread through Dell’s shipments, Sid Meier discovered SimCity, joined GAMENOVA as a partner, and brought Bill along to help build its distribution network.
  • Lin Lixin proposed Momotaro Dentetsu to counter Dragon Quest in Japan, then worked with Will Wright on a pseudo-random algorithm to make Richman’s outcomes feel fairer.
  • Kojima played Momotaro Dentetsu, submitted his Snatcher proposal to Satoshi Tajiri, and accepted Lin Lixin’s invitation to join GAMENOVA and develop Castlevania.
  • Lin Lixin planned Castlevania’s soundtrack and progression, introduced Coyote Time and platform snapping to improve controls, and began pursuing optical-disc and memory technologies for GAMENOVA’s console.
  • Lin Lixin acquired Ubisoft as GAMENOVA’s European distributor, and GAMENOVA released Castlevania across North America, Japan, and Europe.
  • Miyazaki began Castlevania, struggled against its giant skeleton and permadeath, then explored its huge map and recognized its ability-gated routes as puzzles.
Chapters 127–15125 summaries Read

Arc 7Civilization and the NovaXeno

Lin Lixin developed the NovaXeno and Civilization, then launched both to eager players as GAMENOVA expanded into memory chips, modding, and online play. Frank and his friends discovered the game’s depth and its mod tools, while Lin prepared a broader platform for user-created content and competitive events.

  • Castlevania’s strong Japanese and European sales impressed Hiroshi Yamauchi and Minoru Arakawa, while Carmack reunited with Lin Lixin and completed OpenGL alongside Vivian’s NovaRadeon graphics card.
  • Lin Lixin approved Will and Sid Meier’s Civilization project, introduced hexagonal maps, terrain-based districts, historical content, and multiple victory paths, and helped the team design its music and online synchronization.
  • Lin Lixin revised the NovaXeno’s memory design and arranged for Sega to buy memory and graphics chips, while Sam secured GAMENOVA’s control of Micron.
  • GAMENOVA promoted the NovaXeno and Civilization, took hundreds of thousands of preorders, and launched the console and game with production unable to meet demand.
  • Frank, Mike, and Alan played Civilization through the night, explored America’s opening turns, and lost Washington to Montezuma I after America was caught unprepared for war.
  • Mike found an EPROM mod chip, and the friends loaded a GAMENOVA Empire demonstration mod that let Frank win through rapidly spreading city loyalty before Mike began creating his own content.
  • Lin Lixin made N Language self-hosting and planned the Workshop as a resource platform, arguing that GAMENOVA could reward or recruit mod creators and keep games alive longer.
  • Steve told Lin Lixin that he had beaten the editor-in-chief of Mean Machines in an online Civilization match, and Lin revealed plans for an event with several hundred thousand dollars in prize money.
Chapters 152–17625 summaries Read

Arc 8Quake and Temple Run

Lin Lixin expanded GAMENOVA by acquiring Activision, recruiting key developers, and unveiling Quake’s true 3D technology. He then launched Temple Run and GAMENOVA-PASS, ending with arcade players embracing cloud-saved progress and cross-platform potential.

  • Frank told Alan and Mike about a Civilization mod contest, while Lin Lixin introduced Vivian as Micron’s new CEO after acquiring the company to address NovaXeno’s video-memory shortage.
  • Lin Lixin acquired Activision, appointed David Crane as CEO, and brought Caneghem into GAMENOVA, while Carmack recruited Gorcy to help build the next generation of 3D games.
  • At CES, Emma and Vincent discovered Doom, and GAMENOVA’s 3D graphics and memory technology drew attention from visitors, reporters, and rival companies.
  • Lin Lixin tasked Carmack and Gorcy with developing Quake and a true 6DoF engine, while EA and Interplay arranged to bring Fallout to VGA and OpenGL.
  • Lin Lixin showed David the Jazz AI system and recruited Michel Ancel for Ubisoft, while Fallout’s release led him to approach Bethesda’s Christopher Weaver and Julian LeFay.
  • Christopher Weaver and Julian LeFay joined GAMENOVA after Christopher tested Quake and recognized its real-time 3D rendering, and the game’s release astonished players and critics.
  • Lin Lixin and David developed a temple-themed endless-runner concept, secured Lucas’s support for the project, and arranged a playtest that drew Spielberg into the game.
  • Lin Lixin planned cloud-based player accounts using GAMENOVA-PASS cards, and Henry’s arcade customers quickly embraced Temple Run, character rewards, and the prospect of carrying progress between arcade machines, PCs, and NovaXeno.
Chapters 177–20125 summaries Read
Volume 2 of 8
Volume 2 of 8