Arc 8Quake and Temple Run
Lin Lixin expanded GAMENOVA by acquiring Activision, recruiting key developers, and unveiling Quake’s true 3D technology. He then launched Temple Run and GAMENOVA-PASS, ending with arcade players embracing cloud-saved progress and cross-platform potential.
- Frank told Alan and Mike about a Civilization mod contest, while Lin Lixin introduced Vivian as Micron’s new CEO after acquiring the company to address NovaXeno’s video-memory shortage.
- Lin Lixin acquired Activision, appointed David Crane as CEO, and brought Caneghem into GAMENOVA, while Carmack recruited Gorcy to help build the next generation of 3D games.
- At CES, Emma and Vincent discovered Doom, and GAMENOVA’s 3D graphics and memory technology drew attention from visitors, reporters, and rival companies.
- Lin Lixin tasked Carmack and Gorcy with developing Quake and a true 6DoF engine, while EA and Interplay arranged to bring Fallout to VGA and OpenGL.
- Lin Lixin showed David the Jazz AI system and recruited Michel Ancel for Ubisoft, while Fallout’s release led him to approach Bethesda’s Christopher Weaver and Julian LeFay.
- Christopher Weaver and Julian LeFay joined GAMENOVA after Christopher tested Quake and recognized its real-time 3D rendering, and the game’s release astonished players and critics.
- Lin Lixin and David developed a temple-themed endless-runner concept, secured Lucas’s support for the project, and arranged a playtest that drew Spielberg into the game.
- Lin Lixin planned cloud-based player accounts using GAMENOVA-PASS cards, and Henry’s arcade customers quickly embraced Temple Run, character rewards, and the prospect of carrying progress between arcade machines, PCs, and NovaXeno.