Ch. 282The Crucial Mechanic That Was Almost Forgotten
Lin Lixin and Sam tested the first Cut the Rope demo, but Lin Lixin felt it lacked a reason to keep playing. He realized the game needed optional star collectibles, added them to the map editor, and Sam began using them to guide players through levels.
- Lin Lixin finished coding the first three main stages and joined Sam in testing the demo on a NeXT Computer.
- Sam cleared a level with the joystick, but Lin Lixin found the experience unsatisfying despite the working mechanics.
- Lin Lixin recognized that the levels were missing stars, optional collectibles that could add variety and motivation.
- Lin Lixin updated the map editor to place three stars in every level, and Sam began repositioning them as clues to the intended routes.