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Original Name:造物世界 (zào wù shì jiè)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:2,060Chapters:335
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Context Up ToCh. 517
Wiki ModelGPT-6.1 Sol
Updated

Biodata

Feature Value
Name Creation World
Original Name 造物世界
Type World governed by its own rules, World Will, and power system 62 127 264
Users Creators, who shape their worlds and command their creations 2 433
Primary Resource World Origin Power 2 30
Ownership States Creator-owned or unclaimed; unclaimed worlds may arise naturally or remain after a Creator’s death 46 247

Power Progression

The following documented milestones use Shen Hui’s Death World as an example. Its unusually broad worldview requires a stronger foundation than some higher-level worlds 279.

Stage / Realm / Level Chapter Notes
Level 2 27 Already attained when Shen Hui receives development resources. The world can withstand his expenditure of 750 units of World Origin Power.
Level 3 59 Recorded at 148 kilometers, with five Hero Units and 987 common life-forms.
Level 4 105 129 Confirmed during the faith-world attack. Later produces Creator Form feedback ahead of the normal Level 5 threshold.
Level 5 173 178 Expansion of the Backrooms and creation of Entities trigger a breakthrough. The world reaches 1,500 kilometers and grants reliably controllable Creator Form feedback.
Level 6 228 Diameter increases to 4,200 kilometers; advancement produces 5,000 World Origin Power. The first descent of a deity’s avatar also grants the Miracle trait.
Saint-Entering designation; Level 6 263 277 The Divinity Lock and Heart of Divinity open a path toward an Eldritch God World. The status display retains Level 6 while adding the Saint-Entering designation.
Level 7 307 Further Backrooms construction expands the worldview sufficiently for advancement. Produces 10,000 World Origin Power and strengthens the world’s creations.
Level 8 → Level 9 through fusion 377 Qingxue’s independently developed world merges with the Death World. Their worldviews and World Wills unify, raising it from Level 7 through Level 8 to Level 9.
Level 8, as subsequently reported 504 A later passage explicitly describes another Level 7-to-8 advancement, granting 100,000 World Origin Power and improving all laws, creations, and traits. The supplied passages do not explain its relationship to the earlier Level 9 fusion.

Nature and Structure

  • Creator authority: A Creator can enter their world mentally, inspect it from a god’s-eye perspective, and edit its contents. Visiting another Creator’s world does not automatically grant control over it 2 279 433.
  • World Origin Core: The foundation of a world’s structure. Strengthening it improves the world’s potential 27.
  • World Will: Compared to a world’s mind; it provides feedback and participates in resisting, suppressing, or absorbing other worlds 277 406 433.
  • Rules and laws: Determine the world’s operation and the powers available within it. Damage to fundamental rules can accompany physical collapse 143 433.
  • Worldview: Develops through civilizations, systems, regions, and creations. Expanding it strengthens the world’s rules and will and can support advancement 152 207 307.
  • Connection to the Creator: Shen Hui understands a Creation World as a projection of its Creator’s inner self, with its creations embodying aspects of that Creator 127.

Development

World Systems

  • A world’s initial type determines what it is suited to develop; awakening a technological world does not provide a ready-made technological civilization 38.
  • Developing two systems requires compatibility with both. Such worlds are rare, difficult to cultivate, and generally stronger than single-system worlds at the same level 62.
  • System combinations benefit from a coherent design. Ye Long’s parasitic cultivation approach combines cultivators’ individual strength with insectoid numbers rather than developing the two populations separately 368.
System or World Type Documented Example Distinctive Features
Death / eldritch Shen Hui’s Death World Develops urban legends, eldritch beings, abnormal regions, and supernatural contamination 2 152 178.
Superpower Qingxue’s world Produces espers; later incorporates distortion as a reproducible source of supernatural power 32 329.
Martial arts and technology Sun Jingjing’s world Produces a martial Hero with mechanical prosthetics 62.
Faith The hostile Level 5 world connected to Shen Hui Uses worshippers, altars, and summoned gods 104 105.
Immortal cultivation and insectoids Ye Long’s world Develops parasitic cultivators and the deity Nüwa, the Mother of All Things 368 400 407 433.
Undead Huang Lingheng’s world Contains the Great Tomb, an undead empire, and a medieval human civilization 279.
Survival The Lord of Night’s world Inhabitants navigate mist, branching paths, treasure, and monsters; constant survival pressure limits effective civilization-building 328.
Magitech Zhuang Guangquan’s world Uses technological devices powered by magic 515 516.

Creations and Independent Growth

  • Common life-forms and civilizations: Can develop technology, trade, adapt to environmental dangers, and form new social structures without direct intervention in every event 38 273 358.
  • Hero Units: Can be constructed with World Origin Power. Shen Hui improves creation prospects by specifying a Hero’s history, identity, appearance, and abilities rather than only their combat powers 32.
  • Naturally emerging Heroes: Become possible in later-stage worlds with fully established rules and developed populations 32.
  • Deities: Serve as a world’s strongest combat force and trump card, but ordinary creatures and Heroes remain essential to its foundation and worldview 408.
  • Technological limits: Indigenous technological progress can reach a barrier that requires World Origin to overcome 38.
  • Unclaimed development: Naturally arising worlds struggle to advance beyond Level 5 without a Creator’s guidance 247.

Resources and Development Tools

Resource / Tool Function and Limits
World Origin Power Used to construct beings, terrain, properties, and other world contents. Available energy cannot safely exceed what the world’s level can support 2 27 41 52.
World Origin Potions Supply World Origin Power. Listed low-, intermediate-, and high-level versions provide 150, 250, and 400 units respectively; official purchases have real-name weekly quotas 6 27 30 52.
Origin crystals Stabilize the world’s foundations and increase its development potential; stronger grades provide greater foundational improvement 27 52 76.
Construction cards Create buildings or reshape terrain without the normal World Origin expenditure specified by the card 6 27.
Time Flow Rate Cards Accelerate internal development or halt time within the card’s limits 6 27 273.
Scenario Progression Cards Simulate a possible event and allow the Creator to apply its outcome. Lower-quality cards become insufficient as a world’s level rises 27 202.
Trait and bond cards Add properties to creations or establish additional bonds among creatures of common origin 13 52.
Star Cores Strengthen world rules and consciousness, but a world can absorb only a limited amount of their energy at a time 203.
  • Resource compatibility matters: The Death World rejects the Breath of Life rather than benefiting from its life-enhancing effect 65.
  • Rule modification is hazardous: Specialized items can alter rules, but Chi Yan warns that the consequences are unpredictable. Shen Hui’s direct rule changes using World Origin Power are treated as exceptionally dangerous 143.

Manifestation and Combat

Domains and World Descent

  • A Creator can unfold a Creation World Domain, replacing or overlaying nearby space with their world’s environment 59 179.
  • Greater coverage consumes more mental energy. During the Nascent World expedition, Shen Hui maintains a defensive deployment only 200 meters in diameter to conserve it 59.
  • When worlds overlap, the Creation World acts as a medium for projecting its creatures into reality 45.
  • Creatures gain a home-ground advantage within their own world. A more complete and realistic manifestation increases that advantage 70.
  • Deployment depends on local conditions. The Chariot encounter occurs in a location where worlds cannot be unfolded, while the Chaos Forbidden Domain requires Creators to readjust their connections to unfamiliar laws 452 515.

Suppression and World Warfare

  • Overlapping worlds contest territory through their World Wills, rules, and laws 404 406.
  • Strong suppression can prevent a weaker Creator from unfolding their world or sever an existing connection 214 277.
  • A higher level is not the sole measure of strength: foundations, worldview, unit quality, system design, and deities all affect combat performance 264 279 368 409.
  • Worlds can devour opposing worlds and absorb their rules and will, strengthening themselves 235 277.
  • Losses among a world’s creatures can injure its Creator; the underground arena explicitly warns participants of this risk 135.
  • Manifestation can meet resistance rather than achieving total replacement. The Death World and Colossal Creature World reach a stalemate in which their rules each occupy half the contested space 92.
  • At Level 10, rules become more complete and generate stronger law power, enabling law-based suppression of lower-level worlds 264.

Creator Form

  • Normally becomes available through world feedback at Level 5, allowing the Creator to manifest features and powers associated with their world’s system 129.
  • Higher world levels make these bodily features more pronounced and raise Creators beyond ordinary human limitations even in the Real World 129.
  • Shen Hui manifests the form early at Level 4; this is explicitly identified as an exception 129.
  • The powers transmitted depend on the world. Shen Hui gains partial access to his creations’ abilities, including their numerous resurrection capabilities 178.
  • Creator Form represents only a fraction of a world’s total power, but remains useful when full deployment is impossible 452.

Fusion and Assimilation

Absorption and Contamination

  • Absorbing another world can enlarge a Creation World and provide World Origin Power. Absorption of the Esper World expands the Death World to 567 kilometers and yields 1,500 World Origin Power 104.
  • Exposure can also transfer characteristics without outright devouring. Huang Lingheng’s world develops tentacles, corrupted regions, and memetic contamination after contact with the fully expanded Death World 278 279.
  • Such changes can become part of the affected world’s power system. Qingxue’s distortion espers arise from contamination and eventually become too integrated to simply eliminate 329 330.
  • Benefits are not guaranteed: Huang Lingheng’s surviving units grow stronger through recurring disasters, while Qingxue’s internal conflict disrupts her world and harms her mental condition 329 394.

Authority-Based Fusion

  • Qingxue’s Lovers authority can lend her world’s power to Shen Hui, with the powers stacking 370.
  • Its later use fuses their worlds, unifies their World Wills and worldviews, and leaves the Death World as the primary world shared by both Creators 377.
  • Existing compatibility allows the fusion to proceed without rejection. Qingxue’s cities become a second human-inhabited land within the Death World 377.
  • The unified world strengthens both its eldritch beings and their worshippers through the exchange of faith and divine power 377.

Blank Will World Crystals

  • A Blank Will World Crystal can be merged into an existing World Will to strengthen the Creation World 433.
  • Fusion provokes rejection capable of damaging the terrain, sky, laws, and fundamental rules 433.
  • The world must be sturdy enough to survive the process. Ye Long succeeds after Nüwa stabilizes his world, leaving it with two Will World Crystals 433.
  • Ye Long senses that the additional crystal might permit reconstruction if one crystal is lost; the passage presents this as his perceived possibility, not a universally established property 433.

Dangers and Limitations

  • Real World interference: Initially described as extremely difficult, but overlap can trap ordinary people inside lethal world environments, as at Nine Phoenix Pavilion 44.
  • Power leakage: The Death World’s Level 5 breakthrough leaks power into reality and homogenizes the surrounding environment without fully unfolding the world 175 182.
  • Forced control: The Laughing Moon Cult fuses six worlds through divinity and turns their inhabitants into puppets 340.
  • Fallen Gods: Can seek entry into Creation Worlds, bargain for sources of faith, and threaten to expose world coordinates to other Fallen Gods 361 394.
  • Dangerous advancement: A Saint Ascension-quality creation can make a world conspicuous to hostile entities or other worlds 274.
  • Destruction: A Creator’s death may leave an Unclaimed World, but high-level world wars often destroy or consume the world itself, leaving nothing recoverable 46 247.

Appearances

2,060
Total Mentions
335
Chapters Appeared
6.15
Avg. per Chapter

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